August 2009

A Mysterious Package (EQ2 Scavenger Hunt)

Stargrace peeked out the door of her humble inn, wondering who on earth was making all of the noise so late in the evening. The streets of South Qeynos were quiet aside from the occasional guard making their rounds. She didn’t see anyone – but an odd glow was coming from a wrapped package sitting on the stairs of her home.

“Er.. what on earth?” she mused out loud.

What was this? She poked at the oddly shaped package with a foot, expecting it to bite her or explode. Maybe it was some gnome invention left over from tinkerfest. She had no idea. The object was heavy, but she managed to struggle with it and plop it down on her dining room table with a sound ‘thunk’.

“Well now. What have we here..” The object was unlike any she had seen before. Perhaps others in Norrath would have some idea of what the object was. She made a note to herself to take it to the mage tower once the sun was up.

(( In my email last night, I recieved this mysterious image from one dark elf – a clue to the next portion of in game lore that players are to search for. Good luck with it! ))

Fable II, some raids, and other goodies

Since this is still the week before my Beckett MOG deadlines are due, there’s very little ‘fun’ gaming that I get to do. Most of my time is spent getting organized and writing articles – but there was still some great things going on last night!

This weekend I picked up an elite XBox 360 bundle for $300, on sale (woot) 120g with GTA4 (which I will never personally play, but I can trade it in) and I also picked up Fable II and The Last Remnant. I’m working my way through Fable II right now and I’m having a BLAST with it. Keeping in mind that I’ve never really been a console gamer, so controls are still a little clunky for me – it’s been amazing fun to explore and the added bonus of having the dog companion (I know, I shouldn’t grow too attached to the little mutt unless I’m willing to fork out some cash) has been a fantastic experience. I thought I would miss the ‘MMO’ portion of playing an RPG (since I mainly play MMOs exclusively) but so far I haven’t. I also have to admit that it is a HUGE nice thing to be able to play a FEMALE avatar. Now, I realize how difficult it may be to program a game for both male and female avatars, and I realize it’s a game and it shouldn’t matter to me who I am playing but for a personal preference of mine I will be FAR more inclined to play a game where I can be female then one where I can not.  Call me strange, but that’s just the way I am.

Anyhow, when I wasn’t glued to the Xbox playing Fable II I was in EQ2. Hamal, Ultann, and Calreth spent their time questing away and they’ve been working on the chapter updates. I’ve mainly been hanging out on the other server, working up my illusionist – although yesterday I played the troubador for a Place of the Ancient One raid.

The troubador is poorly geared. We’re talking not-even-T1 gear. She was never really a raid character of mine, and while she does have her fabled epic and a few steps into her mythical, it was never a character I had planned to take anywhere. Of course the first named in the zone dropped a troub / dirge / shadowknight / paladin charm with some pretty nice stats, and it was a HUGE upgrade over the Everfrost charm I was using, being the only poor geared bard on the raid it was given to me (thank you!) and I was thankful for it.

I was asked to bow out for the Anashti Sul fight, since there was no way I’d be able to survive through it any how I had absolutely no issues with that. I went back to Fable II for a little while before finally calling it a night and getting some much needed sleep. Before the palace raid we did a quick Emerald Halls run for fun (the zone is so huge it’s not really that much fun!) which I also managed to get a lot of achievement from (the main reason we were there). All in all, it was a good day, and aside from the insane humidity here today, I’m looking forward to what the new day holds!

Happy gaming, and I’ll see you in Norrath!

Thoughts on Raids, Characters, and Randomness

I’ve been doing quite a bit of raiding lately, nothing too heavy but still far more in the last week then I’ve done in the last year. There are up sides and down sides to this – it’s a lot of fun exploring content that is new to me but it’s also an indication of just how behind I am in some aspects compared to people who ‘really’ raid.

Because I have so many alts it’s difficult to gear them up – I have the mystic as the only character in her full T2 set, with shards to spare. She’s also on my second account, with no alts so there’s no one to take advantage of those extra shards. On the main account shard gear is spread between 7 characters, and of course I don’t have enough shards for all. Take into account that when I moved from Kithicor to Antonia Bayle I also switched from playing my kerran coercer to my dark elf (and then betrayed the kerran over to illusionist) the process slows even more.

In a lot of instances I can get by without having ‘top notch’ gear because the stuff I do have isn’t THAt horrible – but when those AoE’s start to rain down wow do I feel it.

