July 23, 2009

Zam Dev Chat Notes (EQ2)

Messy, but fun – I actually managed to squeeze myself into the Zam EQ2 Dev chat tonight and harrass all of my favorite people. Here’s the meat and potatoes of that chat:

<@Raven> Greetings everyone and welcome to tonight’s Zam EQ2 dev chat. I am Raven, your hostess for the evening. With me are Calthine, Spyderbite and Kain from the eq2 zam site. And now I’ll let the devs introduce themselves…

<+Brenlo> Hi!  I am Alan “Brenlo” Crosby, the Captain of this motley crew
<+Frizznik> My name is Paul Carrico, I am the mechanics team lead.  I have nothing clever to add.
<+Aeralik> I’m Chris “Aeralik” Kozak otherwise known as the class balance guy
<+Kaitheel> Evening all!  I’m Nathan “Kaitheel” McCall, general quest monkey.
<+Fyreflyte> Hi, I’m Jason “Fyreflyte” Woerner. No I did not misspell my own last name this time. I create and ner… err, tune items =)
<+Rothgar> Hello, Greg “Rothgar” Spence, Programmer

<+Brenlo> Anyone have the Jeopardy theme music?
<+Brenlo> It took Greg that long to remember his name
<+Zoltaroth> Hello, I am Nandy ‘Zoltaroth’ Szots, Programmer
<+Rothgar> Hey, its been a rough day ! :)

<+Fyreflyte> I knew a guy who could play the Jeopardy theme song by flicking his teeth
<+Kiara> Because you were busy singing 80’s hair band music :p
<@Raven> Thank you all for joining us, we’re excited to have you here with us and we have a lot of questions for you tonight
<@Raven> Dellmon of Unrest asks:  The Templar spell, Reverance [52] does not write to the logs and cannot be parsed.  Is there a particular reason for this?  If not, are there any plans to change this behavior for this spell?

<+Aeralik> This is something we can look into doing.  A lot of feedback at fan faire was about adding additional logging information which has resulted in adding cure logging so far for gu53.

<+Brenlo> We have lots of good Fan Faire stuff coming in an update soon.  All from feedback you gave us in Vegas
<@Raven> 3.   Deson asks:  With the new automated transfer system live, stable and seemingly bug free, can we get a free claimable token or make it a 60 day vet reward, 1 per character?
<+Brenlo> This is not a bad idea and as we are working on new Vet rewards, we may take a look at it.  So Maybe?
<@Raven> Xalmat asks:  Is there an estimate to when the class changes announced at Fan Faire will be going live, and if so when will they be going live? There was only a vague sense that it was “Soon ™” and it was unclear whether they are tied in with the expansion, or will occur beforehand.
<+Aeralik> Those were all topics that we want to address in the future but I don’t want to commit to specific dates at this time.
<@Raven> Crabbok asks:  When are Avatar Breastplates going to recieve the nerf to only 20 Crit Mit?

<+Brenlo> Well Crabbock, unfortunately that is something coming pretty soon.  We will be modifying the Avatar gear in the next Game Update.

<+Brenlo> So next update the Avatar Gear will be “nerfed” to allow us to add better gear with Sentinel’s Fate

<+Brenlo> It will still be some of the best gear in the game but not as powerful as it is now

<@Raven> Katanallama:  Will name combination ever be looked at? For example I’m Katana Llama, but because it does not support spaces, I’m katanallama, which has ‘anal’ in it, which is against the rules, but I did not intend my name to be shown that way, yet I can’t make alts now on other servers with my name.
<+Brenlo> We are having a debate over a particular word in one of the questions
<+Brenlo> Ooops

<@Raven> Apologies for the delay – we had to check about the PG rating for that question
<+Frizznik> debates over
<+Rothgar> Unfortunately this is just a side effect of the name filter that probabably won’t see any changes.
<+Rothgar> We obviously can’t allow certain terms in the names even if they aren’t meant in a bad way because it would be abused.

<+Rothgar> And there are currently no plans to allow for spaces in the character name.

