I love the steam workshop that allows people to create and post their game mods up for others to use. I think it really adds to the community, and of course it adds to the playability of the games that these mods are created for. RimWorld has a few “quirks” that I’m not very fond of – but no worries, there’s a mod for that.
The first one I use increases stack sizes. I believe the default stack size is 75 – and when you’ve progressed in the game that becomes a huge annoyance as you collect more and more items and have to keep expanding your stockpiles. I suggest this mod as a must.
You’ll notice that most of my mods don’t make the game ‘easier’ but only enhance the game, add content to it, or are simple quality of life items. I prefer it that way, but you can hunt down mods for pretty much anything.
The other mods I’m using include:
Realistic Rooms – this makes it so that I don’t need gigantic rooms in order for my RimWorld colonists to be happy. They’re much more realistic sizes.
FishIndustry – adds fishing to the game. You can create a dock and basically ‘hunt’ from it.
RimFridge – just like it says, it adds fridges to the game. Great when you want to keep food in the same room as a prisoner (just one example).
More Furniture – adds (you guessed it) more furniture.
[T] More Floors – adds more floor options (a LOT more).
Tilled Soil – gives me better growing options if I till the soil first.
Vegetable Garden – A huge mod that adds new meals to cook, new ways to cook them, and new research branches to unlock even more options.
Fences and Floors – pretty self explanatory.
Have a favourite RimWorld mod that you use? Be sure to let me know in comments and I’ll check it out! I’m only just getting started with mods, so I’ve just been going by those most popular and ones that interest me. There are thousands out there that can change so much of the gameplay that I just haven’t really known where I should start!
I started up a new game last night (on rough difficulty, classic gameplay) and so far it’s going very well. I’ve had a few pirate invasions, I had a chunk of spacecraft fall from the sky that I had to destroy (and two scythers popped out of it, scary!), I’ve had animals go mad, I’ve had a muffalo rampage happen (I had to keep my colonists indoors for that one), and various other smaller difficulties have all been faced and overcome. Two of my colonists are now in love, no one has died (yet), and we’ve expanded from the original three to five. In other words, things have been going relatively well, and any moment now I expect things to go batshit crazy and fall apart. I’ve just entered into my first winter. We’re well stocked with food and medical supplies – we’ll see what we come up against, and how well prepared we were in the end.
As always, happy gaming, no matter where you find yourself!
In EverQuest 2 things have come to a bit of a standstill. I don’t have the time to LFG to do dungeons, and I’m pretty bored of running the same advanced solo dungeons every day. I log in to craft, get my loyalty tokens, and putter around, but I haven’t been keeping up with my epic 2.0 or progression in any real meaningful way. Since I have so many characters just doing the little bit of daily stuff I do is enough to keep me ‘busy’ but I’m also wondering if it wasn’t a mistake to get a year long subscription. Of course I had intended to play EverQuest with that, not EQ2, so maybe when I have a bit more time I’ll go back to my original plan.
In WoW things are moving along (even if it is at a snail’s pace). I’m able to queue for a few raids a week, I do some world quests, my characters move up the chain of progression. I’m really excited about the new pet battle dungeon coming to the game soon(tm) and I can’t wait to give it a try. I wish pet battles could be done independently of logging into the game (ie: mobile) but things are not so bad. My subscription for WoW lasts until July, so I have a few more months of that left and I’ll probably renew. It’s a good game even with my limited time.
EVE Online. I subscribed with a PLEX and then played once or twice. Truth of the matter is as much as I adore this game (and I do) I really want to play it with TWO accounts and that’s just not viable for me at this time. I probably won’t renew until I can afford to activate both my accounts, so maybe once my EQ2 subscription runs out. Don’t get me wrong, I love the game, I love playing, but I really like both accounts active so I can make full use of things.
