What Would It Take #EQ2
A good question was asked to me yesterday in the comments of my ‘Goodbye EQ2’ post.
“Could you try to find it in your heart to figure out what it would require to get you BACK into EQ2? The reason for me asking is that I got that question from my wife, who still plays. I quit… months ago.”
What would it take for me to start playing again? Well. Some definite changes would have to take place. I’m not saying that all of these would have to happen, but enough so that my opinion of the game and those making the decisions changed.
1. Large and In Charge – I want to know beyond a doubt that the people working on the game and making the decisions actually care about whether or not the game is going to succeed or fail. That they are openly communicating with their player base, and taking players consideration into account. I want to know exactly how they are getting the idea that “most of” the player base wants or does not want a particular thing. I want to see constant progress and a real attempt at improvements. If those creating the game don’t care about it on a very personal level, why would anyone else.
2. Pricing – I don’t mind that EQ2 has a market but I’m not going to blow $25 on any one thing when I already pay a monthly fee and expansion fees. Entice players to spend more by offering lower prices. $55 to rename a guild? $65 for a Vampire Package? I understand that games may not be making what they should be profit wise, but high prices alienate your loyal consumers. If everything in the store was 1/3rd of the price it normally is on top of my subscription fee, I would be much happier.
3. Us vs. Them – The separation of the EQ2X servers and EQ2 servers has to go.
4. Not everything has to be a marketplace item – Almost every single announcement of anything going on in the last few months has revolved around the marketplace. The neatest looking gear, the coolest house items, they are all marketplace items. This point actually goes along with my first point. It doesn’t feel like anyone cares about the game any more they only care about creating things for the marketplace.
5. Learning from their mistakes – I want to see proof that when something goes wrong, or doesn’t work out the company LEARNS from this and improves upon it and makes it better. This one is a little harder to prove, I know. Lets take expansions for example. Lets look at world of warcraft (I know, bad example but it’s what I have to work with here). Personally I felt BC was a poor expansion. I didn’t enjoy the quests or the dungeons. Then came Wrath, which I loved even though there were things that could be improved upon. Then came Cataclysm which I loved even more. With each expansion I felt that Blizzard was actually learning from their mistakes of the previous expansion. I could see a clear line of “oh, this didn’t really work out too well, lets make it better”. I want that very badly for EQ2.
Those are my major issues. I don’t see any of them changing any time soon but I would LOVE to see it happen. I don’t hate EQ2. I don’t hate Sony. I feel sad and upset over where the game has gone direction wise but I don’t think that it’s anything more than the game just not being “for me” any more. I played it for 6 years and enjoyed it for countless hours. I have over 1,150 blog posts alone dedicated towards the game. I understand that times change, that games change, but there has got to be a balance of bringing in new money and players vs. losing all of your old ones. Veteran players are not supposed to be sacrificed for new changes.