June 2009

GU52 Patch Notes!

Going live today, LOTS of fantastic goodies!

FEATURED

Emperor’s Athenaeum

  • The Order of Rime has managed to re-open this ancient vault of Venril Sathir’s. What secrets lie within? What terrible guardians? Venture in with a single group of adventurers to find out what awaits!

Kunark Overland Quests

  • A mysterious army has appeared upon the shores of Kunark and begun pillaging the land and slaughtering those that oppose them.  Citizens of Dreg’s Landing in Kylong Plains, Sathir’s Span in Fens of Nathsar, the City of Jinisk in Kunzar Jungle and Danak’s Upper Command Camp in Jarsath Wastes are looking for your help in learning about the invaders and defeating them.

Kurn’s Tower

  • After Najena’s magic revealed the void tear slowly consuming the tower, the Bellywhumpers have frantically dug a passage into Kurn’s Tower once again! Delve into your choice of the x2 raid or the single group instance, and attempt to solve the mysteries within!

Research Assistants

  • Research Assistants have moved into many cities in Norrath.  These hardworking men and women will do the research to upgrade a spell or combat art from journeyman to adept or from expert to master.  They will only assist one character per account at a time and only help those level 20 or higher.  Research Assistants can be found in each of the six hoods and villages of Freeport and Qeynos, Neriak, Haven, Gorowyn and Kelethin.  You can ask any guard in those areas to point you in the direction of a Research Assistant if you can’t find them.

Shadow System

  • A new shadow system has been implemented for the game.  This new system uses your graphics card to build the shadows rather than your CPU and it comes with a few extras as well.  Using the shadow mapping technique and 3.0 Shaders we’re now able to cast softer shadows, fade shadows, and cast dynamic shadows from trees, plants, feathers, and more!  The new system fixes a few shadowing glitches found in certain armor sets and self-shadowing and depending on your computer’s settings may also significantly improve performance.

Spell Renaming

  • All spells have been renamed to have a consistent naming structure across all levels. New spells will now be differentiated by roman numerals.  So you will see Ice Comet, Ice Comet II, and so on in your spell book now.  All combat text will refer to the base name though.  In addition, the tier structure has changed to be more distinct.  Apprentice I – III are now renamed just Apprentice, Apprentice IV is now Journeyman, Adept I is now Adept, Adept III is now Expert, Master I is simply Master and Master II is now Grandmaster.

User Books

  • Players can now leave their permanent mark in the world of Norrath by authoring their own books. Empty books will be available from level 50+ sages.  Once you edit the content of an empty book you become the author and from that point forward you are the only one who can edit the book content.  Player-written books are tradable so you can give them to your friends or even sell them on the broker.  Find them on the broker by selecting “user books” under the advanced search options.

Voice Chat

  • Station Launcher will soon have a new release with voice capability. It will allow you to start voice chatting as any of your EQII characters before running the client or while patching. Going into game while voice chatting in Station Launcher will be seamless. If you’re already chatting, the client will detect this. If you’re voice chatting as a different character than you’re playing, a new button will appear on the voice bar allowing you to switch (or you may switch in Station Launcher). Station Launcher will also keep voice chat active after the client closes.

