November 28, 2008

Fallen Gate, Ruins of Varsoon, and Steamfont Crafting

Shadowgeist offered to help level up my paladin yesterday morning before the work day began, and who am I to say no to leveling! My paladin (Lithe, a Kerran) started off as level 29. I haven’t been very diligent with her gear, she’s sitting in a few pieces of steel and level 4 jewelery, but that’s alright, I don’t need gear until level 40-50 or so. Not for what I had in mind at least.

We headed off to Fallen Gate to start, it’s the older (broken) version of Neriak. There was no one in the zone (not odd for Najena, most people play end game and there’s not that many lower level characters these days) and we quickly took down all of the named in sight. We also headed into the smaller instance at the end of the zone, it’s a guaranteed fabled chest, and the item was a ring that was an upgrade to my (by now) 32 paladin. Not bad, gained quite a few levels. My vitality was running thin and I suggested we stop there (I just wanted to gain enough levels to be able to wear the new mastercrafted stuff) but Shadowgeist insisted we head to Ruins of Varsoon and take a peek around.

We traveled to Thundering Stepps and before long I found myself taking down skeletons and zombies as well as the golems of Varsoon. We headed to the instance within that zone as well, which is 2 guaranteed master chests. One from a magic user who likes to charm (meanie!) and the other from Varsoon himself.

By then I had leveled from 29-35, and that was enough for me. We called it a day and I gated home to clear out my bags, put items for sale and send off master spells to those who could use them.

Later on that evening Kasul, Eyenstein, Albrta, Shadowgeist, and I headed to Steamfont to do one of the crafting instances. Albrta and Eyenstein had never been there before, so I explained how it worked and how instead of making 3 of an item as the quest suggests, we make 12 instead, and turn them all in at once.

It went well, though the crafting was difficult for some when it was outside of their subclass. I brought along my 58 tailor, who managed to get 59 from the zone. Getting there slowly.

Of course when it came to the giant battle bot fight at the end, Shadowgeist couldn’t sit out. Well. Now we know why Tipa died that first time. If you help out in the fight at all, the robot fighting for your side turns on you and smacks you pretty badly afterwards. Guess he’s a solo’er. Eyenstein and Shadowgeist picked themselves up off the floor and we opened the chest –

Wow. Nice rewards tonight. We received a crafting book (went to Albrta), a sage ring (went to Eyenstein), and also a piece of Artisan gear which means any one of us could have used it. For once the dice were on my side, and I won it. Looking forward to being able to use that in the future!

When the chest goodies were finally dealt with, Shadowgeist decided ‘just for fun’ to see if we could take down one of the level 90 ^ clockwork bots that were still in the room. There are three types, and believe it or not, we managed to take them down AND they each reward you with aa. So there’s the potential to gain it from three different encounters. Not bad. I’m not sure if that’s intended or not, as they don’t really LOOK like named, but it was a nice reward none the less.

I was sad to see that the solo crafting mission only rewards 2,000 faction now especially because this quest can only be obtained once a week, and the daily ones rewards at least 1,500 faction. 5,000 would have been better then the current amount if they were looking to reduce it. My tailor (who is one of my lowest crafters) now has more Far Seas tokens then all of my other crafters, but she’s unable to purchase anything with her 6 tokens. Ah well, by the time she’s a high enough level crafter to make use of the gear and recipe books she has, she will have the faction (I hope). All in all, it was a fantastic night!

The Blinding Sands of Razad

Having fun in Vanguard yesterday, I have been trying to decide where I should be for my level. I checked my quest journal and found a lot of old grey quests in there. Cleared those out, and at the bottom were some ‘heros are needed’ type quests. Basically these quests just send you to the Rift Seekers, who port you to the appropriate level area. Then you can wander around the quest hubs picking up new things to do. 

I had a quest that sent me to Razad, in Qalia. I’ve never been overly fond of this continent because the bright blinding snow er, sand, looks horrible for some reason on my screen. Everything else looks just fine, but the sand is literally blinding. Walking through Aghram during the day I have to wear sunglasses. Since I really do have no idea where I should be, that’s where I headed to. I’m not sure how everyone else in Vanguard levels so fast, there’s people talking about having multiple level 50’s while I seem to trudge along. Not complaining in the least bit, Telon is a very beautiful and large world that I enjoy exploring. I was 70% through level 41, and by the end of my adventures (and a LOT of deaths) I finally hit 42.

There was only one ‘incident’ to speak of, and it’s one I know happens on every game. I was killing level 43 three dot (small group but can be solo’d by most) beetles outside of a cave when a 45 paladin happened to wander by. Noting that he was killing the same mobs as I, I asked if he’d like to join up. He sent me a tell back saying no thanks, that he wasn’t sure when he’d be leaving and didn’t want to. I told him it didn’t matter if he had to leave soon, I’d be ok with that, just thought maybe it would be easier then competing for the same creatures. 

