July 18, 2009

Saturday – Book of the Day (BoTD)

I’ve decided that each Saturday, I will post one of the books I have in my user generated library on the Antonia Bayle server. If you have a book you’d like to donate to the library, that is not already listed in my player-written book area, please feel free to mail it to Ellithia, and I will send some coin in return. The first book is:

A Selection of Norrathian Fables – By Kaalenarc

A Tale of Two Monks

Two monks were on a long journey. Being monks who were deeply religious, they had taken many vows in service to their God. They walked many leagues in silence when they came to a clearing. Next to the clearing was a stream. On the other side stood a fair maiden, who wanted to come across. Without any hesitation, the first monk crossed the stream, picked up the fair maiden, forded her back and set her down.

The two monks continued on in silence for some time.

After some time the second monk spun towards the first and said, “You know, we have taken vows. It’s against those vows to come in contact with a member of the opposite sex, let alone speak to one, and you picked up the maiden, forded her across and set her down. I can’t believe it.”

The first monk paused a moment and said, “I set her down back there. You, however, have carried her all the way here.”

The Lost Axe

A man who lost his axe suspected his neighbor’s son of stealing it. To him, as he observed the boy, the way the lad walked, the expression on his face, the manner of his speech – in fact everything about his appearance and behavior betrayed that he had stolen the axe.

Not long afterwards the man found his axe while rearranging his guild hall basement. When he saw his neighbor’s son again, nothing about the boy’s behavior nor appearance seemed to suggest that he had stolen the axe.

The Eye of the Beholder

One the road to Qeynos in Antonica, a young sage meets a man near the great Claymore monument, who has two wives. One is pretty and the other plain. Yet he favors the plain wife. So the young sage asks him why.

The man answers:

“The pretty one knows she is pretty. I don’t. The plain one knows she is plain. I don’t. A bad person knows he is bad. I don’t.”

The sage says:

“I shall remember the lesson. The saint behaves as a saint, by his own volition.”

The Eagle and the Arrow

An eagle sat on a lofty rock, watching the movements of a Hare whom he sought to make his prey. A ranger, who saw the Eagle from a place of concealment, took an accurate aim and wounded him mortally. The Eagle gave one look at the arrow that had entered his heart and saw in that single glance that its feathers had been furnished by himself. “It is a double grief to me,” he exclaimed, “that I should perish by an arrow feathered from my own wings.”

The Wolf and the Lamb

A wolf was drinking at a spring on a hillside. On looking up he saw a lamb just beginning to drink lower down. “There’s my supper,” thought he, “if only I can find some excuse to seize it. He called out to the Lamb, “how dare you muddle my drinking water?” “No,” said the Lamb; “if the water is muddy up there, I cannot be the cause of it, for it runs down from you to me.” “Well, then” said the wolf, “why did you call me bad names this time last year?”

“That cannot be,” said the Lamb; “I am only six months old.”

“I don’t care,” snarled the Wolf; “if it was not you, it was your father;” and with that he rushed upon the poor little Lamb and ate her all up.

The tyrant will always find a pretext for his tyranny.

The First Froglok King

In Ancient days, a group of Frogloks were living happily in a swamp that just suited them; they went spalshing about caring for nobody and nobody troubling with them. But some of them thought this was not right; they should have a king. They therefore sent a petition to Marr to give them what they wanted. “Mighty Marr,” they cried. “Send us a king that will rule over us and keep us in order.” Marr laughed at their croaking, and threw down a huge log. The Frogloks were frightened by the commotion in their midst. After a time, seeing that it did not move, one or two of the boldest of them ventured towards the log, and even dared to touch it. Then all the Frogloks came and did the same; and for some time the Frogloks went about their business every day without taking the slightest noitice of the new King Log. But this did not suit them, so they sent another petition to Marr, and said to him, “We want a real king; one that will really rule over us.” This made Marr angry, so he sent among them a big troll that soon set to work gobbling them all up. The Frogloks repented too late.

The Freeport Farmer and the Dragon

The son of a farmer from Freeport accidently trod upon a dragon’s tail. The great dragon turned and bit him and the son died. The father, in a rage, got his axe, and pursuing the Dragon, cut off part of its tail. The dragon, in revenge, began killing the Farmer’s cattle.

