2024

Ahbazon? Sure, I was There

*note* These posts are all historical in nature, everything has already happened, and I’m no longer in these corporations at the time of posting, which is why I’m posting. This will be a series of posts about my experiences in Nullsec, the good, the bad, and what I learned as someone who was new to it all.

In April of 2024, I watched a YouTube video talking about making ISK in EVE Online, and in specific, it went into details on how to do this in nullsec, which at the time, I had never lived in before. It was basically click bait, but I didn’t know that, either. The very first step in this video mentioned joining one of the nullsec blocks, Pandemic Horde, and then spinning vexors for hours while semi afk. Since I’ve always been a big fan of the financial side of EVE, I decided I was going to make a new character and try this.

Pandemic Horde Inc is the entry corporation that doesn’t do any background checks, not that they would have found any with my brand new character anyway. I opted not to blog about my adventures for a while, and I’m not a big PVP player anyway, so it’s doubtful that I would have any intel to give. When I first joined I was overwhelmed with the information they throw at you – but I learned it. I joined discord, mumble, and various websites. I read about the corporation rules, where we could rat, where we could do PI. I read about the history of the corporation, where we had come from, and where we were headed.

I was approached by a member of the ‘NBI’ team – this fantastic entry level community called the Newbean Incentive. They check in with new players, offer them free ships & skills, and answer questions. They also provide classes to teach you how to live in nullsec. This program is the main reason I stuck with Pandemic Horde Inc for as long as I did, and I have almost nothing but good to say about it. There are a few ‘bad apples’ who make you feel lesser, who want you to jump through some hoops for them and want you to know how important they are compared to you – but those people are on the minority side. Ideally, you hang out in PHI for a little while, and then after some time passes you move up the ranks to an ESI gated corporation, someone who does background checks on you / your accounts and vets you, before you join. This opens up the areas you can do things in, and so after 2 months of PHI, I did move on.

When I joined PHI I was immediately overwhelmed by it all – but I wanted to make a difference. I wanted to prove my worth, and be a part of things. So when pings went out for fights, I went. My first ‘big’ fight was Ahbazon – I flew logi. There was so much TiDi I was terrified I was going to do something wrong. This fight took 6 hours. It was NOT exciting but the idea of it was. The idea that there were so many pilots around was fascinating. Needless to say, I did not break even in that fight, but it was an experience that set the stage for the immediate future and I was hooked. I felt this strange patriotism towards a corporation that I had only recently heard of, had never been a part of, and I felt like I belonged, and that we could do no wrong. None of this ended up being true, but it didn’t matter.

Guilty Pleasure Gaming

One of my guilty pleasure games has absolutely got to be EuroTruckSim2. I love this game. I love the graphics (even though it was released back in 2012) and I love how calm it is. Mostly, I love driving around from place to place without having to slaughter or kill anything at all. A giant game of exploration.

Some days, it’s exactly what I need.

Progress Towards a Legendary (sort of)

Thanks to sites like GW2Efficiency, figuring out exactly what I need in progress towards something has never been easier. A few days ago I saw mention of legendary kits that would knock approximately 60-70% of the requirements from the weapons that are still must-haves to this day. They cost 1,000 of the daily points that you earn from the Wizard’s Vault – and it didn’t take me long to earn that once I bought my cat tower chair (still best purchase ever). The weapons rotate (no idea how frequently) and this was round 5, which included the base for two that I was interested in. The 2h sword Twilight, and the dagger, Incinerator.

I decided to go with the dagger since that’s what I’m using as a main weapon these days. The kit included Spark (the precursor to incinerator), the Gift of Incinerator, and a Gift of Magic. This leaves me requiring the Gift of Mastery, and the Gift of Fortune. The gift of fortune is partially completed, I received the gift of magic and it needs the gift of might + the gift of magic + 77 mystic clover, and 250 glob of ectoplasm. All together if I was to purchase what I’m missing, it would STILL come to over 400g at the time of this post – but I don’t plan on purchasing for this, I plan on either farming it or using my currencies to obtain, or some other way. Still, I’m glad that I picked it up, since the items rotate I hope to get more of these over time, and eventually I may even complete one.

One of the easier parts I can continue to work on is the gift of exploration, which is of course completing the maps in the base game. I’m already pretty close to that one, and I hope to knock it out soon(tm). Maybe even this weekend. Hopefully, before too long I’ll have my very first legendary. I just need to actually stick with it for a while.

Happy gaming, no matter where you find yourself!

Progress on Map Completion

Despite the 12 years I’ve been ‘playing’ Guild Wars 2 (I use the term loosely, I’m to and from the game more often than not) I’ve never actually finished the map before, and my highest character has been 67% complete for quite some time. I decided why not slowly chip away at this achievement by trying to complete a map every few days. Some are a lot more involved than others, some I’m almost done.

Today I started with Metrica Province, which is part of Maguuma Jungle. There were 16 hearts to complete but I had 8 of them already done (yay) along with most of the vista. I earned a few achievements as I bounced along here and there, and before too long – done!

I loved that even though it was 5am my time there were still people to be found in the zone, doing their thing and questing along as well. The game has done a fantastic job at keeping all zones relevant, for better or for worse. Between earning achievements, jumping puzzles, world bosses, hero points, and mastery – there’s lots of reasons to explore those older zones.

I am hoping I can keep up with this, but I won’t hold my breath. I am fairly certain I’ve made the claim before, that I was going to work on map completion – and welp, we all know where that went.

As always, happy gaming, no matter where you find yourself!

Quail Landing Continues

This year there have been a lot of changes to Wurm Online, most of them I think are pretty good, they’re changes that encourage new players to jump into game, and some quality of life items that needed to happen. Toolbelts are containers now, and you can improve items much easier.

In between these changes I’ve been working on Quail Landing, the deed I own on the mainland of Independence. You might recall that I actually have four deeds in total. I have Quail Cove, my longtime deed over on Hermit Island (South East corner of the map), Quail Landing (mentioned above), Quail Island (no idea what I’m doing with this place yet, for now it just sits there), and over on the other cluster of islands, I have another deed. I do plan on giving that one up eventually, there’s no reason for me to have quite so many parcels of land. I can also now bring my characters from the other islands over to where my main is – which I am very much looking forward to. First, I need to sell off the items I still have there, including a knarr and a large magical chest.

Progress on Quail Landing has been slow – I need a LOT of sandstone bricks (and mortar) which take me some time to create, but I build up a tower here and there, and it’s coming along. I also apparently have new neighbours to the West of me, hopefully they’re friendly.

As always, happy gaming – no matter where you find yourself!

Nomadic Gamer