November 2009

Sims 3 – World Adventures

Being a big Sims fan, I knew it wouldn’t be long before I picked up their latest expansion – World Adventures. I had heard a lot of negative comments about this expansion, mostly about bugs. Basically it allows your families to plan vacations to three locations (for a cost of course). Once you start playing with it, it’s a lot more involved. You can invite foreigners to visit and learn about their country. You can learn songs and foods from them. You can choose the length of your stay in these locations but you’ll need visa points if you want to stay for any length of time. You can eventually also purchase a vacation home in one of these posh locations.

My first trip was to China (pictured above) and not only can you visit, but there are adventures for your sim to take part in. You stay at what is known as “home base” which is basically a hostel, it includes beds, food and bathrooms as well as lots of other visitors to get to know.

You can pick up an adventure from a huge sign outside, and then you’ll want to stock up. You’ll want to take some rations with you as well as a tent and maybe a few other odds and ends. My first adventure sent me to an ancient tomb, the vacation was only three days long and cost my one sim (he left the family at home) $1600 or so.

Unlike previous versions of the sims, the adventures are like little mini quests – and I had a LOT of fun doing them. It was like playing EQ2, but sims version. My little sim had to find keys to unlock doors, wander through a tomb and complete puzzles to move onto the next stage. He had to explore tunnels, get rid of rubble, dive under water and swim through caves, all to find fame and treasures. You can earn ancient coins which are used in special markets to pick up relics for your home, and there’s a LOT to do. I did experience one bug when I first loaded up the zone, but once I restarted the game it ran just fine.

I haven’t figured out how to work the whole visa points / upgrade system yet, nor could I figure out where to purchase a tent for the adventure (my sim ended up sleeping on a bench outside the tomb for the night, he was just that tired) but I had an absolute blast playing. Of course now that the vacation is over he’s got to get back to his regular job so that he can afford the next one. I’m going to try to bring the family along next and we’ll see how that goes. Maybe Egypt.

My sim family has grown by leaps and bounds since I reinstalled windows 7. I started from scratch, with one little sim woman who eventually got married and had twins. Oy. Don’t pick the fertility goal just as a heads up.

The twins (Jessica and Emily) are growing up and are in elementary school now, since both my parent sims work and the children have school a lot of time is spent sleeping, and working on homework. Why on earth I would be amused with a video game that replicates real life I have no idea, but I’ve been playing it fairly steady the last few days. I guess it’s a nice representation of a “dream world” where you can make $1000 an hour and work three days a week.

Oh yeah, and the graphics are absolutely amazing. Every time I play I’m astounded and amused by some little tiny detail that I didn’t notice before. Like when the twins were growing up, they frequently picked their nose and squealed in delight as they flung it some where in their cribs.

Ha.

Video Tour of Pellucid Grotto

Lore! Again be sure to check it out on the EQ web site for their magnificent gallery. I realize this video (like the first one I made) is a little dark – but they’ll be getting better over time, I promise. Thank you for watching!

Underfoot: Unfolding the Lore

Pellucid Grotto

The Pellucid Grotto is one of the areas of the Underfoot where the primal mineral underpinnings of Norrath and other worlds are managed. The race collectively known as the Crystalkin has made this their home since before memories were made.

Pellucid Grotto is a natural formation of colorful stones, where light shines through translucent crystal layers above great fissures in the ceiling, giving the area its name. Beautiful crystals thrust up from the ground of the caverns, emerging from the cave-like walls and acting as dim light sources. Other crystals, gems, ores, gasses, and substances can also be found throughout the Grotto.

The Geodech, the Crystalkin city, is dedicated to the implementation of Brell’s vision through the efforts of the Crystalkin themselves. The town was built inside the cracked stony shell of the original geode-like “seed” which Brell brought forth to create this area. This part of the city is known informally as the “Upper City”. Geodech’s structure sits partially embedded in a large, hardened flow of obsidianite, called The Obsidian Scar, which is the main center of industry for the Crystalkin and where they refine and polish the gems which are to be taken to the Repository. The outer portion of the Crystalkin city is referred to informally as the Lower City, and the busier parts of this Lower City are arranged on the flatter areas of the Scar. The Upper City and the Lower City have been split recently by a wave of violence sparked by a third group of the Crystalkin deciding to leave the city in favor of following the Faith of Self. Tensions between the two groups are still high.

Surrounding Geodech, the Obsidian Scar, and other areas within the vicinity are outcroppings of a primal metallic material known as Euthorium. A great mass of Euthorium to the east of Geodech, originally part of a collapsed natural pillar, has been worked into a kind of natural bridge known as the Euthoric Bridge, which connects the central city with The Black Plinth. The Black Plinth is a prominent feature of obsidianite that serves as a landmark and as a ceremonial meeting place where the Crystalkin perform certain rituals.

