2009

Saturday BoTD

(( Every Saturday I post one of the many player-written books I have in my library collection on the Antonia Bayle server. You can visit the library at the North Freeport mage tower – bottom floor in the magical housing area under the name of Ellithia, feel free to stop by. If you’d like to donate a book to the library that you do not already see listed, please feel free to send an in-game email to Ellithia and I will send you some coin in return! ))

Derom’s Fall – A Maj’Dul Story By Anakh

In the old days after Maj’dul was formed, the city was light and beauty, and the people were the happiest anywhere, having joy in the morning and comfort at night. Their leader was wise and kind, and loved his people most of all. In time he grew old, and withered in his bed, calling soothsayers and wise men from across the lands to come to him to save his life. Sadly it was obvious to all that there was nothing to be done.

In his last days before he passed to the glory beyond, he spoke to a hermit from the desert below, who was said to see things that others could not. The old man asked this hermit about his three sons, and which would be the best leader after him. The hermit considered this for some time, then told the leader, Your first son loves light, the second justice, and the third beauty. Then he departed for his desert cave.  The old leader decided to name his first son his heir, for he loved the lights of the city so much himself. Shortly afterwards he passed on, and the city was filled with mourning.

The first son took over as leader – he loved books and learning, but most of all he loved the stars. Over the years he loved them more and more, staying longer and longer in his tower and gazing out at the stars through a telescope he had made.  Without a leader that cared about it, Maj’dul grew full of feuds and violence.

Eventually the first son decided that to see more of the stars, he needed to get rid of all other lights, so at his command his guards went through the city, smashing every light, from finely wrought chandeliers to humble clay lamps. The city fell into darkness, but the stars above were now visible as an incomparable tapestry of light, and the first son reveled in this even as the people of his city thrashed and fought in their blindness. In time the first son spent so much time watching the stars it consumed him, and he died alone, starved to death in his tower room, which glowed with starlight like the palest moonstones.

The second son became the leader of a darkened, somber city. He was a hard man who led the city guards, and he promised to bring justice to the city. The people, set upon by thieves and murderers in the night, rejoiced to hear it. The second son passed many laws, a few big laws, then smaller laws, then tiny ones, and enforced them all. There were only two punishments, lose a hand or lose your life. The people began to fear the punishments for almost any crime, walking on the wrong side of the street, wearing the wrong clothes, every day new ones were added to the books. The city was still dark, but now it became quiet, its music and bustle stilled by fear.

The second son began performing the executions and punishments itself, always warning the people that came to watch that Maj’dul was a city of justice. They nodded carefully in agreement and walked home quietly to their darkened homes. One day, as the second son swung his sword down at the wrist of a shopkeeper convicted of not sweeping his porch to the correct degree, he mis-struck, and the gleaming blade rebounded and sliced into his own flesh. Infection and sickness set in and took his life within the week.

The third son, Derom, was much younger than the other two brothers, he was the life of the court parties and loved jewelry and fine art and gleaming silver. When he became leader, Maj’dul was dark and quiet with fear. He began to have more and more parties, each time demanding that his nobles and the people who wanted favors give him gold, jewels, and fine things. Soon entire rooms in the palace were filled with gifts, and the city’s famous artwork and jeweled murals began to disappear.

Derom would shower favor on those who brought him the next shiny jewel, and then quickly forget them. He soon had many of his favorites sewn into his voluminous robes, and over time they grew so heavy he could barely move in them. The city, dark, fearful, plagued by robbers and worse, desperately poor, and often starving, could only watch speechless as Derom threw fete after fete, grand ball after grand ball, and always demand more jewels, more beautiful things.

One day, during one of Derom’s great picnic parties out on the grassy lawn on The Spit, the area of  the city thrust like a tongue out over the desert, the courtiers around Derom heard him gasp. One of the gems on his robes had fallen off, a small garnet, the least among the countless riches stitched through his robes. Courtiers and Derom himself scurried to retrieve it, but with his heavy robes stitched through with gold, silver, and gems, Derom tripped, fell, and disappeared over the edge of the Spit without a sound.

Everyone scrambled to the edge, guards went to the walls at the commotion, to see the third son fall. And what they saw would be legendary, passed down from father to son for ever after. It seemed that Derom didn’t fall like a man would, he floated, and as he did, his wonderful robes came apart, pieces flying this way and that until they shrouded the entire desert as far as anyone could see. And where they landed, things grew! Glorious tulips, crocuses, sunflowers, emerald grass, these swept the desert and covered the sand in a sight so beautiful that grown men fell down and wept. Even the orcs below, immune to all beauty, gasped in awe at the sight. The entire desert bloomed with gem-like colors, and the sand itself seemed to glitter with silver, gold and platinum. The sun scattered rainbows tall as giants everywhere and the entire land was radiant.

