2012

A Problem With Armour #GW2 #GuildWars2

The topic of armour (graphics) in any given MMO, especially armour for females, is a long and hard argument that comes up every few months. How on earth do women fight in that, look at how much skin is showing, etc. For the most part I’ve ignored both sides of the arguments because it’s a matter of personal taste and it’s so subjective that you’re never going to be able to ‘win’.

Then I got the breastplate above on my Asura. Purchased off of the trade post – hey ArenaNet, you need to be able to PREVIEW items before you buy them!

See, that grey colour behind those seat-belt type straps, is my characters skin. Either Asura have no breasts, or there’s no need for any protection at all. In either case, something is hideously wrong with her armour piece. Every time I stare at the image, I want to adjust those straps. What exactly are they covering? NOTHING!

The first thing I did after taking a few screen shots and laughing it up with the guild was run to my Hall of Monuments and re-skin the outfit with my GW1 HoM heritage gear. It would bug me to play a character who actually ran around looking like the above. I’ve no idea how this piece looks on everyone else, but please, gaming companies, keep in mind that not everyone is a human-type character, and some pieces just don’t look right on other races in your game.

** Side note ** because people seem to be confused as to my issue. My problem is with this specific piece, and how it looks on Asura. I don’t have an issue with ArenaNet and their armor, or their graphics, or anything else.

It’s a WvWvW Sort of Life (Or Not) #GW2 #GuildWars2

I’ve spent a fair amount of time participating in World vs. World vs. World since Guild Wars released, and while I’ve had a LOT of fun in it, and it’s incredibly intense, there are also a few factors that bug me.

The number one issue I have is the queues. It can take you the better part of a few hours during prime time before you’ll get to see the inside of the zone. For a game that has tooted PvP since the get-go, this is frustrating.

Aside from that, WvWvW is actually a part of the monthly achievements you can rack up. The problem is that they’re kill achievements and the only way the achievement actually counts your contribution as a “kill” is when you get (and complete) the “finish them” move standing over your opponents body. Not so great for casters, and also not so great for those of us hanging back to provide heals and rez fallen allies. I’m up to 46/50 at the moment, which will fulfill my monthly quota, but it’s still annoying.

The game itself is quite simple. There are events like protecting whatever outpost or area of the map you ‘own’, repairing walls and building siege weapons, escorting the ever-so-slow moving Doylak to their supply delivery point, and holding down the fort while the enemy batters their way through your defense. It can be a bit of a nuisance to figure out where the action is taking place so speaking up and asking is a good idea. Little organization means confusion everywhere, and a lot of deaths.

I find it a bit frustrating that you take regular damage to your gear when you die, and you make very little money participating in PvP in order to combat those costs. You may also feel like you’ve ‘wasted’ your time if you hang back from whatever action is going on because you won’t see much in the way of rewards. GW2 PvP really promotes being RIGHT THERE on the front lines of the action.

I also find that being a melee is a bit of a disadvantage to the ranged casters who are always eager to ping you off, standing upon their castle walls sneering down at you. That being said, I’m still learning and it will take some time to get comfortable with this sort of combat.

I hope everyone had a fantastic weekend in their game of choice, and for those who had an extra long weekend, have a great fake-Monday!

As always, happy gaming, no matter where you find yourself.

5.0.4 What Did You Do To My Shaman.. #WoW #WorldOfWarcraft

In my years of MMO gaming, I’ve seen a lot of changes. I’ve had to re-learn game mechanics time and time again, each new expansion, in multiple games. I’ve normally taken this with a grain of salt, after all we all learn to adjust and move on – but the latest WoW patch REALLY bugs me, on my shaman in specific.