GENERAL

  • All characters have been given an AA respec.
  • Indus Surion (the Qeynos librarian) should no longer sell “The Freeport’s Guide to Opportunity – 2nd Edition”.
  • Navarius Orvalis (the Freeport librarian) should no longer sell “Welcome to Qeynos, Citizen! – 2nd Edition”.
  • Class Trainers will now only sell Entertainment spells and not Apprentice II spells.
  • By popular demand, the Gigglegibber Gamblin’ Lotto game has expanded onto the Lavastorm docks (void where prohibited by Norrathian law).
  • After a disturbing number of Koada’Dal disappeared while speaking with him, Vindain Greenfaith has moved slightly away from the entrance to The Down Below in Castleview Hamlet.
  • Daily faction missions in Tupta, Grobb, and Firmroot Moot now award more faction.
  • Killing NPCs will now accumulate achievement experience faster.
  • Missions now grant slightly higher achievement experience.
  • Merchants who formerly made a living selling Apprentice II spells are experiencing an economic downturn and have either found new employment or departed the city to seek fortune elsewhere.
  • Menders based in Kunark will now assist you even though they may be apprehensive.  Brokers are also willing to deal with you once they consider you indifferently.  Fens of Nathsar now has a mender, banker, and fence.
  • Mounts will now persist through death.
  • Most Baubles that apply illusions will show the illusion in the dressing room when Ctrl+Left Clicked.
  • Beneficial spells will no longer fail to cast if you have an object such as a harvest node or non-attackable npc targeted.
  • Cosmetic pets will no longer be killed by AOE from monsters.
  • Castable items will no longer trigger proc spells.
  • Item based triggered effects can no longer critical or have their damage components modified unless done directly through something like an achievement or set bonus.
  • You can now cancel a maintained spell by using /cancel_maintained spell name.
  • Fixed a case where some triggered spells would cause reactive damage triggers to go off.
  • Power draining dots will no longer trigger reactive damage once applied.
  • The elusive Schizophylum Spore in upper and lower Guk instances can now be found!
  • Disabling combat experience will no longer convert combat experience to achievement experience.
  • Camping to an alt without shutting down the client will no longer cause the welcome screen to display.
  • Awnya N’Kval on the Lavastorm Docks now offers upgrades to some Ward of Elements items for a small fee.
  • Attribute modifiers like those on the ranger and templar epics should now update appropriately when the underlying attribute changes.
  • Health, power, and regen values have been modified on several mount buffs. The Djinn Master Carpet ward now refreshes much more frequently.
  • Combat animations have been tuned for when running side to side and away from your target while in combat.

ACHIEVEMENTS

General

  • Castable Achievement abilities have been moved to the Combat Art or Spells tab depending on the class and the ability type.

Assassin

  • Poison Mastery has changed slightly since poisons no longer critical.

Bard

  • Heroic Storytelling will now apply properly to damage and heals.

Druid

  • Reduced the recast of Rebirth to 5 minutes.

Predator

  • Toxic Expertise will now improve the damage of poisons instead of increasing spell critical chance.

Shadowknight

  • The Shadowknight will now be healed properly from Malevolent Protection.

Summoner

  • Reanimate pet will properly apply TSO pet modifiers now.

Templar

  • You can no longer cancel Disable Smite Wrath.

SPELLS

General

  • Fighter avoidance buffs will once again persist through zoning.
  • Persistent spells should apply modification data properly upon zoning now.
  • Interpose effects will no longer trigger reactive procs while intercepting damage from another player.

Assassin

  • The Death Mark line will now use melee effect modifiers instead of spell modifiers.

Defiler

  • Spiritual Circle will once again apply to raid members.

Dirge

  • Cacophany of Blades will now make a melee attack instead of using a spell attack.

Enchanter

  • Mesmerize spells will no longer trigger additional spells.

Summoners

  • Some pet appearances have changed to match the new spell names.

Swashbuckler

  • The Inspired Daring line will now use melee effect modifiers instead of spell modifiers.

AUTOFOLLOW

  • Improved auto follow to avoid having the follower sometimes run large circles around the character they are following.
  • Auto follow now works when following someone who starts climbing down a cliff.
  • Autofollow while climbing used to only go up or down, now it also goes left or right.

GUILDS

  • User now gets the message “GuildLeader has kicked YourAltName from the guild” if you are online and one of your alts is kicked (used to say “GuildLeader has kicked YOU from the guild”.)
  • Changed the guild hall teleport pop up window to reuse the existing window rather than spawn multiples of the existing window.
  • Fixed a bug that sometimes causes a guild rally banner to deactivate before the two hour time limit.
  • Guilds are able to hire a research assistant hireling for their guild hall.
  • Fixed a bug causing level 79 guilds to only get 25 amenities instead of 29.
  • The guild hall amenity limit is no longer constrained by the size of the guild hall.  The number of amenities allowed is now only based on your guild’s level.