<+Brenlo> However I do think that sometimes our name filter is too Anal =P

<@Raven> Aneova of Kithicor asks:  Will there be an open forum for the Druid changes? or will that be under the NDA when Beta testing begins for the next expansion?

<+Aeralik> I have a good portion of the priest changes planned but we are still working on the timeframe as to when they are going to be released.  Once we get closer to that point we will start a post but I have been reading the forums as well for your feedback on it already.

<+Brenlo> It is times like this I wish I could juggle for you
<@Calthine> I wish you could too!
<@Raven> I apologise for yet another delay… the anal debate has caused some backstage chaos
* +Kiara chokes

<@Raven> Fendy asks:  Regarding the balance of +SD effectiveness on gear between fast casters and slow casters.  Currently fast casters will gain a larger DPS boost than a slow caster will from the same piece of gear with +SD on it.  This is because will often cast 3-4 spells (or more) during the same time a slow caster casts just one spell and hence the fast caster will have their +SD applied many more tim
<@Raven> es than a slow caster will.  As well, while the fast casters have a lower +SD cap, this rarely if ever comes into play due to current itemization. Has there been any thought to normalizing +SD, perhaps something similar to how the proc chance is normalized?
<+Kiara> Stop it woman, you’re going to have everyone convinced that we’re all 12!!
<@Kain> we arent?

<+Kiara> No, we aren’t.  We’ve very serious professionals * nod *

<+Fyreflyte> Spell damage from equipment actually used to work on a normalized scale, but that system had issues as well. We’re aware that the current setup favors quick casters, and we’ve had a lot of internal discussion on this.

<+Fyreflyte> We don;t have any current plans to change the mechanic, as we’re focusing on other areas right now, but we may take a closer look at it in the future.

<@Raven> Dragowulf-Nagafen:  Will there be any cool new mounts with the next expansion?  If so what will we see?

<+Kaitheel> The answer is yes, but you’ll have to wait and see ’em.

@Raven> Rocc from Unrest is quite persistant about asking: EQ3, to be or not to be?
<+Brenlo> Well as we are the EQII team, and this is the EQII chat. . . I would suggest you ask the EQ3 team.  If there is one

<@Raven> Crabbok asks:  How are Racial Respecs coming along?   Timeframe?
<+Kiara> Someone tell Crabbok he’s off my christmas list…
<+Rothgar> We are currently working on a race-change item for Station Marketplace.  In fact Zoltaroth is working on it now.  However, we don’t have a timeframe to announce yet.  Since this is a marketplace item, it will most likely go in as a hotfix when it is ready.

<@Raven> David L asks:  Is there any chance of that weapons like the monk’s/shaolin spade, two-bladed sword(blade on each end like D&D 3e), double headed spear and crossbows can be added into the game?  Also would mechanics to allow attacking with both ends of some of the two handed weapons be possible?

<+Fyreflyte> We’d love to see new types of weapons in-game, but they can be very expensive for art, since they require new animations. We were actually just discussing crossbows this morning, and there’s a possibility we’ll be able to put some of those in further down the road.
<+Kiara> !!!  I WANT A CROSSBOW!!!
<+Fyreflyte> As far as 2-sided weapon mechanics, it’s not something I’d considered before, but if you have any cool suggestions about them, hit me up after the chat is over.
<@Raven> Deson asks:  Does the added focus on the live game mean we can expect more old content revamps and class issues?  There is a lot of underutilized content like Felwithe and Rivervale, out of date content like Draftling Tower and class skills designed for a different era that are almost useless.
<@Raven> All these things stick out to players old and new and in the case of classes like inquisitors and necro’s, make a good amount of abilites utterly worthless.
<+Frizznik> Existing content is being looked at; we are adding the system to level yourself down so you can experience any level of content that you want without having to mentor.  We want to make sure that existing content is high quality and can accommodate the possibility of a lot of new players utilizing it.  I wouldn’t expect total zone revamps, but things should function very smoothly for the “auto-mentored” players.
<@Raven> Ariven asks:  What are the odds of being able to get some clear delination of how large a blue aoe is during casting?  (not everyone has a meterstick, and not all blue AOEs have the same circumferance) For example some sort of targeting reticle drawn on the ground during cast would work well.
<+Rothgar> Thats an interesting idea.  Its something we can certainly consider for the future.
<@Raven> Pagengamer asks:  Any plans on revamping player housing to bring the size of the rooms more inline with other cities, most notably Gorowyn housing which is huge compared to everything else?
<+Brenlo> With the next update, Shards of Destiny, most housing will be getting an extra room.  There are currently screenshots on the forums showing this off, so yes!
<@Raven> Amemyst asks:  Is there anything in game you put in and it didn’t get discovered? I ask as apparently last year there were these cool titles for the Erolisi even in giving away roses and we didn’t notice until the SECOND year. I always thought that was kinda sad.