The cave systems in this area are responsible for the creation of many of the gems found throughout Norrath. The Crystalkin harvest these crystals to make the gemstone seeds which are then sown into Norrath through The Repository. Within the Repository is a representation of Norrath where the gems are literally placed into the world by Brell’s servants. The keepers of the Repository can change the floor map at any time to display a different portion of some other world; for now the focus is on Norrath.

Recently, the normally well-ordered reality of the Pellucid Grotto has come unstrung. The harmonious creations of Brell now find themselves in conflict, and the vital work of the Underfoot is suffering as vast portions of the Underfoot lay idle. The crisis may soon spread to other metaphysical realities, with catastrophic consequences for all.

I hope everyone has enjoyed watching these short videos as I’ve had making them!

Video tour of the Cooling Chambers

Another video tour!

Of course the lore comes from the official EQ web site, so be sure to check it out, they’ve also got a wonderful gallery with more pictures.

Underfoot: Unfolding the Lore

The Cooling Chambers

Water, boiling from the lava that is the life’s blood of the Underfoot, pours into the Cooling Chambers from a sinkhole in Brell’s Rest. The water is cooled by Brell’s servants as it flows through the chambers and eventually grows cold enough to turn to ice. This water can be sent to other realms during its cooling stages, as needed.

The main population of the Cooling Chambers is a group of Coldain (Ice Dwarves) that are perpetually cooling the water that flows away from the central core, by means of a series of endothermic reactions. The ice is used to keep a massive necromantic beast frozen in a jagged glacial iceberg floating in the lower lake.

Unfortunately, some of the Coldain have rebelled against Brell’s influence because of the meddling of the first creation. One of them has learned to harness the power of the beast and is siphoning power away from it in order to fuel his own malicious schemes.

The Coldain are not comfortable in the top half of the Cooling Chambers but no one can perform as well as they do in the chilly depths of the Chamber. They are primarily workers, intent on their tasks, but many have gone rogue. Some rebellious workers are still, to all appearances, at work, but grudgingly. Others are roaming the passageways causing havoc.

Undead of all types can be found throughout the Cooling Chambers. The workers react with terror at the sight of the undead and flee their approach.

Thorbin the Elder
An ancestor of Coldain Guard Thorbin of Thurgadin, Thorbin the Elder was a close companion of Dain Frostreaver II, and was killed in battle with the Kromrif, when he sacrificed himself so that a troop of Coldain warriors could escape to a nearby rally point in a battle outside Kael. Thorbin dislikes spending time at the hot springs entrance to the Cooling Chambers but he can withstand the heat, if he has to. No one else in Brell’s Realm is as skilled and adapted to the work in the depths of the Cooling Chambers, where the air itself turns to ice.

Valcamph Shadowfrost
Valcamph Shadowfrost is the Grandfather of Valdicar Shadowfrost, a famous adventurer living in Thurgadin. He runs the main Alchemy area in the Cooling Chambers, overseeing the delicate mixing of materials needed to create the reagents for the cooling process. Valcamph is even more of a playful rogue than his grandson, and still longs for his adventurous days in the frozen wastes of Velious. Valcamph thrives on assigning foolish, dangerous tasks so that he can live vicariously through others experiences.

Tasnise Underbelly
Tasnise Underbelly, Ancestor of the Underbellys of Thurgadin, was the inspiration for the dark studies that Dalgrim Underbelly undertook. Unlike his grandson, Tasnise was brave enough, or foolish enough, to dive headfirst into necromancy and death worship. He walked a fine line between worshiping Brell and secretly lusting for the power that Bertoxxulous promised him. In the end it was Brell who claimed his soul when Tasnise died, but his heart secretly belonged to Bertoxxulous by that point. Brell claimed him as an act of spite toward Bertoxxulous, as revenge for trying to steal one of his priests.
Tasnise has not forgotten his love of darkness. He was the first creature in Brell’s domain to hear and respond to the First Creation’s call. He hides in plain sight in the Cooling Chambers now, to all appearances a faithful servant of Brell. But secretly he plots to overthrow the Lord of the Underfoot, in the service to the First Creation, so he can return to Norrath and raze Thurgadin, dreaming that it will then be rebuilt as a haven for Bertoxxulous.

Only Brell’s will prevents Tasnise from leaving the Underfoot and taking over Thurgadin.

