September 2012

Another One Joins The Ranks #WoW

At the time of this post it’s 3 days, 16 hours, 35 minutes, and 56 seconds until Mists of Pandaria release. I decided that I should probably try to get my druid to 85. I’ve had the character for a very long time, but I had four other level 85 characters, and for some reason just couldn’t manage to stick with the druid long enough to level her. I’d get distracted by something else on another character, achievements, crafting, etc.

Once I hit 85 it was time to gear her up. What was the point with MOP just around the corner? Well, it’s just a personal preference of mine. Something I enjoy doing, too. So I took the lazy players method. I geared her up (to begin with) with player-crafted PvP gear, ilevel 377. My trinkets were holding me back from queuing for raids, but I was able to get into the heroic twilight dungeons. I purchased ilevel 397 wrist and feet (they’re sold for justice, and can be traded) and a cheap ilevel 359 weapon. I leveled up as feral but switched to balance and restoration even though I had never played a druid in a group or in either of those specs before.

Twilight dungeons were fairly easy, I’ve done them numerous times before and even though I was at the absolute bottom of every parse, I knew it was 100% due to my gear. The dungeons are great for loot and even for the quests offered within the zone. After running each one once, I was able to boost my ilevel to 372, and get rid of the majority of my pvp gear. This means I can queue for raids now, which I’ll be doing later tonight. There’s no way I wanted to experience LFRaid at 1am on a Thursday night. Things should be much better on a Friday night. This I’ve learned the hard way.

That brings the totals of my characters to: 85 priest (discipline/shadow), 85 shaman (enhancement/restoration), 85 warlock (Affliction/Destruction), and 85 paladin (retribution/holy). The druid doesn’t have a craft yet, and I’ll probably try to max that out before too long, simply because it’s a pleasure to have one of everything.

Aside from that bit of excitement, the guild I run ‘Dragon Flight’ also managed to inch our way to level 10. This means we can now purchase the heirloom cloaks which is a pretty big deal for us. Without the weekly caps, and with a large increase in earned experience things have been moving along quite well. It wasn’t that long ago that we were level 5, and had been for quite some time. I have grand hopes of eventually making it to level 25, but 10 is a good solid start for a guild of only 3 people.

I’m excited about MOP. Everyone has their own personal opinions about the game of course, but it’s got a number of aspects that appeal to me, and it meshes well with the other games that I play. I hope everyone has an amazing weekend, and happy gaming, no matter where you find yourself!

Stop Telling Me I Can’t Go Home #EverQuest #EQ

I’ve been spending a lot of time in EverQuest this week, satisfying my cravings for nostalgia and a game that doesn’t just hand me everything on a silver platter. At first I thought I would jump right back in with my level 90s because it wasn’t that long ago that I was playing regularly, but once I was actually in game (and after I had set my hotbars up, I had to re-install the game once I formatted my PC) I was at a complete loss on what to do.

Now, SOE actually addresses this issue for the majority of returning players. When you enter the game you receive a precious little book that belongs to a chain of quests that are a part of the ‘Hero’s Journey’. These quests will point you in the right direction from levels 1 to 85 – and there they stop. So it’s great for lower levels returning, or for making a new character, but for me at level 90 all it said was go play in House of Thule. I (thankfully) remembered where that was, but HoT is almost 2 expansions old now, and I was hoping to explore the latest expansion.

That didn’t mean there was absolutely nothing for me to do, there always is, in EverQuest. I took a look at my crafting skills and noticed that I was working on brewing previously. I’m 300/300 in Baking, Jewel crafting, and Tailoring, but only 250-270 in the other crafting disciplines. I headed to Abysmal Sea which is my crafting zone of choice, and set to work making a handful of drinks.

Crafting in EQ1 is just as annoying as it always has been. You lose materials whether you fail or succeed a combine and those skill ups are as rare as can be. With over 200 combines I managed to inch my crafting from 263 brewing to 272 and then I ran out of materials. I’ll have to head to Kaladim so I can gather more mushrooms before too long. The broker was in a sad state, but that also has to do with the fact that the game was down for 7 hours due to a patch. At this moment you’re still required to be online in order to perform sales, and a lot of people leave their characters up AFK while they’re at work. I suppose that’s one of the best changes coming in the 19th expansion due later this year.

Once I ran out of crafting materials I decided to take a peek at the new player experience. The Mines of Gloomingdeep have been remodeled, new players are given more explanation and story behind why they are trapped within. There are achievements for completing more than just the basics to the tutorial, and there are more NPC within the mines. You can hire a mercenary which is always a great idea especially since at those levels they are completely free of cost. I created a Vah Shir shaman, hired myself a tank, and was set. Forum posts indicate that any class combination is able to level up to around 60-65 with a tank mercenary, so I wanted to see if that theory was true.

I get tired of the comments that say you can never return to your ‘home’ MMO. Yes, games have changed and evolved over time, but so have we. Personally, EQ still scratches an itch that a lot of other games just don’t touch. I feel a sense of pride in leveling, in crafting, in pretty much everything. Some things are archaic, but I think there’s room for a game like that, perhaps even a niche demand.

If it’s any indication, EQ is still doing incredibly well for its age. There were over 400 people on my one server last night (and there are many servers still) and while it may not be the millions we see in some games, for a 13 year old MMO I’m just tickled that it’s still being developed, and not shutting down.

Vanguard to Get New Forums – Save Your Old Favorite Posts! #VGD #Vanguard

Have a favorite crafting guide, or a diplomacy walk through that you use all of the time on the official Vanguard forums? Well you’ll want to make sure you head over and save that information some place, as SOE is revamping the current forums.

