2011

Updates to Vanguard:SOH #VGD

Greetings adventurers!

As many of you know the Vanguard Development team has been working hard on delivering you new content to Vanguard! We are currently getting close to migrating this update over to the test server so that those interested in checking it out early, as well as, aiding in the testing and balance process can do so!

So what is in the first upcoming update….

· Overland Raid bosses

· New Dungeon – City of Brass

Massive progressive dungeon with thirteen bosses and new rewards for players that can survive long enough to obtain them

· Removal of Corpse recovery

This will aid in making the leveling process more enjoyable as well as remove the frustration that can be encountered from suffering a death penalty

· Experience curve decreased

Experience has been modified to make leveling a new character a bit easier

· Increase in loot drop rates

· “Golden Path”

Riftways instructing players to ideal leveling areas with new rewards for all levels

We look forward to everyone getting an opportunity to check out all that this update has to offer and seeing you in Telon soon!

Thoughts? There are 8+ pages of comments from other VG players, some of them are upset with the changes, but over all I think they’re great. Now if only the game would go free to play to get some fresh blood in there.. Are these changes enough to get you into game again or is it too little too late?

Seasonal Happenings in Glitch #PlayGlitch

While most of my friends are playing the SW:TOR beta, or going on about Skyrim, the game I’ve been playing most this weekend has been Glitch. It surprised me too. I had taken a bit of a break from the game because I was working on a skill that would take 9 days to complete, and I lost the motivation to log in. This weekend however, the urge was there and so far it’s lasted all weekend. My little ‘stargrace’ has been busy in-game. I worked on a lot of mining and then I noticed there were some seasonal items around – the gardening vendors now sold pumpkin seeds which are used in some seasonal recipes as well as pumpkin carving! You can drop these cute little items outside (or inside) your home, and even teach them phrases. The packages of pumpkin seeds claim that they are only around during certain holidays, so I decided to load up on them (I bought 100) and store them in my cabinet for when all of those pumpkin moods over come me.

I’ve got 45 skills under my belt, am level 18 (almost 19) and have 137 achievements, which is really nothing in the grand scheme of things. Keyrings have also been added to the game so that you can give your friends a key to your house, they can come visit you at any time of the day or night whether you’re home or not. Beware though, this also gives them access to your cabinet, so if you don’t want your friends rummaging through it and stealing your 100+ packages of pumpkin seeds, you may want to warn them ahead of time. Or at least don’t give out keys to random strangers.

Next on my learning path? Alchemy! I love the creation process of Glitch. At first I focused on animal related skills so that as I wandered it would be easy to make money no matter where I was (animals are found pretty much everywhere) and since then I’ve focused on mining, as well as some gardening. Now I want to be able to create things, and we’ll see how far I get with it.

If you’d like to add me to your friends list in game please feel free! Happy gaming, no matter where you find yourself.

 

 

Into Argath, Bastion of Illdaera #EQ #EverQuest

It was time. Ninga and I headed to steamfont where we waited for the blimp to arrive to take us to Argath. There’s a platform up on a hill not far from the Ak’Anon entrance and when the blimp is about to enter the zone you’ll see a zone wide message indicating it’s on the way. If you don’t want to travel there the ‘old fashioned’ way you can use a guild portal (if you happen to belong to a guild in any case) or you can see if you can hitch a ride from a druid or wizard who have unlocked their travel spells. For me the entire blimp ride was nostalgia of boat rides. We giggled as the blimp slowly came our way. It started off looking so small in the distance but when it finally docked and revealed its true size we were in awe.

Levitation doesn’t work in Argath, so if you zone with it on and expect to just drop off the side and calmly float to your destination, don’t do it. The view reminded me a LOT of the Moors of Ykesha in EQ2. You are confronted by alien type NPC on a long dock and meander your way further in to find the NPCs you’re looking for. Alt W (the ‘find’ command) lists all of the NPC you may be searching for in case you’re like me and unable to find your way.

Because the expansion is only two days old, the zone was absolutely packed. There were more than 150 people all trying to do the same small chain of progression which involves a language quest of the Argathians.

First time visitors to Alaris will want to speak with Atleris, the Council Pinnacle, inside the Council chambers.

Argath is the gateway into Alaris and is the site of a slatemated conflict between the Argathians and the invading forces of Erillion, the City of Bronze.

