November 2010

November Update Thoughts #LotRO

First of all, please don’t forget that TOMORROW is the last day I’ll be taking names for the 2010 Gamers Secret Santa. If you want to partake, be sure to email me! Compared to last year this years participation numbers have grown by leaps and bounds and I’m incredibly thankful and excited for everyone who has decided to partake.

Now, on to the good stuff! Yesterday was the November update for The Lord of the Rings Online, and what an update it was. I absolutely LOVE the changes to the vault / chest systems. As a crafter and a player with four alts being able to organize my belongings into tabs that I can name is incredibly handy. No, LotRO is not the first game to implement this feature but it’s typically reserved for guild banks (WoW and EQ2 both allow you to name the bank tabs). I now have tabs for crafting raws, recipes, gear, etc. There are 10 tabs in all as well as an ‘all’ tab that allows you to scroll through each of your named compartments. I spent an hour organizing each character as well as my shared vault.

The changes to crafting I could go either way on. Number one the UI is HUGE. It actually blocks too much of my screen when I am on my farmer and I have to adjust it in order to harvest from the fields below me. I also do not enjoy the fact that VIP’s who are already paying to play the game are bombarded with the store screen at every possibility. I understand that the company is there to make money, but if a player is already making those purchases I’d love to see them exempt. More motivation to become a VIP and all that. I do like the double layout, so that I can see my crafting recipe list at the same time that I can see what those recipes make. I just wish it were smaller. I realize you can shrink your UI down but it’s just this one aspect in particular that I find gigantic.

Tasks. I was disappointed with the task system. You will find bulletin boards all through towns, typically level appropriate. If you can interact with it you’ll see a quest ring icon on your mini map and the base of the bulletin board will also sparkle. You must be within 4 levels in order to accept tasks from one, and as has already been stated the jist of it is to pass over your vendor fodder in exchange for xp and faction.

Except in my humble opinion, it’s completely not worth it. At level 42 I received barely 1,000 xp – which is pretty much nothing when I gain 6,000 xp for doing some quests. 4,000 xp for doing a skirmish daily. You gain 300 faction which IS very nice but not at the cost of losing your vendor fodder. You can only do 5 tasks a day, and if you want to do more you have to pay 50 turbine points each time to refresh them, for a max of 5 times refreshed (granting you 30 tasks a day). I like the fact that you are unable to simply purchase items from the broker in order to level up – but on that same hand find the rewards a little lacking. Another issue is that the boards do not tell you what level ranges they provide tasks for, and you need to be within 4 levels in order to accept them. At level 40 and 42 none of my characters were able to accept tasks from Rivendell, although they were able to get them from the camp in Misty Mountains.

The barter wallet is there but again lacking. While most of my skirmish tokens were automatically added, none of my fall festival tokens were inside the wallet, nor were some of my other tokens. This is a great idea in concept but I wish they had of refined it a little before adding it to the game.

There were numerous other changes that took place as well, but those are the ones I had that directly affected my characters. Has anyone else explored the November Update yet? What are your thoughts on the changes?

Happy gaming, no matter where you find yourself!

What Are We Waiting For #LotRO #W101 #WoW #EVE

It seems to be the time of year where we’re all waiting for things in our various games. The only exception (for me personally) at this time is EQ2, which has been abysmally quiet. The server merges have not taken place and aside from the push of the market place there wasn’t even a celebration in game for Thanksgiving. I suppose technically we are waiting on Frostfell to begin, but since this is a typical in game holiday I’m going to exclude it from the list. So. What are we waiting for?

LotRO – the November update which is (I believe) scheduled to take place today. This is going to introduce tasks, a whole slew of crafting changes (including farming), a barter wallet, class consumables, new mounts, new dye, and numerous other changes and goodies for players. Personally, I’m excited. I’m not a fan of the new shop window that will appear in the crafting panel and I’m not fond of how games are pushing their stores towards players who already pay the monthly subscription fee (it should be omitted if you have a subscription imo) but in F2P games this seems to be the new norm.

