September 2011

Becoming Less and Less Social #WoW #MMORPG

Even though I’ve played World of Warcraft since release, I’ve never ever found myself within a ‘community’ on any of the servers I’ve played on (a small handful of them now) and it looks like with the latest patch, I won’t ever have to. Blizzard is introducing their first raid finder which will work much the same as the dungeon finder, although (to start) it’s only for a very specific raid. Notice that I said ‘to start’. I’m going to predict that given some time this will extend to other raids, and I bet it will be quite popular. In World of Warcraft I can level from 1-85 without ever speaking to another player – while doing group content the entire time (via the LFDungeon tool). I can be teamed up with hundreds of strangers from multiple servers, and never learn a thing about them (although that doesn’t prevent players from going on about their drug habits or spouting out rude comments to trade chat). One of the main reasons I ever play a game is for the social aspect which is why I typically ‘quit’ WoW after a month or two – because there’s simply no social aspect.

Is this what people these days want in their MMOs? I can’t help but wonder. With Rift adding their LFDungeon tool and then solo / duo dungeons, and EQ2 following close behind adding their LFDungeon tool, the days of having to actually go out and speak with others on your server in order to find a group are slowly dwindling.

Then again when I look at public channels I wonder if these are the sort of people I even want to get to know to begin with. How do you go about finding the gems that must reside in your game of choice?

Initial Thoughts on 1.5 #RiftGame

It was an 875 MB patch that a lot of people were looking forward to, and although my Rift account currently sits cancelled I still have 8 days to play around with the new goodies. I didn’t get a lot of time in game but I did see enough to form up some opinions. First of all, I really wish it asked for confirmation before sending achievements to twitter. As it was I spammed my 1-3-6 month veteran rewards upon login unknowingly. Not that I mind sharing my achievements but there’s a certain unspoken rule that says thou shalt not spam.

One of the biggest changes in 1.5 was the addition of planar attunement which is basically aa – something else for players to do 50+. I was looking forward to this but then became sorely disappointed for a number of reasons. The first one being that it’s an enormous grind. I mean, if you thought EQ1 was a grind this puts it to shame. You need an incredible amount of experience in order to finish off accumulating the aa required, and not only that but they provide a very insignificant boost to the ability that you’ll be working on. I saw +1 to wisdom and thought to myself, wow. That’s it?

It’s not all doom and gloom. The new chronicles (1-2 person dungeons) are fantastic. I really enjoyed the entry level one that required me to attend a personal party in Meridian. The rewards were not upgrades for me personally but I did earn some plaques and was able to sell the loot I’d obtained. I really enjoyed the stories a lot, and from a lore perspective I think these dungeons will be quite popular.

I didn’t try the new master dungeon, and I doubt I will get the opportunity to since you need to complete it without the LFG tool and very few of my friends are playing these days.

I do enjoy the new crafting changes, although I wish I could convert my artisan marks to plaques. I am happy they changed plaques from craft specific to one general type so that if you wish to change your craft you’re not stuck with useless plaques. It was a smart move.

Those are my initial thoughts for now – what did the rest of you think of this update? Let me know in comments! As always, happy gaming no matter where you find yourself!

2,000th Post

Where does the time go – I started this blog back in 2006 and have been posting fairly frequently ever since. I’ve met some wonderful people and some not so wonderful people. I’ve shared my experiences with numerous games over that period and I’ve had fun writing ‘my way’ which is typically drama free (and results in less comments but is true to my nature). Back in 2006 EQ2 was my game of choice, and while my desire to play it has faded over time I always look at it with fond memories. These days I bounce between a handful of games, at the moment the list includes EQ1, Vanguard, League of Legends, World of Warcraft, Rift, and The Lord of the Rings Online, Sims 3, and whatever else happens to strike my fancy.

On the game ‘news’ front this week is pretty exciting. There were test patch notes released for 4.3 (World of Warcraft) and today 1.5 is going live in Rift which is bringing about all sorts of goodies. We’re counting down to the Sims 3 Pets release, and SW:TOR was also given a release date. I’m excited about Skyrim, which is supposed to release November 11th if all goes well. There’s a handful of other notable games releasing over the next few months that I’m sure have people pretty excited. It’s a great time to be a gamer (and a writer of said games).

I just want to thank everyone who continues to read this site, and any newcomers. While I write for myself (and always will) it’s incredibly heartwarming to know there are others out there reading about my adventures and sharing in my virtual travels. As always, happy gaming no matter where you find yourself. Hugs!

So You’ve Reached Max Level – Now What? #WoW #RiftGame

Yesterday I decided to cancel my Rift account, and it wasn’t because I don’t enjoy the game but because once I reached level 50 I didn’t have anything left to do (keep in mind I don’t raid). I know, there’s a large update coming soon that would potentially rectify this issue but lets assume for the moment that it’s not releasing this week. This burn out players feel once reaching max level isn’t something that is all that rare, and I think it’s something that games need to find an answer to. While raiding is great for those who want to partake it shouldn’t be the only answer to “what is there to do” once you’ve hit max level.