10 minutes later he brought a 45 druid (remember these are nukers in VG, not healers) with him, and they proceeded to clear out all of the mobs that I was killing. They made their way into the caves, and I decided for safety sake I’d stay outside. 41 vs. 43 tripple dot is still a challenge, and I didn’t want to get killed (again, some stray crazed wandering men had already killed me a few times). 

Turns out I shouldn’t have worried so much about dying, because it was in the cards for me no matter what. The paladin came rushing out of the caves with at least 20-30 massive beetles trailing after him. Now, if you’re not aware of how combat in VG works – the instant a mob PASSES within proximity of you, while you are in combat with another mob, you instantly also incur agro from that new mob (if they’re not dealt with by whoever is running from them). You don’t even have to look at the mob, and the instant their target vanishes from their sight, they’ll come after you. Thus was my untimely death. Again. 

Thank you Mr. Paladin, what holy ways you have!

I was frustrated, having already died of my own accord and decided to move on to an easier quest that didn’t require me hanging around ungrateful plate wearers. Searching through my quest journal I had a few solo quests that required me to kill creatures wandering around the desert, place some clues and frame someone, and other random sand-y things. It was actually a lot of fun and once I stopped dying I managed to ding level 42.

Level 42 means one step closer to the current cap of 50. It’s also a level where I obtained a bunch of new spells. I’m still searching for an active guild, and I’ve heard a few recruitment messages now, so I’m hoping to get into one before too long. My 42 bloodmage is also a 45 artificer (mineralogist to be specific) and I’m close to 46. I’d like to finish that up and then decide who I’ll be leveling next. I’m torn between leveling my psionicist (fun class, much like the enchanters of EQ1/EQ2) or my disciple (melee healer) and then deciding which crafter to level (which will probably be a combination, or at least a heavy focus on the crafter who makes house items and boats). 

Speaking of houses. My T5 home is still standing! I was worried after my absense that I may have forgotten to put any coin into escrow, but it’s there. I added another 36 weeks worth of payments, and that should take care of it for a bit. I do need to get decorating it some more! The christmas tree, bed, and fire place are starting to look dreary with my harvest boxes.

Solo Tradeskill Quests in Mara

I managed to get the next solo crafting quest today, after having completed the first one last week. Last week’s required me to craft a number of things from various skills and turn them in to the supply deposit. This weeks was incredibly different from that one, requiring no crafting at all to speak of. It also only rewarded 6g plus the Far Seas Token – and since I died four times and my repair bill was quite a bit, I would rather have done the crafting one.

That’s not to say it wasn’t well done and fun, it was both. I have run speed though, and that’s not your friend in this quest.

The Far Seas division wants you to recover relics from the stone men inside of an instance in the Tower of Four Winds, which is in the Village of Mara. You zone into a special instance on the main level of the tower, and get a revamped version of an older instance, you may recognize it as being one from an adventure pack. Inside are terracotta men – and one fallen ally on the ground. Right clicking the ally allows you to collect a special hammer from them, and then you get to run around throwing that hammer at the mobs who are far higher level then you. 

You need to tag 50 of these creatures, and then grab relics off of them. The lay out for the instance can be a bit confusing if you’ve never been there before, or if (like me) you tend to run around jumping off of ledges and gliding down to the ledge below. 

Once you’ve collected the 50 relics, you return to the supply depot in Mara and turn them in. Unlike last weeks quest that rewarded 25,000 faction, this one only rewards 2,000 faction. This is quite a low amount for a quest you can only do once a week. The group quests (which can also be solo’d and are only once a day) reward you with 1,000 faction (it may be 1,500 faction, I can’t quite remember). I wish they had a better timer then once a day. 

So after doing various group instances, along with the two solo quests, I accumulated a few tokens and 30,000 faction (finally). I was going to try to get my 40,000 faction and purchase the two carpenter recipe books, but the books don’t look like they reward house items, they’re some sort of expendable item with five charges. I decided to forgo these, and spend my tokens on the forest set of gear that gives bonuses to crafting. 

Silhouette is proudly wearing the outfit, pictured above. It’s in my appearance slots for now, and I’m really wishing EQ2 had ‘tabs’ much like Vanguard does, for crafting gear. That way I:

  • Wouldn’t have to lug all sorts of crafting gear with me in my bags
  • Wouldn’t have to keep switching my gear around when I wanted the stats off of the crafting sets

Maybe this will be looked into in the future. With crafting being such a huge deal lately in EQ2 (and a popular one) it would be great to see a few more things implemented that gave players the idea that crafting (and just crafting) is a valid option aside from just adventuring. Not that I want to see EQ2 revolve around crafting, I don’t, but I’ve said in the past that I thought a lot of games underestimated how popular these methods of advancement are. 

People in the states are busy with thanksgiving as I write this, makes me wish it was Thanksgiving in Canada again. All that turkey. Yum!