February 9, 2007

Vgplayers.com – oh how I love you

A partial screen shot from http://www.vgplayers.com

One thing I loved about eq2 (when they finally implemented it) was their leader boards. I like to keep track of my characters, see where they’ve been, where they got their levels, where they are in comparison to everyone else on their server and even world wide. It’s fun, and gives me little baby goals.

So I was very happy to see it carried over to Vanguard, and done so very well. I looked up my character Tashina just to see what things looked like. The blog, is an awesome idea. It auto-updates every time your character does something of significance, such as hitting level 5, or 10, discovering an item. The portraits are a neat feature that let you update from in game as well. It would be great to see more of these sorts of forums set up for other MMO’s, I’m pretty sure WoW doesn’t have anything at all like that.

I started a new bloodmage, level 5 so far and I may have stumbled into my new favorite class. They use blood points, basically every offensive attack you do has a reward of blood points. When you cast a heal after accumulating some of these points, the base heal gains a bonus. It strikes me as a combination between healer and necromancer. I eat some of my health to cast a dot, then heat the mobs health and regain some of my own as a heal. Very fun to say the least. They also wear cloth, making them slightly weaker then the other healer types who mainly wear leather chain or plate, but their abilities more then compensate for this.

Stuck on you… literally

Tashina, level 6 necromancer, stuck on a chair

Encountered my first stuck character issue last night, there’s a little blue chair in front of me while I’m talking to this quest npc, even though it doesn’t look like I’m really that close to it, I found (after trying to wiggle around) that I couldn’t, I’d some how latched myself onto the dang thing! Thankfully there is a /stuck command, and a /stuck yes confirmation command. They take notes on where you get stuck and (hopefully) fix it some time in the future. A minute or so later and I was ported to a safe(r) location to continue my adventuring.

The way mobs display their difficulty is some what new to me, and confusing. It works through a method of coloured dots. I haven’t seen anything higher then two dots yet, and I can handle those that are two levels higher then me and yellow, so I assume those are still solo mobs. I know the colours work pretty much the same way they do in any MMO, blue is lower then you, white is even, yellow is moderate difficulty, and red is dangerous to attempt. The dots throw me off though.

Necromancer is quite fun. There are of course some bugs. On occasion my pet will fall through the world and I’ll lose him. Some times (often) the mobs he’s fighting will fall through the world. I can’t see if he has any buffs on him nor do I even know if I can actually buff him, I can cast the spell but no icon flashes over his head.

Battle is pretty much the same as any other game with necromancers. You kill over time, with powerful dots. I have three dots now, one direct damage spell, and a fear. I’m still only level 6, but I did get to 25 diplomacy before I encountered one I can’t quite beat yet. I seem to have a general grasp on the game, but it’s hard to explain, it’s really one of those things you have to learn and read about on your own. There are some good tutorials out there though.

Also got myself some diplomacy gear, though you don’t get any special bags or anything to keep the spare stuff in, so that’s a little annoying. I finally understand what it means when you try to engage in diplomacy and get the message that it requires a certain amount of presence with the people before you can talk to them.

Now if only the graphic engines ran some what better..