2016

Where Did Stargrace Go?!

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Welcome to the world, Leo.

I was scheduled for a c-section October 20th, my due date being October 27th – but Leo didn’t want to wait, and he decided to make an appearance September 23rd, 6:44pm. I was sitting at my desk reading a blog post by a friend when my water broke. He was 5 weeks early and had to stay at the NICU for 2 weeks, hooked up to machines and wires. I thought those would be the roughest part of this very early journey, but as we came home things were just getting started.

I still have a baby registry here for anyone who wants to help out or send little Leo a gift. My family lives far away and I’m feeling slightly overwhelmed with things as a brand new first time Mom to a preemie baby. I’m currently on some medication to help with postpartum depression. Things are certainly not easy. We’re managing, because that’s what humans are programmed to do, but I’m finding it difficult. I have a lot of guilt and shame over how difficult I find things, too. Everyone tells me this is normal, and that it will pass and get easier with time.

Leo was born at 4lbs 5oz. Just a tiny thing. He had a feeding tube for the first two weeks of his life. He’s now 4lbs 14oz, so he’s still very small but he’s getting bigger. Nothing prepared me for any of this, no matter how much I’ve read or how much I looked into everything. I also developed a complication from my c-section which is still ongoing today. I developed a hematoma that opened up and has been bleeding out since the 24th of September. On top of everything else this single incident has really taken its toll on me. It doesn’t hurt, but bleeding constantly 24/7 for so long means a lot of  bandage changes, packing (think like a wisdom tooth needs to be packed) and ruining clothing with blood. Plus it’s along my incision, which is just in an awkward not-fun place.

Still. We carry on. Because we must. It’s what we do.

How About We Play What we Enjoy

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How about I just play what I enjoy.

Sounds like a pretty simple task, no? Except for me, due to multiple reasons reason, it just hasn’t been.

I think it started way back with EQ2. See, I didn’t always used to have a plethora of alts. Nope, I used to be a one character only type of person. I played a druid (warden in specific) in raids and I absolutely adored it. Then it came to be that the raid needed an illusionist. Back then raids were ‘easier’ mechanic wise and I was able to two box my druid AND my illusionist. This opened up a whole lot of possibilities. As time went on the raid wanted my druid less and less and a different class more and more. Since I had already compromised once I continued to and before I knew it I had an overloaded stable of characters for as many classes as I could handle, learning the ins and outs of their combat specifics. It grew from there and carried across the different games that I played until it manifested itself into the current form. I rarely have less than 10 characters in any MMORPG, and my method of thinking of what I should play has changed drastically.

In the past I would just play what I wanted to play and it was a simple answer. Maybe not at the outset of a new game because I’d have to find what I was comfortable with but I already had a good idea of what that class was. As time went on it became a question of “what can I play that will be valuable to other people, so that I can be of value to other people too”. That mindset stayed with me and it’s a really hard one to shake off. In World of Warcraft that meant playing classes that had more than one specialization so that I could be flexible and not have to create a brand new character. Classes where you can tank, dps, or heal are ideal. I very rarely ever thought about what I wanted to play, instead I constantly questioned what I thought everyone else wanted me to play.

Except everyone else really just wants me to play whatever I want, and they don’t even have any thoughts on the subject, and it’s just all in my head.

This is the reason why right now I’m playing a hunter.

Yes, lots (and lots) of people play hunters. That’s why I’ve never actually played one as a main before, but left the character as more of a background character that I would pick up here and there. I didn’t want to be one of a million other hunters, I wanted to be needed and valued. Turns out you can still be of value to yourself and others while playing something you actually want to play. Go figure!

I’ve been playing the hunter through Legion content for one day and I’m already level 104. It’s faster than I had expected because I’m having so much fun with it. She’s also my jeweler, so she’s got 700 mining and JC. Having professions makes me feel bonded to my characters and is pretty important to me. As I mentioned in my previous post I faction changed from a troll to a human, swapping from horde to alliance – a choice I don’t regret at all (aside from the fact that my server is 97% horde characters). This gives me the ability to group up with more of my bnet friends who are playing alliance (and lets not forget I already have the 110 priest on the horde side). I’m having an absolute blast – and this is after a week of me waffling about trying to decide what to play. I just couldn’t decide what I felt like because my frame of mind was all over the place. I’ve got no doubt that I’ll be reaching 110 before too long and I may even do dungeons and (gasp) work on getting into some groups with people. It’s amazing how much more freedom I seem to have when I’m playing something that is just pure fun.

Paying for Pleasure

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Over the years I’ve spent more than my share of ‘extra’ money on various MMORPG features. One of these features includes server transfers, or in the case of World of Warcraft, faction transfers. Now, I understand that I don’t NEED to pay for these extras because technically I could just swap servers, or create a new character in the faction of my choosing – but that’s not always the ‘best’ decision and it’s not always a decision that makes me happy.

