2015

What Keeps You in a Game?

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Not too long ago I was playing ArcheAge and I was convinced that this was ‘the game for me’. I purchased a multi-month subscription and leveled my main up to 40-something; where I promptly logged out one day and then never logged back in (minus one exception, I did log in when there was a promotion ongoing, I wanted the mount). What is it about games that draws me in? What changes about them that makes me question why I even began playing?

The first question is quite easy. I love a robust world. I love being able to explore, doing quests, and a crafting system. I love player housing and player created content. What I don’t like is end game, and the closer I get to that end game the less likely it is that I’ll continue playing. What changes about the games that makes me stop? Well, it’s not something about the games themselves so much as the fact that as I continue to play I get closer to the ‘end game’ whatever that may be. In most cases it’s a world that I simply don’t want to participate in. I have no interest in raiding and it’s rare that I want to group. I’m tired of running daily quests, and I dislike that dailies have become the crutch most MMOs use to convince players to log in each day. What I need is something to convince the casual player (me) to continue playing so that it doesn’t feel like a grind. In most cases this ends up being either 1. alts, 2. crafting, or 3. Some sort of mini-casual end-game like housing, collecting pets, mounts, or achievements. Problem is, there’s so much competition for these things that I can easily log into 5 or 6 other MMOs and find the exact same things in a world where I’ve already established my characters.

Lets look at ArcheAge in specific. I really disliked the whole idea of having to constantly log in to make sure that my plot of land wasn’t going to vanish. It made it seem like a task, and I worked really hard to get that piece of land when there were so many others trying to get land, so the idea that it could vanish so easily was quite upsetting. Then there was the fact that I couldn’t purchase more land unless I camped it and battled other characters to earn it, or spent a huge amount of money to purchase it. I didn’t want to have to wait months down the road for content that I wanted to do ‘now’. Add to that, labour. If I was ever at the cap for labour I felt as though I was wasting it, and that I must log in to use it up and make sure that I was always optimizing my character in that regard. Eventually it just became draining. Finally, there was the fact that I was quickly approaching end game. I felt that I was ‘behind’ everyone else, that I was constantly going to have to play catch-up, and that there would be little to no ways for me to actually catch up unless I participated in those tasks which I decidedly did not enjoy (grouping).

So I stopped logging in. Once I lost my plot, it was easy to cancel my subscription and stop playing. Take away one thing that I felt like I had ‘earned’ and the lure of the game goes down drastically. Make me feel obligated to log in (muck like work) rather than excited, and I’ll be less likely to log in. Make it seem like a chore, instead of fun. That’s what these systems did to a casual player like me.

That’s not to say I won’t ever be back, I did log in a few days ago because a lot of friends on twitter were excited about the game and I of course wanted to feel like a part of that excitement, but the instant I logged my characters in and realized they no longer own land, no longer have extra storage, and were so far behind that it would just be a lot of work to ever get caught up, I logged right back out.

That’s not how you keep me playing your game.

Happy 9th Anniversary

2015-06-28_00005June 25th marked the 9 year anniversary of this site. Hard to believe it has already been that long. Back when I started I wrote mostly about EQ2, and talked about whatever I happened to be up to. Things like raids, working on major quest lines. Of course I was already working up my alt army, so nothing in that regard has changed. I’ve posted over 2,000 posts, and while I don’t always get that many comments, blogging has always been something I did just for me in the hopes that others out there would enjoy reading what I wrote. Since then I’ve branched out quite a bit. I rarely ever write about one particular game, but weave my posts between where ever my interests lay for that month. I still have my MMO loves, and some single player games, too. Like my Tropico 5 adventures, posted above.

Last week I picked up my very first SSD. Since I had to replace pretty much my entire machine last year, an SSD was the only real ‘upgrade’ I was still lacking. I found a nice 500gb one for less than $200, and researched the multiple ways to set it up. I’ve always been a fan of ‘starting fresh’ rather than cloning and running into potential issues, so I unplugged my two older drives, and installed windows 8.1 on the new SSD (after hunting for spare cables. Why doesn’t anything come with cables any more). No issues with the installation aside from the fact that I forgot I’d need to re-install my motherboard drivers before I could access the internet. Dug up my disks and everything was working well. I think things are smoother (faster) and I learned how to move things like the default windows libraries to my secondary drive so that it doesn’t clutter up space on the SSD.

