January 2010

Mythical #4 – Warden

Last night Paradise Lost decided to do a Leviathan run, and then shortly after they headed to Veeshan’s Peak with about 20 pick up players in tow. Brave souls. I tagged along for Leviathan on my druid. There’s a very long history to my warden (who used to be a fury, a few times). Back in DoF (Desert of Flames) my main was my templar. Then in KoS (Kingdom of Sky) I switched over to the fury. When EoF came out (Echoes of Faydwer) I betrayed over to a warden, and played her for about half of the expansion before switching to my illusionist, and then my troubador for RoK (Ruins of Kunark). Shortly after that I stopped raiding all together. I never got as much done on any other character as I did with the warden – and there was one main reason why I stopped playing her. It’s a silly one too.

Everyone and their dog has a druid.

Druids are quite possibly the easiest healer to play in EQ2. They have fast casting heals, and while they don’t offer a lot of ‘extra’ to a group (no real hp buffs, and their stat buffs are quite lacking) they are simple. They have some great death prevention spells, they can invis (fury) they can evac (warden) and heals over time are a wonderful way to heal.

Of course there ARE ways to tell between a good druid and a bad druid. You can tell exceptional players no matter what they’re playing. Still, I was discouraged by the sheer amount of druids out there. Enough so that it made me want to play something else. After all, isn’t one of the reasons we play these MMOs so that we’re given a chance to shine in some capacity?

I’m a good healer, it doesn’t matter what class I play (sorry, not trying to toot my own horn here, it just comes from playing them for years now) but I always enjoyed the warden most out of all of them.

One of my closest friends plays a shadowknight and has for five years now. Despite the fact that this year saw an explosion of Shadowknights (thank you TSO) he continued to play the class. He’s probably the best tank I’ve ever seen before, and he never let the fact that there were a billion other SKs around determine whether or not he should continue to play one. I envy that line of thinking, I’m not even sure if I’m capable of feeling that way.

Anyway, as I was saying. I didn’t go to Veeshan’s Peak with them, but I did zone in for the Wasp Queen kill that would grant me my epic. This marks the fourth mythical that I’ve been able to get without being a raider. I have the mystic, illusionist, troubador and now warden with their mythical version epics. The rest have their fabled versions (minus the ranger, and I think she can just wait).

It was still nice to get, even though it was my 4th and I was still pretty excited. I keep flip-flopping over who I am going to play when Sentinel’s Fate comes out, but I’m thinking that maybe it’s time to stop caring so much what everyone else is playing, and just play what I enjoy. Even if there are a billion of them already in game.

Doesn’t mean I can’t still shine.

What’s more Important, Races or Classes?

What’s more important to you as a player – the classes you can select, or the races of the characters you play? I’ve been thinking about this a lot lately. In a lot of mainstream MMOs it’s hard to move away from the ‘holy trinity’ of warrior-healer-dps. There’s not a lot offered outside of those realms. For me personally, it’s more important what race is offered, because the majority of the time I already know at least three classes are going to be available, and I’m comfortable with that.

I don’t like to play humans in my video games. I suppose the very basic reason is because I already ‘play’ one in real life and I find them a little boring. I’d much rather place a creature of some type, or some race that may be similar to human but is not. Yes, looks play a giant role in that. I’d love to see more MMOs where you can customize your race with hand selected features and traits and be an ‘unknown’ if that’s what you wish. I realize that for lore purposes this doesn’t exactly work out in all situations (ie: EQ2) but I think it would be a really neat idea. What would happen if you mixed a ratonga with a kerra, and were able to add specific features from both races, perhaps they’ve evolved over time. Or if you could combine your arasai with a troll, choosing racial features and traits from both ‘base’ races.

Ah the possibilities we’d have then!

Favorite Zones

You know those places in game like the back of your hand. It doesn’t matter which level they’re meant for, or what level YOU are, or how many times you’ve already been to those locations, I think all of us have a few ‘favorite’ zones in the games we play. I know there are some dungeons in World of Warcraft that I’ll run no matter what my level is simply because I love that dungeon. There are zones in EQ2 that I’m constantly headed towards just because I adore them so much.

Do you have a favorite zone story that you’d like to share? Post below and let me know! It doesn’t matter which game it’s coming from, I still want to hear.

What’s in a guild?

This morning I was posting over on the Nomadic Gamer about my latest EVE Online experiences (by the way, Nomadic is looking for volunteer writers if you happen to be interested!) and it got me thinking about guilds, and how we all use them for different things. Or we don’t use them at all, either way. For me, having a guild varies from game to game. In World of Warcraft I don’t have a guild, and I get by just fine. Even more so now that there is the LFD tool to make use of. In LotRO I belong to Casualties of War, but it’s fairly quiet. It was like-minded people who had come together in various games (and then spread over time) much like the Nostalgia guild that started in EverQuest. In Fallen Earth I’m without a guild (do they even have guilds there? I’ve honestly got no idea), in Wizard 101 there’s no guilds (always a hope of mine to see some time). It varies, from game to game.

In EQ2 I have a number of guilds that I belong to, on multiple servers. On Lucan D’Lere I’m in a small guild with close friends, and I’m in that guild specifically because of them. I like to talk while I game, and it’s enjoyable. On Antiona Bayle I run my own small guild with some friends, we group together but there’s no real organized events. We have a T2 hall and guild harvesters as well as transportation that comes from owning amenity, and having a localized place to keep items (guild bank) is fantastic.

Then there’s the guild I belong to on Oasis, which is a raid guild with a ‘friends and family’ rank. That guild is far more utility then any of the others I belong to – and on that server I also have a 2nd guild that I keep just for random alts when I need to get away from it all. That doesn’t make the raid guild any less important or fantastic then any other guild I’ve belong to, it’s just different.

So when you join a guild, is it for social interaction? Is it for utility and what you can offer to them (as well as what they can offer to you)? Is there some other hidden reason as to why you may join a particular guild? Or maybe you’re one of those people who just don’t join a guild. If you are – why is this? I find that in games like EQ2 a guild just offers too much to want to go without one. Especially when you start taking into consideration the city merchants who sell goods specifically to guild members (based on guild levels), raids that can be done via guild recruiters, and numerous other ‘specialties’ that guilds seem to get (banks, etc).

Even housing in EQ2 is tied to your guild and level. If you want to own a 5 (6 now since it’s been expanded) room house in EQ2, you need to belong to a guild of a particular level. Sure, there’s nothing stopping you from joining and purchasing your home and then leaving the guild (you still get to keep your home) but there are very definite rewards for belonging to a guild.

Thoughts?

Nomadic Gamer