December 2008

It’s beginning to look a lot like Christmas

I think it’s great that we get the choice of some pretty nice armor in Frostfell this year. It’s easier (or at least cheaper) for me to work my way through those instances and collect tokens for gear rather then paying for all of my alts to wear mastercrafted, and it’s certainly on par with MC gear as long as you don’t mind having 0 saves vs. heat. That does mean the fire traps hurt a LOT when you open a chest, as a word to the wise. The only thing I don’t like, is that you can not turn off the graphic effect of the gear, even when you wear it under regular appearance stuff. It also causes a lot of lag, and if you run around on full settings like I typically do it’s a little frustrating. It looks like Stargrace needs to shave or she’s got some very bad rabies going on, and has skin care issues. She’s wearing the level 72 cloth dress, the +spell crit was a fairly nice upgrade since I’ve barely worked on gear for her. 

My paladin is wearing the plate version of this gear and has the same snow flake effect, it surrounds the flower (she’s a kerra) she wears in her ear and when she’s in combat it looks like a huge abnormal growth glowing on the side of her head. My bruiser is also sporting the gi, the effect on that gear is slightly different. Instead of snow flakes you are morphed into a giant ball of snow that dusts constantly, and that’s all you can see. It’s a lot more lag then the snow flake one. 

I’m hoping we’ll have the option to turn this gear off in the future, or maybe once Frostfell has passed the effects will be toned down. At least let me hide it under my regular appearance gear. 

Game wise, yesterday was fairly quiet. I took my paladin to Sanctum of the Scaleborn which was completely empty. She gained a fair amount of achievements, and hit level 62. It still feels odd to have a tank this high in levels, and I’m enjoying it a good amount. I was going to do some crafting instances and get some experience on Ellithia (65 tailor) and Goudia (65 alchemist) but instead headed off to some DoF instances on my (at the time) 53 swashbuckler. She’s now sitting at 55. 

It’s almost difficult for me to play a melee character now, after spending 7 years playing ranged mages and healers. It feels like I always have to be at ranged for some reason, and I have a difficult time positioning myself. Something I’ll have to work on in the future. 

Tomorrow is Christmas eve! I’ll be here at home for the day and then heading to my parents place in the country. However, we are due for a huge snow storm (again) so plans may change and I may be spending Christmas eve here at home depending on the roads. Driving through 20cm of snow at 7pm at night is no fun. I hope everyone has an amazing holiday no matter your plans, get some family time in and many hugs to you all!

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Since 6 Jan 2007, 11:59     1007341

Spirits of the Lost, and the Echoes of Time

Ah, sweet memories. Yesterday once my paladin reached level 60, I turned off experience so that I couldn’t level past that mark. I had volunteered to help Siege out in obtaining some extra achievements. I mentioned before that when EoF came out, the old achievements had been reset, so those who had not been to the old content and obtained aa from them back then, can now. Well, that consisted of pretty much every old T5 raid that rewarded aa, as well as a good portion of the ‘less then popular’ T6 raids (not counting the one that replicates shimmering citadel because most guilds farmed that one for status but wouldn’t farm the Djin Master’s Prism for example). If you’ve never been to Spirits of the Lost before, it’s a fun zone. It was REALLY hard back when level 50 was the cap, too. The zone was released along with the server wide quest to unlock the froglok race. I never beat it when 50 was the cap, in fact yesterday was the first time any one of my characters had completed it (and I didn’t even have the quest for the title so that sort of sucked). Even though it’s been years, the quests related to this server event are still there. The chain of quests gives fairly good aa (because you have to gain the trust of the frogloks) and also rewards a shiny house item. The final quest rewards a title, for saving the frogloks. 

So why bother going back to this ancient zone? Well the grind to 200aa is a hard one. The closer you get to 200, the more experience you need. If you’ve been an avid quester and are not a new character, that means you’ve probably already done (and gotten aa) for the quests through the older expansions which leaves you with less options. There has been a huge increase of people mentoring and passing through older content for the achievements, which I’m happy to see. 

There are a LOT of named in this zone, which is why Siege decided to do it yesterday afternoon. 

My paladin got 6 just from that zone alone. The final boss to the zone of course is Venekor (who you also defeat again in KoS) and then finally Varanak the Everlasting. Since my group was mentored to level 60, and the three groups consisted of end game raiders for the most part, it took very little time to work our way through the raid zone, and it was a lot of fun. The loot was amusing, a lot of the named encounters would drop a whole slew of adepts and crafting rares, but nothing more. I remember when those crafting rares used to be *rare* and people would fight over who would get to have a few in their pocked when they left the raid. The same happened in DoF raids that would reward crafter bits, everyone would bid their dkp on them because it was just so difficult to farm any. Ah, I miss days like that, a lot. 

Once we were finished in the zone, we headed to the Feerrott and took down the x4 encounter just outside of Cazic Thul. Three pieces of chain fabled gear dropped which was a nice surprise. The guild also gained a good amount of status, contested epics always reward a lot. We also went to Solusek’s Eye, where there was another epic up. Another three pieces of fabled gear, this time plate. 

After that, it was off to the Commonlands, to defeat Echoes of Time. This zone used to be so difficult for my guild, I remember wiping over and over again, when 50 was the max level. The named used to eat through people’s weapons (armor? pants?) and before long we’d have a naked tank. King Zalak the Ancient gave us no problems today though, and he was dead in 18 seconds. Wow, fast zone. 

When I mentioned I wanted to get back into raiding this wasn’t quite what I had in mind, but I had a lot of fun none the less. A thanks to Siege for letting me tag along, I hope they all gained a lot of achievements.

