September 2012

Ding, 88 #WoW #WorldofWarcraft

A few days into the WoW expansion now, and my priest is level 88. Leveling is MUCH slower than I’ve found it to be in previous expansions. I’m undecided if this is good or bad. Because content is quite streamlined it may be considered bad if you’ve got a lot of alts to level up. It’s also a bit annoying if you are a crafter because you can’t reach the main city until you hit level 87 and do a quest. You need that city to purchase crafting recipes. I always dislike these types of lock outs to crafter content.

Speaking of crafting it is MUCH easier to level the ‘main’ professions this time around. Sure, there is the level 87 for recipes restriction which is frustrating, but crafting itself is far easier. No volatiles to collect, being the major reason. Only requiring one bind on pickup item to purchase a single recipe that will take you from 575 to 600. I’ve reached 600 in both tailoring and enchanting with relative ease, and then also reached 600 in first aid (yes, I’m a completionist remember). I’ve still got the harder crafts to go (cooking and archaeology  plus all of my alts, but it’s not too bad so far.

You also can’t fly in the new zones until you reach level 90 and purchase the skill (2500 gold). It makes adventuring take longer and forces players to explore. The stories have been really interesting but I find that as I make my way through certain zones the quests go from being really neat and awesome to more of the same ‘kill X creature for Y NPC’ variety.

I will say that this expansion certainly rewards you with a lot of vanity clicky items! I have punching bags, spittoons, paint guns, and all sorts of other non purpose items that are now sitting in my bags waiting to be pulled out in the middle of a raid to distract players. That’s what they’re for, right?

As always, happy gaming, no matter where you find yourself!

A Girl and Her Fish #WoW #WorldOfWarcraft

I had big plans for when MoP released yesterday, but alas I ended up catching a nasty flu bug instead and spent most of my day sleeping in some sort of flu medication enhanced sleep. I did manage to get a bit of time in-game though, and I had a blast.

Of course I created a panda monk. I learned a few things. First of all, the ‘red’ pandas (female only) get tails. There’s a lot of debate over this because red pandas are more like raccoon’s than pandas – which is apparent by their very raccoon-like tail. That doesn’t bug me, I like the tail so of course that’s what I created. There were also a lot of complaints about how you can’t join a guild until you’re done because you don’t pick a faction. That means no guild bonuses. You are also unable to send / receive any mail (there are no mailboxes in the starter zone) until you pick a faction. More complaints ensued because that means you can’t mail yourself the lovely heirloom gear you’ve been collecting until after you leave (around level 11-12).

If you were not a fan of the wargen or goblin starter areas because of the length of time they took to complete, you should be pleasantly surprised at the length that the panda zone takes. I didn’t feel that it was too long, although it was a bit annoying because spawns have been sped up to accommodate the influx of players and that meant for a lot of me trying to out run giant gangs of creatures. No deaths, but some very close calls.

Once my panda was out of the starter (no spoilers here!) I decided to switch back to my ‘main’ priest, and start leveling her through the Jade Forest. The zone was incredibly packed with players, most of them standing with their giant mounts RIGHT on the NPC that I needed. I really enjoyed working my way through the quests so far. The stories are interesting, and the quests a lot of fun. If you’ve gotten to meet Sully and ‘Socks’ you will know what I mean. The attention to detail has been really nice and while there are a lot of ‘kill X mob and bring me back Y item’ quests there are also a lot of pure interesting and good fun moments throughout. The cut scenes are well done and I’m enjoying taking my time and listening to the story.

I also started working on my crafting a bit. In fact that was the very first thing I did when I logged in, train each of my professions so that when I did start crafting again I didn’t forget and get held back by the old skill cap. My bank is quickly filling up with food items because I forgot to clear out the old food items I had stored up. Whewps. Tailoring and enchanting are first on my list – cloth is plentiful, to say the least. I’ve been disenchanting all of the items I come across to gain enchanting materials, and have started stocking the guild bank up with enchanting scrolls.

I also spent some time doing pet battles – not many, yet. After all I have a LONG time to work through this content and I’m not in any rush. I started out with a snail companion and added a baby dragon to the mix, and have done a few battles, collected a few animals and added them to my personal collection. I think the difficulty of the fights has been tweaked slightly, as I found my second battle much more difficult than I did in beta. Still, no pets have died (yet) and it was cute.

The game certainly isn’t for everyone and I’ve heard a lot of negativity over things lately but I’m having fun and I’m not ashamed of it. There’s no reason why I can’t enjoy more than one game at a time, and I’m content having a variety to play. Each game scratches a different ‘itch’ and playing through new (to me) content is always exciting. The most important thing is (and always has been) having FUN while you play these games. WHAT the game is doesn’t matter.

As always, happy gaming!

Guilds, Legendary Weapons, and other Goodies #GW2 #GuildWars2

I’ve been alternating with my guardian between doing Orr zones and lower level zones. I find Orr very bug-ridden lately, and actually a number of the regular zones are developing bugs that are quite frustrating in nature too. I was in the human starter with my mesmer alt when I happened upon a skillpoint that was broken – but it was only broken in the overflow, not on my actual server (Sanctum of Rall) so I left the overflow and was able to complete it.