<@[QT]SpyderBite> 22. Exilon of Nagafen:  With the upcoming crit consolidation what will happen to classes like the Inquisitor? As they
<@[QT]SpyderBite> possess AA that are directly affected by how often you crit (Overwhelming Arms, Fanatical Devotion).  What will happen to
<@[QT]SpyderBite> classes with several individual lines that enhance melee/spell/heal critical chance?
* @Raven smacks Spyder
<@Calthine> you’re fired
<@Kain> fail
<@Kain> level 200, epic x4 fail
<+Kaitheel> Here’s the answer about hidden things: Hehehe.  Yeah, the Erollisi Day titles didn’t get widespread attention the first year they were in, though some players did find them.  But I don’t know of any other things hidden or off the major radar with the holiday events or recent Game Updates.
<+Frizznik> I am going to answer all my questions “Hehehe” from now on.
<@Raven> Elquinjena:  I know they won’t up the limits on guild housing but what about member housing.. would they at least allow us to use the dimensional pocket expander maybe a total of 2-3 times instead of only once?  even if that means maybe buying it and turning it in along with large amounts of status and coin to be able to use one more than 1 time.
<+Rothgar> With the upcoming house expansion, some of the houses that gain an additional room will see an increased item limit.  But beyond that we don’t have any plans to increase the limit further.  We understand this is something you want, so we’re always keeping it mind.
<@Raven> Okay…. and now…
<@Raven> xilon of Nagafen asks:  With the upcoming crit consolidation what will happen to classes like the Inquisitor? As they possess AA that are directly affected by how often you crit (Overwhelming Arms, Fanatical Devotion).  What will happen to classes with several individual lines that enhance melee/spell/heal critical chance?
<+Aeralik> We will try to do something appropriate for each of the classes that is inline with the ability and gives a similar bonus.  I would expect something similar to how we handled the predator Intelligence AA in the past update with the proc changes.  It stays true to the lines theme and ends up giving a similar overall benefit.

<@Raven> Dragowulf-Nagafen asks:  As it stands there is no real Anti Aliasing support in game.  AA only works when various conditions are applied.  For example, if bloom and/or shaders are enabled, the AA functionality will be disabled.  There are several more bugs related to AA, but I wont go into details.
<+Rothgar> Drago, thats not a question.  :)

<+Rothgar> I’ll try to answer your statement though.  hehe

<+Rothgar> Changing anything in our rendering engine takes a long time and can be very prone to errors.  So we have to be very careful about what we change going forward.  As you are probably aware, Imago-Quem is very busy with lots of graphic-related features.  When his workload gets a little lighter, we’ll talk to him about AA support.

<@Raven> Fendy asks:  Will we ever get to raid into Freeport or Qeynos?  I would love to battle through the town and finally into the castle to go after Antonia Bayle or Lucan D’Lere.

<+Brenlo> I want to destroy the darned cities and turn them into adventure areas =P
<+Frizznik> *thumbs up*
<+Brenlo> We shall see if I can convince the rest of the team
<+Rothgar> I’m convinced… ship it.
<+Brenlo> One of our handy mods is on a “bio” break.
<+Brenlo> The chat shall resume momentarily
<+Rothgar> He’s writing his biography?  Weird time to do that.
* @Raven insists it isn’t her
<@Raven> Sadres of Antonia Bayle asks:  I know class-specific questions are frowned on, but this technically is applicable to a few classes besides rangers. Is there a possibility of adding a simple toggle to the UI to determine which Auto-attack you will use (or never use)?
<@Raven> It’s frustrating to have to rely on buggy macros that break during high lag to tell the game ‘Never ever use melee auto-attack. No, really. Not even then. Never.’ Please?