People rushed out of the city to see this wonder, and soon the Spit was a mob of people all talking at once, children laughing, and everyone craning their heads this way and that to see what had happened. Soon a space formed around one old man, who stepped onto a fallen stool, and people fell silent all around him. A few old servants in the court recognized him as the same hermit who had advised their revered leader so who had advised their revered leader so long ago. He looked at the crowd with a deep sadness in his eyes, and spoke.

I told their father that your first son loves light, the second justice, and the third beauty. What I couldn’t tell him was that none of them possessed wisdom. That lack has led to the ruin of this fair city. Seeking light without wisdom is blindness, justice without wisdom is cruelty, and beauty without wisdom is foolish waste.

The people fell to their knees before this prophet and demanded that he be their new leader, and he agreed. He was very wise and very kind, and helped rebuild the city, adding light where there was none,  and true justice tempered with mercy. He brought back beauty to the city, beauty that brought travelers from far lands, jewels, gold, and always flowers, for though the desert blooms from Derom’s Fall passed away with looms from Derom’s Fall passed away with the seasons, they would never pass away from his city.

~~Anakh of Antonia Bayle~~

Updates, Instances, and Raids (Oh My!)

Once again the moon and stars all aligned and some how Ultann, Wpus, Calreth, and myself all happened to be on at the same time (though Calreth did join us later on). In a rare attempt, I was doing quests in Lavastorm, the void quests that I’ve avoided for so long. We decided to head to the Daily Double which happened to be Halls of the Forsaken in Commonlands, a zone I had actually never done with my mystic. It went smooth – of course nothing of note dropped. We did get our shards though and that was fantastic.

Afterward we were feeling a little daring, so we decided to try out the new EA in Jarsath Wastes. This was one of three instances added not that long ago (the other two being the x2 and single group instances in Kurns tower). This zone is still difficult, and still requires some finesse. We had our usual “are you going to actually win before I waste my time joining your group” comments – which I’m starting to just get used to.

The first portion of the group experience was not that bad. We cleared fairly easily, we got to the ‘cheering’ fight, which is a LOT of lag for most of us and incredible spam – we wiped a few times as we learned the encounter (it always changes from group to group it seems) but eventually we defeated him. Finally, it was time for the last named (or four) in the zone, and this is where troubles arose.

I can understand the fascination and lure of wanting to better oneself. I can even understand the frustration in running ACT (a dps parser) during fights and looking at everyone else and maybe not having the nicest things to say about them because some how they don’t measure up to your invisible line of “uber” – but – despite all of that why on earth do people feel the need to gloat about their own dps while belittling others. Not everyone has the same amount of time to dedicate to the game, not everyone can raid, not everyone enjoys it. If someone is parsing lower (for whatever reason) it doesn’t mean necessarily that they suck but just may not have as much time or experience as someone else – instead of making a huge deal out of it why not just attempt whatever it is you’re attempting, try YOUR best, and let those others take care of themselves. If it’s such a huge deal to you, mark it off as a bad experience, and don’t group with the offending members again. Why do people feel the need to make others feel like crud because they some how don’t measure up to their invisible standards. I dislike that aspect of the game more then absolutely anything else, and I didn’t hold back in telling the illusionist exactly what I thought of them and their “I am out parsing the brigand and the conjuror” tells. I admit, I was livid. They ended up leaving the group during that final encounter, so we invited Calreth along (and low and behold, we actually for further into the fight with Calreth then we did with the lippy illusionist). Aside from that one smear, the experience was nice, the brigand and the ranger were both very nice and very friendly, and stuck it out despite the fact that we wiped so many times I was naked by the end.

I understand there are players out there who are far better then I will ever be (as the illusionist then proceeded to tell me how to play my class, and was linking heals per second, as I was the only healer) but if everyone just concentrated on playing their OWN characters, and stopped worrying so much about what every other class out there was doing, it would be so much better (personally speaking of course).

After the instance runs we (the guild) played around for a bit, but the day was pretty much done, I logged over to the other server with my troubador for a Venril Sathir raid (I need it for my mythical update) and since the nerf (this was my first time attempting it since the nerf) it went VERY smooth and very fast. I don’t think we were even there for a full five minutes. We had three groups, and since you don’t have to watch how high your power is any more, just how low and make sure you don’t have the debuffs (ie: don’t cast with them on) it was just, so incredibly easy. Mythical update achieved, we decided to head to a half cleared Shard of Hate instance – I relogged to my illusionist and decided to tag along.

