May 9, 2007

Lets get on the Kunark train..

Game Description:

Centuries of war have left their mark on the continent of Kunark. Explore this massive region as your existing character or as the new playable race – The Sarnak – and discover a world full of intrigue and danger. Engage in all-new adventures as you embark on a crusade to reveal the truth of the wars between the reborn Iksar Empire, Sarnaks, and Dragons and uncover artifacts long since thought lost to history. The lush, nostalgic continent of Kunark begins your courageous path from the new starting city in Timorous Deep.

Rise of Kunark is the fourth expansion pack for the critically acclaimed EverQuest II franchise. With the introduction of the new playable race, the Sarnak, and new starting area, Timorous Deep, Rise of Kunark provides a full range of content for new player’s levels 1-20 as well as advanced, high level players whom can now achieve up to level 80 in high level zones, both increasing their Adventure and Tradeskill classes.

Rise of Kunark includes many highly-detailed areas that are fondly remembered from EverQuest as well as brand new areas only recently unearthed! Hundreds of new quests, dozens of new NPCs, brand new Epic Weapon quests for each class, and new armor sets await those who dare set foot on this fabled continent.

Feature Set:

All-New Player Race – Start up a brand new Sarnak – the classic dragon-like humanoid creature that now inhabits Timorous Deep. Exiled from your homeland and magically altered, discover how your new breed came to be, and eventually return home to help your race triumph over the evil Iksar.

New Starting Area – Begin your adventure from the new starting area in the islands of Timorous Deep. Conclude your day of epic quests and retire to new housing within the Village of Gorowyn.

Level Cap Raised – Continue your adventures on your existing character in Kunark, expanding on your achievements as Adventure, Tradeskill and Guild levels all increase to 80.

More Unique Zones – Advance your way through new massive regions, containing many zones filled with nostalgia and danger, such as the Emerald Jungle and the Skyfire Mountains

Hundreds of New Quests – The tale of Kunark is told through hundreds of new quests, aimed at gameplay of all types: solo, group, and raid.

More Weapons & Armor – New Epic Weapon quests for all 24 classes, with new weapons for both those who raid and those who choose not to. Battle through the opposition and acquire additional fabled and legendary armor sets as well.

New Mount – Explore the world on the shoulders of a new rampaging beast – The Kunarkian Rhinoceros.

New Deities – Recent activities on Norrath have again attracted the attention of the gods. Bertoxxulous the Plaguebringer, Karana the Rain Keeper, and the mysterious Tribunal return to exert their influences on planet. As with the existing gods of Norrath, players may pledge to these new deities to gain access to their Blessings and Miracles.

Dozens of New NPCs – Encounter and engage a wide variety of new enemies that inhabit the menacing lands of Kunark.

Details found here, I’m already so excited I can ignore the fact that it’s still 6 months away…

Let the Heritage Quests Begin!

Hmms some tunnel laborers traveling through the commonlands, they must be helping with Neriak

Misako frowned at the Ratonga who clung to her side. This was not exactly how she envisioned her day.

“Stop bouncing!” She hissed.

“I’m sorries Missums Misa!” Squeeled the little mouse, as she tried to control her hopping, “It has been so very long those! You knows that Missums!”

Misako sighed, Goudia had a point, it had been quite some time. Not since the ratonga had betrayed and became an exile had Misako needed her help or called upon her. There was much that needed to be done though.

So what have I been up to? Today’s a fairly exciting and busy day. Not due to anything in particular, but a number of smaller things. Number one, my characters are settling in yet another server. So that was me moving from Lucan D’Lere, to Kithicor, to Antonia Bayle. Why the move (again)? Easy, the community and atmosphere. The guild mates who had moved along with me did not like Kithicor. I can’t blame them, the 60-69 was a bit more then I could handle at times. I’m used to drama, but people were down right mean at times. I also missed the role play aspect that I could involve myself in on LDL. AB’s rp community is far larger, and I’m looking forward to it.

So Torrent Knights has reformed on AB. We’re actively recruiting, and hoping to form either an alliance with another raid guild, or even if people find their own new homes that’s fine as well. In the mean time, we’re working on leveling the guild. I did not complete a single heritage quest on Misako, and Goudia (previously known as Gouda, she had to be renamed), has only done one. With the former TK at level 60 there was no point to it, and alts were not allowed in the guild anyhow. So holding off on all of those heritage quests was a great thing. I finished off the greater lightstone early this morning, and also finished off Foomby’s stolen goods. Next I’m working on the Fishbone earring, and the guise of the deceiver. I’m doing them both with Misako and Goudia, in the hopes of pushing the guild towards level 10, we’re currently sitting at level 3. I love having a goal like this in game, while I make new friends and accomplish new goals. It revitalizes me.

Nomadic Gamer