2011

So You Want to Be a Healer #Rift

I’m one of many who have been playing along in the Rift beta events and I have been sticking to just one character for the most part because I find it incredibly fun. No surprise, the character is a cleric. To be specific I’ve gone down the Sentinel / Warden / Purifier soul lines with a heavy focus on Group / Raid heals (Sentinel). This weekend was beta 4 and I tried out Warfronts, many invasions, and a few rifts. After a twitter conversation this morning I thought I would post a few helpful hints on healing outside of your group in Rift.

A lot of the neat things that happen in the world involve these giant planar creatures coming and ripping apart your quest hub. There are also rifts which is what the screen shot above is showing, and they’re quite small and can be taken down with relatively few people. In fact the one pictured above only had myself and another player there, and I noticed some gravestones that I could click on, so I clicked them and it spawned some Fallen Wardens who helped out in the fight. Awesome.

A down side to these awesome invasions is that you are (unless you’re playing with friends) more than likely soloing your way through all of this so when an invasion shows up you’re not in a group and don’t have the slightest idea what to do or who to heal. The default UI set up for Rift is NOT going to help you out as a healer. If you want to become a better “out side of group” healer as I’m going to term it for now there are a few key things you will have to do.

Number one – TURN ON TARGET OF TARGET. This is in your UI options. It is far easier to target one of the mobs and click on the person the mob is targeting (which will cause you to target them) than it is to try to cycle through all of the good guys in front of you. In fact if you notice one person is actually (gasp) tanking the mob more than anyone else you can hit control + T and set them as the focus. /Focus will clear it. Your focus will always remain on your screen and you can click their portrait easily and keep an eye on them while you work through other people to heal. Basically what I did was target the main boss of the encounter, find out who was tanking it (once it stopped switching targets) and set them as a focus. Kept them up with my big heals and buffs, and moved on cycling through other targets for spot healing.I think target of target is essential to game play as a healer and there’s no reason to over look it. I also found the icons really big for default, so I shrunk them down a bit.

Number two – RE-BIND THE CYCLE THROUGH FRIENDLY TARGETS KEY. Right now this is set to control tab which is really annoying to press in the heat of battle. I bound mine to Q which is a strafe key I never use. I ignored the mobs once I had tagged them once (you need to, in order to get kill credit for quests) and then concentrated on cycling through all players with the Q key and healing them all. I also made sure to put my buffs on anyone who didn’t have the bright yellow sunshine icon.

As soon as I figured out these two simple things healing became much easier, and my rewards from participating in invasions went way up. I was mistaken in thinking that DPS characters earn more than healers by their actions. Remember during an invasion you can actually heal the .. I forget technical term. The stone that your invasion is trying to smush. You can heal it and buff it while the tanks and DPS are trying to work down the mobs.

I also have two specs, one for healing out of group invasions (also my solo spec for now) and another for healing warfronts. When you’re not in a group your group / raid heals are useless. You can’t cast them on other groups (at this point in time at least, please note that this is beta and subject to change). I moved these heals to another side of my hotbar as a note to myself not to use them. You CAN still put death prevention and wards outside of group and I make sure to use them every single time they’re up. As far as warfronts go – so far I haven’t lost one. I’ve stuck with whomever has the fang, the fang does damage to the player and I tend to heal them through it until it gets to the point where there is no use they’re going to die. Then I can quickly pick up the fang and keep myself healed until that person runs back to me. I switched off between myself and another healer for the majority of the warfronts, keeping each other alive and hidden behind a tree while the dps and tanks did their thing in front of us, keeping the opposing team away. I don’t know if this is how everyone runs warfronts, but that’s what I’ve done so far.

I feel that healers (at the moment) are incredibly over powered. Unless I cast my group heal I can pretty much chain cast for 20 minutes without running out of power. My group heal takes a lot of power and I can only cast that a few times before I need to gain more back. I found this amusing when I compared to my mage who ran out of power so very quickly.

I am still hoping that some sort of “auto group” option gets in place for when you approach an active invasion and rift. This would at least make it easier to monitor who needs healing and when but with a few tweaks, it’s at least no longer impossible to tell who needs to be kept alive. Feel free to post other tricks of the trade as you encounter them! The more information we can get out about how to play a good ‘out of group’ healer the better.

Happy gaming, no matter where you find yourself!

EQ2X and My Rambling #EQ2X #EQ2

Two things were brought to my attention yesterday – and a third today. First of all please understand dear readers that I am not opposed to the LDL to Crushbone move. In fact I support it. I just wish that for those few people who were not keen on losing their role play server (even if they don’t role play much) there was another option. I actually used to play on LDL and moved off of it due to the small population. I think that this move is a good thing.

