Last night was one of my two weekly Vanguard nights – and it was a lot of fun. Growlius and I got together at the Seawatch Coast to work on some of our Bounty Hunter quests. We’d also picked up 5-6 other quests that required killing in the area. So the majority of the evening was spent walking up and down the coast killing everything in our path. The guild was moderately busy with 8-10 people on, each doing their own thing. Growlius and I had to remember how to play our classes, as it’s been a little while. Plus with me playing two other mmo’s (EQ1/EQ2) I had to adjust my key commands slightly (alt G does not open the guild window in VG, as a constant reminder to myself). The quests were not too hard, and it’s probably better that way. We had to kill a few white four dots and I had to remember what all my spells did, but I found it was almost like riding a bike (it hasn’t been THAT long since I’ve played) and once I started playing again it all came back.

Vanguard was pretty busy, too. It was nice to see. We ran into a few other groups also working on their Bounty Hunter quests. We decided to use one of our 100% veteran experience rewards, which is what boosted up the experience by so much. By the end of the evening I was 60% into the next level, sitting comfortably at level 38. Which of course meant, new spells!

Most of the 9 spells were just upgrades to previous spells I had, but one converted my endurance (which I don’t use) into power for 30 minutes, which I think is fantastic. It can also be cast on anyone else. So if there’s any other mana using classes who don’t use their endurance at all, this buff is great for them.

After doing all of those BH quests we also walked away with a good amount of upgrades. Necklaces, pants, and a chest piece, all yellow or orange. It was a significant upgrade for me, my chest piece was just some common blue I’d found in previous travels. Since I’m a blood mage it’s important for me to keep up to par with my gear – if I have shoddy gear it means my spells won’t hit the mobs as easily, my heals can be resisted. I need to be able to actually hit the mob to guarantee a heal. Most of the time it’s not an issue, but some times we’re fighting red or purple encounters, and I have to rely on my target heals rather then life draining attacks. Either way.

It was a lot of fun. I’m looking forward to going back next week and maybe doing some crafting in between then and now so I can make some coin. Growlius loaded me up with a lot of harvested goods that he has no use for (and doesn’t want to be bothered to sell) so I’m going to see about turning those into items to sell on the broker. We’ll see how it goes. It’s always nice to have a little extra coin, and after giving all of mine away last time I played with the scavenger hunt – well, yeah.

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