EVE – Incursion. While the really cool bits like the new character creator and sansha incursions won’t begin until January 2011, there are changes happening before then as well. (Scheduled at this time for November 30th). The learning skills are being removed and any points you’ve spent towards them are being reimbursed. There are new story line courier missions. There are numerous UI changes, camera changes, and ammo changes. New ships are being added. There is another patch coming just before Christmas which has very little details, and then the major incursion changes in January. Excited? Of course!

WoW – Cataclysm. Releasing December 7th we have already been privy to a whole bunch of changes. It would be impossible for me to list them all but a few that stand out are the class / race combo changes, hunters being able to tame foxes, lower level dungeons having the quest NPC’s added to the actual zones instead of you having to track them all down, of course there are the actual zone changes with the Shattering. Living through a cataclysm is great. It’s certainly not the first time one has taken place, but I do enjoy the entire world changing. There were new factions added and players have been busy dungeon grinding to raise them up. With those new factions came new mounts, and lets not forget the awesome Plants vs. Zombie tribute sunflower pet where you actually have to play a version of plants and zombies in game.

Wizard 101 – Gardening. Tipa has been posting her progress on the test server and I have to admit, it looks like fun. While I don’t play wizard 101 nearly as often as I’d like, I’m still a fan of the game and its unique combat style. I love seeing these types of updates, and I’m interested in diving right in and starting my own garden. I still haven’t even checked out Celestia, or any of the worlds after Krokotopia (Marleybone, Mooshu, Dragonspyre) but that is more of a lack of time then anything else.

The holidays are just around the corner and most of these games will also be adding some sort of winter update (including pretty much every single other MMO out there). I tend to avoid the real life holiday crowds as much as I can (I was diagnosed with  agoraphobia and it makes things difficult) and look forward to partaking in these virtual celebrations. Of course much of the month will also be taken up with family festivities so you may see a dip in posts, but I’ll do my best.

Happy gaming, no matter where you find yourself!

The Illusion of Life

For years now I’ve thought of MMO’s as living breathing ever changing worlds. Yesterday I came to the harsh conclusion that this is a completely false statement. Lets see if I can organize my thoughts into text here on this matter.

In an MMO the NPC’s do not remember you. If you decline a quest and come back later they have no reaction what so ever except to offer you the exact same quest in the exact same manor. There are no relationships even though you may have spent a LOT of time working up faction for these people. A good example is that when my defiler (a Freeport resident) walks through Qeynos, the guards cheer for her. I don’t have any idea why but I’m pretty sure there’s no reason for the people of Qeynos to be cheering for my Freeport character. You can’t emotionally interact with anyone and you very rarely feel as though YOU are making a difference – except for one small area.

PLAYERS bring a world to life. Players are the one area of an MMO where actions (and reactions) matter. They remember you, your interactions with them actually count. If your game doesn’t have players it’s considered “dead” because running around talking to NPC who don’t care whether or not you actually talk to them, is boring. No, I’m not talking about grouping here I’m talking about seeing other players around, watching chat channels, and the ‘illusion’ of life and an ever living world.

My thoughts on this matter came after spending a day playing Sims 3 and trying to figure out on a very basic level why the game (and any RPG for that matter) appeals to me. It’s because it feels alive to me. Now, some games try methods to make their worlds appear alive. LotRO for example has their very sound story line built into the game. However, if a player decides NOT to follow that story path for whatever reason there isn’t a single NPC out there who would notice. The world itself would not notice. It is up to the player to approach and find the proper NPC and interact with them to find out where to go next. We may as well be talking to cardboard cut outs lining the streets for all they seem to recognize or interact with us.

I realize what I’m describing here is an RPG and single player games have these interactions in spades. It’s one reason why they’re so popular. I would LOVE to see MMO companies try to come up with inventive ways of bringing their games LIFE without relying on a heavy player population. I know that’s something that’s easy for me to say since I don’t design video games and I can’t even fathom the amount of time and work and money that would go into a project of that size, but I still don’t think it’s something that’s out of our scope of imagination completely.

Hopefully I’ve explained that well enough. It’s 7am and my thoughts tend to be a rambling disaster. Happy gaming, no matter where you find yourself!

