2011

A Good (Bad) Freeblood #EQ2

Thanks to the Velious rewards I received my Freeblood race once DoV went live in February. I held off on creating the new character because I really had no interest in yet another alt – not to mention I wasn’t really playing that much EQ2, and when I did play I already had 10 characters to choose from. Of course sooner or later the itch to level something up – This time I decided upon a ranger. I had no idea that Freeblood could be ‘good’ aligned  (as well as evil), but I’m a ranger starting in Halas – a very ‘good’ city. I’m sure the guards never noticed why some of their citizens were a little more pale then others, or why some went missing. Besides, I swear Kameeko (the ‘good’ ranger) had nothing to do with those things. Well. I’m almost convinced. I decided to go all out and also purchased the Freeblood lair when station cash was having a sale – the problem with this purchase is that it’s a one time use tied to the character. Not an issue for the average player perhaps but I’ve been known to delete level 90 characters (bye bye dirge) and re-create all of my characters minus a very small handful that I just can’t part with. This creates an issue for me on a few levels. Did I REALLY want a ranger? Well. I’ve had one before but again she was deleted some time back. I WANT to like the ranger, I just couldn’t create any sort of tie between me and the character, and in order to feel that (for lack of better word) longing, to play one – well. That bond has to be there.

I’ll give it another shot (haha, ranger, shot, see what I did there!) and maybe this time fall in love with the character – as long as she stays in her ‘natural’ state and doesn’t transform into the hideously ugly old lady that every vampire female seems to transform into at the click of a button. It’s gross, trust me.

Happy gaming, no matter where you find yourself!

 

 

Lets Talk Housing #EQ2

I (and many others) have been eagerly waiting the changes that are coming to the housing system in EQ2. In EQ1 you can already purchase multiple homes (2) and while there are not quite as many options (smaller lots, etc) you can also purchase guild neighbourhoods from the station marketplace. Without getting into the RMT discussion, it’s at least nice to see that there are options out there. Lets face it, these days it’s not just hack and slash that is drawing us to games – it’s also the amount of personality we can interject into our characters and how much we can personalize them and their “life”.

Housing in EQ2 has grown by leaps and bounds over the years, but the next update will really take it to the next level. If you’ve been living under a rock (or perhaps playing that other game) and haven’t been listening to what the new updates will encompass, here’s a few questions answered:

Q: While you are putting in the ability to own more than one home, could you please also add in the ability to share homes with other characters?

A: Prestige Homes allow this already. Add each character to the others’ trustee lists, then link the homes together via portals. Voila! Now your homes are linked and you can edit them freely.

Q: Change *Guild Port Doors* to be heirloom/attunable (heirloom selfishly because my main character buys all the doors for my other girls) rather than no-trade and let the location of our attuned guild port door be where the “Guild Portal to Player Housing” sends us to. This would allow us to use the “Guild Portal to Player Housing” to load in to whichever of our multiple housings we choose, or even into a home where we are trustee if that is what we desire.

A: More good news. This already works! You can place your Prestige Home portals in your Guild Hall directly, *and* the current “Member Housing” amenity now allows you to travel to any house that is linked in your home network. This can be a large amount of houses if you have lots of links and friends.

Q: Multiple Character Housing:  Add the feature “Tenant” to the house window’s access tab. When the owner of a house flags a character as “tenant” on the access tab, an option will unlock at the bottom of the house’s access tab for that trustee to “purchase room”. Any time thereafter that the trustee visits that house, they can open the house’s access tab and click on the “Purchase Room” button at the bottom of the screen.

A: So basically, [you want to] allow automation of the current thing you could do by making that player a trustee of that house and requiring rent to prevent you from turning off the Trustee flag on them? (RL landlords could only dream of having such an easy eviction process. I can see how that could make the system safer for “renters” by preventing easy landlord lockouts.

The attraction to the decorator is obvious. And we have a feature coming up that would allow easy advertisement of the properties, so yeah…this might work. I’ll jaw it over with the team.

Q: The limit to the number of displayed vending boxes should be removed all together, but if that is not possible, you should at least increase the number of displayed vending boxes allowed in the home by number of tenants (ie if a house can have 10 active displayed vending boxes placed within the home, each tenant added to the home should increase this number by, at the very least, the number of broker slots the house allows).

A: We might consider something like this in a future update. It’s a decent idea. Needs some considering. The current house vendor system is only marginally successful. There’s definitely room for improvement.