<+Aeralik> This is something on my list of things to do.  Having to rely on macros to constantly switch between melee and ranged attack isn’t a fun thing to do. It’s something we will talk about and look into finding a good solution to accomplish this without macros.

<@Raven> Just a quick note to ask people NOT to send questions to me. If you have a question please /msg [QT]Spyderbite
<@Raven> Fendy asks:  Will we ever get more bag space?  (pretty please with sugar on it?)
<+Brenlo> I think you may see some new surprises for this coming in the next few months.  =)  Should be pretty cool
<+Kiara> Just as soon as the team is done giving him a useful summonable pie on his halfling, that is…
<+Rothgar> We’re also looking at ways to increase bag space by finding more ways to consolidate items.
<@Raven> Baccalarium of Kithicor:  There’s still confusion about how gear degradation as one levels will work,  does level gear start to degrade at level 83?   or at 93?   How much does it degrade?   What parts of it degrade?  Is any thought being given to the alternative ideas presented in the forum thread?

<+Fyreflyte> The degradation is based off the wearable level of the armor, so if it says level 80 to use, it will begin to show lower stats at 81 and up.
<+Fyreflyte> How much it degrades is still being worked out, and you’ll see more of that when we begin testing it.

<+Brenlo> Wait dont leave, more questions coming!
<+Kiara> and while you wait…
<+Kiara> here’s a disturbing thread from the forums
<+Kiara> http://forums.station.sony.com/eq2/posts/list.m?topic_id=455569
<+Rothgar> More IRC Karaoke?
<@Calthine> nooooooooo
<+Kiara> everyone please go and just say no to colbert on a bear skin rug.  thank you!
<+Brenlo> I’m never gonna give you up, never gonna let you down, never gonna run around and dessert you

<+Brenlo> I guess that means I will not toss pudding at you
<@Raven> Fendy asks:  Are their any plans to revisit some of the current AA choices which have become largely redundant?  For
<@Raven> example the Wizard’s STR endline causes the next spell to be guaranteed to crit.  With the large amounts of crit on gear now this ability is superfluous.

<+Aeralik> I was going to look into some of these as we do the broader class balance adjustments.  I don’t have a specific eta as to when they will be done though.  It is definitely on my radar to do though.
<@Raven> Atrimez of the Bazaar: Will we ever see zones scaled on playstyle (solo, normal group (4-6 players, average gear), difficult heroic (6 players, raid equipped), x2 raid, x4 raid) where the content remains the same but the mob difficulty is scaled as is the loot table for the zone based on the difficulty?
<@Raven> We dont need scaling from 50-80. Having 80 zones that scale to playstyle would be great though.

<+Brenlo> Well, we are introducing a new mechanic in Miraguls planar shard that allows players to encounter mobs at different difficulty levels, depending on the choices they make.  This should allow us to scale some encounters for those “Ubah (with an H) Elite Guilds” while still having them available for the everyday raider.

<+Brenlo> Whether this will scale down eventually to groups and solo remains to be seen but the magic 8 balls says. . . “shake” not in the near future
<@Raven> And now for the final question, from myself… the one everyone is wanting to know…..
<@Raven> Are you bringing in beastlords with dyable armor via Station Cash?

<@[QT]SpyderBite> bwahahahaha

<+Brenlo> YES! For 100,000 station cash, you will be able to import your Beastlord direct from EQ to EQII
<+Kiara> And sit in chairs!

<+Brenlo> It will come stock with a purple unicorn mount
<+Aeralik> thanks everyone for attending! :)
<+Kaitheel> As long as they get kilts.
<@Raven> OW!

<+Frizznik> Meeting time!  Thanks for coming everyone.

<+Kaitheel> Night all!  Thanks!

<@Calthine> Thanks for coming everyone!  Logs will be up as soon as I can get ’em up, if you don’t mind them unformatted…..
<@Raven> Thank you to all the devs who joined us tonight – and thank you to all the people who came along. Please feel free to hang around and chat.