Wurm Online / Unlimited. I currently have two active accounts in Wurm Online, Stargrace, and Blesse (a Vynora priest). I’ve got three active deeds (two on Xanadu and one on Independence) and while I haven’t been doing much to them aside from keeping up with the fields and animals, I still enjoy logging in every day. Wurm is one of those games that just really relaxes me. Plus I can leave it up and running while I putter around with my little one in real life. I also logged into Wurm Unlimited to check on my deed there. One had fallen (I re-deeded the place, my buildings and walls were all still standing) over on Sklotopolis, and over on Age of Urath – well, that server is apparently done now. It had a lock symbol by it with no users online. Should have stuck with my first choice! I also noticed a “new” server with the highest population these days, Zaneth. I’m incredibly cautious about new servers because it seems like there’s a huge overturn and you never know if the server will actually stick around but as long as I don’t go off and donate right away (like I have in the past) then I suppose there’s no real harm in checking things out.
In the meantime life is pretty busy. I get maybe an hour of gaming a day, which isn’t anything to sneeze at, and by rotating what I play I keep from getting bored. Of course it does seem that as soon as I settle in to do a dungeon or improve some weapons my little guy is waking up and begging for my attention, but hey that’s the joys of parenthood. He’s 4.5 months old right now, and while things haven’t exactly gotten easier yet, they’re constantly changing.
I hope everyone else has been having a great time despite the turmoil that seems to be enclosing around the world. Are you checking out Conan Exiles? What about ESO’s big announcement today? Did you give For Honor a try? Head to PAX South? Let me know in comments, and as always, happy gaming, no matter where you find yourself.
I was looking up a bunch of my old posts, and came across this single one for Perpetuum that I wrote back in 2010 – a game I briefly played and then never thought of again for xyz reason. Thought I’d share it, because why not.
Thanks to Scopique I had my interest piqued about Perpetuum a few weeks ago, but I didn’t give it very much more thought until the tail end of their open beta. I decided with early access happening just two days away I’d avoid playing the beta at all. One of the main factors for my decision was the price tag, you really can’t go wrong with 37 days of game play for $10 – no box or game to purchase, just the monthly fee.
The game itself is sci-fi, mech to be more specific. You may have heard it’s like EVE but on a planet, which is very true. The UI is composed of a lot of windows and screens and various boxes that can all be re-sized and moved around to your liking. There are various paths you can chose to go down (much like EVE) like PvP, PvE, and invention / production. I’ve only spent a few hours in game so far, doing tutorials, but it’s been fun.
The learning curve is quite steep so I have been taking my time with the tutorial. It took me three attempts to finally ‘get’ EVE after all, and I expect this will be much the same, especially since the genre is not one I’m typically comfortable in.
I’ve decided to go along a crafting rout (for lack of better term) for my first attempt. I’ve done the tutorials for mining which requires me to head out with my little Arkhe (the beginner uh.. mech? I was given) and extract metals from the ground. What I do with those metals after I’ve extracted them I don’t have the faintest idea. I’m sure it will come with time. The game is pretty, and unique to me. I like that you earn your EP (basically training points) while off line, and put those towards skills. There is no queue for skills, and while the UI may seem very EVE-esc, the similarities stop.
Avatar Creations also did a great job with their promotions, as yesterday numerous bloggers were given free early access codes to use and give out. Since I had already purchased access I gave away the codes on twitter and other Nomadic Gamer writers. Creating a buzz is never a bad thing.
Ok so I haven’t delved into enough of the game to come to a good conclusion on it, but I AM having fun exploring something new, and I’m looking forward to posting future screen shots and articles on my progress here. For now, it’s back to the tutorial about terminals.
We all have them. Those games we like to play, but we don’t really advertise that we play for whatever reason. So what are your guilty pleasure games?
Mine are pretty easy, you can see them on my steam profile, I’ll log in an hour here and there in between life when it allows me a break from nursing / various other baby happenings.
Faerie Solitaire – a really simple cute card game where you can collect animals and evolve them. There’s really nothing to this game, but it’s adorable, fun, and easy to play in spurts. Definitely one of my guilty pleasures.
Tripple Town – another really easy puzzle game that doesn’t require too much brain power to play it. I can easily step away if I need, and it’s cute. After all, who doesn’t like ninja teddy bears?!
Anything Otome – A few friends of mine have started playing Otome games and they’ve gotten a bigger audience over the years which is fantastic to see. I’m a sucker for a good story, and if the artwork and the voice overs are good then it’s all the better for me. Some of my favourites include Seduce Me, Always Remember Me, Date Warp, and Long Live the Queen. Sure, they’re not for everyone, but hey it wouldn’t be a guilty pleasure if it was!