ITEMS

  • Upgraded the appearances on Aiden’s cloaks from Ward of Elements.
  • The Ground Granite Helm should now match the coloration of the rest of its set.
  • Adept and Master spell scrolls for Unyielding Will are no longer no-trade.
  • Bite of the Wolf will now trigger properly and apply to the warden.
  • The Desecrated Wristguards of Darkness will no longer prevent other ward procs from triggering.
  • The wounding effect on Precision Flightrift Leggings will now base its critical chance off of the player’s ranged crit chance.
  • The Hate’s Fate effect on the Cord of Innoruuk’s Favor now adds deflection chance in addition to shield effectiveness.

PLAYER HOUSING

  • The front door of a player house now always leads back to the city.

PVP

  • Teleporters in Lavastorm can no longer be used while engaged in PvP combat.

QUESTS

  • Kunzar Jungle: Any players who have completed the quest “Slice Your Way Up the Ladder” will now be able to get “Do Unto Havik” regardless of the order in which they did the Swifttails quests.
  • Characters that feign death or run away from the grave watchers for “Gathering Feathers” can now return and try again.
  • Gerun Pontian in the Commonlands will now update “Speckled Rattler Venom” for non-Freeport aligned citizens.
  • Kregnok Legbreaker in the Commonlands is not quite as good at breaking legs anymore.
  • The Clefts of Rujark – Players that have already completed “The Key of Coins” quest no longer need “a fancy steel key” in their inventory to access the Rujark treasure chamber.
  • Citizens of Gorowyn should be able to complete the Qeynos Claymore quest now.

TRADESKILLS

  • Magmatic Bronze armor from Najena’s Forge now requires fewer components to create.
  • Tailors across Norrath have been experimenting, and have discovered a way to improve the utility of crafted hex dolls.  Already existing pristine quality hex dolls will automatically improve.
  • Meledi Augren in the Village of Shin is looking for assistance from an experienced Sage.
  • Scholar recipes have been modified to reflect the spell naming changes.
  • Woodworkers and tailors have improved their recipes, and can now make improved versions of tradeskilled ranged weapons (bows, satchels, bandoliers, pouches, and sheaths).  Old ranged weapons that already exist will not be affected, only new ones created henceforth.
  • Carpenters may find it worthwhile to investigate — or send their friends to investigate — the Estate of Unrest a little more closely.
  • Provisioners may find it worthwhile to investigate — or send their friends to investigate — the arena in Charasis West Wing.
  • Harvests are now more plentiful in the tradeskill instance of the Palace of the Ancient One.
  • Sages are now able to craft the level 34 illusionist spell “Manatap”, formerly known as “Devitalizing Gaze”.
  • Alchemists among the Far Seas Supply Division have found new uses for Reflective Smoldering Shards, which will also be found more frequently in both KoS and TSO dungeons.
  • Wasps around Tupta are now building their nests in somewhat easier to reach locations.

USER INTERFACE

  • Statistic labels on the persona window now display the same tooltip as their values.
  • Updated the heading on the compass tool tip to be in line with the direction the compass is pointing.
  • Updated the deposit window to take 8 digits rather than just 7.
  • Changed tool tips to auto widen if there are very long lines.
  • The friends list on the welcome screen will now ignore offline friends if that option is enabled on the community window.
  • Items that are appearance-only will now show APPEARANCE-ONLY in the examine window and on the tool tips of those items.
  • Fixed a bug causing hidden quests in players’ quest journal to become unhidden after zoning.
  • You can now specify the text format of your hotbars from the Hotkey Settings window.
  • You can now use the macro window to equip weapons in appearance slots.
  • You can now modify the key setting for toggling your point-of-view (F9) under Options->Controls->View Keys.
  • Fixed a bug when a player would complete the last quest in the journal there would still be information from the completed quest showing both in the details window and in the active quest window.
  • Textboxes now support selecting all text by pressing CTRL-A.

