January 2011

A Video Tour of Dargun’s Tomb #Vanguard #VG

I asked on twitter what people would like to see in a video of Vanguard, and Jeremy suggested I take a peek at Dargun’s Tomb, located in Thestra. I had actually never been to this dungeon before, and was only too happy to oblige. If there is a place you’d like me to take some video at, let me know and I will do my best!

History: “An old tomb built by the dwarves for their mighty leader Dargun Thunderaxe. It has long since perished and been plundered by gnolls and ogres who have taken up residency.

The dungeon has a great quest associated with it for an epic weapon: Dargun’s Tomb weapon quest walkthrough ; the walkthrough also has an amazing map – this place is HUGE. I would have shown more of it in the video, but alas I decided to take on a named bat not realizing that it actually silences and when you’re a bloodmage (key word there, MAGE) being silenced is death. Literally.

You need to be level 30 to start the weapon quest, and it’s best that you’re in a group of 5-6 players.

Enjoy, and happy gaming, no matter where you find yourself!

EVE Characters get Remodled

Of course the big news yesterday (I’m cheating and posting this for the 18th even though it’s the 19th now, I’ve been very sick all week) was Incursion going live and with it one major feature that I was interested in – the character creator. I didn’t mind the previous one because we never really SEE our characters per say, but I really had a lot of fun re-creating Ellithia. Since I have some what of a back story for her I already knew in my mind what I wanted her to look like, and the customization available was fantastic. It reminded me a lot of working on 3D rendering in DAZ or Poser. There wasn’t the largest (or nicest for that matter) selection of hair or clothing options, but certainly a lot more customization than was previously available.

The character creator is just one of many things that were implemented though. Another huge change came to the Planetary Interaction system which I was incredibly happy about (taken from patch notes):

  • Players can now upgrade command centers from basic all the way up to elite without replacing their colonies.
  • Only basic command centers will be seeded on the market now; larger centers will now be purchased as upgrades via the upgrade window.
  • Extractor control units (ECUs) have been introduced on all planets. The ECUs can be built from the build menu, replacing extractors.
  • Extraction is now done by extractor heads that are installable via the ECUs.
  • ECUs also allow installation of extraction programs. Players can now create extraction programs that run up to 14 days. These automated extraction programs will harvest resources based on the settings in program creation.
  • Prior to installing an extraction program, placed extractor heads can be moved by clicking the button at the center of the extraction head. Extraction heads can be moved via drag and drop to resource hot-spots for a greater extraction amount.
  • You can set the area that your extractor heads will extract from, which will affect the length of the extraction program and amount of extraction.
  • Overlapping extractor heads from different ECU’s will cause a reduction in extraction amount from each extractor head.
  • Pinned UI windows are now affected by the global window transparency settings.
  • The new ECU window will display a colored graph to indicate the deposit of each cycle.
  • The output per cycle of ECUs diminishes over time. The output is, however, variable in a way that even though it generally decreases, local “hotspots” can still occur.
  • Sounds have now been added to cover changing resource intensity and interference from other extractor heads.
  • Routing materials is now more intelligent. Processors are prioritized based on how close their hopper is to being filled. Storage pins are routed in equal amounts.

Having extractors replaced into these new control units is great. It is much easier for a new person to figure out how the PI system works, and it was easier for me to place what I wanted. Having the extractors work on 14 day rotations instead of my daily rotation is also a huge help as I was neglecting PI by not logging in every single day to check on them. Now I just need to make sure that my storage units don’t fill up too much before I unload them. Allowing us to upgrade centers via an upgrade window instead of having to buy every type of command center as we progress is also a really nice change. I spent most of last night (after I fiddled around with the character creator) fixing PI.

There were so many other changes there’s no way I can fit them all in this post, so I highly suggest you check out the link mentioned at the beginning and read through it all. I also found it interesting that there is a voice program implemented in EVE Gate now, beta stages so far. If any of you are checking it out, let me know what you think!

Over all, I like the changes. I can certainly see how some people may not enjoy them, especially after having their ‘old’ characters for so long, but I was pleased with the outcome of my own.

Happy gaming, no matter where you find yourself!

Details on Destiny of Velious #EQ2 #EverQuest2

You won’t be able to pre-order from Sony until the 18th but that hasn’t stopped game stores from opening their doors. Here are the product details given from Gamestop

The latest addition to the monumental MMORPG franchise, EverQuest® II Destiny of Velious presents an unmatched all-in-one compilation pack loaded with the groundbreaking EQII base game, seven thrilling expansions and three exciting adventure packs. New and veteran players are transported to the legendary Great Wastes of Velious, where towering dungeons, dangerous beasts and epic storylines provide the ultimate MMO experience. EverQuest II Destiny of Velious launches its adventures into the sky delivering impressive new features and gameplay, including flying mounts. Following the events of Sentinel’s Fate, the twin Swords of Destiny, Soulfire and the Qeynos Claymore, have been drained of their powers, setting the stage for the destruction of the EverQuest universe. The prophecy known as Age’s End begins to unfold in the legendary continent of Velious and it is here where the war for Norrath will arise. For there to be any chance to save Norrath, the Swords of Destiny must be restored. Norrath’s guardians who undertake this burden will be tested by labyrinthine dungeons, the harsh Velious tundra and powerful creatures. To succeed would mean ultimate glory. To fail would mean annihilation.

  • Standard of the Dain Cloak – Animated glowing hammer cloak
  • Four Different Velious Portal Paintings – Paintings with teleportaion powers
  • 30-day subscription for new accounts
  • Flying mounts – Soar high above Norrath and explore EQII like never before
  • More than 1,000 new weapons and items – Customize your character and in-game home in thousands of ways
  • Over 300 new quests – Follow the EQII storyline through the fabled lands of Velious
  • Ten instanced dungeons – Crawl your way through 10 dangerous dungeons
  • Four new Heritage Quests – Live the legacy of the EverQuest franchise and gain memorable rewards
  • One massive contested dungeon – Good or evil, be the first to conquer the all-new contested dungeon
  • Two overland zones – Journey into incredible unknown lands
  • Four raid instances – Group up with 12-24 man raids for desirable loot
  • A new Signature Quest line – Immerse yourself in EQII lore and get the goods
  • Over 30 new creatures – Battle dangerous and fantastical enemies
  • More than 100 new armor sets – Gear up in powerful armor sets
I’m curious to see how flying in Norrath works. The world has always been pretty ‘flat’ to me, having been guided on rails by the flight paths for a very long time. I don’t really see myself flying over many mountains so much as flying into invisible walls of geometry. I don’t have the faintest idea how this is going to be implemented either, whether we will be able to fly everywhere or only in specific zones.

I do see that there is no mention of public quests in the product details, but I have heard that those were going to be added in some way. Until the NDA drops and people start talking I suppose we’ll just have to speculate for now.

Also, the part that says “To succeed would mean ultimate glory. To fail would mean annihilation.” – some how I don’t think Norrath is going to be totally annihilated if one or two people fail at anything within this expansion. Although that WOULD be a pretty awesome consequence.

Happy gaming, no matter where you find yourself.

Nomadic Gamer