September 2010

Adventures in Minecraft

In a gaming age where everyone wants the best and most amazing graphics it came as a huge personal surprise to me when I fell in love with Minecraft. It captured my heart more then any other game I’ve played lately, and I stayed up far too late holed up in my cave, avoiding zombies (and those Creepers.. damn those creepers). For those who may not be familiar with this title at all:

Minecraft is a sandbox game which allows players to build constructions out of textured cubes in a 3D world. It is currently in development by Markus Persson, aka “Notch”. The gameplay is inspired by Dwarf Fortress, RollerCoaster Tycoon, Dungeon Keeper, and especially Infiniminer.[1][2] The game has two variants, Alpha and Classic, both with single- and multiplayer options. Classic includes only the building aspects of the game with unlimited blocks, while Alpha includes monsters and a much greater variety of crafting available, as well as requiring players to mine their own blocks. Alpha is currently the latest release of Minecraft, and will move into beta sometime in September 2010. Minecraft was developed for about a week before its public release on May 16, 2009 on the TIGSource forums, where it gained a considerable level of popularity. It has been continually updated since then. (-Wiki)

I first heard about the game on twitter, and then in more depth from Ark and his amazing videos. Very worth checking out if you’re skeptical about this game. I’ve been playing on survival mode, and spent far too many hours in game already. You’re basically dumped out in a world in the middle of no where, with no tools. You have a certain amount of time to get yourself situated before nightfall. At night – THEY – come. Zombies, skeletons, creepers, spiders. Where ever there is no light, THEY will come. THEY hurt. Badly. I spent a few attempts trying to get a world that I enjoyed. The first few had too much water for my liking. Eventually I found a good fit. I dug myself a little hole as quickly as I could – and could not find any coal. No coal means no torches means no light means ZOMBIES at night.

I spent my first night shaking in my little tiny cave with no door, I left one square open so I could tell when it was daylight. I heard all of THEM outside, groaning and drooling and scraping the walls of my tiny little enclosure. When the sun came up I tentatively stepped outside only to have a creeper (which does not vanish with the sun unlike skeletons and zombies) drop onto my head and blow the walls of my little cave into bits.

Ouch.

I managed to find my way back to my home (it helps that my spawn point is not too far away and it’s at the top of the largest mountain around) and this time spent the day searching for coal. Rewarded – I realized I had no tools to HARVEST this coal. Dang it! Back to the cave because it was starting to get dark out.

Eventually I got the cave set up the way I wanted. I created some paintings, some storage chests. I have a lot of supplies stashed away for when I lose what I’ve found. I’ve spent more time customizing my cave then anything else right now – but that’s how I like to play. I’ve created a pen and fenced in farm animals from outside, sheep for wool and pigs for bacon. Cows which I can apparently milk, if I had a bucket. Exploring has been done steadily but slowly, being secondary for me to the creating aspect of the game. I love how creative I can be.

If you haven’t checked out the game yet, I highly recommend it. Of course if you’re completely hung up on graphics you may not enjoy this game at all but personally this is one sandbox I’m glad I dove into.

Deciding On Talents

I have to say, I really like how talent options are done in World of Warcraft. I like that you can change your talents on the go (unlike EQ2 where you’re required to travel to your home, and use your achievement mirror each time) and I like that each specialization is drastically different than the others. What I mean is: if my priest is specialized as a shadow priest (which she is more often than not) she actually does more than enough damage to be considered dps. In EQ2 if you use your healer to go down a dps line you’re not going to be competing with Tier 1 dps in groups. You’re still going to be a healer – who can do some damage.

In a lot of cases there are multiple dps lines as well which is great. For example my druid and shaman can both choose a healer talent line – or a melee dps talent line – or a caster talent line (or a combination). I spend a lot of time trying to figure out what sort of set up I’d like. Usually, I go caster talent for my OS (off spec). That way I don’t need to carry around two sets of gear (melee + healer). Since I’m so used to playing casters, I decided to take the melee rout on my shaman.

I’m bad at it. Very bad. BUT it’s a learning experience, and one that I’m sure I’ll get better at. Shaman are slightly different (enhancement) because a lot of their damage relies on random procs. There’s n0 specific cast order for max DPS, but instead there is a cast priority depending on what you have procing.

I’ve come to respect this game more then I have in previous years. Yes, anyone can play and it is quite easy – but if you want to be GOOD at it, it requires a little work and research.

How does everyone else decide which talents to select? Do you go the comfort rout, what you know? Or do you experiment with what you’ve never tried before? Let me know in comments!

A Learning Experience

Sholazar Basin, pictured above. One of my favorite zones from Wrath. I’ve spent a little time over the past two days questing here to earn some easy money (alts are expensive, and gems even more so). The priest has managed to climb her way to a 5k gs and just shy of 5k in her discipline gear. Healing is much easier now though I still have to be on the look for things like – the tank taking off and pulling everything in sight before I’m even in the zone and buffed.