We are pleased to inform you that we will soon be switching to new forums!

As many of you may have noticed, the current forums have experienced several ups and downs over the past couple of years. We have been searching for a new solution over the past few months and have finally found one that is a vast improvement over the current forums. Vanguard is the first live game to see the new forums, which we’ve been using and testing with the PlanetSide 2 Beta community!

Within the next week or two, we will switch the Vanguard forums over to the new forum software.  When this occurs, the forums will start off completely fresh. Unfortunately, the new architecture means that we are unable to transfer any old posts over to the new forums. If you have any favorite posts that you wish to keep, please copy them to a safe place as soon as possible!

When the forum transition occurs, we will give you at least 24 hours notice.

Feel free to ask questions if you have them and we’ll do our best to answer!

Zatozia the Torturess
Community Relations Manager

I’m excited about this process and feel that a lot of the information has become outdated over time, so a nice fresh start now that the game has gone Free to Play is exactly what’s needed.

Rain Of Fear #EverQuest

Cold weather is coming (slowly) and with it of course my usual fall Nostalgia. No matter what game I play, none compares to how much I loved EverQuest, and so I decided to dip back into game. It wasn’t that long ago that I was playing steadily, my enchanter and necromancer are both level 90, and while my houses have been repossessed, I still have my belongings in escrow.

SOE also announced the 19th EverQuest expansion, ‘Rain of Fear’ which I am looking forward to. This expansion will bring the level cap to 100 – wow. It also adds a whole bunch of other neat features, and also some features that have been a long time coming. I’ve highlighted some of the most exciting points for me personally.

  • Level cap increase from 95 to 100 – Achieve a new max level of 100 and set a new standard of gameplay.
  • Hunter System – Gain special rewards and titles for defeating large numbers of foes.
  • Aggro Meter – A brand new tool to help better manage your aggro. You can now see your aggro level relative to your group.
  • Collection System – Discover items throughout Norrath and collect sets for exciting rewards and titles.
  • Improved Brokering System – Sell items in the Bazaar while being offline! More flexibility as a buyer to search and purchase from anywhere in the world.
  • New Linear Item Progression – Stats on armor collected will increase as you move up from one tier to another.
  • Customization with non-visible armor – All non-visible armor in Rain of Fear can be worn by all. You’ll be able to customize your stats for every encounter.
  • Class-specific stat distribution – Collect items that are designed specifically for each classes’ abilities.
  • More than 1800 New Spells (Ranks 1, 2 & 3) – Exponentially add to your spell arsenal.
  • More than 550 AAs – Elevate your power and abilities like never before.
  • More than 3500 New Items – Create your own identity with thousands of new items.
  • More than 3000 New Tradeskill recipes – Increase your value across Norrath by creating items only available by your craftsmanship.
  • More than 110 Quests – Challenge your skills and gather useful loot.
  • 13 Raids – Collect valuable rewards from all new adventures.
  • 9 Zones – Be the first to discover untouched lands of Norrath.
  • 19 Missions – Experience intriguing lore and immersive Missions.
  • Continued opportunity to kill off Halflings.
  • Legends of Norrath™ – 5 Digital Booster Packs.

Ascalionian Catacombs, Caudecus’ Manor, Twilight Arbor, and Combat Wombats #GW2 #GuildWars2

Saturday night was ‘dungeon night’ for the mighty Combat Wombats, and we had THREE full groups of people, even with a few of our members being unable to join. That’s amazing! What started out as a very small casual ‘lets start a guild!’ idea in G+ has grown to friends and family and friends of friends. We’re still keeping it informal, but it’s been quite a nice experience having so many people around.

Two groups of guild mates headed off to the Ascalonian Catacombs, which you may recall me doing not that long ago with our first guild dungeon run. For those who find this dungeon leaves a bitter taste in your mouth, I beg of you, at least try the second dungeon before giving up completely. I’m not exactly sure what ArenaNet was thinking by placing such a difficult dungeon as a persons introduction but out of all the dungeons I’ve done so far, that one was by far the hardest (keep in mind I have only done story mode so far). While those two groups headed to the catacombs (man, I wish I could have heard them on vent, but I was in my own group and needed to pay attention after all) our group headed to Caudecus’ Manor. I had been there before with a PUG, and already knew what to expect. The dungeon is a fairly simple tank-and-spank type dungeon, where you need to do simple things like ducking behind fountains and putting up projectile resistant wards in order to ensure you lived. There’s fewer names, and less loot as a result. It’s also quite quick, so once we were finished with that dungeon we replaced the one person who had to leave and decided to take on Twilight Arbor.

I had never been to Caledon Forest before, so I had to walk to the dungeon. What a pain that was. Not because getting there is difficult, but because I knew I was holding my group up and wish I had of unlocked the waypoint at the doors earlier.

I didn’t get to see all of the dungeon because my power went out and I had to call it an early night, but I did enjoy the parts we managed. A huge spider, some exploding flowers, and many conditions that needed to be cured. This dungeon seemed easier than Catacombs, but harder than Manor, so it was a good fit between what we had already done.

Everyone seemed to enjoy themselves, even those who were in the dreaded Catacombs. There were reports of it taking 2.5 hours, and 3.5 hours for each group respectively, but they didn’t give up. That’s my Wombats! Have to admit, I’m pretty proud to be sporting this guild tag.

As always, happy gaming, no matter where you find yourself!

Nomadic Gamer