Second of all – I have never played EQ2X before or experienced the game on that server. It’s a little unfair of me to talk about it as though I am some expert when I’ve never even played it. Last night I created an EQ2X character and was really surprised at just how popular this one server is. There were multiple instances of Halas open (starting zone), people talking in channels, there were 3 different raids going on that I could see for levels 50+ and all of this on a Monday evening. It left me both excited (players are good) and disheartened (wow I wish my server on EQ2 were more like this one).

Thirdly – This comment was left by Green Armadillo:

Incidentally, you can also play EQ2EX just for the housing for free with surprising success. Your expansion accesses carry over from live, so you can get at all the crafted housing stuff. Many of the other furniture items come from world events that are available to a very low level character. Yes, you’ll need to obtain the minimal gold needed to purchase the home, and yes, your bagspace will be limited, but those are relatively small prices to pay for getting the best housing system on the market without paying a dime (regardless of whether you’re doing so to avoid giving SOE any money as a matter of principle).

The more I thought about it the more I liked his idea. The majority of my anger over recent changes has been because I feel it’s unfair to pay $14.99/m + the extra cost of game basics (ie: races). If I’m playing on the EQ2X servers the cost becomes moot since you can technically play for free. Sure, it’s incredibly limiting, but you CAN play. I also already own the expansions so I have that going for me. You can upgrade (a one time cost) for $10 and unlock the broker, a little more cash, and a few other goodies like extra bag and character slots. I lack a steady game with any real housing and I feel as though I am drifting until “the game” comes along to sweep me up. Be it EQ Next, Rift, or some other game like SWTOR. I didn’t feel right paying $14.99/m just to do housing in EQ2 – but I wouldn’t mind paying a lower cost to do housing.

See as soon as someone mentions Free to Play (or Freemium) my opinion of what I “expect” with the base game changes. In a free to play game I’m not expecting all of the races to be available. I don’t expect to be able to adventure in every zone. I expect things to be different than if I were to have a subscription. Maybe I’m cheating things a little bit here by saying Goodbye EQ2, hello EQ2X but I really DO love the housing. It’s just that – only – housing is not enough to keep me in game.

Thinking out loud, maybe I am simply having a hard time breaking free of a game that I’ve played for so long and I just need to go cold turkey. Except I can’t even really do that because my job requires me to at least keep contact and preferably PLAY the game. Oy. Some times I just wish things were different.

Oh Give me a Home, Where the buf– Gnomes, Roam! #EQ #EQ2

Enough posts of doom and gloom – anyone who has followed me for the past 6 years knows that it’s not my typical style of writing, and I really don’t enjoy it. Today I want to talk about one in-game aspects that I absolutely love and wish more games would incorporate – housing.

Out of the games I have played EQ2 and EQ have some of the best player housing. Note that I said of the games I have played because I realize there are a few other older ones that have done it quite well too. I really like the fact that players can “own” a little piece of the game and personalize it; beyond their player characters. Even if you’re not really interested in housing chances are you’ve at least attempted some decor and have a storage space set up. Or gotten a friend to decorate for you.

EQ2 and EQ even take this one step further by allowing you to display trophies that you’ve collected in your battles. Turning weapons into house items that can be mounted on the walls. Trophies of raid encounters that you can display in your guild hall. I don’t like LotRO’s housing as much as I do EQ2 and EQ simply because they don’t really let players be creative. They allow you to “hang” furniture on hooks which are set out in specific locations across the house. Sure, it’s customizable in what you actually put in each spot but don’t expect any unique home creations that way.

Yesterday I felt the housing bug creep up on me. It’s the one thing that I can’t seem to find in any other game I play to such a satisfying degree. Could I play EQ2 JUST for the housing? That seems a little silly to me. I meandered around EQ1 looking at all of the homes that have gone up since House of Thule has been live. Wow. Some amazing creations by some talented players. I saw everything from wedding chapels to garden gnomes to GIANT garden gnomes. Walled in yards, fountains, a lot of wandering house pets, I saw it all.

Couple that player generated content with the books that EQ2 added some time ago and you have yourself one very vibrant role play community. I absolutely love these player written books, I must, since I own over 300 of them written by various authors. We need more of this stuff in our games. That’s what helps separate our Single player RPG’s from the MMO’s and gives them life.

Happy gaming, no matter where you find yourself!

Things Sony Could have done Different #EQ2

I know, by now you’re thinking to yourselves “Stargrace! Stop beating a dead horse!” but it’s not so easy to simply stop writing about something I’m incredibly passionate about. Plus a lot of my friends are still playing the game, so I hear about this subject all of the time. I wanted to name a few things that Sony could have done different to avoid the feedback from the public that they are now receiving.