EVERNIGHT ABBEY

  • Marcus Thex should be a little less reluctant to give up certain items.

LAVASTORM

  • “Efforts Repaid” has had the number of kills required reduced.
  • “Snuff the Flare Reapers” has had the number of kills required reduced and now all flare men count as quest targets.
  • “Colossal Lava Rocks” now includes hardened colossi as quest targets.
  • There is no longer a group of goblin ritualists that cause the Fiery Apparition to attempt to attack from across the zone.
  • There should no longer be any heroic encounters in the Temple of Sol Ro.
  • There should no longer be the occasional mob that can see invis in the Temple of Sol Ro.

MISTMYR MANOR

  • The Stewardess should no longer occasionally reset.
  • The 3 reward chests no longer have an unintentional 1-hour time limit before they despawn.
  • The Primogens should be a little less reluctant to give up certain items.
  • The Primogens teleport less frequently.
  • The Curator has slightly fewer hitpoints.

PALACE OF THE ANCIENT ONE

  • The Void handlers with Pentaclypse and Ultaclypse now do slashing damage.
  • The Nether cloud that Pentaclypse/Ultaclypse now cast on players debuffs only crushing mitigation, not slash/crush/pierce as before.

RAVENSCALE REPOSITORY

  • T’Lon the Powermonger should be a little less reluctant to give up certain items.

WARD OF ELEMENTS

  • Najena should no longer occasionally be floating up above the tower after Aiden has been slain.
  • Dayakara summons her imp minions slightly less frequently.
  • Najena’s Ward of Elements lock out timer has been reduced from five days to three.

YKESHA’S INNER STRONGHOLD

  • Ykesha’s Whirling Blades has had its mid and long range damage reduced and its mid and long range distances decreased.
  • Everyone Knew I would

    After playing the illusionist again for a few months, I have (what a surprise) decided to betray her back to a coercer (and get her coercer epic as well). This comes as absolutely no surprise to anyone out there, I know. Over the time I have played EQ2 (since release) I have done the betrayal quest on every single one of my characters, some of them more then once. I would say I have completed the quest at least if not more then 50 times, and it wouldn’t be an exaggeration.

    Why do I keep doing it? Well it keeps characters fresh for me – and I have no class specific gear aside from my epic which I can simply do over again.

    I miss charm, to put it bluntly, and while yes, I do have an 80 illusionist AND an 80 coercer over on Najena, I don’t want to spend another $50 and a call to San Diego to move either of them.

    It does mean that I’ll have to give up my illusionist master spells, but I only have 4-5 of those to begin with and with research assistants and the few TSO zones that do smart loot I’m sure I can collect a few before too long. I already have a few spells including charm which is the most important one. I also have a few level 80 spells that we’d gotten in other dungeons. All that is left is the hard work of working faction up for Neriak so that my little Kerran Ratonga (love those petrified eyes for illusions) can move in comfortably. Crazy? Sure I am, but hey that’s how I play.

    Betraying will also save me the difficulty of leveling up my 4th enchanter who managed to hit level 40 yesterday. Coercer or not there’s just no way I can make the treck through 70-80 on yet another enchanter on yet another character. That would make my 9th character to reach T8, and I simply don’t have it in me right now. I would much rather concentrate on the characters I already have and perhaps manage to get ONE of them 200 aa, since I have yet to meet that goal on anyone (though I am getting close).

    Last night the guild decided that once we hit level 50 (which is still a ways away) we will purchase a T2 hall. I can’t recall the cost off of the top of my head but I think it’s 500 plat so we’ll have to do some saving for it. It’s a goal in any case. We also headed to the shard of the day zone, Anathema in Everfrost. Nothing of note dropped for us so Arysh (the illusionist / coercer) looted the items so that eventually I can transmute them. I’ve been stock piling my adornments bits in the guild bank so we can get ourselves outfitted nicely when the time comes. We headed to the crucible afterwards to see if any of the bits we wanted would drop (I think we’re all after pieces in there) but alas our luck held true and we didn’t see a single master chest.