It can be divided into four sections. The top area (the “crown”) and passage downward (the “neck”) are both entirely safe. The neck leads down to the “arms” which is a fortified area overlooking the erupted forge (the “belly”).

The outer areas of the arms and the entirety of the belly are full of hostile creatures. Looters and thieves are found among the Argathians in the arms. And in the belly are the Erillion forces who will attack on sight, as well as the steel masses and floating blades who are enemies to both the Argathians and the Erillion forces.

We picked up the first quest required for language progression, one from Captain Walkath, that required us to fight a few of the Erillion invaders. The problem was that so many other players had the same frame of mind. We found ourselves a little niche and went to work on the small group of mobs before deciding that we would probably have an easier time of things if we waited a little while for the initial rush of players to pass through. The encounters were not especially difficult at this level, our group consisted of monk (Ninga), healer merc, enchanter (myself), and tank merc. Mobs can be partially slowed, but they haven’t been able to be fully slowed for a few expansions now.

We killed one of the 14 mobs we needed and then decided that our time would be better spent continuing our progression of the Underfoot expansion (two expansions old now) so we headed to Pellucid Grotto. I loved what I saw of Argath, it’s just a little too crowded for myself. We’ll be back before too long, I’m certain.

As always, happy gaming no matter where you find yourself!

 

Veil of Alaris – Day One #EQ #EverQuest

Yesterday was the release of EverQuest’s 18th expansion, Veil of Alaris. The game was down for 8 hours and servers came back up on time, but that’s not to say that the release was completely flawless, there were a few issues players experienced. The largest one was that unless you purchased VoA you were unable to access your potion belt, something that’s been in game for a little while now and allows players to use potions from within their bags by hotkeying them. With the newly revamped hotkeys something in the code messed up. It’s going to be fixed in a future update though so don’t be too concerned. There were also a few issues people had with the changes to guild rosters, you can name ranks and assign them properties much like you can in EQ2 (and I am so glad to see it).

My first day playing VoA wasn’t spent IN VoA so much as exploring the features that had been added. The biggest change for me was the one to hotbars. Players are now able to open 10 hotbars at once, and customize them in a large number of ways. You can resize them into different rows and as big or small as you’d like. This makes reading my hotbars much easier, as before the lettering on the buttons was so tiny I could barely make it out. I picked up a new mercenary, one that comes with the VoA expansion, pictured above. The swinetor salver is a healer mercenary, and played just fine alongside my shadowknight in Ssra (the level 55 hot zone).

I’m really glad that mounts no longer glide to a stop, they have an instant stop-go motion, something that was released a few patches ago and had nothing to do with VoA. The games population (at least on my server) is still nice and busy, which I was happy to see.

I’m hoping that today I get to explore some of the zones and get into some trouble. We’ll just have to see. My 90 enchanter now has 5 more levels to climb, although from what I saw in chat channels last night some players already hit the new level cap. Since there’s so much to do in EQ I don’t really see it as being much of a problem, they can grind out the rest of their EQ days working on progression and alternate advancement, where it’s quite normal to see players with upwards of 5,000 aa.

As always, happy gaming no matter where you find yourself!

Veil of Alaris Excitement! #EverQuest #EQ

Today the 18th EQ expansion goes live, Veil of Alaris, and I’m REALLY excited about it. First of all kudos to SOE for putting forth the dedication to keeping this game going so many years down the road. There are a lot of great features coming with the expansion, and I think it will help update the game quite a bit.

Maximum level increased to 95.
New alternate advancements
Features a brand new continent, hidden behind a veil of mist
12 new zones as well as new content such as quests, loot, monsters and raids
New guild halls located in guild neighborhoods
Revamp of the hotbars; 12 buttons per bar
Ability to link items and clickies directly to hotbar including from inside bags!
Email items
Customizable guild ranks

I’m excited about the level cap increase, and looking forward to exploring the new zones on both my enchanter and my necromancer (both who are at the current cap of 90). The fact that hotbars will FINALLY have 12 buttons per bar is a big deal to me, and the idea that clickies will be able to be directly linked is amazing, especially since there are just so dang many of them.

What are you most excited about? Let me know in comments! Happy gaming, no matter where you find yourself.

Nomadic Gamer