In regards to the TrueFreeblood race: In order to avoid a huge amount of screaming from the public (but note, this would not eliminate all screaming; because then we wouldn’t be human) all Sony had to do was offer the race for free to everyone without conditions. Release it as a Velious race or a perk before Velious if you want (so the company at least sells a few extra boxes) but allow every player to create one without cost. Now, add all of your vampire goodies to the station market. Sure you won’t make as much money as offering the entire race for $20 early to the masses, but you’ll save yourself a lot of fallout. After all, one of the finer things that must be done is finding a balance between making money and selling things on the marketplace, and keeping players (old and new) happy. As my previous arguments pointed out I do not mind the market, but I feel that a RACE is supposed to come with the very basic $14.99/m that I pay (or an expansion). Froglok. Sarnak. Arasai. Fae. Make us pay for every little cultural extra (animations, appearance weapons, homes, mounts special to the race) but the basics should be included.

In regards to the Lucan D’Lere merger. I thought of, and discussed with Arkenor, a few possibilities for this and none of them will make sony any money which is probably the problem. Lets assume that people from LDL are upset with the news of their merger, because I know at least a few are (Arkenor, Ysharros, G33kg0dd3ss I’m looking at you three in specific). I know a good number are happy to be moving to a higher population server but I’m going to play the side of the role player in this scenario. Number one, Sony said that they could not move LDL players to AB because the population on AB is already far too high. Why not allow those who want to leave AB do so, for free. Lots of people pick a server based on its population. Due to the recent merges, I’d expect those populations to be much higher now then they were before. I also imagine there are a lot of non role play players who would not mind moving to another server. On that same note, why not allow those role players of AB who are tired of the crowds, to move to LDL for free. AND why not open up moving to LDL in general for free. The part that irks me is that although Sony has stated AB is overflowing with players – you can still pay $25 and move there. If the folks from LDL merging are adamant about staying on an RP server (and lets assume that a handful will be) they will be more than happy to pay $25 to move to another RP server instead of losing their ‘culture’ (for lack of a better term). Win-win for Sony.

In regards to the Velious Beta forums fiasco. For those who were unaware, the Velious beta forums were moved from the EQ2players web site, to the EQ2X players web site. Why? Because EQ2X players are unable to view the EQ2 forums without a regular EQ2 subscription. Now this entire time we’ve been hearing that “EQ2X will be completely separate, you won’t even know it’s there!” – except for those people in the Velious beta, because you’ll have to log into your beta forums from the EQ2X forums. Also when you actually play the Velious beta (note – I am NOT in the beta, this is through observation of others playing) it announces on Raptr that you’re playing – you guessed it – EQ2X. I realize this is because it’s using the same servers and what not, but still. For the life of me I can not figure out why EQ2X players need an entire forum to themselves. Why don’t they just have a sub topic in the EQ2 forums like the Bazaar and Vox servers do. Aside from stuff being on sale is there that much different in the basic game play? The mechanics (as far as I’m aware) all work the same for both games except one is Pay to Play and one runs on a subscription. I think Sony created extra work for themselves in fabricating these entirely new forums, and it should not have been done in the first place.

I realize it’s easy for me to say all of this stuff since I am a 3rd party, removed from any of the actual facts and decision making. I know the people at Sony work really hard and I have nothing but admiration for the Developers and the folks in Community Management because I know that a lot of these choices are out of their hands – but – someone really needs to wake up. Time and time again these past few weeks I have seen veteran players state that they no longer know the games they once loved. That things have changed, the company has changed. New direction is good; but not at the cost of your loyal veteran players.

Guest Post and Musings #EQ2 #MMORPG

I was asked if I was interested in doing a guest post over at mmorpg-info.org regarding my decision to leave EQ2. It’s  not often I get asked to do these and I was flattered (plus I’ve been a long fan of the site) so of course I said yes. You can find the article over here: Guest Post. Hopefully with that this unpleasantness of giving up a game is behind me and I will move on to writing about other adventures.

A few notes. Since I’ve posted my goodbye things have changed even more. There is the server merge between Lucan D’Lere and Crushbone, which for those who do not know is the merge of an RP server into a non-RP server. We already saw this when Vanguard merged, and while it doesn’t affect me I do know how disheartening it is for those role players out there. I also think that this choice is better than no choice, or the choice of letting a server completely die.

Then there was the fact that all of the Velious beta forums were moved to the EQ2X forums which means those people who wanted to completely ignore EQ2X would also have to ignore those beta forums and never log in. With this move came a leak of everything that was on those forums, as they were set to public. Not only that but the old forums which resided on the EQ2 (regular) section were actually completely deleted, not transferred over. Players were requested to start their beta posts from scratch, no archives.

My question to that would be – why are there completely separate forums. EQ2X members are not allowed to view the ‘regular’ forums at all. They don’t have access. Players with a paid EQ2 subscription have access to both. This entire us verses them that I feel goes on between EQ2 and EQ2X (enforced by Sony, not the players) is just odd.

In any case, there you have it. Now, lets get back to playing games!

Safe travels.