Looking past the gear, there are the achievements. These are almost crucial to any group these days, and again the mystic is sitting at 174 (which is the most I have on any character) while my other characters hover between 120-150 or so. RoK almost completely ruined the “quest grind” for me – and after that expansion I pretty much never wanted to touch another quest again. The only way to level was by questing, and after doing that on so many characters I just completely burned out. As it stands now if I quest for any more then an hour or two at a time I can very literally feel myself falling into a coma.

Having so many alts again slows down the process of questing, as I tend to play whatever I feel like when the mood hits instead of concentrating on a main.

Gear and achievements are just two aspects of preparing for end game raiding – then there is also spells. Now, I easily have expert (the new adept3, crafted) spells of everything, on all of my level 80 characters. A few (the mystic mainly) have the majority of their masters, too. The important ones in any case. A lot of characters do NOT have many of their master spells though, and when you start trying to take down orange encounters, this again proves to be an issue. Master spells have a lower resist rate, and the higher level the mob, the more they will resist. While I may have been fully mastered in EoF – things have changed over time and that is certainly no longer the case.

Trying to gear up everyone, get aa, get spells – is an impossible task. What other option do I really have though if I WANT to raid? Realizing just how far behind I am is not fun. I’ve been exceptionally lucky to take some under geared characters along for the ride lately for raids, but I know this will not always be the case (not to mention my illusionist on Oasis is getting fairly well geared now, slowly. She just really needs to work on achievements and spells).

Last night I visited Korsha – and took down the Overking for my warden’s mythical update. That just leaves her with the Cinder Wasp Queen (and Leviathan in order to gain access to Veeshan’s Peak). I’m happy – but the warden is not a character I’ve been playing aside from these few raids, so she is EXCEPTIONALLY under geared, not even wearing T1 (mostly decked out in RoK quested legendary and some instance gear). After Overking was done and a quick Crucible run took place Paradise Lost noticed that there was a contested epic up in Fens of Nathsar – The Tangrin.

Short their real raid force, I tagged along first on the illusionist and then swapping over to the warden to help with heals. If they had of had their typical force on (Saturday nights are not a raid night for them usually) things probably would have gone different. After giving the mob a few shots, the other raid guild in the area managed to take him down. Ah well, that’s how contested work, and hopefully they will have better luck next time.

Friday night also saw me in Ward of Elements for the first time – the illusionist picked up a T3 chest piece as well as a T3 shoulder piece, and a necklace. It was an exceptionally fun run, and I had a good time. Of coures I had to stand way far back for the majority of the fights so I didn’t get killed at the start, but it was still pretty fun.

Hopefully everyone has an amazing Sunday, and has a great time gaming no matter where you find yourself. See you in Norrath!

Saturday BoTD

(( Every Saturday I post one of the many player-written books I have in my library collection on the Antonia Bayle server. You can visit the library at the North Freeport mage tower – bottom floor in the magical housing area under the name of Ellithia, feel free to stop by. If you’d like to donate a book to the library that you do not already see listed, please feel free to send an in-game email to Ellithia and I will send you some coin in return! ))

Derom’s Fall – A Maj’Dul Story By Anakh

In the old days after Maj’dul was formed, the city was light and beauty, and the people were the happiest anywhere, having joy in the morning and comfort at night. Their leader was wise and kind, and loved his people most of all. In time he grew old, and withered in his bed, calling soothsayers and wise men from across the lands to come to him to save his life. Sadly it was obvious to all that there was nothing to be done.

In his last days before he passed to the glory beyond, he spoke to a hermit from the desert below, who was said to see things that others could not. The old man asked this hermit about his three sons, and which would be the best leader after him. The hermit considered this for some time, then told the leader, Your first son loves light, the second justice, and the third beauty. Then he departed for his desert cave.  The old leader decided to name his first son his heir, for he loved the lights of the city so much himself. Shortly afterwards he passed on, and the city was filled with mourning.

The first son took over as leader – he loved books and learning, but most of all he loved the stars. Over the years he loved them more and more, staying longer and longer in his tower and gazing out at the stars through a telescope he had made.  Without a leader that cared about it, Maj’dul grew full of feuds and violence.

Eventually the first son decided that to see more of the stars, he needed to get rid of all other lights, so at his command his guards went through the city, smashing every light, from finely wrought chandeliers to humble clay lamps. The city fell into darkness, but the stars above were now visible as an incomparable tapestry of light, and the first son reveled in this even as the people of his city thrashed and fought in their blindness. In time the first son spent so much time watching the stars it consumed him, and he died alone, starved to death in his tower room, which glowed with starlight like the palest moonstones.