In actuality it’s not all there is to do. It’s just that all of the other options were uninteresting to me. For example, there are achievements to work on. Collections to complete, factions to grind, and PvP. I had completed my T2 set of gear along with obtaining as many crafting recipes as I could per week. I think Rift is incredibly limited in their crafting due to the fact that there are only daily quests and weekly quests (ignoring the “Crifting” that goes on for now because technically that is still a once a week occurrence for those who have a lure). Once you’ve completed these quests there’s not much more to do via crafting unless you’re going harvesting. The same can be said for guild quests, you have a weekly supply of them and once they’re completed there’s nothing else you can do to progress the guilds level. You can’t even do an unlimited amount of daily quests, there’s a cap.

I’m going to generalize for a moment here which is something I typically refrain from doing but I think it’s relevant. It’s 11am on a Wednesday. A large portion of those in game may be stay at home mothers (or fathers) who have children in school. What does your game offer to them? Something they can do that allows them to step away from the PC easily when something at home comes up (player housing, I’m looking at you). Or does your game require large amounts of undivided attention.

There’s no magical answer I can supply on an easy way to give players something to do once they’ve hit max level (or even on their way to max level) aside from a comment by Petter: “.. Gief sandbox features plz” – for those who are unfamiliar with the term sandbox here’s a simple description:

A sandbox MMO is a game that drops you into a player driven world.  Players are given tools, and sand, and they get to make whatever they want with it.  just like when you were a kid in your sandbox with a shovel and pail.  You didn’t have much fancy stuff, but you had fun.

a non-sandbox MMO has already made all the fun for you, there is no sand, its a playground or a “themepark”.  its not about you creating content, its about having fun with what the devs made.  like when you used to climb around on the monkey bars or whatever.

It’s not a definition that can be put in so many words, but World of Warcraft is typically referred to as a ‘theme park’ MMO, where as games like EVE are sandbox. In EVE the game doesn’t tell you what to do, or what to train, or where to fly. You (the player) have to decide what is fun, and go out and do it. World of Warcraft holds your hand the entire way, telling you where to level and what to do. EQ2 is a theme park MMO with sandbox features, like crafting and player housing. Player-written books, and their soon to be design a dungeon feature. Players who don’t want to raid or always be in a dungeon thrive in these sorts of games, and while you can’t please everyone adding even a little sand to your theme park is never a bad thing.

Happy gaming, no matter where you find yourself!

 

 

Fumbling My Way Through League of Legends #LoL

I’ve been curious about LoL since people first started talking about it. I didn’t realize it at the time but my brother has been playing since release. It didn’t click until recently though. I’ll admit right now, I barely know what I’m doing, but I Am having a lot of fun doing whatever it is I’m doing. I haven’t invested any money into the game yet but I’ve seen some people mention a ‘beginners’ pack that runs for $25 – if I could FIND one I’d pick it up. So far my searches have been unsuccessful. I’ve played a small handful of 5v5 beginner matches (against the AI) where we won three of them and lost one. Matches take anywhere from 30 minutes to an hour each depending on how your team does.

The basics of the game seem pretty simple. You’re on a map, you ‘own’ half of it and so do the bad guys. There are little towers that generate bad guys and the object is to defeat the opposing teams little towers (I’m putting this in the most simple of terms, I know). You have 5 players (consider yourself bosses) on your team and so does the enemy. Also known as champions. The point is to destroy the towers of the opposite team, and take down their champions while staying alive yourself. Everyone has this little train of minions that follows along headed towards the enemy side, and your job (well, my job at least) is to stick behind them and let them take the brunt of the damage while you pew pew away. It’s a lot of falling back to avoid damage while your little minions catch up to the fight point, and as you level you get points to unlock skills (and levels of those skills) and you earn gold that you can spend at the store to bulk yourself up and become less smushy (and purchase consumables like health and mana potions etc).

Each champion has a different set of skills they can use, and even a backstory. After running myself through the tutorial I decided to use the free points I had gathered up to unlock ‘Annie’ pictured to the left hand side. Her little sayings as I run her around the field never fail to amuse me, and she’s even got some lore to her which I think is great.

In the time shortly before the League, there were those within the sinister city-state of Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway. These political and social outcasts, known as the Gray Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple: Gregori Hastur, the Gray Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Gray Order’s colony managed to thrive in a land where so many others would have failed.

Years after the exodus, Gregori and Amoline had a child: Annie. Early on, Annie’s parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear – a ferocious denizen of the petrified forests outside the colony – turning it into her pet. To this day she keeps her bear ”Tibbers” by her side, often keeping him spellbound as a stuffed doll to be carried like a child’s toy. The combination of Annie’s lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends – even by the city-state that would have exiled her parents had they not fled beforehand.

”Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult.” – High Councilor Kiersta Mandrake

I spent the night playing and had a blast. Incredibly different from the typical MMOs I find myself in (because it’s an RTS game) even though I still don’t have the faintest idea of what I’m doing. There are runes you can purchase with in-game currency (or currency you purchase for real cash) and I’ve just been buying whatever strikes my fancy instead of having any sort of plan when I purchase them since I’m still just getting the hang of things. Know of any sites with useful information for beginners? Feel free to let me know!

As always, happy gaming no matter where you find yourself – and if you’re looking to add me to your friends list in LoL, you can find me there as stargrace!

Nomadic Gamer