Since the servers are down (with no explanation again, aside from the fact that they were supposed to be down for an hour (it’s over two hours now) I went browsing through the EQ2player forums, which is always a mistake. As I browsed I found this article, which just made me cringe. I feel exceptionally bad for all those people who replaced their gear with the treasured rewards (and then sold their old gear) thinking they would be better. Heck, I’m one of those people as well. Although I tried to upgrade for stats before I upgraded for the gear bonuses, I did replace practically everything Goudia was wearing with the new stuff. I also replaced Arysh’ fabled due to the heal procs.
So what happens? We’re SoL pretty much. It doesn’t matter if you’ve replaced, and sold, your old gear. You won’t be getting it back. Let this be (another) lesson to us all.
I love the way people ask in the post “isn’t that what beta was for.. ” because they have a point. Two weeks after the expansion is out and now all the items that people quested to get are being changed. Bleh.
A rather large tune will be appearing in an upcoming hotfix, and I wanted to give you all a heads up:
The effects that are currently attached to Treasured items in Kunark were initially intended for Legendary quality gear; you can find effects like Overflow and Divine Restoration on both tiers of equipment. Typically these effects will automatically scale down on lower quality gear, but given the ease of acquiring RoK Treasureds, they did not scale down enough, and this has created a large imbalance throughout the expansion. In order to correct this, I’ve created lesser versions of all of these effects and attached them to all Treasured gear. None of the stats on the gear itself has been touched, only the power of the effects, which has been lowered by about 1/3 in most cases. I know this will be upsetting to many of you who have worked hard to acquire the pieces you have, and don’t like seeing them balanced in this manner. The best consolation I can offer you is that there are Legendary versions of all of these pieces which can be acquired through quests, bosses, and faction merchants. The effects on these Legendaries should now be a large (and much more desirable) upgrade from the more easily acquired Treasured items.
In addition to the above changes, the 4 rewards from the Anaphylaxis quest have been dropped from Fabled to Legendary quality. They are still of better quality than most Legendary loot available in Kunark, but should no longer rival the strength of Fabled weapons acquired on raids.
I am sorry to be the harbinger of bad news; I never like tuning items down, but in this case it was the most equitable solution. I hope to have some good news (in the form of new, cool items) for you all sometime in the near future =)
personally I think anyone that sold their T7 fabled gear for the new stuff deserverd not having it meaning the relavent people who have 1/4 a brain would and could relized that overlord heal and the proc’s on tresured was a bit overpowered. I said it the minute I seen I could complete heal a full group all by myself with one cast of group ward and any healer that thinks or didnt relize it would of been nerfed proby shouldnt have fabled to begin with. Meh! that’s just me I’m mean and think stupid doesnt deserve rewards. Do I think this should of been sorted out before release? Yes, emphatically! But since day one of EQ2 their itemization sucks and has always sucked. Just look at the differance between rewards from TD to any of the older newbie area, Hell even Steel was barly and upgrade from the newbie gear I was wearing on my alt.
The original post says ‘lowered by about 1/3’ not ‘lowered to 1/3’ so in Ogrebears example if you started at 450, post-nerf it would still be 300, not 150.
I haven’t upgraded much stuff myself so far, just with quest rewards, and a new mastercrafted club, I don’t think I’ll be seeing much difference with my mostly solo play style.
Phew!
Thank goodness I kept all my fabled and legendary I replaced and popped it in the bank. I figured they might nerf them because of the procs etc, so made a conscious decision to keep EVERYTHING I replaced just in case.
To be quite honest I don’t believe the “oops we missed it” line. In all the testing both beta and in-house no one saw this? Seems to me they just decided it was too strong.
Buy back is only available for the last 10 items you sold to vendor. I don’t disagree at all that it was needed, I agree. I just think it sucks that a lot of people have already upgraded their gear and sold off T7 fabled / legendary based on some of those procs that are now being changed.
Cant you use the buy-back feature ? Obviously this was needed to prevent huge inflation so realyl the only problem I see is the dev dancing around the word “Nerf”. It make it look like they are afraid.
The heals were only 160-250 to begin with. 1/3 is a lot smaller then a 150 heal, makes the procs on them (the main reason why anyone would choose these items) pretty worthless. When you play a healer, you realize just how much those items help / do.
I think people are a little bit to drastic with stuff like this.. Stats stay the same the effect get cut in 1/3 that not really that bad. The heal item that does 450 turn in to 150… that not that bad really
Ouch.
Though I didn’t replace any weapons or armor on Dina (troub), I did replace some of her jewelry to get spell damage and combat damage. Dera (cleric) has had almost ALL her jewelry replaced, a piece of armor (legs) and her healing shield — she still has her OMG shield from Fear, but the one from RoK looks cooler, like a demon head.