    On the plus side Ellithia (my mystic) did manage to finish off her T2 void set! Those shoulders (27 shards?!) seemed to take forever. Now it’s just a matter of me not squandering my void shards on the 2nd account. See, the thing is I have my dirge, troubador, illusionist, and paladin all on that account, and all of them are sporting T1 but not T2. The illusionist is sporting two pieces of T2 and hopefully I’ll be dedicated enough to get her geared up first. When you have so many characters, this can be difficult.

    I know everyone must be getting very excited about Fan Faire which starts soon, alas I won’t be making it to this one, I simply couldn’t afford the trip. I have my fingers crossed for next year though and I’ll be frantically following everyone on whatever devices I can. I’m sure it will be a fantastic time.

    In the mean time, I’ll be in Norrath, no work this week and I am exceptionally happy! I hope everyone has a fantastic Monday, and I’ll see you in Norrath!

    Guk: Halls of the Fallen, and Alts

    Yesterday actually found us with most of the guild at home – something that has not been happening too often lately, and our lack of instance running has really been noticeable. We’re still doing lots in game though and still talking and hanging out when we can. I always expect things to slow down slightly for the summer months, so it’s nothing too serious, just another blip that I notice.

    By early evening we did manage to drag ourselves over to Guk: Halls of the Fallen which happened to be the daily double. I thought that we had done Guk: Lower Corridors but we have not actually been there before, and where we HAD gone, was Halls of the Fallen. This is the instance that requires you to defeat the lord at the end. The last time we had been here it went pretty smoothly and Ultann had grabbed himself the awesome fungus spore charm from the final named. This time around things went even smoother and I left Arysh at home and brought the bard.

    Unfortunately the bard didn’t have as much luck as the illusionist did and we didn’t see anything of note at all drop from the instance. The final named dropped a coercer level 80 master which I’ll be saving up for my baby coercer, and also dropped a cloth robe that’s pretty horrible to put it bluntly. Especially when in order to do the instance at all you’d better be sporting T1 or T2 shard gear (which means you have a chest piece already). We were proud that we had finished the zone, but the loots really could have been better for the amount of difficulty in the zone. We also neglected to get the single shard quest from outside the instance, so it was only a three shard run instead of four. Four is still better then none!

    Ellithia (my mystic) is 4 shards away from her T2 shoulders which is the final piece she’ll need. I’m exceptionally happy to be finishing off her shard gear finally. Since my 2nd account has three characters who are all in the midst of obtaining T2, it will be a while. I’ve just finally decked them all out in T1, and while I know it’s a slow process since I rarely concentrate on just one character, it’s also nice to see them all get their bits one at a time.

    Afterward I had an hour or two to waste and I decided to level up my baby coercer. I miss being able to charm and while yes, this would be my 4th enchanter, my coercer is over on Najena and I don’t want to pay another $50 right away to move her (plus that would require another long distance call to San Diego, and I just did that last week to move the troubador). For now I’ll stick with leveling the baby arasai the old fashioned way.

    The transmuter is FINALLY able to break down up to and including level 70 gear, which means I’m officially on T8. My bank has been completely stuffed with items for a little while now that I’ve wanted to transmute and haven’t been able to, and it’s finally starting to dwindle. It will be nice to be able to help the guild out with transmute bits, now we just need a few more crafters to hit 80 and we can make all of our own adornments as well. So far we have the jeweler, tailor and alchemist able to make the T8 adornments, the carpenter, sage, and armorer are not too far behind.

