2010

A Time for Alts

Long ago I came to the conclusion that I will never be one of those people who has a ‘main’ or even just one or two characters. No, I will always be one of ‘those’ people who has a whole army of alts, and spend most of my time contemplating the fact that if I spent all my energy focusing on one character instead of the handful that I have well, who knows what wonders I’d have experienced in game. Eventually I go through a phase where I just want to delete all of my alts and concentrate on a main – and then the next day I go and create another alt. It’s still a battle I deal with daily.

In WoW at the moment I have two ‘mains’ and would ideally like more. I have my 80 warlock (who is <this> close to 5k gs and I’m really excited I have to admit) and then the 80 priest who I’ve slowly been trying to gear up. You may recall that I switched my talents around on the priest from holy to discipline and it’s been working out much better for me (more survivability to the group = less healing required). I also changed my warlock spec around to destruction, and learned how to make full use of it.

I’ve got a 70 shaman with a restoration and enhancement build, as well as a 66 death knight, and then two smaller alts, a 34 druid and a 17 paladin. Eventually I’d love to see all of them at 80, but it’s not something I’m rushing towards.

When Cataclysm comes out I’ve also decided I’d really like to try alliance, and will probably make a .. well, who knows. I am in the beta but have refrained from playing the two new races because I’d like to see how the expansion is going to affect my current characters instead. Have to leave some sort of surprise after all!

I hope I’m not the only one out there who has this .. alt habit. I don’t think I am, but one never knows!

Happy gaming, no matter where you find yourself!

Recettear: An Item Shop’s Tale

Thanks to some awesome posts by both Tipa (WestKarana) and Pete (Dragonchasers) I decided to pick up Recettear: An Item Shop’s tale yesterday from Impulse. The basics of the game are quite simple. You’re a young girl who is left with a hefty debt by her father. You’ve got to turn your home into an item store in order to earn money to pay back ‘Tear’ this little fairy companion who offers advice along the way. You can obtain items to sell by purchasing them from various markets around town, or you can hire an adventurer to head into a dungeon and defeat some encounters.

The game starts off by sounding pretty simple, but if you don’t meet your designated amount each week (which rises) you end up having your store repossessed and you’re off to live in a little cardboard box. In other words, game over. Not to fret though, you ‘wake up’ from a dream, and start over with the merchant level and items that remained from your previous attempt.

I always love playing marketing games, and at $20 this little indie game was well worth it. It’s actually been around since 2007, but was recently translated into english. Dungeons are never the same, and just when you think you’ve made the requested amount you may find yourself coming up short. When your adventurer dies in a dungeon you’re also only allowed to bring back one item, and you have to select very carefully. I selected the most expensive item my first time around, a pot stand. No one wants it! It’s sat in my store front for days now, people passing it by. Let that be a lesson to me, the most expensive items are not always the best.

I’m starting to get to know my customers. The old man pictured above is stingy with what he’ll pay, and he has no issues walking out. The little girl who is always on a mission from her mother doesn’t like to spend much, but you can get great deals when she has something to sell. There’s an adventure looking gentleman who pays pretty much anything I ask for an item, so when he comes to the store I know I’ll at least get one great sale.

I’ve had ‘game over’ twice now, and still enjoy making my way through the game. It’s certainly not for everyone, but setting up a market and buying / selling is how I spend a lot of my time in my ‘regular’ games already, so this just takes it to a whole new level.

I’m looking forward to progressing further, and seeing what else happens. Unless I’m off to live in my cardboard box again of course.

Happy gaming, no matter where you find yourself!

Coin Collector

Instead of battling creatures and working on gathering emblems, I spent most of yesterday with my fishing rod and bait, standing by the fountain in Dalaran. I was determined to catch the last few bronze and gold coins I needed in order to finish off my collections, and after raising my fishing to 437 and casting my line more times then I can count, I was rewarded. I finally finished the achievement for finishing all three coin collections, and received the item pictured above in the mail. It’s a neat little role play item that has you flipping a coin to either heads or tails. Useful? No, not really. It’s these little trinkets and achievements that make my character unique to me and a lot of fun to play.

That’s not to say I didn’t run any instances, I did. The warlock found herself in heroic Halls of Reflection, a place I’d never been to even on regular mode with the character. The group was great, and even though I died once on the initial wave encounter, we completed the zone without too many issues. I even won myself a nice ring – and it also granted me enough emblems to purchase a second ring. The warlock is coming along nicely, and I really enjoy the class a great deal.

I also ran through a few dungeons on the priest, working towards finishing her set of gear. She is sporting the gloves and pants, next is the robe. Then hat and shoulders which each take 75 emblems so I’m just really not looking forward to it. Thankfully with each piece of gear upgrade instances also become easier to heal, and the more I run the more I realize that people will die no matter what depending on the situation, and it certainly is not always my fault.