It’s Raining Masters

Yesterday I decided I’d spend some time leveling my paladin. She was 52, sporting a full set of frostfell legendary gear, and I’d upgraded some spells to adept1. I headed to Living Tombs which has always been an absolute favorite zone of mine since DoF released. I just love the look of it, battling mummies and the whole underground theme of the zone of broken ruins. Shadowgeist came along, and as we made our way further into the zone it was apparent that something was different. 

Remember the patch last week that said: 

The master scroll drop rate in Desert of Flames has been increased to more closely match those of the rest of the game.

Well, they were not kidding. I have no idea if this is going to stay this way, but pretty much EVERY encounter in DoF (heroic) was dropping huge amounts of chests, and 1/3 would drop a master (roughly). As you can see in the screen shot above, it was pretty crazy. My paladin went in there to level and I walked out with about 60 master spells, and over 500 adepts. I know I had that many because my group completely filled up on room, and then I started transmuting the items (arysh is my handy transmuter). The 70-79 channel was filled with people selling the ancient teaching spells that don’t get upgrades for what would have in the past been considered VERY cheap prices. Percussion of stone, requiem of reflection, murderous design, etc. All of the 52’s that had no upgrade were all dropping along with a LOT of other masters. 

The screen shot above was from a group of encounters that were pulled to the center of the room. Paladin and Shadowknight have a great amount of AoE dps spells, and we made short work of the groups. A chest dropped for every individual encounter, and lots of them. 

After a few hours in the zone, my paladin had about 7 new master spells scribed, and had leveled from 52 to 60. I had to stop at 60 because I knew later in the day I would be doing Spirits of the Lost, which is an old raid zone that you enter from the doors of Cazic Thul. 

My paladin (and every character for that matter) has been leveling very fast even without another level 80 on the account, and without any 5 year veteran reward that gives you the ability once a week to replenish your vitality. I’ve never complained about a lack of end game content, and I always have *something* to do even if I’m not sure what it is that I want to do, so I don’t mind racing through, also compounded by the fact that I already have 4 level 80’s and two high 70’s that I did experience all of the content at a rather slow pace with.

The strangest thing about all of this, is that I am actually enjoying playing my paladin. In the 7 years I’ve played MMO’s (I know, I’m still a baby) I’ve never played a tank. I did make one in Vanguard but I’ve never gotten over level 15 with them before, always going back to my healers or utility classes (I’ve never played flat dps classes either). I suppose a good portion of it has to do with the fact that I like being able to accomplish things myself, and I can when I box which is how I’ve been playing lately.  

Next goal? Reach 62 and outfit her properly with some gear, and work on getting my skills up. Her aggression and spell casting skills are just fine, but her defense and parry are horribly low since she rarely does any of the tanking. Maybe before too long I’ll be able to make my own groups, and on a very plus note, Nostalgia doesn’t currently have any high level tanks for instances etc. It would be nice to have one available (though that would mean we also have no healers since I typically play those). As a random side note, we’re still recruiting as always, and /who all nostalgia will show you who’s around. We’re not big, but we’re friendly and our guild hall rocks. We also managed to ding level 32, and we’re half way through 33! I’m very proud of everyone who’s been working on getting the guild status. At level 35 we can add two more amenities to the hall, it’ll be nice to have a broker!

A Night of Memories

I know it’s hard to tell by the screen shot, but that blue x4 mob is one of the epics in The Sanctorium, an instance located in Sinking Sands in the Graveyard. Yesterday I spent a few hours on various characters being mentored by Siege again who were going after achievement points. When Echoes of Faydark released, the achievements were re-set, though they have not been re-set since, that means that a LOT of the T5-T6 content still has aa for people who have not been there in a while. 

My bruiser reaped the bonus of this the most. I started out at level 57, and since she is on my ‘main’ account there’s a bonus of 40% experience. The account is also privy to the 5 year veteran reward that replenishes all of your adventure vitality, so once I ran out I clicked that and poof, back in business. 

We killed the two x4 blue encounters within The Sanctorium very easily, no healer in our group. While they did reward aa, there was only two wooden chests that dropped. We also did Hidden Cache, which is another instance in Sinking Sands. Upon finishing those we went and took down Meathooks, who I remember being far tougher way back when. He’s the x3 raptor in Sinking Sands. Mind you we only had one group and we were blowing through things. 

After that it was off to Pillars of Flame. We ran around looking for named that were up, and also headed to Ancients Table, and Cazels Mesa. Two instances that I remember doing a number of times when Desert of Flames released. It was really nice to see the old content, even if we were just blowing through it. Once that was done we headed to (of course) Shimmering Citadel, where we searched for names before heading into Poets Palace. Once that was cleared it was time for a break, and my bruiser who was 57, was 61. 

Later on in the evening another group wanted to take down some content. We spawned and defeated the gold and silver dragons in Maj’Dul who rewarded no aa but each dropped a master chest with a piece of fabled gear inside. We headed to Thundering Stepps and the Cove of Decay to take down the Epic Angler, who wasn’t so epic after all. Then it was time to defeat Mjolni, you may remember them as the dragon from the prismatic 1.0 chain. 

Not done after that, we headed to A Meeting of the Minds in the Ferrott, then to The Trembling Lagoon, and finally off to Lavastorm to down a random epic that was up in the zone. While the experience was nothing astounding since we were just taking down random epics, the aa was nice, and people seemed to have a good time. Apparently tonight since it’s a slow night Spirits of the Lost is on schedule. The zone is said to give between 3-5 aa due to the plethora of named located within. 

When that was done we decided to call it a night, everyone having got their fix. It was fun, and nice to spend the evening walking running down memory lane.

Nomadic Gamer