All that remained was Kpul D’Vngur, also known as The Maestro and Byzola. We only had three groups, four healers, and I had never actually BEEN to SoH before so it was bound to be an interesting experience. Maestro went down with no problems at all, I kept ranged, people jousted, and everything went just fine. I was also exceptionally lucky, the coercer / illusionist robe dropped, as well as an illusionist master. I was the only one who needed them and won the rolls. Byzola was a different story, we wiped twice as we tried to get steady, get adds down (class adds spawn two at a time, fighter mage and then scout priest) cure our dots, run away from the raid when / if we got cursed. I felt glad that I had stocked up on cure potions before hand (my troub happens to be an 80 alchemist) and it was just crazy. With only four healers I didn’t think we’d be able to pull it off – but I was proven wrong, and on the third pull Byzola came crashing down.

What a rush!

A plate helm, the ill will earring (that combines into the larger one), and the cloak pictured above dropped, the cloak was a significant upgrade over the Everfrost level 40 or so one I was wearing, and no one else needed it, so I obtained another upgrade for the evening. I was starting to feel a little like a loot monger by the end of the night, but if no one needs it, no one needs it. Tonight is Ward of Elements (another zone I’ve never personally been to, even though Hamal and Ultann and Calreth have all gone) and I’m looking forward to it. It was a really great way to end the evening, and I’m glad that there are still things like this that I can experience and still have a fantastic time.

Thanks for the raids last night Paradise Lost! See you in Norrath.

Congratulations, on Everything!

The guild had been sitting at level 39 for a few days now – so close and yet so far to three new amenity. Later in the afternoon, Wpus and I decided we would start to grind writs in order to gain that level finally. Ultann came home from work and logged in to help, and as we were a smidgen away from level 40, Hamal also logged in to help! It was great. Our guild consists of 5 people total, four of us are regulars as Calreth is away during the week for work, so we’re not a large guild (nor do we have any desire to be, there’s a reason we’re this small). Now that we’ve reached level 40, I don’t miss the guild level on Kithicor quite so much. This level opened up a lot to us, including three new amenity, and a new row of guild bank usage.

As for amenity, so far we have:

Recall to guild hall, Druid ports, Shattered lands bell, Broker, Banker, Merchant, a craft supply box and for our three new ones we purchased a rush order writ giver, a fuel merchant, and a mender. I believe we’re going to work on getting the harvesting NPC’s next once we hit 45, and that will put us on par with the guild we left behind. None of us are regretting our decision to move to Antiona Bayle, and while at times it is very bumpy, we seem to be settling in.

Since it is a rare occurrence these days that we’re all on at the same time we decided to take full advantage of it and head to a few instances. First on our list was Evernight Abby. This is an instance that we can easly do with just the four of us, I boxed my coercer and Ultann boxed his inquisitor. Nothing of note dropped, but at least it was a shard to add to the collection. Afterward we decided to head to Ravenscale Repository, which is the most difficult of the three Loping Plains TSO instances. I had never actually been there before, though the others had. This is a zone we can not box in, so we picked up an illusionist and an inquisitor from outside of guild.

The downside to looking for group members, especially for this type of zone is that when Wpus was sending tells to players LFG – most of them replied with “are you going to be able to clear it, because I don’t want to waste my time other wise”. What ever happened to a players sense of adventure? How do you ever get to know what your limits are if you’re not always constantly pushing them? We were exceptionally disappointed with the results from looking for more to add to the group – but at least we found people. We’re not poor players by any means but that doesn’t mean we should have to ‘sell’ ourselves as gamers when we’re simply looking to add two more members to the group.

As it turned out the run was pretty much flawless. We wiped once on the massive encounter that involves a number of named, there’s pretty much nothing at all you can do during that fight (especially since I was playing my mystic) except heal your little heart out. We had the enchanter lock one down, tried to root one in the corner, and took them out in order. The illusionist went down twice but I managed to rez them. Fantastic work by all, and it was a lot of fun. Compared to everyone else, I was VERY under geared on my mystic. The shadowknight (Ultann), assassin (Hamal), inquisitor, and illusionist all had their mythical and were wearing raid gear. My mystic is wearing T2 gear, and her fabled epic, her jewelery is quite poor as well. Those are things I want to work on, but I find it hard. Speaking of which, I am contemplating moving my mystic over to my main account, and closing down my 2nd account. I haven’t really been in the mood to box, and there is nothing else on my 2nd account of note aside from that one mystic. However, my character slots are full on my main account, with all level 80’s. I could get station access to try to open it up, but I’m reluctant to do that. Something to think about in any case.

Tonight will be Venril Sathir on my troubador, and this weekend I’ll be heading to Ward of Elements (my first visit), both of which I am looking forward to (even though VS has been nerfed and is quite easy now). Hopefully I’ll get to take a few screen shots, and post all about it!

Thursday! Only one more day to go. Happy gaming everyone, and see you in Norrath!

Back to Decorating!

