01-23-16_7-25-08 PM

It has been a little while since I posted about my Sims 4 legacy family, but they’re still around and I still play them. When I last left off, there was Jessica with her daughter Emily, and Alfonzo had passed on and turned into a ghost. He was buried in the family crypt in the back yard, and comes over frequently – as a ghost, of course. Making use of the bathroom and even helping himself to cooked meals in the fridge. Somehow he manages to keep up his relationship with his daughter even from beyond the grave.

Emily is about to have a birthday and will soon see herself as an adult. She has a boyfriend, Tristan, who will hopefully be continuing the family line with her. Jessica is about to become an elder, and spends most of her day writing books with titles like “Farty Arts: It’s all about the gas”. I’ve managed to upgrade the house quite a bit. If you remember, Jessica started with almost no coin, and was living in a sleeping bag and a house without windows (or a door). Now they have a modest mansion with three bathrooms and five bedrooms. Not bad for this mother daughter team.

I’ve never made it to 10 generations before in any of my legacy Sims games, but I’d really like to. The problem is it takes so much time to go through a single sims life. I know I could shorten it so they don’t live as long and they age faster, but I’d like to keep as many of the default settings as possible.

Emily hasn’t joined a club yet, but her mother joined the Avante Guard club. She went to a few meetings and enjoyed the chatter very much. I’m thinking Emily may just start up her own club, and what their activity will be, I have yet to decide. Have you created any clubs yet? What are some of your favourites? Let me know in comments!

As always, happy gaming, no matter where you find yourself.

3 thoughts on “Legacy Family? Still Going Strong!”
  1. Oh there are tons of awesome things you can do. Once I get the details worked out I’m turning Windenburg into a college town. I’m going to make a bunch of different clubs that will act as “majors” and set up buildings that will fit. So for instance there will be a Creative Arts Dept and in that building I’ll have the art studio, music studios, dance studio, and a library type room with computers for creative writing classes. Then I’ll set up different clubs whose main goal is to do those things. That way the building will look busy and the sims will actually be doing activities that match. Right now I’m just trying to figure out how many buildings I need for classes and how many dorms to build.

  2. I made the Hippie Clique club and so far it’s been a lot of fun. Their allowed activities are gardening, swimming, hanging out by a bonfire, being nice to everyone and telling jokes to everyone. I basically use my friends as slave labor and have them tend to my garden for me. The making them be nice and tell jokes ensures that just normal chit chat and comedy interactions earn club points. Depending on what I want them to do as a group I might change out an allowed activity on the fly. It’s been great and I’ve earned enough points to get them a secret handshake, a boost to their charisma gaining skill, and a boost to their job (can’t quite recall the particulars on that one).

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