I’ve spent a fair amount of time participating in World vs. World vs. World since Guild Wars released, and while I’ve had a LOT of fun in it, and it’s incredibly intense, there are also a few factors that bug me.
The number one issue I have is the queues. It can take you the better part of a few hours during prime time before you’ll get to see the inside of the zone. For a game that has tooted PvP since the get-go, this is frustrating.
Aside from that, WvWvW is actually a part of the monthly achievements you can rack up. The problem is that they’re kill achievements and the only way the achievement actually counts your contribution as a “kill” is when you get (and complete) the “finish them” move standing over your opponents body. Not so great for casters, and also not so great for those of us hanging back to provide heals and rez fallen allies. I’m up to 46/50 at the moment, which will fulfill my monthly quota, but it’s still annoying.
The game itself is quite simple. There are events like protecting whatever outpost or area of the map you ‘own’, repairing walls and building siege weapons, escorting the ever-so-slow moving Doylak to their supply delivery point, and holding down the fort while the enemy batters their way through your defense. It can be a bit of a nuisance to figure out where the action is taking place so speaking up and asking is a good idea. Little organization means confusion everywhere, and a lot of deaths.
I find it a bit frustrating that you take regular damage to your gear when you die, and you make very little money participating in PvP in order to combat those costs. You may also feel like you’ve ‘wasted’ your time if you hang back from whatever action is going on because you won’t see much in the way of rewards. GW2 PvP really promotes being RIGHT THERE on the front lines of the action.
I also find that being a melee is a bit of a disadvantage to the ranged casters who are always eager to ping you off, standing upon their castle walls sneering down at you. That being said, I’m still learning and it will take some time to get comfortable with this sort of combat.
I hope everyone had a fantastic weekend in their game of choice, and for those who had an extra long weekend, have a great fake-Monday!
As always, happy gaming, no matter where you find yourself.
I was going to ask the same question as bhagpus. I’ve done maybe a half dozen finishes and got 61 kills in my achievements. Probably has more to do with doing a significant amount of damage to a person who very soon afterward dies.
Pretty sure that’s the way it’s been working for me. I’ve attacked loads of people who have died, well over the 44 that has been counted (I’m always on the front line and have over 20 hours of pvp), but I watched specifically for when a person died ranged vs. when I ‘finished them’ and that was the only time it made the counter go up. I could be wrong, perhaps you have to get the killing blow?
“the only way the achievement actually counts your contribution as a “kill” is when you get (and complete) the “finish them” move standing over your opponents body”
Are you sure? I’ve only done that two or three times but I have 20 kills credited.