I just finished grinding 10 characters to level 100 in preparation for Legion. I have a set of alliance and a set of horde – but to be honest I prefer my horde classes to alliance. I decided to play my horde characters first when Legion came out, too. Not a huge deal except that a good portion of my bnet friends are playing alliance, and I want to be able to group with them and do dungeons. The decisions I was left with included creating a brand new alliance character in a class that I actually felt drawn to playing, toughing it out with horde but not grouping as much with my bnet friends, playing a class I was lackluster about but being alliance, or paying $30 for a faction change on a current horde character, and swapping them over to alliance so that I could 1. play with friends and 2. play a class immediately that I was interested in playing.

I decided to go with the payment option.

I didn’t want to level up (yet another) alliance character. I didn’t want to boost someone (even more costly) and my horde character had no real ties to that faction aside from the fact that every other character I have on the server is horde. It was a quick process (not even 5 minutes) and my troll hunter became a human hunter. Bada bing, bada boom. Once I completed the transfer I breathed a sigh of relief. For me, such extra costs are completely worth it. It’s not a cost I would want to indulge in on a regular basis, but I had set aside some money for my hobbies and lets face it, gaming is a hobby of mine. I have no doubt it will bring about more than a few hours of enjoyment for a character that I was completely lackluster to play before I faction transferred.

Have you paid to transfer servers before? What about faction changes? If you have, what was your reasoning behind paying the extra cash – and was it worth it? Let me know in comments, and as always, happy gaming, no matter where you find yourself!

(P.S. If you happen to know of an alliance guild on Area 52, please give me a nudge, I’m Arysh, looking for a home!)

 

Learning How to Game

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These days video games are more involved than ever before, and this has allowed for the creation and popularity of web sites that provide guides and walk throughs, no matter the game in question (chances are, if there’s a video game out there, someone has written some sort of guide for it to help others). If it wasn’t for WoWHead I’m pretty sure I’d be lost on a number of the new World of Warcraft Legion quests. They’re no longer the simple ‘Kill 10 Rats’ quests that I’ve come to know in the past. Instead they require me to figure out puzzles, learn the lore, explore, and numerous other little hints and tricks that I probably wouldn’t be able to figure out all on my own.

You can find guides and step by step help for all sorts of genres, from how to play online casino games, to deeply involved RPG walk-throughs. These can be player-run sites, professional guides, or even news sites. I like to think that there will always be room for these types of sites because no two people learn exactly the same way, using exactly the same method. Some people enjoy watching YouTube “lets play” videos to meander their way around and to learn. Others appreciate a more casual approach, and still others would rather a methodical method of learning how.

When I first created MmoQuests I had a weekly quest walk through posted, typically one of the bigger EverQuest II signature / heritage quests that were in game. Over the years I’ve slowed down talking about them because there are just so many and it was getting hard to narrow down my favourites. Still, I like to think that these guides have come in handy over the years, and the pages still get a number of hits from those looking for a bit of help.

Have you ever thought of starting up a site for guides and walk throughs? Do you use any yourself or do you prefer to keep things as a secret to figure out for yourself? Let me know below in comments and as always, happy gaming, no matter where you find yourself.

Nintendo Transitioning to Mobile Games

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Mobile games are overtaking console games and south african online casinos in popularity. There is a need for traditional developers of console games to reinvent themselves. Maybe reinvent is too strong a term but there is a need for them to start developing games compatible with mobile devices. Failure to acknowledge that mobile games are the future of gaming could have dire consequences for the firms.

The top management at Nintendo have realized that there is a need to move into the mobile market. As such they have started to create mobile versions of some of their popular games. This is in the backdrop of the release of the Miitomo App for Android and iOS. The app is not a game in the literal sense. Although the app was only released in March 2016 there are already more than a million users.

The video game developer announced that they will be releasing two popular games. These games are Animal Crossing and Fire Emblem. Animal crossing is a community simulation game series that has an open-ended game play. Fire Emblem games are tactical role playing games. The Fire Emblem Fates game was released for their hand held console which makes the game ideal for mobile devices. You can get games and Casino reviews at Online Casinos – Find the Best Online Casinos in the USA in 2016

There has been no announcement on the official release date of both games. This is despite the fact that it is now more than a year since they announced the intention to release the mobile versions of the games. Nintendo is also silent on the release of Mario based games but rumours are that they will be making that announcement soon.

It is undeniable that mobile is taking over. There are now mobile versions of everything. Even the online casino industry is shifting to Android and iOS compatible online casino games. The whole world is going mobile because the convenience that is offered. Apps for mobile devices is where the money is and that is where game developers have to go if they wish to continue being relevant.

Nomadic Gamer