So how about the rest of you out there. What games do you find yourself playing that you never imagined you’d be drawn to? Is maybe World of Warcraft that guilty little pleasure that you don’t want to admit to your friends that you find appealing (there’s nothing wrong with that, by the way, I love playing WoW, and I also play numerous other games. We’re beyond the point of only being allowed to like one single game at a time)? Let me know in comments, and as always, happy gaming, no matter where you find yourself!
Did you know I actually have two gaming blogs? Once long ago I wanted to start a community gaming blog for people who didn’t want to run one, or who didn’t think they had the content to post regularly. Thus, Nomadic Gamers was born. These days there’s only one writer, and I thought I’d give a taste of their posts in case you want to go check them out. Here’s pkudude99.
[FFXIV] Baelsar’s Wall and More
You didn’t think I’d tell you about only 1 of the new dungeons, did you?
So yeah, last night I started working through the Main Story Quest in order to advance to unlock the next new dungeon. To those caught up in the story, it’s a nice continuation and the reason for the assault on Baelsar’s Wall makes sense. The dungeon itself is part of the story, and the final boss especially is a “reveal/spoiler” so I don’t actually have a whole lot of screenshots I can share this soon after a patch without people whining at me about spoilers. And TBH, I pretty much forgot to take any shots while in the dungeon both times I did it (once in the MSQ to unlock, and once as my Expert queue pop) so there is that too…..
Initial trash is your typical Imperial soldier cannon fodder, along with some war dogs that do some point-blank AE attacks. There are some ranged mobs, so tanks need to be sure to drag the melees to them in order that everyone gets AE’d down and you don’t kill the group of mobs, then have to individually kill the ranged mob. There are also a couple of “sky armor” mobs that appear and tether to dps players as part of the pulls. I’m not really sure of the effect of the tether, but there seems to be an occasional hit of about 1500-1800 damage to you while tethered, so assuming that’s what it does, they need to be priority targets.
The 1st boss is “Magitek Predator.” It’s a mecha with 2 big tanks on its back. It does a tankbuster “claw” attack and summons more Sky Armor adds that tether to the dps periodically. They don’t have a whole lot of HP so they’re easy to clear. He also does a big raygun shot in a line across the arena that he points at a random player. It’s telegraphed, so it’s easy to dodge. And with a name like “predator” — yeah, he also puts prey markers on the dps. At 1st he only does 1 at a time, but he rather quickly starts hitting both dps simultaneously with it. It hits for about 10-12K damage, so it’s pretty spicy for the healer to deal with. He likes to do it while he’s got his adds up and tethered as well, so …. not really a big deal, but can be a little hectic.
2nd trash set happens while you’re taking a ride on a platform. No “big pulls” here due to the mobs being tossed at you a group at a time. There are a couple of timed ones so you will get a 2nd group before you’re fully done with the 1st, but … they’re trash, so the 2nd group really just turns it into a “big pull” and then it waits until you’re done with that whole thing before it “moves” again to give you more mobs, so it’s not like its a dps race or anything. Mobs are all imperial robots — the colossi, the floating claws, the vanguards, and some little spider robots they call “slashers.” They do the typical attacks you’ve seen before, so… burn ’em down.
2nd boss is “Armored Weapon” and looks like a mechanical crab, though I guess it’s got 8 legs, not 6 legs plus 2 claws, so it’s more probably a spider. Anyway…. it tosses out random unavoidable AE missile strikes for the healer to deal with, and occasionally casts “Dynamic Sensory Jammer” which puts several red shields around each player and a 5 second countdown. If you do anything (move, cast, whatever) during the countdown then you get tossed into the air, stunned, and take a 12-15K hit, so… watch for that and just stop doing anything when it hits you. Later in the fight he’ll do that and then do a ground target on a player also. WAIT until the red shield is gone before trying to dodge out, else you’ll get hit by both the stun and the dodge-able thing for even more damage. He also sometimes fires a spread of stuff sorta front-ish, but it’s not always the same direction. I haven’t yet learned how to anticipate that attack, but it’s always been toward the front and maybe 1 side, so… stay behind him. And finally about mid-fight he casts “Armored Bit” and some bits pop up from the sides and do a grid-patterned attack. It’s well telegraphed and easy to avoid, and I’ve only seen him do it 1 time in the fight, so it’s not a big deal at all.