A Little TOO Realistic? #Sims3

I’ve been a fan of The Sims franchise for a good while now. I ignore what people tend to say about the ‘type of gamer’ that enjoys these games just like I ignore the comments others make about WoW players. Truth be told there are very few games out there that I don’t enjoy and I really like the number of choices games like this one give to a player. I enjoy creating, and watching the action / reaction that goes along with it. The Sims 3 is a beautiful game. There are so many actions you can chose, and many paths of character “progression”. Sadly, there are also (lately at least) a lot of bugs. One really annoying one causes my previously created sims to bug any time they require rest. They end up sleeping like zombies through the bed, and refuse to move after that point, even if they require some other daily need like food, or a bathroom. I browsed the forums and discovered that many other people also had this new bug. Great. Creating a new family solved it temporarily, but that means my previous house hold is out of the picture.

The point of this post is the screen shot above. My little sim is doing – you guessed it – laundry. Washing machines (and dryers) are new to the game, and if you own them any time your sim changes an outfit or disrobes (shower for example) a little pile of laundry will show up on the floor, which you can collect and bring to the washing machine. It takes some time for it to process the clothes and you can even select which cycle to use. After the wash is done you transfer the clothing to the dryer, and then after a little more waiting your sim can enjoy fresh clean clothes.

I’m not sure what to think of this feature yet. On one hand I think it’s incredibly neat and cool. The animations are fantastic. On the other hand do I really want to play a video game and do laundry?! I could hire a maid to wash it all for me but at the moment my little sim can’t afford such luxuries. I’ve already sold off every spare piece of furniture in her home and a fire in the kitchen last night put her stove out of order.

As an indication of how many choices your character has. My little sim has the environmentally-friendly trait. Any time she rides in the taxi by herself (ie: no car pool) she gets a little sad. Any time she does laundry with only one load, again sad. All of her fridge food is organic (and even says as much on it). She lives in the bayou and any time she spots any land being wasted she gets a little frown and feels bad. I find myself making choices in game that are eco friendly in order to keep her moods from plummeting. It doesn’t help that she’s also dramatic, and I shudder to think what would happen if she went out and visited the city sewage plant or dump.

I haven’t picked up the latest expansion yet, but I do plan on it before too long. I haven’t read up on it very much (It’s Night Life) but I own all of the other expansions, so I do plan on picking up this one too.Any one else a sims player?

Happy gaming, no matter where you find yourself!

You Don’t Have to be a Fan to Realize this is Gutsy #WoW

I know that over the next little while there will be a slew of WoW posts on various sites as players live through the shattering taking place. Pictured above is the newly designed Brill, and Orgrimmar has had a drastic face lift among other places in old world Azeroth. A lot people I know simply don’t like World of Warcraft – and that’s ok. There’s lots of things not to like which can be said for pretty much every single game out there. That’s why choices are good.

Even if you don’t like the game what so ever – it’s hard to deny the fact that Blizzard is doing something pretty gutsy with their game. They are revamping (basically) the entire world (which is huge). They’re raising the level cap, and adding more dungeons and raids which is something every game seems to do during an expansion. They are adding two new races, and they’re doing it all at once.They’ve had some incredible live events leading up to the expansion that players can take part in. It’s one thing to have a cataclysm take place before your character arrives on a world, and completely different to physically LIVE through one.

Last night when I logged in there was a cinematic explaining the shattering. It was probably the most incredible thing I watched all day, and it made me want to purchase Cataclysm on the spot. THAT is how you release an expansion. What blizzard is doing is enticing old and new players to try out their expansion. When was such a ruckus made  over a 6 year old game? When were we THIS excited? Normally this sort of chatter is reserved for new games that we’re all attempting to get into the beta for. Even if you don’t play WoW and dislike it with every inch of your being, I bet you’ve heard about what’s going on, and maybe, in the deepest, darkest corner of your mind you’re wondering what it would be like to play again. Not that you’d ever admit it.

Just like I hate admitting that Blizzard is doing something right. As one of the very few subscription-without-cash-store games left, they are proving to people that they’ve still got it.

Am I excited? Well. I haven’t played in a month and I decided to subscribe (for a month so far) so that I could check out the changes. I stick by my thoughts that WoW simply doesn’t offer enough to me to make it my main game of choice, and the community is absolutely horrid, but I’m willing to put up with that at least for this massive event.

Happy gaming, no matter where you find yourself.

Nomadic Gamer