January 5, 2021

Wurm owns my Gaming Soul

Pictured above is my little place on Cadence that I’ve been working on. Fields are in, place is terraformed. It’s lovely.

I’ve been playing Wurm Online for MANY years now, and no matter what other games I tend to wander off to, I always return. For whatever reason, this is the game I consider home. It basically owns me. I have four premium characters (two on Northern Islands, two on Southern) – two priests (at one time I owned over 10), and still learn so much about the game.

I’ve never really been the sort of person to min/max in wurm. I’ve never cared about max skill gains – but now all of the sudden I find myself caring a little bit so I’ve been researching how to optimize what I do in game. I know, that’s not exactly FUN for a lot of people, but I’ve been playing for over 10 years, and I’m constantly changing my play style.

Right now my Fo priest is working on mining. I want her to be able to supply ore to my other character who is HOPEFULLY working on weapon smithing. We’ll see. I also have grand plans of working a few other skills, I tend to be a jack of all trades, master of none.

I’m using the Wurm grinder site to help find that ‘sweet spot’ between gains and tools, it took a bit to figure out how it works, but I think I have the hang of it now. I’m mining rock, my mining skill is 35, I input all of the information into the grind site, and work out that to increase my gains I should drop my 45ql pickaxe for one that is 10ql instead.

That’s pretty easy to do. I’ve never really cared about having tools for skilling before, but it was a noticeable increase in skill ticks, so there’s no reason NOT to try to optimize something as simple as that. As mining goes up, I’ll need to increase the difficulty by either lowering the ql of my tool (it can’t go any lower than 1ql of course) or upping the difficulty of what I’m mining. For now, rock will do.

As always, happy gaming, no matter where you find yourself!