For now I only have two games on the main drive, WildStar, and Sims 4. Everything else (including my steam library) is on a back up drive. This meant I spent a lot of time browsing through my installed games and remembering what I own. I love Tropico 5. I don’t own any of the expansions and there are far more than I realized (I saw them during the Steam Summer Sale, but refrained from purchasing any) but the humour of the game just tickles me in all the right places. So far I’ve only made it to the Cold War age, but things are coming along nicely. Or at least they were before a volcano erupted, and that was followed by a tsunami which wiped out most of my low lying coastal city. Still, I had more than enough funds to re-build everything and I spent way too many hours playing over the weekend.

Which reminds me, I have all sorts of lego games that are next on my to-play list, too.

Happy gaming, no matter where you find yourself!

 

Legacy Family Shenanigans in The Sims 4

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What’s new in the realm of The Sims 4? Well, they quietly released another ‘stuff’ pack. This one is ‘Perfect Patio’ and costs $9.99. Included is 32 new items, and 12 new outfits. The previous stuff pack was Luxury Party, and included 12 new build items, and 40 new outfit items. It was also priced at $9.99. The game still has a lot of bugs (at least for me). One of them has been around since release, and it’s where my screen goes black every time I try to place anything I buy in build mode. Of course there is a work around (I can change the resolution, save it, change the resolution back, and it fixes the issue for that gameplay session) but I shouldn’t have to do that every time I want to build anything in-game. Of course mine is just one smaller problem with a workaround, where there are many others who have bigger issues (and who have no workarounds). Yes, I bought both stuff packs. There are stuff packs for $9.99, game packs for $19.99 (Outdoor Retreat), expansions for $39.99 (Get to work) and the base game. Right now these are all on sale, too. Unless you happen to be a big fan of the franchise (which I am) I wouldn’t go spending money for anything other than Get to Work, and the base game.

My legacy family ended up bugged in my last session. I threw a party, and everyone who attended that party decided to stay on the lot, forever. I attempted to move to a new lot and move back – bam, people there. I took my Sim off to a little mini vacation, and when she returned, yep, people. Eventually I ended up selling the lot and moving to a new map all together, which IS against the legacy family rules, but I didn’t want to have to start my game completely over. My sim already has a pretty robust history, and is established with her family (or what remains of it).

So Jessica Little lives with her daughter Emily. Her husband has passed on, his grave sits in the backyard under a lovely tree. They managed to save up enough money for a lovely home, and Emily goes to school full time. Jessica hasn’t found anyone to replace her deceased husband, but that’s alright because he rises out from the grave every night to keep the family company when he can anyway. I haven’t gotten very far with my legacy, only on the first round of children, but I’m hoping with a few gameplay sessions I can expand that. Now that they have a comfortable nest egg, it’s time to see who Emily is interested in as a potential mate..

Happy gaming, no matter where you find yourself!

That Summer Burnout

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It happens every year around this time. I can’t figure out what I want to play and so I spend the majority of my time bouncing in and out of various games, hoping one will catch my attention for longer than 20 minutes. Then I feel bad when it doesn’t. It could be the amazing weather, stresses from work, watching friends and family all do their thing while I’m across the country, or something else. I have no idea. I just know that normally when I have a bit of free time (and I’m at home) I think nothing of what game to play and I just do it. These days though I’ll log into 4-5 games only to wander around aimlessly and then decide they were not what I wanted to ‘do’ after all.

I managed to resist every sale on steam – even though there are quite a few DLC I’d love to own on my wishlist. I just didn’t think I was gaming enough to justify the cost at the moment. I’m tired of Early Access games. While I understand that crowdfunding and EA games are a fantastic way to get indie developers into game releases, I’ve just been burned and frustrated too many times. The latest is with Windborne, which sat on my wishlist for over a year before developers announced that they just don’t have the funds to continue.

I can understand that. I understand that we live in an age where there are lots of games out there, and to create something that’s going to be profitable is hard. It’s still frustrating as a player and as a potential investor in these games. I miss the day when I could purchase a completely finished game (or at least what I would consider ‘finished’). There are some great Early Access games out there, but the chances of me being interested in them when they finally release are pretty slim.

What have I been playing lately? Well. The list isn’t that long, but like I said I haven’t been doing a lot of gaming.

