2009

Stepping out of my Box

((A portion of my online game collection – games include Warhammer, LoTRO, EverQuest, EverQuestII (and lots of expansions) LineageII, World of Warcraft,  GuildWars, Vanguard, Dungeon Runners – I don’t have a box for W101 but that’s on my computer as well as Dungeons and Dragons Online, and multiple free to play games.)) 

I make no excuses to the fact that I am a fan of the fantasy genre, my book shelves (only a small portion pictured here) house books I’ve had since I was a teenager. Subsequently my gaming choice (remember I haven’t been gaming all my life, I’m still pretty new as far as that’s concerned) has followed a pretty straight and narrow path. I’ve played pretty much nothing but fantasy-type games with a few others tossed in for good measure, nothing too serious. 

So it was that I came to a decision that I should expand on this a little bit, especially if I’m going to write about games. For no other reason then personal experience for myself. I like exploring new things, I like embracing new perspectives and this is an easy way for me to do that. I have a few friends who are playing EVE online, and I decided to see if I couldn’t get a 21-day trial (a buddy pass, longer then the typical 14-day ones). Apparently the game is going through a re-launch on the 10th of March, with a revamp to the beginning experience for new players so that the learning curve (which has been referred to as more of a learning cliff then a curve) is easier to grasp. I was lucky enough to be sent the 21-day trial and as soon as that goes live I’ll be signing up to give things a whirl.

So why EVE?

Well. It’s COMPLETELY out of my comfort zone. I actually don’t care for sci-fi at all. It puts me to sleep. I’m not a fan of space ships or galaxies or anything else. I know, I should be flogged. I’m looking at the game with an open mind though, and I’m even excited about it. With games like DC Universe Online and others on the horizon I really want to be able to step out of my box and explore games (and enjoy them) that I would have never pictured myself playing. I did give City of Heroes a shot a while back, but I found (at the time) that the controls were really difficult for me to get a grasp of, and while I absolutely adored character customization it simply didn’t grab me. Granted, I also didn’t play for a large length of time. 

So here’s to new experiences, and exploration. I’m going to continue writing about (and playing) my games of choice of course which will probably remain and always be some sort of fantasy type game since that’s what I love to play. Nothing wrong with breaking out of my personal mould a little though, and giving something new a try. Even if I don’t end up liking it.

Finishing off DoD Missions

My gaming session started off some what poorly yesterday as I completely forgot a key fact in crafting. Specifically when you’re working on baking, and brewing. My enchanter has been some what neglected in the ways of food and drink, and of course I had a whole bunch of supplies stored on her to make misty thicket picnic baskets when I had a few free moments. The key word there is had

I finally had some free time – and harvested an egg so I could make dough (finally) and 10 veggies which was all I was missing. I logged the enchanter in and began doing my combines. I sort of shook my head as I noticed some ingredients I had previously purchased were no longer there. In fact, NONE of the edible ingredients that I had purchased were there. No food, no drinks. Nothing foraged.

Ack! I’d COMPLETELY forgotten that if you store food and drink supplies on your character – your character will EAT IT if you don’t have a supply of regular food and drink placed before all of the crafting bits. Dang it!

So I spent a few hours re-collecting all of the supplies I needed (I was attempting 100 combines, which is 400 baskets and needless to say requires a lot of room). Once that was done I proceeded to work on my baking skill, and while I didn’t get nearly as much done as I would have liked I did get a great deal of space back in my inventory by the end of it. 

When Ultann and Ninga were around it was off to finish the Depths of Darkhollow missions for level 70, and subsequently get my last spell on each character. I was excited, it was all stuff I’d never done before. One of the prettiest zones I’d been to was the one pictured above. I can’t remember the name of the zone, but it was one of the last ones needed for the level 70 spell. The mobs were all very cool looking (like the dragon pictured above) and the whole zone actually reminded me of the void shard zones in EQ2 where there’s open sky with stars all around. Apparently this zone is not used for anything else aside from this mission, which I think is a shame because it’s really spectacular. Another of the 70 missions included being transformed into a mob and finding hordes of Drachnid which was fun but frustrating. It’s hard to learn how to play a new character and even harder when the mobs you’re trying to take down hit hard, and when you revive you have rez effects. It was still fun, but required a little patience. 

The missions were painless, and before too long both my enchanter and my necromancer were sporting their level 70 spell. We also killed Gloomfang again who dropped another greater and glowing rune for the enchanter, who finally got her group haste. Next glowing I get goes towards her group mana regen spell, another nice one to have. She’s about 75% into level 72, while the necromancer is 40% into level 74. 

Once we finished those missions we had to do 69.1 in order for the enchanter to get a spell she had missed. It was pretty quick, and we rounded up the evening doing the DoN missions for Ultann so he could get his 250hp/mana aa that he apparently missed out on the previous time we did it. This included “raiding” Emoush again, who we took down before he even respawned his shaman buddies. 

