December 3, 2008

Boats move, and Faction in Tehatamani Harbor

Just hours after I made this post yesterday about how someone had parked their boat right on top of the riftway and I found it frustrating, I came back to the harbor to find that they had moved their boat (or someone had moved it for them, either way)! It made me giggle and I just had to get a screen shot of it. 

I did the first two quests in Tehatamani Harbor, turned them in and got two shards. Right clicked the necklace I had also gotten from the Lucent Circle and it upgraded the piece for me. Went to a new NPC, picked up two more quests. These quests only reward coin, and they appear to be repeatable tasks. One makes you kill 100 creatures around the pyramids, and the other makes you collect 50 vials of liquid from these same creatures. As a blood mage I’m primarily a healer, but it’s basically a necromancer healer. You heal via life taps off of mobs. If I’m not damaging mobs, I’m not healing. The mobs are level 46 or so around this area, at level 43 that’s red. Still, they’re two dots and can be taken down, it just means that my spells don’t always land, and the fights tend to be a little drawn out. I killed the first 100 mobs and gathered my 50 vials in about an hour and a half, maybe slightly more. Went back to the NPC who gave me my 5 silver (ew, repairs were 9 silver) and gave me the exact same quests.

Double ew. I wasn’t sure why they were just giving me the same quests over again, so I checked online and it looks like I need level 44 in order to move up in the ranks. 

That’s alright. I headed off next to Vsurog Moor, which is where I’ll be living pretty much from 45-50. At level 45 I can begin to work on faction for the swamp armor that everyone talks about. I’ll be going into more detail about this when I get there. It’s pretty nice armor, and should keep me fairly busy. Rumor has it that Growlius (Dreadknight partner in crime) may be coming back to the game this weekend. That would totally rock, I may put out some nice dps some times but I can’t actually tank, being a cloth wearer and all. For the odd person out there who IS playing VG (I know the numbers may be few) if you’re looking for a friendly guild with a very active player base, check out Safe Haven on the Seradon server. 

Safe Haven has branches in multiple games (like a lot of guilds do these days) and have been established for quite a long time. In Vanguard there are over 585 members (as of today, yesterday someone deleted a few alts if you recall it being at 588!) and there is typically anywhere from 7-20 people on every night. I’d like to say ‘most’ people are PST, but there are a good amount in other time zones too. They’re friendly, organize guild events, and have a guild hall. They also have the trophies that get placed in halls, giving members some awesome buffs. You can either group up and hang out, or just do your own thing and have a social network, either way it’s fantastic. Just be careful, I hear Joodah bites. 

After the few brief quests I did yesterday along with the killing, I’m 40% into level 43. I can’t complain that’s a pretty good portion into the level. I know 40-50 takes the longest, but I’m confident that before too long I’ll be there.

© 2008 MmoQuests.com

Round Two: Cavern of the Afflicted

That’s always the way it happens. Monday the ‘daily double’ (which seems to reward 2 shards for some people, while others only get 1 shard) was Cavern of the Afflicted – which is the zone I did Tuesday. Tuesday’s daily double was Halls of the Forsaken – which is the zone i did Monday. Ah well. I dusted Arysh (warden) off after dinner and headed to the zone. At least the zone in issues seem to be slightly under control. It does still take a few minutes to get anywhere, but it wasn’t near the 10 minute mark from the night before. Cavern of the Afflicted is a shadowknight’s dream. This zone has so many mobs. Warlocks love it too. We constantly pulled 2-3 groups at once and Shadowgeist was parsing 8-14k an encounter. Very fun stuff. 

I want to thank the people at SOE who linked my site on their Tuesday Town Crier (it’s posted weekly) with six of my posts. I really appreciate the EQ2 community and readers. 

I’m collecting a fair amount of void shards now, I’m almost up to 10. I haven’t even looked at the merchants to see what they offer and what would be upgrades. I believe that there are some pieces that cost less then what I have right now, so I should look into it today. I also want to find a crafter who can make the pieces for me so that I don’t have to pay extra shards. A lot of the crafters that can be hired on Najena are asking for 1p per piece, and I’m of two minds about this. The craft books are not especially hard to get, and they cost practically nothing to actually craft the piece. On the other hand, money is not hard to come by in EQ2 especially from level 70+ so why shouldn’t they charge this amount. I’m still hoping I can find friends and guild mates who have the books rather then paying coin for simple combines. 

Cavern of the Afflicted is a fairly easy zone, though I was reminded some times how frustrating it can be to play a healer. During one encounter (the one that burrows) group members are hit with a noxious dot. This drains your power, and it drains it fast. The problem is that my group did not have a group noxious cure. The way I typically fight this worm is to bring it upstairs to the room with the well in it, and any time the worm ‘burrows’ and it’s stone shield is up, train it around the room in circles so that players avoid the nasty things that happen (knock backs, aoe’s etc). When they do this, their noxious aoe also goes off. One of the group members said in group that if the group didn’t get cured fast enough (while we all had the dot of course) that we’d not have any power, and would die. 

Well, I know that. However when an entire group is spread out over a well, some times not everyone is range. Not to mention we’re constantly running around for that encounter, and I have to cure everyone one at a time. I wish I could do it all but alas it takes a second or two. For the most part I think I am fairly prompt on the cures, they’re one of the most important aspects for healers in EQ2 especially from level 70+ if you’re not curing things are going to go bad, and fast. 

We defeated the encounter, and got the same cinch that just dropped off of another trash mob, even though the encounter was a named one. 

Ugh. Transmuted it went. 

Unlike my first trip through the zone, we found the key for the treasure chest at the end of this one along our way, and each of us got our two shards. Now it’s just time to find something to spend them all on! I’m still debating leveling up my templar, but I think I’ve come to an easier solution then just quest grinding in RoK or even TSO. The templar is sitting at level 77 and is on my ‘main’ account. She gets a 30% experience bonus for adventuring due to the others on the account who are already max level. I have been looking for an excuse to level my swashbuckler (newly betrayed from brigand) on the 2nd account. Swashbucklers get stances (All dps scouts do, except bards) and taunts, making them some what effective tanks, especially at lower levels. She’s 45, and has a lot of leveling to go. Even if the experience is significantly reduced for the templar, leveling along with a 45 dps is better then leveling alone, or leveling through more quest grinding. Don’t get me wrong, I actually enjoy the ‘questing to level’ method that’s implemented in EQ2 (I know a lot of people are quite tired of that) and I love seeing my achievements from leveling. Some times, I just want to play EQ1-style. Find a nice camp some place, sit down, and pull to the location for hours. EQ2 doesn’t do this very well, groups are constantly moving. Also not a bad thing, just different then another game. 

Hope everyone else is having a great week thus far, happy gaming in whichever game you happen to play!

© 2008 MmoQuests.com

Nomadic Gamer