Restless last night, though it was no fault of any games. Just too much on my mind as happens this time of year. First of all, happy birthday to Calreth a good friend of mine on Antonia Bayle. One of the most amazing people I’ve ever had the pleasure of knowing. I joked with Tipa about playing ‘eenie meenie miney mo’ to try to figure out which character it was that I was going to play for the evening, but it wasn’t really a joke. I couldn’t settle down so I logged off for a few with the intentions of doing some art of some sort. Took far too long to come up with an idea for that, and after fumbling around with an image I eventually decided I wanted to do, I was asked if I wanted to head to the Anchor of Bazzul, a zone in The Moors of Ykesha that I’d not yet been to.

I was asked to go on my troubador, who had not yet seen any TSO content per say. This zone doesn’t reward any void shards, but it was great aa and a few bits of interesting loot (that no one wanted). Goudia got her 141st aa (yes, I am that much of a slacker) and here’s the kicker – I JUST betrayed to a troubador and what do I win? 

A DIRGE master. 

GAH!

I swear, if I didn’t have bad luck in games, I’d have no luck at all. 

The zone has a really fun encounter (that’s also sort of bugged) where you have to clear around The Keeper of the Banished, and then each member of the group clicks one of the cells where the Banished are being held, and morphs into the creatures much like you do for the Mark of The Awakened trials all uber and what not. You defeat the mob (and here’s where it gets tricky) once the mob is defeated you each have to click off the illusion, and then you have to defeat the banished guys that you just possessed. Apparently if it’s done correctly and all 6 of the banished forms are used, you’ll get a chest. More often then not though there is no chest reward at all and this is just a ‘get by me to the next stage’ of a zone. It was still a lot of fun though.

The zone itself was fairly easy. A few named have kickbacks and my Internet decided I was no longer going to play without LOTS of lag, so I left the group a few minutes to reset some computer stuff. Annoying. Everything worked fairly well after that. The final named required members to move three objects to the center of the room surrounding the named in a triangle pattern, we had enough dps that the group members only had to do this once. All in all fun zone even though nothing of any note dropped. A healer cloak that no one wanted, and a bunch of other trash. 

It would be really nice if I knew which character to settle on, but as of yet that hasn’t happened. It’s really hard to gear up 5+ characters, get them all their epics, and make sure they can all handle whatever it is they need to handle based on their class. Getting masters is also frustrating. So no progress in that direction yet. 

Still, a fun evening over all. I think the only instances I have not been to yet now are the ones in Loping Plains.

5 thoughts on “Anchor of Bazzul”
  1. Well, I’ve got the 80 troubador, coercer, illusionist, and warden (all of them have their epics except the illusionist, and the troub has both that one plus the dirge one) then I’ve also got a 77 templar, and a 74 defiler. Plus a bunch of other alts (I mean a 61 necro, 54 bruiser, 53 swashbuckler, 52 paladin, 44 berserker, 30 warlock)… two should have been more then enough for me, too. Alas things didn’t work out quite that way. *chuckles*

  2. Hehe, 5+ characters, wow. I think 2 is enough work for me, and I really should probably just focus on one of them, because if 141aa is slacking, then, well, uh, yeah…

  3. If you’re serious I sure can, though if you’re wanting me to level a carpenter to 80 to be able to make the cool stuff to use in them that’ll be another matter *grins*

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