2015

Ragefire Progression – Day One

EverQuest

 

Well, technically I suppose this is day two, or even day three for me. Day one was taken up with the server issues that Daybreak ran into, which included level 50s being created right from the get-go. After that, it was issues with login servers being strained by the mass of players trying to get in. For my specific case, I came across a new issue. I decided to create a gnome enchanter named Stargrace. Ak’anon was absolutely packed with players. Over 100 in the zone. I slowly made my way to Steamfont, and was met with another 100 plus players in that instance.

Now, Daybreak added a new function to starter zones that allowed multiple instances of the same zone up at once, and players could use /pick to travel between those instances every 5 minutes. This appeared to have worked for all starter zones – except steamfont. I didn’t know this at the time, and figured they had just disabled it for everyone instead. Channels like general were also being hammered, so they appeared broken on my gnome and I didn’t have access to anything except the enchanter channel.

Still, I put my LFG tag on and headed to the pit which was swamped with skeleton, rats, drake, and every other imaginable gnome class possible. I turned off grass particles since I could barely see and tried to tag a mob here and there.

The thing about the classic server is that even though we’re all trying to ‘re-live’ days gone by – a majority of players still want to do so on their own terms, which means solo. I saw perhaps one or two groups looking for more, but for the most part players ran around on their own competing with everyone else. The years of playing MMOs on our own have cultivated this notion that grouping is bad or not necessary. Thing is, this is EverQuest, and grouping is absolutely always the best way to go. You get a bonus for being in a group, mobs die faster in a group, and it’s just plain more fun.

I randomly sent tells and invited people to my group since so many seemed reluctant on getting one started. Really, that’s all it takes. No one wants to take the reigns so if you want to get something done you’re best off doing it yourself. Experience was still slow but that was because of a lack of mobs to defeat, especially with no /pick to make use of. Still, our rag tag team of gnomes got a few levels, and I left the first day at level 3. I decided to take a bit of a break to see if things died down any before making another attempt (note: no, they did not die down at all).

Bridges, Stairs, and Ships – Oh My

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Bridges, stairs, and revamped ship models are finally in game. There were the usual expected bugs during the initial release, but developers have been working very hard on getting them squashed. I didn’t get a lot of time to play this week, but I did get enough time to add three new staircases to my homes, and I have to admit, I adore them. I haven’t looked into bridge building yet, that step seems far more complicated. I have one building to complete at the South most deed, a tailoring shop. Afterward, I think I’ll begin a knarr. I have a corbita and a sailboat, but a knarr can carry more, and still move through shallow waters. Plus I’ve decided to leave the sailboat up at the Northern deed for my priest to use. Never know when she may want to get around.

Aside from the building that needs to be completed and perhaps another staircase or two, I’m not sure what skills I want to be working on. The priest just reached 57 channeling, which I am very pleased about. I still need to work on Soul Depth, but but I’m happy with how things are progressing. Her casts are still not that great yet, I’m hoping to improve them over time. So far she can get steady 30-40 casts. I’d like at least 60 or higher. I know it takes time and a lot of work though.

Other than that, this week has been filled with work. I’m very excited to hear that the EverQuest progression server will be live on May 20th, I’ll be playing as Stargrace, though I haven’t settled on a class yet, I THINK I’ll be going gnome shadowknight. What has everyone else been up to? Let me know in comments!

Testing out the EverQuest Beta Progression Server

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As soon as I heard that Daybreak was going to be opening a new EverQuest progression server this summer, I decided that I would dedicate some time to playing it. I didn’t start playing EverQuest until after POK released, so there nostalgia factors that I never experienced. I wanted to help test, the smoother the experience is at release the better, so I patched up the beta client and was met with – old character graphics. This made me smile. These were not the character graphics when I was playing, and it’s odd to think of them making anyone smile this day in age, but there they were. They’re horrible, and it’s fantastic.

The starter zones are packed with people. There’s no beginner armor quests so you have to ignore the dialect from most of the NPC. One thing they have added is the ability to swap to another instance of your zone if there are too many people there (around 50+). You can do this by using the /pickzone zone # command. So for example /pickzone gfay 2 will open a window with a selection of instances to choose from. I did this on my dark elf enchanter, Blesse (pictured above) and ended up in a zone with no one else.

