Alright. I typically refrain from making these types of posts on my web site because I’ve always taken a ‘my web site is not for controversy’ stand. However, this thought has been filtering around in my mind for quite some time now, and it has to be said.
VERY often in games you’ll hear the phrase “must have y piece of gear” (where y equals some random piece of ‘uber’ gear whatever that may be at the time). Since I spend most of my time in EQ2 I’ll use that as an example. In the 70-79 channel you will hear no less then 10 times a day that people are looking for those who ONLY have their mythical. Not only that, but you will hear numerous people exclaim that unless the entire group has said piece of gear, you will not be able to beat it.
My question to people who say that or think that way is – did you ever think maybe you’re just not that good at the game, and THAT is why you require those pieces of gear in your groups.
There are VERY FEW zones that MUST have a particular piece of gear to complete. There are so many other factors that come into play, and the very basic one is PLAYING WELL. I know I use the example of my group mates very often, but that’s what it comes down to. We beat every TSO instance except for Palace and one of the Guks BEFORE any of us obtained any raid gear (T3+) or mythicals. Sure, we died. We died a lot some times. We still did it, and what’s more we did it as three or four people, boxing. We did own master spells, we worked very hard on getting our characters as well geared as we possibly could within our means. Saving up coin, sharing between us when we could, buying spells for one another, using the research assistants.
Imagine what a whole group could have done. We defeated Ravenscale without mythicals, wearing T2 gear and instance drops. It’s not impossible (now Ravenscale is childs play). Sure, we weren’t about to take down Varsoon any time soon (hah) but we tried zones over and over until we found a way that worked for us. Some times that involved switching characters around, or using means that were not conventional (we used charm in the guks for example) and it sure wasn’t easy – but we have NEVER ever said – oh, you must have T3+ and a mythical and 200aa before you can come with us so we can defeat this encounter.
I think some times people have an over glorified picture of how good they are at something. Especially in video games because the game itself causes you to think you’re amazing. The NPCs shout your praise, and you’re framed as the hero. Lets face it, some people are just not any good. They don’t know their character, they haven’t done any research, they don’t know what spells to cast and when – and that is what will hold you back.
Next time you see someone LFG who doesn’t have their mythical and isn’t decked to the gills with raid gear, think of giving them a chance and taking them along with you anyhow. Do mythicals and great gear make things easier? Of course they do. A LOT easier, but what ever happened to the thrill of taking down a really difficult encounter as the underdog. Not everyone raids or wants to and you can argue the fact that “good” players will have their mythical, but that’s not always true. There are a lot of really bad players who ride the coat tails of guilds and have better gear then anything I’ll ever see. Just like there are some amazing players who are wearing mastercrafted.
Lets face it, when it comes to Fallen Earth and the combat in that game, I’m horrible. I admit it. I’m really bad and it will take me a very long time to feel like I’m any good at it. Some times, we’re just not that good, and there’s nothing wrong with that.