Continuing on the trail of ‘not doing too much’ I decided it was well past time I got back into some decorating. When I moved servers from Kithicor to Antonia Bayle a few characters of mine had to change their names – and when the character transfer tokens were first released there were some bugs that prevented homes from moving completely some times or prevented you from entering a home you owned due to a name change. These issues were sorted out with a simple petition, but the items from the homes were typically dumped into my over flow, which means I had to re-decorate. Not exactly a bad thing, since I love decorating (and at least it wasn’t the size of a complete guild hall).

I started out with my baby warden, who also happens to be a sage and one of my role play characters. She lives in big bend, and has a scribe shop set up there where she can sell books and spells to those who are looking for them. She doesn’t have a very fancy home – just the one room inn, but it’s still amazing what you can do with that space.

Some of my favorite items include the T8 ornate ferrite tables when you expand them to their biggest size. That’s what I’ve used as the ceiling / room corners in the screen shot above, creating little nooks and a smaller ‘house’ within the inn room. The walls are the tinker dividers that were rewards for finding those shiny cogs, and at the front I set up a counter for her sales. Missing from the picture along the right hand side is a small bench and a garden area, and if you walk through to the back of the home that you can see on the right hand side, you’ll find stairs leading upwards, and her little wash area and bedroom are up there, with some indium cage bars used as a railing. Also missing from the picture is a reading area around the corner on the right hand side, a fire place and four book shelves that I can fill with trinkets and nick knacks – the most important part of any house in my opinion.

It’s not the fanciest house I’ve designed (and thank you Hamal for the help, especially with those pesky stairs!) but it was another really fun one to design. It closely resembles the house I designed for my halfing in Baubleshire, which is also a one room inn. The expander that allow you to place 100 extra items within your home are great, though I have not needed one yet in either home. That means I can still place 100 more items without worrying about hitting the limit, something I’m quite proud of. Everyone seems to think that the bigger the home the better – but honestly you don’t NEED to have a 5+ room house in order to make it feel like home, and to decorate it in a creative way.

Speaking of creative, check out this fancy merry go round that someone created for their guild hall, when they gave players the options to turn their unused mounts into house items it was met with much rejoicing by the decorating fans out there, and I can see why.

Once the one room inn was completed (or at least as completed as it is going to get for now) I decided to continue working on Sharatan’s home – that’s the coercer. Her home used to be in a Gorowyn one room (I love not having to decorate a million rooms) but I decided to move her to a two room in East Freeport. So far very little has been done to the home, Hamal helped place stairs for two lofts (one in each room) and I built a cozy library on the first loft in the main room. In the back room I hope to have a garden set up as soon as the 20th rolls around so I can complete more grotto quests, and I haven’t decided yet what else I’d like. Once I get it completed I’ll be sure to post screen shots.

It may not have seemed like a very exciting day in game, but it was a lot of fun and after some stressful events that passed it was also much needed. Decorating is one of those relaxing pass times (though it’s certainly not for everyone) that I just enjoy so much, and I really love the fact that if I don’t want to craft, and I don’t want to adventure, I can just sit back and design something within the game that’s completely personal to me.

Happy gaming, and I’ll see you in Norrath!

Guide spotting, and a run through Obelisk

I love guides. The program is great and while I may be slightly biased, it is one of those small details that get added to the game that add yet another dimension – and it’s volunteer work, which is important. It’s not often I happen to stumble upon a guide, but yesterday as I was working on chapter four updates and running to and from the guild hall I just about tripped over this cute little one standing on the docks in Antonica.

I hung around for a little while and talked away, they gave me some food and drink for my adventure (I didn’t happen to catch them while they were running a quest) and then I left back t my chapter quests. I love these sort of experiences, as rare as they may be.

After the fairly involved game day on Sunday, yesterday was quiet. It was not a bad thing, relaxing quiet days are great and since it was a holiday it was an added bonus. I managed to level my baby warden with Hamal for a little while, taking her from level 35 to level 42 without too many issues before she ran out of vitality. I decided to get her a few craft levels as well, I’ve been trying to reach level 50 sage on her so that she can craft those player written books that are costing me an arm and a leg to purchase at the moment if I want them blank. She’s sitting at level 38, so I don’t have too many more to go. Hamal, Ultann, and I also made our way to Ravenscale Repository to attempt to trio the final boss of the zone – no, it did not go well at all, but it WAS a lot of fun and even though we wiped (glorious wipes, all of them) it was a good learning experience. It’s been hard to get everyone together online, so I spent a little time on the other server playing my illusionist, a quick Obelisk of Ahkzul run was on the menu.

The group consisted of three troubadors, a fury, a shadowknight, and myself on my illusionist. I love groups that sway from the ‘norm’ and Obelisk is one of those forgiving zones that allow you to bring pretty much anything you want. Nothing of any real use dropped, but at least it was yet another shard to add to the collection! It’s very slow to work on my T2 set, but I’m enjoying myself at least!

I hope everyone else has a fantastic day, just think it’s already Tuesday! Before we all know it the weekend will be here once more. See you in Norrath!