The next trash section is a combination of Imperial war machines and foot soldiers. Lots of ground targeted AE gets thrown around by the magitek armor and gunships, but it’s easy enough to avoid, and hey.. trash.. it all dies fast.
The final boss is you finally catching up to the person you were sent to find in there. It’s not another war machine! He does some light-damage unavoidable AE, a tankbuster that I just don’t recall the name of, but is easy to tell when he’s doing it, so tanks shouldn’t have a problem with it. He also sometimes slides around the arena and then does a gigantic AE that covers the entire arena in front of him, so you have to run behind him to avoid it. It does about 13K damage and does a big knockback. He also does a gaze attack called “Flash Powder” with an easily seen “eye” marker. Just turn around to avoid that. He calls down a bunch of flaming swords (along with an 11K unavoidable AE called Lionsheart or Lionshead or something like that ) that blanket the arena with a ground telegraph, but you can kill them to create safe spaces. Best to all focus on the one closest to the tank. He’ll do his gaze attack while you’re doing that, then mark a player for a big knockback/stun into the “bad” so it’s best to actually run to the edge of the arena in the safe spot if marked so he doesn’t knock you anywhere. He also occasionally has a “titan gaol” type of mechanic where he’ll chain up a non-tank and the dps needs to break the chain to release the affected person before it explodes. Reading back over this it sounds pretty complex, but both groups I was in were able to 1-shot the fight just fine, so it’s really not bad.
Completing this dungeon then goes into a long story sequence which finishes out the MSQ for this patch.
Once it’s done you can then move on to the 3rd fight in the Warring Triad series — Zurvan the Demon. The pug I went into this fight with was all doing it 1st time and blind. Even so, we got him down to about 30% on the 1st try and had him figured out, just weren’t quite executing. The 2nd try went really smoothly. Rumor has it that the Extreme version is “the easiest EX primal fight ever” but I won’t know about that for a while yet, I don’t think.
Anyway, you start the fight with him chained in place like you see there. He does easily avoidable ground telegraphs while destroying the ground in quadrants. Don’t fall in the 1st 3 areas, and then when he does the 4th everyone falls into a new arena and he’s now “free” and the fight begins in earnest. For the most part he just tosses out easily avoidable telegraphs, but he summons adds a couple of times too. With the adds, 1 of them won’t aggro on anyone and just stands there doing a long cast of “[something] Meteor.” You need to find that one and focus it down, else the whole raid takes a very large hit when the cast finishes and the meteor hits the ground. It’s recoverable if you take the hit, it’s just big and on everyone.
After the 2 waves of adds are down Zurvan does a big ultimate cutscene on everyone, and the fight resumes. There’s really nothing that stands out in my mind as special to worry about other than the typical “avoid the telegraphed attacks” so it’s really not a bad fight at all. I take that back — he puts a fire or ice debuff on people and calls meteors that are red or blue. Ice people need to stand under the blue, and fire under the red, else it’s a really big hit to the raid. I think that was actually the wipe the 1st time — a fire guy stood under a blue meteor, and so that hit didn’t get soaked like it should. Still… it’s not hard to do there’s a LONG lead-in, and we got it just fine the 2nd try so… it wasn’t bad at all.
After doing this, I did the new beast tribe quests. It’s 100% story and running around. No combat, not doing anything other than watching the story unfold. You learn a new “moonlift” dance as part of it, which is *hilarious.*
It’s like it’s half moogle dance and half manderville dance, and just all funny.
After finishing that up you’re now rank 8 “Allied” with the 3 Heavensward tribes and it says there is more available on the vendors, but I haven’t looked yet. Not that I’d probably notice anyway. It’s not like I actually use those vendors for anything…
From there I went to Ishgard and picked up the Hildebrand quest line. As with the beast tribes it’s all story. And it’s engaging and funny with some nice visuals, so no complaints at all from me.
I’ve now also begun the “Scholasticate” side quest series, but all this had taken me up to past my bedtime, so…. I’ll finish that tonight or maybe later this week.