I’ve learned a good number of things leveling up. I can appreciate good players. Players who (for example) ask before they mount up in The Oculus if it’s alright to ride a certain dragon mount for their achievement (that’s right, I’m looking at you mage who grabbed the healer mount without saying a word). Death Knights who don’t decide to randomly pop their army on an encounter that has a mob spitting at everyone it faces (those army zombies are incredibly annoying, flipping mobs every which way). I’d like to say that I’m learning a little more patience, but I’m not sure if that’s really true. I no longer fear pick up groups like I once had and that’s always a welcome change.

With both my warlock and priest sitting at level 80 with ok gear I’m contemplating who (if anyone) to work up next. I enjoy the process of leveling, and there isn’t such a dire need for my ‘mains’ to grind out dungeons any more aside from my dailies for frost tokens. My characters are:

  • 80 Priest(Shadow/Discipline)
  • 80 Warlock(Destruction/Demonology)
  • 70 Shaman(Restoration/Elemental)
  • 68 Death Knight
  • 38 Druid
  • 20 Rogue
  • 18 Paladin

Both the paladin and the rogue are a lot of fun to play, but I’ve also been wondering if I should experience the alliance side of things before it all changes with Cataclysm. With the expansion looming close in the distance there’s really no great need to grind out gear to be the best of the best right now. Then of course comes the decision of what to play on the alliance side, and where.

Ah, choices!

Happy gaming, no matter where you find yourself!

References and Betas

The screen shot above shows a reference to the TV show “Lost” (the numbers are all one off from the numbers in the show). Had I not actually just finished watching all 6 seasons recently, I would have no idea what this little buried hatch in the ground represented. While some people may not like these intrusions in the game, I actually enjoy them quite a bit. They may not fit in with the lore of the game, but they’re little things that make me giggle and remind me of life outside the game (how odd is that).

With Cataclysm creeping closer and closer, I decided to delve into the beta a bit more. Not because I want to know everything there is to know about the new zones or races but because I want to know what changes are coming to my own characters. Knowing what talents are going to be moved around is important to me, especially if it affects the way I currently play my characters. You can expect a few beta posts over the next little while, hopefully no one minds (granted, this is my site, so if people DO mind there’s not a heck of a lot I’ll be doing about it).

Brewfest has been quite fun. My healer won a trinket that was actually an upgrade for the heal spec. Last night in Pit I won a 2h weapon that was a massive upgrade over what I was wearing, and my gs is resting close to 4.9k It was also a day for absolutely horrible groups, and I’m coming to hate the death knight class – but also appreciate good players. It seems like this week has brought about death knights who can not parse more then 1k – and while I can appreciate a new player, if you’re queued up for heroic Halls of Reflection, that is just not going to cut it. Then there was the two DK’s in Pit, and the DK in, well, pretty much every other zone. I’ve seen how this class plays when it’s played well (and they can be quite amazing) but this week has really been groups of pure suck.

Ah well, that’s the joys of the LFD tool.

Happy gaming, no matter where you find yourself!

In Game Events

It’s that time again – Brewfest!

Achievements I earned yesterday included:

  • Down with the dark iron
  • The brewfest diet
  • Strange brew
  • Have Keg, will travel
  • Drunken stupor
  • Direbrewfest
  • Green Brewfest stein

My little spriest is doing quite well. I’ve hit 4.7k gs and managed to get a few upgrades yesterday including a new robe, belt, shoes, and trinket. Against raid geared players I’m still at the bottom of the parse (some times) but I can more than hold my own and in group encounters do incredibly well. Knowing my spell rotation has helped a very large amount, and I picked up the AddOn “MFClip” which basically just has a list of timers of your spells on the mob so that you don’t ‘clip’ your dots short – what this means is that some times your dots build up and have a final burst of damage. If you refresh the dot before it’s expired you’re cutting off some of your dps hence the whole clipping. With the timers on display I know exactly when the spells are going to run out, and can refresh much easier.

Right now my spell rotation includes:

Vampiric Touch -> Devouring Plague (although a lot of mobs in Wrath are immune to this and it annoys me since it’s one of my larger dots) -> Mind Blast -> Mind Flay (x2 if I haven’t built up my 5 ranks yet) -> Shadow word: Pain (VERY important not to cast this until you have built up your five ranks!) then I rotate between Vampiric Touch (when it needs to be refreshed), Devouring Plague (again when it needs to be refreshed), Mind Blast, and Mind Flay is the filler when MB is down and the two dots don’t need refreshing.

As far as gems go, for raids you need hit rating, then I work on spell power -> haste -> crit -> spirit -> int -> stam

I’d like to partake in a few raids, either as healer or dps (I can do both) and I’m excited about inching my way closer to the 5k gs mark. We’ll just have to see how that goes. If you’re on Firetree be sure to say hello to Faydai – or you can add me to realID (just email me at stargrace@mmoquests.com). Happy gaming, no matter where you find yourself!

Nomadic Gamer