Shaman used to drop down 4 totems at once, it was “their thing”. What they were known for. You would pick the totem that best fit the situation, and before you started healing or DPS you would place those totems. They could even act as markers, they were raid wide, and they were wonderful. 5.0.4 removed the majority of these totems. Instead of dropping four, you’ll probably only drop ONE constantly (as DPS), with a side order of another here and there. Instead of lasting 5 minutes, they last 10-40 seconds. Instead of having nice totem hotbars where you can make sets of totems to drop, you’ll need them all on your regular hotbars so that you can drop the right ones when you need them. What the totems themselves do has been changed. That nice +agi/str buff is gone. Sure, your flame / stone pets are still there but the class doesn’t FEEL the same, at all.

I spent a bit of time looking over my skills, saddened at how many they removed. They seem to have consolidated every class in some aspect. This is great for freeing up space on my hotbars, not so great for someone who spent a lot of time learning how to play the class to begin with.

I have poked my other characters to some degree. The priest plays pretty much the same except that I have switched over to two heal specs. There is a large difference between the holy and discipline specs now – the level 85 AoE heal all priests used to get is now restricted to holy only. It was annoying to try to heal in my discipline spec. It was also annoying to try to heal a 5 man dungeon in my holy spec. Dropping shadow was something I had been contemplating before the changes, so I don’t mind too much.

Speaking of raids. The new LFRaid loot changes are.. not fun. In fact the majority of players I’ve seen in game have been complaining about them. I told them if people didn’t constantly roll on things that they didn’t actually need, maybe this change wouldn’t have taken place. In other words, THIS is why we can’t have nice things. See, before the change people would just roll on whatever their class could equip, needed or not. Some times trades would go on, some times players would win double items from the same boss. In other words human nature took over and suddenly everyone became a pack of loot hungry mongrels. The new loot system auto distributes 4 pieces of gear to random raiders, and everyone else gets a bag of 25g. You don’t see who wins, and you can’t trade the loot. In other words, blizzard is very literally just handing you your loot and saying here you go. It makes for some very drab and boring raids, that’s for sure. No worries though, people have found other things in-raid to bicker and argue about since they can’t argue about the loot with one another.

Over all? I’m excited about MOP and the pet battles, and even leveling up. I’m not excited about any of my class changes, and the LFRaids are a bit annoying. I LOVE that my guild experience no longer has a cap and they’ve increased the amount of experience you earn for your guild. This has been a godsend to my small guild of 3 people. We’re closing in on level 7, and that’s something that took a few months in the past.

What are your thoughts of patch 5.0.4?

As always, happy gaming, no matter where you find yourself.

Ascalonian Catacombs #GW2 #GuildWars2

Last night the Combat Wombats met up in the homeland of the Charr to take on the level 30 story-mode dungeon ‘Ascalonian Catacombs’. Our greatest challenge was trying to get everyone into the zone, even when we all started from the same instance. Some how we got bugged and we all had to log out before the game would let us in. 20 minutes after pounding at the gates they let us through. Fixed? Not so much.

I learned a few more things this dungeon run. Rangers are not nice. Elementalists die first. Boulders are not an exploit, bring them and use them EVERYWHERE.

I also learned that if you really want to get the best benefits from a dungeon, you should try to do them when you’re level appropriate. While the gear that I got from every chest and drop was for level 57-58 (my level) the final dungeon chest rewarded a helm that was level 30.

To say the dungeon was easy would be a complete and utter lie. It took the Wombats about mid way through for us to finally find our groove. Once we adjusted traits and got comfortable with each others play style things went much easier, but were still really hard. Because dungeons scale you just like the rest of the world does, there will be no running off to solo instances that I can see, unless some sort of mercenary NPC is added further down the road.

Once you’ve completed story mode you’ll have the option (as long as you’re the right level) to either re-enter story mode, or move on to exploration mode. Apparently exploration mode is MUCH harder than story mode, so you’ve been warned.

Still, it was a great evening and I had a lot of fun. I’m looking forward to seeing what our next adventure will be.

As always, happy gaming no matter where you find yourself!

Nomadic Gamer