2024

Progress Towards a Legendary (sort of)

Thanks to sites like GW2Efficiency, figuring out exactly what I need in progress towards something has never been easier. A few days ago I saw mention of legendary kits that would knock approximately 60-70% of the requirements from the weapons that are still must-haves to this day. They cost 1,000 of the daily points that you earn from the Wizard’s Vault – and it didn’t take me long to earn that once I bought my cat tower chair (still best purchase ever). The weapons rotate (no idea how frequently) and this was round 5, which included the base for two that I was interested in. The 2h sword Twilight, and the dagger, Incinerator.

I decided to go with the dagger since that’s what I’m using as a main weapon these days. The kit included Spark (the precursor to incinerator), the Gift of Incinerator, and a Gift of Magic. This leaves me requiring the Gift of Mastery, and the Gift of Fortune. The gift of fortune is partially completed, I received the gift of magic and it needs the gift of might + the gift of magic + 77 mystic clover, and 250 glob of ectoplasm. All together if I was to purchase what I’m missing, it would STILL come to over 400g at the time of this post – but I don’t plan on purchasing for this, I plan on either farming it or using my currencies to obtain, or some other way. Still, I’m glad that I picked it up, since the items rotate I hope to get more of these over time, and eventually I may even complete one.

One of the easier parts I can continue to work on is the gift of exploration, which is of course completing the maps in the base game. I’m already pretty close to that one, and I hope to knock it out soon(tm). Maybe even this weekend. Hopefully, before too long I’ll have my very first legendary. I just need to actually stick with it for a while.

Happy gaming, no matter where you find yourself!

Progress on Map Completion

Despite the 12 years I’ve been ‘playing’ Guild Wars 2 (I use the term loosely, I’m to and from the game more often than not) I’ve never actually finished the map before, and my highest character has been 67% complete for quite some time. I decided why not slowly chip away at this achievement by trying to complete a map every few days. Some are a lot more involved than others, some I’m almost done.

Today I started with Metrica Province, which is part of Maguuma Jungle. There were 16 hearts to complete but I had 8 of them already done (yay) along with most of the vista. I earned a few achievements as I bounced along here and there, and before too long – done!

I loved that even though it was 5am my time there were still people to be found in the zone, doing their thing and questing along as well. The game has done a fantastic job at keeping all zones relevant, for better or for worse. Between earning achievements, jumping puzzles, world bosses, hero points, and mastery – there’s lots of reasons to explore those older zones.

I am hoping I can keep up with this, but I won’t hold my breath. I am fairly certain I’ve made the claim before, that I was going to work on map completion – and welp, we all know where that went.

As always, happy gaming, no matter where you find yourself!

Quail Landing Continues

This year there have been a lot of changes to Wurm Online, most of them I think are pretty good, they’re changes that encourage new players to jump into game, and some quality of life items that needed to happen. Toolbelts are containers now, and you can improve items much easier.

In between these changes I’ve been working on Quail Landing, the deed I own on the mainland of Independence. You might recall that I actually have four deeds in total. I have Quail Cove, my longtime deed over on Hermit Island (South East corner of the map), Quail Landing (mentioned above), Quail Island (no idea what I’m doing with this place yet, for now it just sits there), and over on the other cluster of islands, I have another deed. I do plan on giving that one up eventually, there’s no reason for me to have quite so many parcels of land. I can also now bring my characters from the other islands over to where my main is – which I am very much looking forward to. First, I need to sell off the items I still have there, including a knarr and a large magical chest.

Progress on Quail Landing has been slow – I need a LOT of sandstone bricks (and mortar) which take me some time to create, but I build up a tower here and there, and it’s coming along. I also apparently have new neighbours to the West of me, hopefully they’re friendly.

As always, happy gaming – no matter where you find yourself!

GW2 Gets World Bosses Right

It’s a Sunday morning, and I had a bit of time to game before life got started. I noticed someone named Older Than Time Too who was running a boss train. Basically you just follow this person around while they complete world bosses. There were 50/50 in the squad, and bosses were dropping in record time. It’s been a long time since I participated in this sort of event in GW2 but I was instantly reminded about how much I LOVE how this system is implemented. There was almost zero down time, everyone was able to participate and receive the rewards, and the event themselves felt larger than life.

The chatter in squad was positive and uplifting, everyone greeting one another, saying good morning (or evening, depending on time zones) and the community was top notch. It was a stark reminder to me about the differences in game communities. in Warcraft there is no way you’d get a 50+ team of people to bounce through older content the same week that a new expansion dropped. Of course GW2 also does a fantastic job of keeping these fights and zones relevant, no matter how old / new of a character you’re playing.

It’s been quite some time since I dedicated myself to just one MMO, and even longer since that MMO was GW2 (has it ever been? I’m not sure that it has) but over the past 12 years GW2 has always lacked the staying power that other games like WoW / Wurm have had over me. Could this time be different?

Probably not, but at least I’m having fun.

Progress on Quail Landing

Each wall takes 20 bricks + 20 mortar. Each landing takes nails + planks. Needless to say, the building is coming along, it’s just moving at a snails pace. I’m loving the progress though and I can’t wait to add the lights to the top of each tower. Hopefully that helps others see it from some distance away.

Happy gaming!