2010

Artisan’s Saga: World of The Arcane

Expect a lot more posts about Vanguard over the next little while. With the layoffs at Sony, and three of them confirmed for working on the Vanguard team, I’m not going to pretend that things are all sunshine and glory. However. I have always loved this game, and I have not given it the proper reception it deserves. I’ve played since release, and things are a billion times better then they ever have been. Sadly, without much of a team working on it some things (bugs) have been neglected. With the recent server merge reducing the player base from four servers to two (one US and one EU) population is probably the highest anyone has seen in quite some time. Channels are bustling, and there are people in the quest hubs around the world of Telon. My blood mage hit level 46 – and started obtaining swamp armor. With the bonus xp weekend last week that was two more levels then I thought I’d get. There are a LOT of things I’ve missed in game, and a lot of areas to quest in. Finding information on all of this is a little more difficult then I’d like, but I’ll get there.

Then there’s the crafting. Vanguard crafting is by far the most complex and rewarding I have ever experienced. Since they allow players to do work orders that use none of the players materials aside from fuel, it’s viable to level as a crafter and not an adventurer. There are long complex quest chains, and it can probably be said that crafters in Vanguard make a lot more money then you’ll see from just adventuring alone.

My crafting is level 47, and I’m an artificer. I make homes and jewelery as well as stone weapons and foci. I’ve done a lot (if not all) of the older craft chains in game – I even printed out a PDF of all that were available at the time. However. A few new chains and new items have made their way into game that I was not aware of. One of which I know only as the ‘banished’ series. It’s a complex series with more quests then I know what to do with. I’ve only done the first few so far. For those who start out on the Isle of Dawn, you’ll be given instructions on where to go once you leave the island. For those who did not start on the island, or who are perhaps older characters created before the newbie experience was brought to the game – you’re in luck.

The basic quests begins from: Ashlyn Blackshield at -28945, 28055, 36542 in Citizen’s Forum, New Targonor, New Targonor (Region) (-27,24), Thestra. (taken from Vanguardcrafters.com).

Several quests can lead you to this quest, but none are required in order to obtain the quest.

Players from the Isle of Dawn will likely find one of these quests in the landing regions:

Players who began in their home city are more likely to find this quest from the Crafting Advisor in their home town:

Either way, those quests will eventually lead here, to Artisan’s Saga: World of the Arcane.

I’m now on the 4th quest in the chain which is called: Artisan’s Saga: Mythos Pressure. The rewards are fantastic, I’ll admit right now. Even more so are the recipes I’ve purchased from doing these quests, including a recipe to create blessed harvesting tools that are just amazing. I wish I had of checked where they came from before I purchased them off of the broker for 3g each. The current quest I’m on rewards a toolbelt that is far better then any of the ones I currently am wearing, as well as saddlebags. Not a big deal since they’re a little smaller then the ones I got from completing my mount quest, but since the crafting quest is level 13 (or there abouts) chances are most players don’t own saddlebags that size yet.

I want to keep working on this quest chain and figure out where it leads me as well as what rewards I’ll gain from it – but it’s 2am and my eyeballs are closing. I did also obtain a really neat diplomacy wrist piece from doing the crafter quests, as well as a necklace. Diplomacy is another sphere to Vanguard that I absolutely adore, and I hope to get into more details about it in the future.

Happy gaming, no matter where you find yourself.

Castle Mistmoore

My favorite zone, in both EQ and EQ2, is Castle Mistmoore. I just love the way it looks and feels. It’s pretty much empty these days, but still holds as much excitement as the first time I went through.

I recently took my shadowknight in to look for shinies and work on achievements. Memories of Soulfire danced on the edge of my mind. I loved that quest chain, even though I’d only completed it once.

Happy gaming, no matter where you find yourself.

Heirloom Gear

To the left is my first piece of heirloom gear – passed down to my baby warlock. This took 40 tokens of heroism to purchase, and while I know I could (should?) have used them to purchase gear for my “main” I decided that I spend enough time on my alts to warrant splurging a little on them too. Plus, I’m not exactly in a huge rush to join the gear race that begins at 80.

I like heirloom gear. I think that the ability to speed up the leveling process for alts is a great thing. Once you’ve already played through once there’s no reason why it should take longer then necessary to level again except to learn the new class. Plus it’s nice to be ‘uber’ for that tier.

I also completed my first heroic, Utgarde Keep. It doesn’t differ that much from the regular version, mobs hit harder but that was about it. The group consisted of myself (priest) two hunters, a rogue, and the warrior tank. Nothing of note dropped, but again it wasn’t a bad instance. Two group mates did die on random encounters, but there were no wipes and I think I did fairly well.

I also did The Pit of Saron, which was a lot of fun. Having never been there before I had some help to figure out the encounters. The bosses were a lot easier then I had thought they would be. I also won a really nice robe that I was happy to get. This unlocked the final instance, the most difficult one (or so I have heard). Calreth, Manos, and I also grouped together to do a random which sent us to the lower version of Utgarde Keep (since Calreth is currently level 71). Manos and I received a lot of praise for our healing and tanking, which was probably the first time I’ve ever gotten such a compliment. It was nice.

I’m also in the Cataclysm beta, so expect some postings on that to follow before too long. I’ve copied over a few characters, and created a warlock just to see how they work after the expansion.

Happy Friday, and happy gaming no matter where you find yourself!

Dungeon Shenanigans

Last night I headed in for two random dungeons along with two guild mates, and we had a blast. One of them is a little lower level, so we weren’t doing anything incredibly difficult, and he got a few gear upgrades which is always nice. Afterward myself and the 80 warrior decided to play in some ‘big kid’ zones, where I experienced one of the most frustrating things in LFD yet.

As a tank and healer combo there’s rarely ever a wait when it comes to LFD – even when selecting the dungeon. We decided to head to The Forge of Souls, which is not that difficult – unless you end up in a grp like I did. The first give away that it was not going to be a particularly pleasant trip was that the three other DPS were all from the same guild. So that left myself (priest) and my guild mate (tank) unable to vote anyone out since they certainly were not going to vote their own guild mates out of a group. Now, you can hate on gearscore all you want but one thing it DOES tell me, is how difficult of a time I’m going to have healing in a zone. That is not to say that someone with a higher GS is going to perform better (because that has certainly not been the case) but it DOES tell me how easy group members are going to DIE when they get hit with things.

The second give away was that one of the three DPS was an incredibly under geared warrior, who had never been there before. The two guild mates were explaining the fights as they went along. No problem, it was my first time too after all.

What I had a problem with was that they won every single piece of plate gear, and did 400 dps for the zone which is an abysmal amount for a DPS warrior. I really dislike gearing up other people’s characters like that. Run the instance with your own tank and healer instead of queuing with nothing but DPS from your guild. My heal parse was 2k for the zone which is a lot higher then it typically is when I’m running an instance. I felt as though I was healing a group of cloth wearing group mates instead of a rogue warrior, and shaman.

The instance was completed without any deaths, which is always good in my opinion but it was incredibly stressful to heal. I went through a lot of mana potions and while I pride myself on having done a good job, it still irks me that in instances it’s only too easy to ‘pull’ an under geared badly played character through so that they can obtain loot. I know, I could have left (along with the warrior) but in most situations I’d rather just tough it out. It was also nearing 2am and I just wanted to get the instance done with and move on.

Aside from the group aspect, the dungeon was fun. It unlocks another dungeon, and then that one unlocks a third. I should be saving up emblems for some gear for myself, but since I’m always bouncing around characters I’ll probably use it for the alt army and get heirloom instead. We’ll see.

Happy gaming, no matter where you find yourself!

Nomadic Gamer