Lots has Changed #WurmOnline
Even though I typically spend my summer months bouncing from game to game, that hasn’t really happened this year. Well, I suppose in a manner of speaking it has. I tried Rift again and just couldn’t get as involved in the game as I wanted. I tried GW2, same thing. Eventually I found myself back with the games I’ve been playing steadily for the past few months. A bit odd, for this nomadic gamer. As long as I’m having fun it doesn’t matter much.
The MMOs that I find myself in more often than not are Wurm Online and EverQuest (that’s right, the first one). Nothing else seems to appeal to me. For single player games I’m sticking with Animal Crossing: New Leaf, and Sims 3.
So lets talk about Wurm Online. A LOT has changed in-game. In fact so much has changed that it would be impossible for me to name it all, so your best bet to get caught up to date would be to browse a few pages of their Tumblr account. There’s even mention of a kickstarter that will be starting up in a bit. Update 1.1 came out not that long ago, and since then there have been a lot of little bug fixes and some content updates (much needed ones, might I add). Some of my favorite updates include new tree types, new visible barding, the overhaul of the UI, and new items added like flower pots and flower boxes. So what have I been up to?
I still own two deeds, one on Deliverance (Caribou Trails) and one on Exodus (Les Reveurs). Each one has a trader, and I use this trader to pay for both deeds & my alt account. I paid for a year of premium for my main character just before the price went up (which I still dislike, but of course who is ever going to say they enjoy a price increase). The Deliverance deed is “completed” so my Vynora priest resides there, planting trees and breeding 5-speed horses. Things are usually quiet unless some adventurer has come by and starts trying to take things that belong to me or building weird fences against my perimeter. Thankfully there are still rules in place against that sort of thing.
The deed on Exodus on the other hand still has a lot of work to be done. It’s a huge deed and I wish I could expand it another 2 tiles forward and backward. Sadly I’m boxed in at the moment so unless the deed behind me falls I won’t be able to expand. I have a building that’s partially on my perimeter that holds my trader, there was no other location where I could have put it because they need to be a specific distance apart from one another. I’d like to build another house in the center area, as well as a farm. There’s a large tree farm I’ve started on the opposite side, and a never ending amount of mining that needs to be done. Especially since I could use more bricks. Always more bricks. Mortar too, but that will have to wait. I do also have horses at the Exodus deed, but no other animals aside from that.
One day I logged in to find a portion of my wall had mysteriously vanished. I’m not sure if a troll knocked it down or what happened, but I wasn’t too pleased. I patched it back up and hopefully the rest of the walls stay put. There’s more than enough upkeep to go around so things shouldn’t be falling down.
I wish I could explain why the game appeals to me so much. I suppose it’s simply the idea that players create absolutely everything by hand, and it takes a LOT of time – but not too much time as there are still things you can do from the start. Ah well, in any case, I’m looking forward to continuing the work on each deed and I find it a very relaxing way to spend a few hours.
As always, happy gaming, no matter where you find yourself!