January 2011

Destiny of Velious Postponed & Pre-Orders Announced #EQ2

Players will be able to pre-order the next EQ2 expansion starting on January 18th according to the EQ2players web site. On that same note, if you were looking forward to diving into the expansion at the previous release date of February 8th, you’ll have a little bit more of a wait. It’s been said that the expansion will now be releasing the 22nd of February.

As you know, we’ve been working hard on the “Destiny of Velious” expansion pack. It was originally scheduled for release on Feb 8th, but after getting feedback from players, spending time playing the game internally, and discussing ways to make things better, we’ve decided to move the release date back to Feb 22nd instead.

Feb 22nd gives us another couple of weeks for polish, tuning, and a honing of the fun factor for the expansion. We think the wait will be well worthwhile.

Check EverQuest2.com for the announcement on pre-order dates! And also stay tuned for an announcement about a raft of cool events coming out in the week after DoV becomes available!

On a side note, we’ll be adding another batch of players into the Closed Beta on Jan 24th, so if you put in an application and haven’t been accepted yet, don’t give up yet. Your time may be coming! – SmokeJumper announced on the EQ2 forums.

Fine tuning is always a good thing and I have no doubt that the developers and community involved are all working incredibly hard to get this expansion out the door. Thoughts? Please feel free to post them in comments below!

Vanguard Bloopers

The video sort of explains itself. I picked up Fraps (I typically use Game Cam to record my play sessions but it doesn’t work for this particular game) and decided to record a little of Vanguard. Expect more in the future! Or maybe not, you’ve been warned.

Moments That Make You Go Woah #MMO #MMORPG

When a game really clicks with me I can count on a specific moment or two when I (literally) take a second and think to myself ‘Woah. THAT is cool!’ Thankfully even with years of games behind me and more game selections than I can shake a stick at, I still have these moments. The majority of the time it’s when I encounter something that is larger than myself. Pictured above: Toxxulia flying around Sundered Frontier in EverQuest 2. When a raid is working on her she has two seperate scripts, one for easy mode and one for hard mode. One of them causes her to fly off around Sundered Frontier and players will often see her (as well as see the emotes). Dragons always seem to elicit those “ohhhh” moments from me in pretty much every game.

In Rift I had that feeling during my first invasion. I mean rifts were neat but they happen so frequently and you can defeat them with a handful of players if there are not more around. Invasions on the other hand, invasions can progress to a massive point and the bosses of these encounters are often times (literally) larger than life. As you and a group of 50 other players try to take on stone giants and other fabled creatures it really gives you a sense of wonder. EQ1 raids also gave me ‘chills’ – back before the days of 24 and 12 person limits.

What was your greatest ‘woah’ moment, in any MMO? Let me know in comments!

Happy gaming, no matter where you find yourself.

But What is there TO DO?

Our time is valuable, even our free time. We come up with detailed plans on how to spend every waking moment to make the most of it and even when we’re gaming we like to feel “productive”. I think most of my in game time is spent NOT being what most would count as productive; and that’s how I like it. In games like EVE Online this is especially noticeable because you train skills at the same speed whether or not you’re in game. It is up to you to decide what you do with that in game time.

For myself, I’ve been splitting it between a few things. I do a few little steps towards progression – these include PI, invention, and manufacturing. I wander the systems searching for gravimetric sites to mine from. I tend to get caught up in the other goodies I’ve found like space wrecks, wurmholes, and other random stations in space. It’s just such an incredibly beautiful area I can’t help it. I could waste hours attempting to scan down sites and be perfectly content having not found anything at all (in fact I have done this many a time as I tried to learn the finger arts of honing in on a signal).

There are also missions if I’m looking for something a little more structured. There is people-watching, if I feel the urge to head to Jita or Dodixie – I watch channels and how players interact with one another. I watch the battles that take place, the scams. It reminds me that I’m a part of something bigger (in a weird nerdy way). Some times I run in behind hulks who are mining and salvage from the rat wrecks that dot the asteroid belts. I don’t take their goods mind you (I don’t want to get flagged) but salvaging doesn’t flag you. Most are quite polite and flag their wrecks for me (they turn from yellow to blue) so that I can take the goods too if I want. It’s very kind of them. I don’t enjoy PvP that much and when I do I’d rather go to a different game, so I tend to stay away from it as much as I can. Knowing what kind of gamer I am helps me set up my own personal ‘to do’ lists. Whether it’s wandering the galaxy or running missions.

This isn’t really different for me than any other game. Sure, I enjoy the fact that there are quest givers holding my hand asking for 10 of a various item – but most of my time is spent finishing off these little odd goals for myself that the game doesn’t actually set down for me in black and white. Wandering around on a role play server without a clear goal, perhaps my character starts talking out loud to herself. Better yet – do this on a non-rp flagged server and see what sort of responses you get. It’s the human interaction in everything that makes video games so appealing to me. The fact that I can’t predict how someone will react.