  • Wurm Online: In summer my Wurm interest flags a bit, but I’ve still got two active accounts and deeds, and I still check in daily to take care of crops and animals. I know my interest in this one will pick back up after summer, it always does.
  • FFXIV: I keep trying to be interested in this one, and it’s just not happening. I still have 44 days active on my account but something about the game is just not appealing to me lately.
  • WoW: I still have time left on my account, but honestly I just haven’t been playing. Garrison grind is a thing, and I just don’t like it. Not even pets are able to keep me entertained these days.
  • WildStar: I play daily, and I still enjoy it quite a bit but I limit my time so that I don’t get burned out. Since I work for NCSOFT on WildStar it’s also pretty much a given that I’m playing it daily.
  • EQ/EQ2: As much as I love the Ragefire server, it’s hard to get into if you’re not already in a community or with established friends. I was hoping it would be more like the communities of days gone by, but so far it hasn’t been and that bugs me to some degree. Instead I’ve been playing EQ2, my old haunting grounds. I’ve been clearing out older heritage quests and playing in my guild on my own, we’re level 78, and I’m having quite a bit of fun with that. My defiler is still only level 96, but I’m not really in a rush to reach level 100. I don’t even know what is available to do at level 100.
  • EVE Online: I don’t play nearly as much as I should / could / want to, but I do have an active subscription for a year, and in the meantime my skills are training up. I know this is a great game to pop into when I can here and there, so I haven’t been concerned about my lack of playtime.
  • GW2: Still working on my mesmer, on a new account. Right now she’s 49, which is great but I’d still ideally like to reach 80 before the expansion hits, and maybe get another character or two up there on the new account. We’ll see how that goes. It’s hard when I don’t really have any inclination to play.

Hopefully I climb out of this rut I’ve found myself in before too long. I imagine when fall rolls around I’ll be back to my ‘typical’ gaming self, whatever that is. In the meantime, happy gaming, no matter where you find yourself!

ARK: Survival Evolved

This year will probably be known as the year I rarely post. Life has just been crazy, and when I have a minute or two of free time there’s always something else that needs to be done, like house chores, or reading, or groceries. I’m still working 48 hours a week, and I don’t have a lot of free time to game, let alone free time to write about gaming. That doesn’t mean I haven’t been playing anything though!

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ARK: Survival Evolved released, a game I had never heard of before and was certainly not on my radar in any way shape or form. I saw a few friends on my list playing it on release day and then I decided on a whim to pick it up because it sounded like something I would be interested in. I was right. I love this game. It’s another survival game, this time with dinosaurs roaming the planet. You’re left in an area with an implant in your arm and no memory as to what has happened. There are a few hosted servers up for the game which include PvP and PvE servers, but I decided that I’d be better off running my own server, so after a few days of trying to figure things out, I successfully got that started. I opened it to a handful of friends, and let the dinosaur taming begin.

This game is incredibly beautiful, and even though it’s in early access right now (I know, what ever happened to me not buying in to early access games?!) there’s already a lot of features completed (along with a lot of bugs). Crafting is simple, you run around collecting components and killing things, as you do these basic tasks you’ll level up and earn ‘points’ to unlock recipes. There are not enough levels in-game to be able to unlock everything, so your best bet is to trade off on learning recipes with a friend. That way you’ll end up with a great selection.

Then of course comes the survival part. Dinosaurs will come and break through your structures, so you want to build in a location that’s going to be relatively ‘safe’. I ended up learning this the hard way as I had to re-build my home a handful of times. Eventually I settled on a location that was against a cliff, so that was at least one side where I didn’t have to worry about dinosaurs coming from. As you get higher in level you of course unlock more powerful recipes, and are able to build more sound structures. You can also create narcotics, pots for cooking, storage, and beds that let you respawn in camp instead of many miles away.

The dinosaurs are incredible, and it takes some learning (if you’re not familiar with them) to figure out which ones are only interested in the plants and shrubs near by and which ones are interested in tearing you into tiny pieces. The game released at a great time, too, when hype for Jurassic World is at a record high. I can’t wait to see where they take the game in the next year, and even though there are bugs, it’s probably one of the best early release games I’ve played to date. Check it out on steam (it’s also 17% off right now).

Nomadic Gamer