August 16, 2007

The Prison of Admiral Grimgadget

 

By far one of the best quests I’ve done

Yesterday was another fun day in EQ2, and of course I stumbled over one of the best quests I’ve ever had the pleasure of doing. Now, Cordanim has some pretty nice walk throughs and information posted on the two starter quests to get to this instance, one here and then the other one here. I couldn’t figure out if he ever got around to writing about the third quest, which is inside the prison itself.

If you’re a quester to any extent, I highly recommend this chain of quests. The first one seems quite boring (I had to hunt from treasure from the beaches by the druid rings way out to the island by the lighthouse, on the other side of the zone), the second quest is fun but you’ll want a walk through if you’re impatient. The third quest.. makes everything worth while. You are sent to the prison to free the admiral. This zone does not look like any of the other zones out there. It’s a boat, docked at an island. There’s a huge metal cage type structure in the center of the island, and it’s surrounded by rujarkian orcs along with some dead pirates (gnomes none the less). Your mission (should you choose to accept!) is to run up to the (locked) doors, killing everything in your path. Letting your two gnome companions blow up the door (literally) and making your way inside, finding the key to unlock the admiral, and killing a named afterwards. Then escorting them both back to the awaiting ship.

How exciting is that. While you’re there, don’t forget to pick up the Bootstrutters guide to Ro (a book that I didn’t even know existed), one can never have enough house items. There’s also a pretty nice quest for adventurers to complete while they’re inside. Don’t make the same mistake I did though (unless you want to do the instance a second time) and kill the named to the right of the fire place first. He’s needed in the second portion of the quest, and he’s not of much use if he’s already dead. So you’ll want to head to the left of the fire place, and get the keys from the dead gnome. Unfortunately the orc prisoners all escape their cells when you do that, and before you know it you’re knee deep in some sort of orc riot (as posted above). Qutey had a little difficulty with the zone to be honest. It’s flagged as heroic though the mobs are single target down arrows, there are a whole lot of them. I’m not sure if the zone scales, but it seems to be great for those level 22-27 or so. You’re rewarded with some coin, three items (two belts and a weapon) +50 faction with the citizens of maj’dul, and of course experience / aa. Not to mention you get to explore a really fantastic zone with an amazing story line behind it.

The quest came out around the DoF period, so it’s been around for quite some time. I don’t know why there isn’t more emphasis on quests like this. I’d never actually done it before, though I have heard the odd person here and there talking about it.

I’ll probably be doing a lot of crafting for the next little while, maybe some harvesting. I’d love to be able to get my characters a little higher (Goudia specifically, sitting at 37 weaponsmith), we’ll just have to see how it goes.

Nomadic Gamer