April 2, 2012

Making a House a Home #WurmOnline

Pictured above is my new crafting building at Les Reveurs (on Deliverance). I named the building ‘Last Nickel Knoll” for no other reason than it appealed to me on a silly level, having to do with money (crafting is a nice way to make money in WurmOnline, if you’re willing to sell to other players). As I mentioned in my previous post I’m trying to figure out what I want to do with my mountain deed. I want a little country village, loads of trees and some cobble roads leading to the buildings. A boundary of trees making it a quaint little glade.

People spend weeks and months working the land for their deeds. Terraforming is one of the major appeals of WurmOnline, you can build some incredible looking areas, and while there are some limitations it still has a lot of options. It does take work, a lot of work, especially if you’ve settled on an area that isn’t flat. Flattening and surface mining are two of the most common jobs I see people advertising work for, turning hills and valleys into their humble abodes.

Random note, my ‘house’ (with a bed) is called Seldom Inn. I had too much time on my hands and went on a google search for names, what can I say. The house now has a bed, two barrels of water, and an oven.

More random notes: foals and younger animals have a lesser chance to drop hides when butchering them than matures. If you’re breeding for hides, let them age a bit for a better chance.

Animals that have an illness need to be cured before they hit mature, once they’re mature even if they have it cured they will be unable to carry carts / be ridden. They will be OK for future breeding though so it’s still worth while to cure them with a genesis cast.

As always, happy gaming, no matter where you find yourself!

 

Nomadic Gamer