I hope everyone else has been having a great weekend too, no matter where you find yourself. Happy gaming!

Ruins of Ahn’Qiraj and Healing Heroics

Continuing on with the ‘lets see what other trouble we can get into’ plan, Toargo and myself decided to try the 20 man raid zone Ruins of Ahn’Qiraj. Neither of us had been there before, but it looked pretty neat. Of course first we went back to Zul’Gurub to try to get the mounts to drop (which they did not). Ruins of Ahn’Qiraj is a fun raid zone, with some neat encounters. It was a lot easier to complete because none of the encounters involved mind control tactics. Our only ‘oh no’ moment was when Toargo decided to ‘see what would happen’ when he dove head first into a pile of slime. Of course, this was right after he told me that the slime would eat him, and then drain his life until he died. I foolishly tried to heal him through this, and we both ended up floating around the inside of a mass of jello.

Live and learn.

Achievement obtained, I decided it was time to brave my fears and work on gathering emblems for the healer. Now that I’ve played through just about every instance on heroic (aside from Halls of Reflection) on the warlock, I’m pretty familiar with all of the encounters.

Heroic Halls of Lightning went as smooth as that zone ever does. No wipes, and no deaths. Heroic Azjol-Nerub was also fairly simple. Heroic Trial of the Champion ended with three people dead but I kept the hunter up just fine and we finished the encounter. I also won a nice cloak that was an enormous upgrade over the one I had been wearing, and a pair of shoes (one of my weakest slots). After that it was time for Heroic Utgarde Pinnacle, and heroic Nexus.

None of these zones are particularly difficult, but I did learn a few things. Number one, it doesn’t matter how good of a healer you are, if someone is under geared and unaware of the fact that they are undergeared (ie: they have no idea how to compensate for it) they WILL die. I have decided it’s a lot easier for me to heal ranged players then it is for me to heal death knights and rogues. Especially rogues. Number two, if players don’t know the encounter, they will die. Not all of the time but I mean for things like – avoiding whirlwind. A disgruntled death knight called me out for “letting him die” on a whirlwind. Of course I let him die, there was no way I was going to heal him through that. Number one I was concentrating on the main tank (always my main goal) and number two – it’s whirlwind! Stop attacking and move out of the way!

Also, I changed my priests talents around. I had always gone two routs, holy and shadow (two builds). Turns out that holy MAY be the best for pure healing, but it does not appear to be the best for instance healing. Whether this is restricted to my play style or not, I have no idea. I switched over to a discipline build (57/14/0) and things are MUCH easier. For one I’m conserving far more mana, and two my groups seem to be far more resistant to damage. Both things have played a huge role in my instance survivability.

When all was said and done I had gathered enough emblems to purchase my set legs, which grants me my two piece bonus. Robe (50 emblems) is next on the agenda, and then 75 emblems for hat and shoulders. Unlike the warlock this time I won’t be going for my four piece bonus (it’s not that great).

Happy gaming, no matter where you find yourself! I hope everyone has a fantastic weekend.

Zul’Gurub (Before Cataclysm)

Cataclysm will be changing this right-now raid zone, from a 20 man instanced raid, to a subzone offering level 30-35 quests to players. Of course that meant that I wanted to obtain the raid achievement while I could, as well as the fishing one. I had never been to the zone before and even though it was well below my level (60’s or so) it was still difficult for one reason. Mobs that charm. There are two encounters in the zone where the boss charms, and when you’re duo’ing this as a warrior and priest with no means of breaking charm (not exactly the biggest pvper, no trinkets) and charm that happens quite frequently, it makes for an interesting encounter.

In the end what I had to do was switch to my shadow spec so that we could dps the final boss and beat him before berserking started. When charm would land on the tank (which it always did) I would shield myself, and then fear. If fear was down, I would disperse, which reduces the amount of damage I’d take. I would (at those times) be tanking both the boss as well as the 80 tank who was wailing on me. A quick few seconds of breath to re-apply my dots, as well as heal myself and the tank, then back to shielding, fearing, and dispersing.

This worked pretty well for the most part. As soon as the tank was charmed he’d stun me so I couldn’t do anything. Having DBM (deadly boss mod) was essential to this fight, I absolutely HAD to know when the tank was about to get charmed, so I could prepare myself with full heals and a shield.

There are two mounts that can drop in this raid. Of course, neither of them dropped. There’s also quite a few quests involving some faction, and I’m just shy of honored right now. It was a LOT of fun and I’m looking forward to trying my hand at a few other low level raid zones.

Happy gaming, no matter where you find yourself!

Nomadic Gamer