 

I am incredibly excited about the multi-housing feature, and all of the neat goodies that will go along with it (including some guild hall amenities). My museum currently fills one 7-year veteran reward estate, and I’ll be so happy to move Stargrace to an actual home, with like – a bedroom. She’s getting a sore back sleeping with all of those books pictured above. Housing is always the one feature about EQ2 that I simple adore (and this goes for EQ2, EQ, and Vanguard) and I still wish more games looked at it as a valuable part of game-play. It’s a great way to wind down after doing some adventuring, and gives players a location to just hang out and do their thing. Maybe some day in the future we’ll see more dedication towards it.

In the mean time, happy gaming. No matter where you find yourself!


 

Musings About The Internet

There have been a number of large internet debates here in Canada over the last little while. There is the discussion going on currently about having user caps (as low as 25 gigs a month) and charging $2+ every gig over the cap. There are also continuous debates over throttling, and the monopoly that Rogers has over the market (although it does share that market with Bell Canada). The latest news bit is about how Rogers is throttling World of Warcraft players because WoW uses peer-to-peer to transfer game files. Rogers has throttled peer-to-peer for as long as I can remember, and that was one major reason why I stopped using their service. As not only a gamer, but a gamer writing about games it was next-to impossible for me to download a game (especially a free to play game) in time for an article because I would be throttled every inch of the way. I very literally could not do my job using Rogers internet service. I have since switched, and while my service is actually slower the fact that I’m not throttled is a blessing.

For a country that is considered to be ‘free’ in many aspects (healthcare, etc) we sure do have a lot of issues when it comes to technology. Every time I see a commercial for AT&T High Speed Internet my stomach does flip flops – the prices are noticeably lower for the services provided compared to what I see up here. Jealous? Of course I am – a little bit.

These days just about everything is on the internet, not just my video games. I subscribe and pay to use Netflix to stream tv shows and movies – and they actually had to lower their video quality in order to cater to Canadians who have low internet usage caps put in place by their ISP. It would seem that Netflix is afraid of losing customers who may worry about the rate that their data transfers. Shouldn’t it be the other way around? Shouldn’t we be increasing the quality and performance (at a lower cost) of internet usage instead?

I truly love where I live and appreciate the comforts that we’re given on a daily basis, but I hate to see that we’re falling so far behind the curve in this matter.

In other news! My bard has completed her 1.5 epic and it looks amazing. I also spent a little time in Rift last night, participating in the world wide event that has taken over. My cleric is still hanging out at level 21, but it was nice to peek in and see how the server was doing population wise. I hope everyone else has a delightful Thursday (this is my Friday, woohoo for three day weekends) and happy gaming, no matter where you find yourself!

 

Rallos Zek #EQ

I decided today it was time for a history lesson, so we’re going to take a little look at Rallos zek – I think having characters in MMO’s that gamers remember and that have an incredibly detailed history is very important.

Rallos Zek is allied with Innoruuk and Cazic-Thule, enemy to Quellious and Bertoxxulous.

The followers of Rallos Zek, the Warlord, believe in survival of the strong and death to the weak. The heart of a true follower of Zek yearns for strength, courage, but above all, victory. They believe that the heat of battle is the only place and time where enlightenment can be gained, that the universe was formed by conflict and in conflict it will end, with the victors feasting upon the remains of their fallen enemy. No respect or regard is given to the dead, for if they were worthy their hearts would still pump blood through their veins and not upon the soil of Norrath. The followers of Zek are almost exclusively warriors.

As the God of war, Rallos Zek delights in the action and aggression of battle, valuing strength and victory above all. The Warlord deals swiftly and mercilessly with those who fail him, but rewards his champions greatly. He created the giants, ogres, orcs, and goblins – fierce beings who, like their lord, seek fighting and conquest.

Rallos resides in Drunder, the enormous fortress that dominates the western edge of the Plane of War. He occasionally goes to watch the chaotic battles of his plane, choosing the best of the warriors to serve him personally in his lair.

Source: EQ Website (Fabled PoP Lore Pt. 15 & 22)

At the beginning of the Elder Age, Rallos Zek created the races of giants as part of the gods’ plan to watch over the dragon-dominated lands.

When Brell suggested a second alliance with the new gods coming to Norrath, Rallos Zek returned to the surface, pleased with his sanction to create even more peoples for his army. He made then the Ogres, massive, unmovable beings of questionable intelligence, and the Orcs, bred for battle and singled-minded in their desire for conquest.