The second son became the leader of a darkened, somber city. He was a hard man who led the city guards, and he promised to bring justice to the city. The people, set upon by thieves and murderers in the night, rejoiced to hear it. The second son passed many laws, a few big laws, then smaller laws, then tiny ones, and enforced them all. There were only two punishments, lose a hand or lose your life. The people began to fear the punishments for almost any crime, walking on the wrong side of the street, wearing the wrong clothes, every day new ones were added to the books. The city was still dark, but now it became quiet, its music and bustle stilled by fear.

The second son began performing the executions and punishments itself, always warning the people that came to watch that Maj’dul was a city of justice. They nodded carefully in agreement and walked home quietly to their darkened homes. One day, as the second son swung his sword down at the wrist of a shopkeeper convicted of not sweeping his porch to the correct degree, he mis-struck, and the gleaming blade rebounded and sliced into his own flesh. Infection and sickness set in and took his life within the week.

The third son, Derom, was much younger than the other two brothers, he was the life of the court parties and loved jewelry and fine art and gleaming silver. When he became leader, Maj’dul was dark and quiet with fear. He began to have more and more parties, each time demanding that his nobles and the people who wanted favors give him gold, jewels, and fine things. Soon entire rooms in the palace were filled with gifts, and the city’s famous artwork and jeweled murals began to disappear.

Derom would shower favor on those who brought him the next shiny jewel, and then quickly forget them. He soon had many of his favorites sewn into his voluminous robes, and over time they grew so heavy he could barely move in them. The city, dark, fearful, plagued by robbers and worse, desperately poor, and often starving, could only watch speechless as Derom threw fete after fete, grand ball after grand ball, and always demand more jewels, more beautiful things.

One day, during one of Derom’s great picnic parties out on the grassy lawn on The Spit, the area of  the city thrust like a tongue out over the desert, the courtiers around Derom heard him gasp. One of the gems on his robes had fallen off, a small garnet, the least among the countless riches stitched through his robes. Courtiers and Derom himself scurried to retrieve it, but with his heavy robes stitched through with gold, silver, and gems, Derom tripped, fell, and disappeared over the edge of the Spit without a sound.

Everyone scrambled to the edge, guards went to the walls at the commotion, to see the third son fall. And what they saw would be legendary, passed down from father to son for ever after. It seemed that Derom didn’t fall like a man would, he floated, and as he did, his wonderful robes came apart, pieces flying this way and that until they shrouded the entire desert as far as anyone could see. And where they landed, things grew! Glorious tulips, crocuses, sunflowers, emerald grass, these swept the desert and covered the sand in a sight so beautiful that grown men fell down and wept. Even the orcs below, immune to all beauty, gasped in awe at the sight. The entire desert bloomed with gem-like colors, and the sand itself seemed to glitter with silver, gold and platinum. The sun scattered rainbows tall as giants everywhere and the entire land was radiant.

People rushed out of the city to see this wonder, and soon the Spit was a mob of people all talking at once, children laughing, and everyone craning their heads this way and that to see what had happened. Soon a space formed around one old man, who stepped onto a fallen stool, and people fell silent all around him. A few old servants in the court recognized him as the same hermit who had advised their revered leader so who had advised their revered leader so long ago. He looked at the crowd with a deep sadness in his eyes, and spoke.

I told their father that your first son loves light, the second justice, and the third beauty. What I couldn’t tell him was that none of them possessed wisdom. That lack has led to the ruin of this fair city. Seeking light without wisdom is blindness, justice without wisdom is cruelty, and beauty without wisdom is foolish waste.

The people fell to their knees before this prophet and demanded that he be their new leader, and he agreed. He was very wise and very kind, and helped rebuild the city, adding light where there was none,  and true justice tempered with mercy. He brought back beauty to the city, beauty that brought travelers from far lands, jewels, gold, and always flowers, for though the desert blooms from Derom’s Fall passed away with looms from Derom’s Fall passed away with the seasons, they would never pass away from his city.

~~Anakh of Antonia Bayle~~

Updates, Instances, and Raids (Oh My!)

Once again the moon and stars all aligned and some how Ultann, Wpus, Calreth, and myself all happened to be on at the same time (though Calreth did join us later on). In a rare attempt, I was doing quests in Lavastorm, the void quests that I’ve avoided for so long. We decided to head to the Daily Double which happened to be Halls of the Forsaken in Commonlands, a zone I had actually never done with my mystic. It went smooth – of course nothing of note dropped. We did get our shards though and that was fantastic.