The beta allows players to buff their characters in order to test things like expansion unlocks. Kunark unlocked yesterday afternoon, all of the raid mobs finally defeated. The base game, ‘EverQuest’ doesn’t have a whole lot of quests. Killing is slow depending on what class you’re looking to play. Right now the server is open to anyone, but eventually you’ll need all access to play – which I have to admit, I’m a fan of. Even on the beta server there are people running around with 5+ boxed accounts. I have been debating whether or not I want to box myself, I used to when I was playing on Drinal not so long ago, but I haven’t decided yet. Some days I just like to play and not have to focus on more than one character.

Of course because it’s beta everyone is pretty much doing their own thing. Ideally I’d like to meet up with a social guild, and join others in their adventures. I’m not sure if there’s a central place for people to advertise that stuff, so if anyone else hears anything, let me know.

It took me about an hour to ding level 2 in Nektulos forest. I died a few times when guards couldn’t reach me in time, and I collected 10 or so of the adventure stones that are going to allow players to ‘earn’ rewards when progression goes live, for helping with the beta. I’m unsure what those rewards are yet. All in all, I’m still very excited to begin these adventures. I’m not a huge fan of the beta because of the buff command, but I understand why it’s important to test everything.

You can find me in beta on Stargrace or Blesse.

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D&D Night: Entrance to the Tomb of the Ghast Queen

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Like I mentioned earlier this week, I’m the newest DM attempting to fumble her players through an adventure. I’ve never DM’d before, and I’ve always wanted to. I decided to go with an already-created adventure (I’m not quite ready for campaign level stuff yet) and so I searched around online until I found The Tomb of the Ghast Queen. This post does include spoilers to the adventure, so if this is something you’re currently playing or want to play in the future you may want to skip on by.

Our first session was spent creating characters. Right now our group is only two plus myself as DM. Not a huge problem, I decided to play an NPC alongside, I’m pretty flexible and I believe that the rules are more of a guideline than absolutes. Myndi, the halfling rogue, and Borrik, the dwarf warlock, soon emerged. It was time to adventure in the second session.

The story began easily enough. Borrik was known as the chef aboard a ship of pirates. The captain, crew, and his pet goldfish were all brutally murdered. He was spared, but heartbroken about his beloved pet. He decided to make a pact with an entity who gave him magical abilities in exchange for his loyalty. The entity also revived his goldfish in the form of a clockwork goldfish, which Borrik carries around with him in a small glass orb attached to his belt. He’s often seen talking to his little companion, and when his ship finally docked, dead crew aboard still, he disembarked into a sea of people that were in some sort of altercation on the docks. Guards were everywhere, and he had no idea what was going on. He got swept up in the incident, and taken away to jail for treason.

Myndi on the other hand, grew up in the town that Borrik landed at. The land is ruled by the Ghast Queen, formerly known as Queen Esmerelda the III, she gave up her life to rule in immortality, and that’s where things went wrong. She rules over the land with an iron fist, and her guards seek out people to enslave to work in her mines on a daily basis. Myndi happened to be a guild merchant, and a very good one. She always knew which  masonry items were worth a lot of money and which were useless. She made her living by buying and selling these items to other people. Sometimes shady people. She made one of the guards that day angry by quoting him a price he didn’t like, and so she was one of the 20 people or so hauled away to work in the mines.

5 years pass, and our potential heroes have been working as slaves in the mine ever since. Stripped of their belongings, they keep mostly to themselves. Borrik notices the blue eyed halfling on a number of occasions, but she’s always looking at the ground and staying out of trouble, which is almost unheard of for her race. One day the guards round up 20 of the slaves and chain them together, leading them outdoors. They make their way out of the mines and up the side of a nearby mountain, then take an elevator shaft down into the dark once more. Everyone is rounded up in a single room, and the guards read from a parchment about a game called ‘The Gauntlet’. The rules are simple. The team that brings together all 4 Hand of the Lich gems, hidden within the tomb, will be granted freedom. The 20 slaves gasp – and as the guards continue reading, they slowly one by one drop off into unconsciousness.

Borrik and Myndi wake up and realize that they’ve been paired into a team. They’re supplied with a backpack, a handful of their personal belongings from when they were arrested, and not much else. Myndi is impatient and wants to begin hunting for the gems right away. Borrik has other ideas, and wonders if the pool of water in the room they woke up in is acid. He decides to take one of the old rusty tools that are laying around scattered on the ground and tosses it into the water, which does absolutely nothing. Myndi thinks Borrik is a bit odd, but imagines it’s not unusual for people in their particular situation.