The farmer, unable then to pay the Overlord’s taxes, thought it best to make it up with the Dragon, and brought food and what small treasures he could muster to the mouth of its lair, and said to it: “Let’s forget and forgive; perhaps you were right to punish my son, and take vengeance on my cattle, but surely I was right in trying to revenge him; now that we are both satisfied why should we not be friends again?”

“No, no.” said the dragon; “take away your gifts; you can never forget the death of your son, nor I the loss of my tail”

No one truly forgets injuries in the presence of him who caused the injury.

Safe Journeys to all in Norrath.

Times of Change

It has been said in the past, that players rarely feel as though they are changing the actual world in an MMO. That there are too many boundaries that prevent this (namely the fact that there are thousands of other players doing the exact same things as you) and typically I would agree – except I do not think this is the case in EQ2. In fact, I think EQ2 is one of the few games out there that hosts events that DO make players feel as though they are changing the world, literally.

Lets go way back to EQ2’s release. Frogloks were not in game yet. Each server had to individually complete quests and raids in order to free the frogloks and make them a playable race. If you happened to be one of those lucky people who did the Spirits of the Lost raid, obtained a title, and freed the frogloks for your server (first), you KNOW you affected the world.

That is not the only instance of players affecting the world. There was the building of the griffon towers in Nektulos Forest and Thundering Stepps, where players had to complete quests to help the NPC’s build them, opening them to the servers when they were complete. There were giant dragons that would spawn shortly afterward (epic) during the construction of the wizard spires, and if you were lucky enough to kill them you managed to gain a title that only people on the raid obtained. You also unlocked the wizard spires for players and there were miniature replicas of both the griffon towers and wizard spires to those who helped. If the people on those servers did not bond together to complete the tasks, they wouldn’t have been unlocked.

There was also the construction of the guild halls, where players gathered supplies for the NPC’s (and were granted titles) – and yes, I realize that this is just small scale and many other players were doing the exact same quests but you could physically SEE the progress that you personally had contributed and thus feel like you are changing the world. Sure, if you didn’t do it some other player would have, but it all counts (in my opinion).

There are countless events like these. EQ2 also has a guide program with special quests and rewards for players, and there are live events that grant unique items and titles going on constantly. When the Gods returned to Norrath there were specific quests for each one (of the early deity) that rewarded house items with a clicky effect (that were removed from game after some time) and speaking of quests that are removed from the game after some time – you do NOT want to miss out on the lore book that is currently in game!

**** WARNING SPOILER ****

Posted on the lore forums of EQ2players is a riddle for players to figure out. Basically to ignore all of the lore and the riddle even what you need to do is wear your glowing black stone, head to the Vault instance in Barren Sky on the isle of awakening, on the left hand alcove right at the entrance is a pedestal. Click it. You’ll receive a note. Take that back to your Freeport or Qeynos librarian. The sage who sells all of the other books in other words. He will now have a new book for sale, it costs 1g and a little change.

This book is around for a LIMITED TIME ONLY and explains some of the lore for the newest expansion due out in February. If you are a lore fanatic, a house fanatic, or just like to collect those sorts of things do NOT MISS OUT on this book! There will be more books released, and you’ll want to own the whole collection (or at least I do).

Back on topic. Sure, this method is not flawless, there’s still the idea that other people are doing the exact same quest as you and you may not be the only one out there changing the world, but how many of us are out there in real life changing the world all alone? There’s always the sense of community and bonding together to get a goal accomplished. The fact that these quests are available for a limited time, and are not repeatable (ie: we won’t be building more wizard spires, or griffon towers, nor will we be welcoming the Gods back to Norrath who are already here) give us a time line for events that make it seem like the world is constantly changing over time. If you think back to the release of the game and the drastic changes Norrath has gone through since then (most of them I listed above) it’s amazing to see the change that has occurred.

Of course, if you’re new to the game or have only been playing for a very short time you may not have gotten to experience any of these things. That’s where dedication to the game comes into play. You can’t play a few short months and experience the events that have gone by in the years past.

I love thinking back to how Norrath was when I first started exploring, when it took me a week to reach level 7 on my templar (at the time simply a cleric since you sub classed at level 10) and remembering all of the events that have happened over time. Not only the festivals that return every year like Frostfell (one of my favorites) which also require a lot of work to pull off for players, but those unique live events that are a ‘once in a life time’ thing for characters to experience. Those are what make the world of Norrath come to life, give it a strong backbone, and those are what I remember most of all about changing the world.

Nomadic Gamer