My apologies if this post seems more like a random mesh of words than actual thoughts but it was just something that crossed through my mind this morning. There is no wrong or right way to play a video game. You don’t HAVE to do anything a certain way. Whether you enjoy grouping, don’t enjoy grouping, love to role play, can’t stand to do quests, enjoy raiding and nothing else, the list goes on and on. It’s your free time, and ultimately it’s up to YOU to decide what you enjoy doing and do it. Why spend your very valuable time doing something that you just don’t like doing.

Happy gaming, no matter where you find yourself!

So You Want to Be a Healer #Rift

I’m one of many who have been playing along in the Rift beta events and I have been sticking to just one character for the most part because I find it incredibly fun. No surprise, the character is a cleric. To be specific I’ve gone down the Sentinel / Warden / Purifier soul lines with a heavy focus on Group / Raid heals (Sentinel). This weekend was beta 4 and I tried out Warfronts, many invasions, and a few rifts. After a twitter conversation this morning I thought I would post a few helpful hints on healing outside of your group in Rift.

A lot of the neat things that happen in the world involve these giant planar creatures coming and ripping apart your quest hub. There are also rifts which is what the screen shot above is showing, and they’re quite small and can be taken down with relatively few people. In fact the one pictured above only had myself and another player there, and I noticed some gravestones that I could click on, so I clicked them and it spawned some Fallen Wardens who helped out in the fight. Awesome.

A down side to these awesome invasions is that you are (unless you’re playing with friends) more than likely soloing your way through all of this so when an invasion shows up you’re not in a group and don’t have the slightest idea what to do or who to heal. The default UI set up for Rift is NOT going to help you out as a healer. If you want to become a better “out side of group” healer as I’m going to term it for now there are a few key things you will have to do.

Number one – TURN ON TARGET OF TARGET. This is in your UI options. It is far easier to target one of the mobs and click on the person the mob is targeting (which will cause you to target them) than it is to try to cycle through all of the good guys in front of you. In fact if you notice one person is actually (gasp) tanking the mob more than anyone else you can hit control + T and set them as the focus. /Focus will clear it. Your focus will always remain on your screen and you can click their portrait easily and keep an eye on them while you work through other people to heal. Basically what I did was target the main boss of the encounter, find out who was tanking it (once it stopped switching targets) and set them as a focus. Kept them up with my big heals and buffs, and moved on cycling through other targets for spot healing.I think target of target is essential to game play as a healer and there’s no reason to over look it. I also found the icons really big for default, so I shrunk them down a bit.

Number two – RE-BIND THE CYCLE THROUGH FRIENDLY TARGETS KEY. Right now this is set to control tab which is really annoying to press in the heat of battle. I bound mine to Q which is a strafe key I never use. I ignored the mobs once I had tagged them once (you need to, in order to get kill credit for quests) and then concentrated on cycling through all players with the Q key and healing them all. I also made sure to put my buffs on anyone who didn’t have the bright yellow sunshine icon.

As soon as I figured out these two simple things healing became much easier, and my rewards from participating in invasions went way up. I was mistaken in thinking that DPS characters earn more than healers by their actions. Remember during an invasion you can actually heal the .. I forget technical term. The stone that your invasion is trying to smush. You can heal it and buff it while the tanks and DPS are trying to work down the mobs.

I also have two specs, one for healing out of group invasions (also my solo spec for now) and another for healing warfronts. When you’re not in a group your group / raid heals are useless. You can’t cast them on other groups (at this point in time at least, please note that this is beta and subject to change). I moved these heals to another side of my hotbar as a note to myself not to use them. You CAN still put death prevention and wards outside of group and I make sure to use them every single time they’re up. As far as warfronts go – so far I haven’t lost one. I’ve stuck with whomever has the fang, the fang does damage to the player and I tend to heal them through it until it gets to the point where there is no use they’re going to die. Then I can quickly pick up the fang and keep myself healed until that person runs back to me. I switched off between myself and another healer for the majority of the warfronts, keeping each other alive and hidden behind a tree while the dps and tanks did their thing in front of us, keeping the opposing team away. I don’t know if this is how everyone runs warfronts, but that’s what I’ve done so far.

I feel that healers (at the moment) are incredibly over powered. Unless I cast my group heal I can pretty much chain cast for 20 minutes without running out of power. My group heal takes a lot of power and I can only cast that a few times before I need to gain more back. I found this amusing when I compared to my mage who ran out of power so very quickly.

I am still hoping that some sort of “auto group” option gets in place for when you approach an active invasion and rift. This would at least make it easier to monitor who needs healing and when but with a few tweaks, it’s at least no longer impossible to tell who needs to be kept alive. Feel free to post other tricks of the trade as you encounter them! The more information we can get out about how to play a good ‘out of group’ healer the better.

Happy gaming, no matter where you find yourself!

Nomadic Gamer