They continue South even though entrances lead north, east, and west as well as south, and soon notice an archway on the right hand side. Borrik tries to peer around the corner but he doesn’t see anything except a rather large room, a statue on one side, and 5 treasure chests in the middle. He tosses a torch into the room about two feet, and a small click is heard. As he approaches the torch, the floor gives away, but at the last second he is able to jump backwards and avoid falling into a pit. He and Myndi creep along the side of the pit, and he directs Myndi to the statue, indicating that she should examine it while he checks out the chests. Throughout the room he can hear the other slaves exploring, and occasionally a scream breaks out. Myndi notices the statue has a black gem in its outstretched hand, and as she reaches forward a stream of acid hits her directly in the face. She crumple to the ground, her body wracked with spasms. Borrik is a quick thinker and pulls out her healing potion that each slave was given before they began. After a short rest, she is feeling much better. She apologizes, and explains that her skills of finesse must be rusty after so much time in the mine.

Borrik and Myndi walk back to the chests in the center of the room, ignoring the statue. They each select a chest and try to open the lid at the same time. Neither one succeeds, and they realize the chests are locked but not before they fling themselves backwards and into each other, sending one another sprawling. Myndi attempts to disarm them and unlock them with her thieves tools, but she has little luck. Borrik decides he should just wail on one with his club which does absolutely nothing. They spend a few hours working the locks on the chests, and eventually (through sheer luck) manage to open two of them. One contains 1,000 silver and 50 gold, and the other has 3200 copper. Myndi starts to get impatient that they haven’t found a single Hand of the Lich gem yet, and the two agree that it’s high past time they go on their way. They choose to leave through the north east arch, but before they do, Borrik senses something is off about a nearby pillar, and he disables a sleeping spell. Myndi is impressed, and together they leave through the arch. As they do,  a heavy scimitar blade comes swinging down, striking each of them across the arm and upper chest. Their wounds bleed quite a bit but don’t seem too deep. They collapse in the corridor and bind their wounds with rags found in their backpacks while they recuperate a bit. Neither one wants to use the healing potions they have left. Down the hallway they can hear the cries and screams of more slaves, but the sounds are fainter, and more spread out. We leave our adventurers there for now, as they rest and reestablish themselves.

(Details: Succeeded in a check vs. detecting the first trap, didn’t  manage to disarm it, but did manage to jump backwards in time. Failed discovering the acid trap, and failed in preventing any of the damage. Also failed opening any of the chests, numerous times through numerous methods, eventually succeeded at two of the five. Succeeded in detecting the sleeping spell on the pillar, failed in disarming it, but succeeded in resisting the spell. Failed at detecting the scimitar trap, failed at dodging any damage, no mob encounters in this room..)

Too Old for D&D?

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Is there such thing as being ‘too old’ to play Dungeons & Dragons? This is the question I’ve been asking myself lately, and honestly I don’t see a specific age as a requirement. When I was growing up I played with a few of my friends, but I was never as involved as I wanted to be. Now that I’m older (and have my own place) it has become my goal to get a weekly group going. While I know that there are numerous tools that turn this tabletop game into a digital adventure, I miss being able to sit around an actual table and I miss the interactions and bonding that happens. I’ve seen a lot of my video game industry friends stating that they’re heading off to their weekly D&D night, and it makes me crave the entire experience even more. Silly? Maybe, but I love the creativity that comes from playing this game.

So I did it. I went out and bought the player’s handbook, the dungeon master’s guide, and the monster manual (plus two pounds of dice. I mean come on, you can never have enough dice). I downloaded an easy 5e adventure to whet my appetite, printed out character sheets, and asked a few friends if they wanted to come over to play. First session is creating characters. While I have played the game before (AGES ago) I’ve never been a DM. I’m excited about it. I love making up stories and describing locations. I love drawing maps. I am eager to see how players interact to certain things, and responding in kind. Since I’ve never DM’d before I figured the best way to go through the learning process would be to use an already created adventure, which is a lot shorter than a campaign. There are some more complex ones that you can purchase on Amazon, but I just did a quick internet search for a free one that used 5e rules. I don’t want things to be horribly complex, and I imagine that for my first few runs I’ll be quite lax on the “rules”. I’d rather players get creative and get into the story and involved rather than trying to enforce a lot of regulations.

Once I get more comfortable with how things flow, I’m looking forward to creating my own campaigns. I have a notebook ready for.. well, notes, and I’ve already begun planning out what stories I want to run, npc’s to fill my towns, and I’m looking forward to picking up some graph paper so I can hand-draw some maps. That’s right, I said hand draw. Who even does that these days. I know there are other bits and bobs that may be important to pick up along the way (like a play mat and miniatures) but for now those are not essential. Lets just see where this goes.

Nomadic Gamer