    Our little guild of three plus one (I use the term with love, as a nick name, lest anyone think that Kasul is not included in this little guild properly!) is doing amazing. We haven’t managed to find the venekor guild trophy yet, but our hopes are high. Speaking of the hall, we just passed level 45, and we’ve purchased more amenity. A huge thank you to Ultann who spent hours upon hours straight grinding writs in order to get us the levels while the rest of us pretty much slacked, hehe. I have hopes that eventually one day we’ll be able to move into a T2 guild hall, but I haven’t looked into the cost at all yet and I’m not quite sure how a move works – ie: does all of the coin and status we have put into this one carry over or do we start from scratch. Anyone know? I believe it carries over but I’ve yet to confirm it.

    In any case, it’s wonderful. One of our best purchases to date has been the shattered lands bell that lets us port to the shattered land zones. These include Antonica, Commonlands, Zek, Enchanted Lands, Feerrott, Nektulos Forest, Thundering Steppes, Everfrost, and Lavastorm. Combine that with our druid portals that we also have and we can reach anywhere with relative ease.

    I hope everyone has had a fantastic weekend so far, and it continues to be wonderful! No doubt I’ll be spending the remainder of my Sunday in Norrath now that real life has quieted down some what. It’s nice to have something to blog about!

    See you in Norrath!

    A Little Bit of Everything

    Another day of ‘not much going on in game’ since I was so busy doing other things on Friday but today should be a good day of gaming. I’ve been meaning to play a little more Sims 3, but haven’t managed to find the time (yet). Soon! I did dip into Wizard 101 for a fair amount yesterday, my Life / Storm wizard hit level 20 and did some awesome battles. I’ve also encountered a few dungeons now – that I can’t beat what so ever. It was still fun! I redeemed my facebook code and earned 1,000 gold which makes me able to afford the smaller house in Wizard City, but I’m thinking of saving up for a home of a different world. I haven’t quite decided yet. My Myth / Death wizard also managed to snag a few levels and is sitting just shy of level 10. I’ve been completing the Wizard City quests with her and she’s obtained some really awesome house items that the higher level wizard missed out on since they came after I’d completed the quests.

    In EQ2 I plan on getting a few crafting levels (carpenter hopefully), doing a few instances (the boys should be around I believe, which will be great) and maybe I can finally get that transmuting up to 350+ which will let me begin to transmute T8 gear. Then it’s time for adornments!

    What is everyone else up to this weekend? Any good games on the list? Once things have calmed down a little more I should have a little time in LotRO (I have a free month incoming) since that tapered down some. The game is great, but it just feels (to me) exactly like every other fantasy MMO out there, and I’m already playing three of those (EQ, EQ2, VG). I still love the look and love my character, but without an infinite amount of time to be able to play everything I want to play, something has to take a back seat.

    Other then that, quiet weekend. Happy gaming and I’ll see you in Norrath!

    One more Day of Crazy!

    Last day of craziness before things will be able to calm down for me, so I (once again) won’t have much to write about today, but a post is still in order! Yesterday I spent some time (once work was completed) playing my coercer in EQ2, and debating whether to finish leveling up the paladin (she’s been stuck at level 73 for quite some time) or move on to something else. I’m undecided so far. Idealy I should just stick with the characters I have and work on their aa so that they can be ready for the expansion in November, but we all know I’m just not that sort of gamer.

    I did manage to dip into Sims 3 for a whole five minutes as well as get some quality Wizard 101 time in which was great, this weekend should give me plenty of time to game too. I was supposed to head to that Medieval Festival but alas it’s not in the cards for me this year. I will be going to the Upper Canada Village though once I can, and have a few other trips planned that will hopefully result in some amazing pictures!

    I know everyone is SUPER excited about the SOE Fan Faire, though I am not going this year (pouts) I hope everyone who does go has an amazing time. No doubt I’ll be green with envy as I listen to blog posts, twitter updates, and other various communications throughout the event.

    Happy Friday, I hope everyone has a fantastic day no matter where you end up gaming!

    Nomadic Gamer