Normally I can ignore a number of issues before they start to get to me. I have pretty good patience and I can wait it out. There’s a few issues that are getting me quite frustrated these days. Last night the game randomly went down without any explanation (for everyone, not just me) and while there was thankfully no roll back this time, things didn’t work properly when I returned. It wasn’t recognizing that I was doing any events with a guild mate, and there for no influence was being earned. I couldn’t stand down or represent any new guilds. Mail wasn’t working. The trade post was lagging. Just little things that made game play difficult.

I’ve been trying to stay on  a ‘main’ – mostly because one day, I want a legendary weapon, and if you look at the list of supplies required you’ll see that it really is best to stick with one character:

Each legendary weapon requires at least the following:

In addition to the above, the player must also gamble the following materials to obtain Mystic Clovers. One success results in a single Mystic Clover and 77 clovers are needed. The chances of success are currently unknown, therefore depending on the final chances, the recipe could require anywhere from 77 to 1,000 attempts.

That is the grocery list for ONE legendary item, and I would like at least two. A shield and a sword. I understand that this is the ‘end all be all’ of items in-game, and that it’s supposed to take a LONG time to achieve this, but still, eyeballing that list is daunting. Actually, only parts of it are.

Karma, over a million karma saved up. If karma was account bound instead of character unique, I wouldn’t have such a difficult time playing alts. In fact, why isn’t it account bound (dye too, for that matter). The 250 craft components doesn’t bother me that much, although the globs of ectoplasm will be difficult as those come from salvaging exotic pieces.

What does seem difficult (aside from the 120 gold) is the 500 WvWvW tokens. I’ve done world vs. world vs. world a handful of times now, putting in maybe 10 hours, and I’ve only earned FIVE of those tokens. 500 is an enormous amount if you’re on a server that perhaps doesn’t fair too well in PvP situations.

I’m also not a fan of the 77 random chance bits that players need to collect, listed at the end. I’ll do it, but it seems more of an annoyance than any skill required.

Discussing these things with my guild mates made me feel incredibly… lonely. I consider myself to be casual hardcore. A casual, with a lot of time to play. But I’m all for bettering my character. I enjoy being good at a game, knowing my class, and obtaining the gear and items that are required to do so. I don’t mind PUGs, and I alternate between exploration and discovery and simply getting things done. I take pride in having goals that include getting as much ‘done’ as I can. It felt like when I was discussing bettering my character and this type of ‘progress’ that I was completely alone, and I suppose in the end I’m more hardcore than casual. Keep in mind this is NOT bashing anyone in my amazing guild, I adore the Combat Wombats and everything they represent. I firmly believe that everyone has their own style and I embrace the fact that we’re all different. I wouldn’t pressure anyone to play “my way” if they didn’t want to. There’s been a bad connotation added over people who enjoy the “min/max” game, and I am one of those people who enjoy it, so I try to avoid speaking about it lest anyone suddenly decide that I too am some elite jerk unworthy of their time.

Anyhow, just a few of the thoughts bouncing around my head lately. I hope everyone had a great weekend, no matter where they found themselves! Happy gaming.

The Mines of Gloomingdeep (Revamped) #EverQuest

I was never a big fan of the mines of Gloomingdeep tutorial when it was implemented. I felt like it took forever to complete, the gear was not very good, and it didn’t actually teach me anything I needed to know about Norrath. I would normally skip the tutorial and head to Crescent Reach, which had a lot of very nice quests for level 1+. From there I’d go to whatever the lowest level hotzone was at the time.

So it was nice to see that the tutorial has been revamped, again. I was feeling a bit lost on my level 90 characters still so I created a magician. I’ve never played one before but I hear they’re great for solo play (or for ‘moloing’ which is a new term I’ve picked up from the forums). There are achievements now for listening to the NPCs drone on about maps, communication, and achievements. You can hire a mercenary while in the zone, which is great because right away you can start talking to someone that won’t ever answer you back.

The gear has been given a make over as well, and I found it better than the defiant items that drop within the zone. The quests are more detailed, and the new map system works very well. I still wish there was more information on what to do later on in the game, if you happen to have left around level 90, but it’s really not that difficult for me to figure out. I’m just a bit lonely seeing as no one I know plays any more (I’m trying to work on that).

I even managed to get an augment in the tutorial, complete with an explanation on how they work. You don’t need to place augments in bird baths any more, you just put the item on your mouse pointer and drop it onto the augment slot on your gear. Much better (imo). Over all things have been streamlined, but they’re still quite difficult, it’s still a game that doesn’t give anything to you on a silver platter.

I spent last night in North Kaladim harvesting mushrooms and bits for Kaladim Constitutional. Out of 300 combines, I managed to get from 273 to 281. I’ve got a ways to go still until I reach 300 in brewing but I’m looking forward to it. I had grand ideas of one day having 300 in all of my crafts, but in order for that to happen I would have to actually settle down and stick with a game. I have been contemplating doing that exact thing, I get tired of wandering some times, but we’ll have to see.

Anyhow. It’s been really nice to be back so far. Guilds are still recruiting, and with the 19th expansion only months away there are players returning all of the time. Not to mention the game is F2P, so if you’ve wanted to peek in on your characters and see how Norrath is doing, there really is no better time.

As always, happy gaming, no matter where you find yourself!

Nomadic Gamer