Vyemm falls, and the Guild Levels

There was a pick up raid last night headed to Labs, you know that old Kingdom of Sky zone off of Bonemire, the one with Vyemm at the end. I remember that zone fondly, even though I’ve probably wiped more times there then anywhere else. I remember that zone mostly because it’s where I first discovered that I actually liked raiding, and I was good at it. I had applied to Second Dawn on Najena, who were (at the time) the best raid guild across all servers. It’s funny how things change, now Second Dawn isn’t even around any more, having moved servers and merged into another guild. Anyhow, the pick up raid was only looking for healers and Torrent Knights (ie: guild of three plus one plus one!) were out in full force (minus Calreth who is back to his army job) so we decided to head to Labs ourselves just the four of us and see what damage could ensue.

I’ll admit, I had my doubts. I have a bad habit of disliking things that are new or that I consider above us (ie: way too hard). I’m not sure why, it’s sort of ground into my play style. I try to work on it but it’s a slow process. Anyhow, I was confident that we could clear the zone, but I had wiped so many times on Vyemm himself (and we would have to tank both him and Prime at the same time) that I was leery.

I shouldn’t have been.

The entire zone melted before us like hot butter. Thanks to Kasul, Ultann, and Wpus we probably had more dps in those three then an entire raid would have back in KoS. We looted a lot of neat (trash) items, Ultann got his fabled shadowknight helm, the enchanter helm dropped (which I didn’t role for because I brought the dirge to Labs for stoneskin) and a lot of other random items. We were there for one thing in particular, the crate containing Vyemms head, to add to our guild hall collection.

We’re down two trophies at the moment, Darathar and Vox, because my paladin Sharatan placed those two over on Kithicor. Since she didn’t make the move over to Antonia Bayle, they’re still there. Kasul needs to kill Darathar, so it’s not too big of a deal, and I’ve taken to camping Vox in Permafrost to see if we can’t get the old girl to give us her crate. This being a heavily populated server I imagine it will take a lot of camping.

These trophies are quite common now, some people even sell them and place them in your hall for you – but for me personally each one tells a story. We have Gynok which was a bug, it dropped from the Befallen group instance instead of from the raid encounter shortly after trophies were put in, and we also have Godking Anuk, which was our first time in the raid zone and we had no idea what to expect, grayed out or not.

The old Vox trophy was something I tanked on my paladin, petrified that we would wipe. Our Darathar trophy was the first time we did an extended chain as a guild, and visited the Isle of Refuge that players typically skip these days because it is in dire need of a revamp after the newer zones released (TD, Neriak, and Greater Faydark). These are stories I won’t soon forget, and it’s all part of why I love going after the trophies and why I take so much pride in them.

Aside from our glorious defeat of Vyemm – the guild reached level 35, freeing up two more amenity for use. We purchased the shattered lands bell which is an exceptionally vital amenity we have all discovered, and we also purchased a merchant that we can finally sell all of our status items and other random tidbits to. At level 40 (which we should reach without too much difficulty) we will be able to purchase a mender, a fuel merchant, and a writ merchant, bringing us close to where our previous guild was. Plus it will give us another row of guild bank space, which is never a bad thing.

I wanted to send out some hugs and hellos to those who have sent me tells (specifically Ellithia) over the last few days introducing themselves as readers of the blog! I really appreciate the comments, and I hope everyone is doing fantastic, and that the server treats you all well (especially if you’re newcomers). I have met so many wonderful people lately, it’s fantastic. If you send a tell and I seem to not reply, please don’t take it personally chances are I’m boxing and have simply forgotten to stick the AFK tag up on the healer.

Today is Thursday, which is great. I need to get a bunch of Wizard 101 game time in, hopefully that will come this weekend. My little wizards have been having a blast exploring through the new world. Despite the fact that I’ve been writing about EQ2 pretty much none stop, I am still playing other games! I’m still recuperating from being sick for so long (no news yet, sighs) and it’ll take a while but I’m slowly getting back into the swing of things.

Happy gaming, and I’ll see you in Norrath!