I believe we’re going to be working through The Buried Sea next, something about a whole lot of faction needed to purchase spells (and gear) and earning lots of orux. I have explored a little through this expansion and done a few missions as well as some quests in Katta, but I haven’t ventured too far into it yet. After that is Secrets of Faydwer, and then of course the latest expansion that released in October, Seeds of Destruction. There’s still so much of this game that I haven’t explored yet, and I’m loving every minute of it.

Hanging Out in Crystal Caverns

I was a little confused yesterday. The level 20 hot zone is Stonebrunt Mountains, which makes sense. You head there and the mobs are yellow and higher near the warrens at level 15, so level 20’s can easily gain experience there in groups, or with mercenaries. 

The level 30 hotzone is The Overthere. At level 20, the entrance to the zone around PoK and heading up towards WW is pretty easy to gain experience off of. The mobs around these areas are blue at level 20. 

Now the level 25 hot zone is currently Crystal Caverns. This zone is a huge pain in the arse to get to, for one. You have to run from the Great Divide, to the Eastern Wastelands, and then walk through a camp of VERY red and mean angry giants. If you’re not one of those lucky classes who comes with invisibility (or if you haven’t picked up your spells yet) and have no means to potions, this makes for a very difficult run. Thankfully my group managed to train there. We didn’t want to gain experience in The Overthere because – lets face it – due to the ease of the zone, everyone goes there. Yesterday there were 10 people in small clusters scattered through the zone. 

So Ninga (also known creatively as Bardface in this scenario) and myself trained to Crystal Caverns – made it to the entrance, where the mobs at level 23 were bright red. They continued to remain red, and are still red at level 27. Zam even suggests the zone as level 30-45 rather then the level 25 hot zone that it’s become. It must have once been the level 30 hot zone because there are multiple types of augments that drop from mobs – and one of them is required level 30. 

Now, don’t get me wrong here the experience was amazing. We also died a lot from wipes, being unable to snare the glorious Ry’Gorr creatures that pathed the hallways. Then there was one amazing wipe as I had my ranger on autofollow and she decided to randomly veer off of the edge of a cliff and fall to the depths below, I peeked over the edge to try to get an idea of where she had fallen, and promptly pulled up 10 more mobs onto the group. We decided to bee-line it for the zone out, but I couldn’t remember the way to get there since I had never even been to the zone before yesterday.

Ah yes, it was an amazing time. 

That’s exactly why I’m playing EverQuest right now. It’s everything I love about the game. 

We didn’t bother getting our corpses back from that foray, since experience is plentiful at lower levels. The paladin reached level 27 and about 70% into it while the ranger is just a little shy of 27, sitting at 26 along with Bardface. I have 7 levels worth of spells to purchase on both characters, thankfully paladins and rangers get significantly less then the usual casters I play. 

It was a great weekend. 

Before playing on the alts we did attempt another LDoN raid with our trio, and we decided to attempt the Guk one again. We did pretty well, making it past the 2nd named that sends you spinning out of control (often) if you have low alcohol tolerance. Of course Minxes (the necromancer) didn’t make it through that fight, but everyone else did which was great. 

Then we attempted a yellow (at 74) con mushroom who gradually weakens in power the longer you fight him. The tank died pretty much on incoming, not his fault. It went down hill from there and we called it a day on those. Before we headed there we did spend a bunch of time in Dreadspire which is the level 75 hot zone – and completely empty. Everyone seems to hang out in the level 70 hot zone which actually has higher level mobs then Dreadspire. We camped the ballroom and farmed two names that spawned there, they dropped multiple glowing runes that I can turn in for my spells. The necromancer finally obtained all of her level 70 spells, and the enchanter has one of hers (so far). Next one will give group haste (woohoo!) and the one after gives group mana regen. Both of which I’m looking forward to. Aside from the glowing runes, we also managed to snag me another pet focus item! This one is a 25% bonus, 5% better then the previous one. 

The enchanter hit level 72 and is about 50% into her level, the necromancer reached level 74! I’m almost (almost) only 10 levels away from the current in game cap. I decided to turn my achievement experience to 10% only for the next little while. I’d love to finally be at the level cap in game – I’ve never actually reached it before. Typically another expansion always comes out. I realize that it’s quite a climb to get to 85, but I’ve managed to hit 74 in two weeks so I think it’s do-able before the next EverQuest expansion comes out. We’ll see how it goes though. The enchanter doesn’t have Seeds of Destruction on her account, so level 80 will be her cap unless I can get myself a copy of that. 

I’ll have to look up the spells for each of them, as well. It never ends! Hope everyone has an amazing Monday! See you in Norrath.

Nomadic Gamer