Seeing Possibilities
Stargrace found herself standing by the Wizard spires with her bags packed full of goods. It had been a long trek, but she had made it. Now, it was just a matter of gaining their attention.
“Tungsten! Gold! Amethyst! Traveling peddler here on Drift, you want it, I’ve probably got it or can tell you where to get it. Step up and find me by the wizard spires! Bargaining is my middle name folks!” She smiled as the locals started to gather.
Meanwhile
Xartan was cackling maniacally. It was done. His creation was completed. Sweat and even a little blood had gone into his latest experiment. The monstrosity rose from the ground, jagged peaks and tall walls combined with confusing tunnels. At the end, a treasure chest filled with goods for the taking – if you could make it that far. He grabbed a piece of parchment paper and quickly started writing out his plans, then summoned a scribe to carry it far and wide. His laughter echoed over the rolling hills. They would come.
In another part of the same continent a new store was opening up. Blesse had cleared a great portion of land into a flat manageable space, and built display stands every few feet. On top of each display was one of her artistic pieces. From one display a hedge stood, carved into a beautiful horse rearing its head. One section of the sales area didn’t hold a display case but instead held a small cottage, draped in moss. Another held a selection of machinery.
“Oh, are you interested in purchasing the legendary pickaxe?” Blesse smiled at her latest customer. Business was good.
The point of this blog post was to show people that Landmark is indeed a sandbox game and that game is going to be limited only by your imagination. None of the scenarios I posted above are things you can’t already do right in this alpha aside from the final one because player studio isn’t in game yet (but we know it’s coming). None of them require any fancy mechanic and things that are not currently in game. Sure they require a stable game, but again that will come. When I talk about enjoying a sandbox game and the potential it’s not potential based on hype or features I think may be added later. It’s potential based on what I see, what I experience and then mold with my imagination. The game will be what you make of it.