Taelin the Fearless
After years of living in obscurity within the thieves’ guilds of Freeport, Taelin Barnoc has come to the Underfoot to start over. Determined to reverse his fortunes, he gave himself the moniker Taelin the Fearless. It wasn’t long before he bumped into Rodrick Cleanheart, who convinced Taelin to take on the undead currently running amok in parts of the Cooling Chambers. However, once Taelin realized the danger involved, he became anything but fearless. He stands at the entrance to the tunnels, too afraid to return to Rodrick with the task unfinished.

Entarr Coldheart
The ancestor of Captain Dunstan Coldheart of the Froststone Keep found in Crystal Caverns, Entarr Coldheart was a close companion of Dain Frostreaver I. Entarr died of old age in Froststone before the founding of Thurgadin. Though long dead, Entarr is still fiercely proud of the Coldain race.

I’m not sure whether or not people actually enjoy watching these videos or if they’re something that’s typically frowned upon, but I’m going to continue to post them, especially the EQ ones since not many people (that I read at least) are posting about EQ. This is turning into a very fun project for me.

A Video Look at Brell’s Rest

I realize the video starts off a little dark, I may have to adjust the gamma for the next video, remember these are experiments for me, and I’ve got a lot to learn still. This is a video look at Brell’s Rest – one of the first zones I visited in the latest EverQuest expansion. The video doesn’t do it justice, but I tried.

Lore (taken from the official EQ site, for more information and to visit their gallery, be sure to check out their web site!)

Underfoot Lore: Brell’s Rest

Brell’s Rest is the place where the worthy of Brell’s worshippers go when their time on Norrath ends. Some worshippers are given places amongst those of the Underfoot, to work on the world, but few find such a thing to their liking. Many spend their afterlife in an “ideal” setting for their race. Dwarves, gnomes, gnolls, kobolds and others all live in or around Brell’s Rest or in the Shining City just out of sight on the sphere above. However, most of the residents of the Rest are gnolls and kobolds. The dwarves tend to stay in the city brewing beer and crafting things in stone and metal, while the Gnomes tinker, though some of them also wander the land to see what’s up out there.

There is much conflict between the gnolls and kobolds in this domain, since conflict is what they love. Their violent and destructive tendencies tend to keep them out of the Shining City.

There is also an arena dedicated to battle in Brell’s Rest. Here groups of warriors challenge each other to games to prove their superiority.

Trouble in Paradise

Gnoll and kobold warriors have clashed joyfully on the battlefields of Brell’s Rest for millennia, but recently the kobolds have found fewer sparring partners. The gnolls have been acting stranger and stranger, as though they are hiding something from the rest of the realm. Most aren’t speaking at all, but those who do will only whisper of one they call “The Destroyer” or “The Undying One,” their faces twisted by equal parts fear and adulation. Whoever or whatever “The Destroyer” is, the gnolls do not appear to have it under their control just yet.

Excited about this expansion yet? I know I am. I’ll be posting more videos for each of the new zones as the weeks go on and the release date inches closer, so be sure to check back! If you’ve got any questions please don’t hesitate to let me know.

5th Anniversary Events Now On Live

I wasn’t sure when the quests on the test server would be making their way over to live, but thankfully I didn’t have that long to wait. Yesterday morning a system message went off explaining that they were now on live servers, and that if we wanted to take part we should all head to the cities and find out what was in store for us.

I’ve played EQ2 since beta, and at the time I never had any intentions of leaving behind my game of choice, EQ. The game hooked me right from the start. It took me a week to level to 7, and in those first few months I wandered back and forth from EQ to EQ2. Even years later I still did that. I always still ended up in EQ2 though. It was always ‘home’ in my MMO worlds.

Celebrating the 5th anniversary is a pretty big deal, and I’ve been having a blast with the quests. First of all, be sure to check out your local city merchant, because there are limited edition paintings for sale. These paintings are replicas of the ones entered for a heroes of Norrath contest that was held not too long ago. Sadly, because I’m Canadian I was unable to enter. They’re amazing paintings none the less, there are 9 2nd place winners, and the first place winner (who has had their painting on the merchant for a little while now). They cost a little gold, and some personal status.

Aside from the amazing paintings, there are a few quests also offered with this anniversary. One rewards a replica of the Qeynos Claymore, as well as a 5th anniversary painting. I imagined the Claymore would be table sized, but it’s huge, so make sure you’ll have some floor space in which to display it.

There’s also a quest for some food or drink, and a third for some fireworks. Each one celebrates the birthday of EQ2, and it was just great to see.

I love live events, I really do. Limited time adventures that make the world feel alive. There’s no game out there that does it better then EQ2, either (in my opinion, of course). Make sure you log in and take advantage of all the wonderful goodies while you can!

Nomadic Gamer