Afterward we were feeling a little daring, so we decided to try out the new EA in Jarsath Wastes. This was one of three instances added not that long ago (the other two being the x2 and single group instances in Kurns tower). This zone is still difficult, and still requires some finesse. We had our usual “are you going to actually win before I waste my time joining your group” comments – which I’m starting to just get used to.

The first portion of the group experience was not that bad. We cleared fairly easily, we got to the ‘cheering’ fight, which is a LOT of lag for most of us and incredible spam – we wiped a few times as we learned the encounter (it always changes from group to group it seems) but eventually we defeated him. Finally, it was time for the last named (or four) in the zone, and this is where troubles arose.

I can understand the fascination and lure of wanting to better oneself. I can even understand the frustration in running ACT (a dps parser) during fights and looking at everyone else and maybe not having the nicest things to say about them because some how they don’t measure up to your invisible line of “uber” – but – despite all of that why on earth do people feel the need to gloat about their own dps while belittling others. Not everyone has the same amount of time to dedicate to the game, not everyone can raid, not everyone enjoys it. If someone is parsing lower (for whatever reason) it doesn’t mean necessarily that they suck but just may not have as much time or experience as someone else – instead of making a huge deal out of it why not just attempt whatever it is you’re attempting, try YOUR best, and let those others take care of themselves. If it’s such a huge deal to you, mark it off as a bad experience, and don’t group with the offending members again. Why do people feel the need to make others feel like crud because they some how don’t measure up to their invisible standards. I dislike that aspect of the game more then absolutely anything else, and I didn’t hold back in telling the illusionist exactly what I thought of them and their “I am out parsing the brigand and the conjuror” tells. I admit, I was livid. They ended up leaving the group during that final encounter, so we invited Calreth along (and low and behold, we actually for further into the fight with Calreth then we did with the lippy illusionist). Aside from that one smear, the experience was nice, the brigand and the ranger were both very nice and very friendly, and stuck it out despite the fact that we wiped so many times I was naked by the end.

I understand there are players out there who are far better then I will ever be (as the illusionist then proceeded to tell me how to play my class, and was linking heals per second, as I was the only healer) but if everyone just concentrated on playing their OWN characters, and stopped worrying so much about what every other class out there was doing, it would be so much better (personally speaking of course).

After the instance runs we (the guild) played around for a bit, but the day was pretty much done, I logged over to the other server with my troubador for a Venril Sathir raid (I need it for my mythical update) and since the nerf (this was my first time attempting it since the nerf) it went VERY smooth and very fast. I don’t think we were even there for a full five minutes. We had three groups, and since you don’t have to watch how high your power is any more, just how low and make sure you don’t have the debuffs (ie: don’t cast with them on) it was just, so incredibly easy. Mythical update achieved, we decided to head to a half cleared Shard of Hate instance – I relogged to my illusionist and decided to tag along.

All that remained was Kpul D’Vngur, also known as The Maestro and Byzola. We only had three groups, four healers, and I had never actually BEEN to SoH before so it was bound to be an interesting experience. Maestro went down with no problems at all, I kept ranged, people jousted, and everything went just fine. I was also exceptionally lucky, the coercer / illusionist robe dropped, as well as an illusionist master. I was the only one who needed them and won the rolls. Byzola was a different story, we wiped twice as we tried to get steady, get adds down (class adds spawn two at a time, fighter mage and then scout priest) cure our dots, run away from the raid when / if we got cursed. I felt glad that I had stocked up on cure potions before hand (my troub happens to be an 80 alchemist) and it was just crazy. With only four healers I didn’t think we’d be able to pull it off – but I was proven wrong, and on the third pull Byzola came crashing down.

What a rush!

A plate helm, the ill will earring (that combines into the larger one), and the cloak pictured above dropped, the cloak was a significant upgrade over the Everfrost level 40 or so one I was wearing, and no one else needed it, so I obtained another upgrade for the evening. I was starting to feel a little like a loot monger by the end of the night, but if no one needs it, no one needs it. Tonight is Ward of Elements (another zone I’ve never personally been to, even though Hamal and Ultann and Calreth have all gone) and I’m looking forward to it. It was a really great way to end the evening, and I’m glad that there are still things like this that I can experience and still have a fantastic time.

Thanks for the raids last night Paradise Lost! See you in Norrath.

Nomadic Gamer