Several of the races became bent on expansion and warfare became part of their developing cultures. And of all the races, it was the Ogres who quickly proved the most interested in battle and plunder, and their empire grew outward from their mountain home until it eventually encompassed a large portion of Tunaria, largest of the known continents. Their knowledge of magic grew as did their greed, until they became weary of only Norrath, and when they learned of other planes and dimensions, invaded the Plane of Earth itself. Rallos Zek watched with pride as his creations challenged the gods of that realm, and when they eventually knew defeat, the Warlord himself led a second invasion. The war that ensued shook the heavens and angered the greater gods. Through their combined might, Rallos Zek was finally thwarted and forced back to his domain, after which a great barrier to the Planes of Power was erected, denying entry to both the lesser gods and mortals as well. And then, in what some view as spite and others justice, the gods cursed the Warlord’s creations. Thousands of Ogres were slain and their empire collapsed around them. The Giants were spread from one end of the earth to the other, forced to flee their homes as the gods brought snow and ice to their previously lush lands. And the goblins were also cursed, but no writings remain of their punishment as they no longer keep records of their history (which is perhaps some indication as to the severity of their curse). Thus began the Age of Monuments.

The above was quoted from zam.com. Who is your favorite in-game NPC? What about them do you like the most? Their look, their story? Perhaps the phrase they say every single time you walk by (have you ever been in the CASTLE?!). Let me know in comments!

If I Only Had the Time.. #EQ2 #EQ #Rift #VGD

If only I had the time. That statement haunts me even to the moment that I’m typing it out. I think we live in a glorious age where there are just SO many incredible games to play – and I just don’t have enough time for them all. It’s impossible. What am I up to these days? Well.

EverQuest: My main game at this moment in time, and has been since the progression servers launched. I am no longer playing on a progression server but have returned to my home of Drinal. I have a 90 necromancer and an 89 soon-to-be 90 enchanter. My second account is active (for now) and I’ve been playing a bard who just reached level 80 yesterday. I’ve been exploring House of Thule in all its glory, and working on my 1.0-1.5-2.0 epics. I haven’t explored much of the previous expansion (Underfoot) yet but I’m looking forward to that. EverQuest just has SO much content for players (12 years will do that) and I’ve been having a wonderful time. I’ve been doing crafting as well, and have made a few friends. I’ve stayed in my casual guild so far, but that may change in the future. I’ve been doing anniversary events which are around (along with Fabled spawns) until April 26th. For those who say you can never go back – I say yes you can.

EverQuest II: I’ve done little to nothing since DoV released. I’ve obtained 1 flying mount and done a few public quests for gear on both the troubador and the warden. I did do the chrono portal quests that were released as a tribute to EQ1, but aside from that EQ2 has barely been on my radar. I keep wanting to go back but I can’t find (aside from housing and crafting) what it is I’m looking for when I play. For now I’m still drifting.

Rift: I’ve got a level 21 as my max level character at the moment, along with a handful of crafting alts. I haven’t really touched the game that much, I’m still in the starter area. I have decided to sign up for a 6 month subscription because I know I will be back when time allows and the $10/m deal was just too good to pass up. When I’ll actually have the time, I just don’t know.

Vanguard: Yes, still playing. These days I’m mostly doing diplomacy quests or crafting and not that much adventuring. It’s not a bad thing, it’s a time restraint thing. If I had more time I’d play more. This is still one of my all time favorite games.

The Sims Medieval: Love it. Need more time to play it. My kingdom is doing well. I have a tavern, a market, and I created some sort of spy outpost along with NPC to run them all. I haven’t played anyone but the monarch yet, but I’m excited about switching and seeing what other personalities I can uncover.

If I had the time I’d also be brushing up on the handful of games that I’ve got collecting dust. STO comes to mind, Wizard 101, Guild Wars, Dragon Age II (which I bought and haven’t even installed yet on my PC), Free Realms (both PS3 and PC versions), LotRO (which I have been neglecting badly), Magicka, Minecraft, and Recettear. How can we NOT be amazed by the fantastic games we’ve got available to us.

What is your game of choice at the moment? I expect my game-play to also decrease significantly over the next little while. My birthday is coming up, and with it a new Kindle (replacing my sony pocket e-reader) and a new Ipad 2.0 (replacing my ipod 1st gen), I also picked up a kinect, and have been having fun with their work out programs. PLUS spring has finally started, and I expect to be out and about with my camera and a good book – well, as soon as all this rain lets up of course.

Happy gaming, no matter where you find yourself!