Real Life

So you Want to be a Freelance Writer

(( A little bit of a personal rant by yours truly, if you’re looking for game posts skip this one entirely please! )) 

The question comes up from time to time in regards to my freelance writing: How did I get here. How did it happen, what did I do. Sure, these questions are typically posed by family and close friends, but it all counts, right? Without coming across as some egotistical snot, I decided I’d write a few of my own personal hints and tips on the matter. These by NO MEANS imply that if you follow them you’ll start getting paid to write tomorrow – they are just my own personal suggestions for those who may be interested. 

Keep in mind that I’m still VERY new at this. I’ve been writing for Beckett Massive Online Gamer (magazine) since August of last year, and MMORPG.com (web site) for only a month, two at the most. My blog I’ve had for a number of years now, though I’m not directly paid in any form – I do believe that I’ve been indirectly paid (which I’ll get into later). These may seem like pretty obvious things to do, and if you have other suggestions please feel free to comment!

Be consistent, and persistent. This is probably my number one motto. It’s taken me three years to make it this far, I’ve written pretty much every single day for those three years with a few days off here and there. If you want to get into the field you have to show that you can be relied on and that you’re not going to just disappear off of the face of the planet without some sort of warning to your audience (no matter the size). Even on days when I had nothing to say, I tried to come up with a relevant post. I realize that some days it’s better off just to say nothing at all, but I truly do try to write every day. 

Write what you know, what you’re comfortable with. I can not stress this enough. If you’ve read anything I’ve written on this site in specific, you’ll see I have a pretty simple method of writing. It doesn’t typically change from post to post. I write about my experiences gaming on a day to day basis and I write about the games I play. There are times I’m requested to write about something I don’t know a whole lot about – but it’s still focusing on the game industry and there’s always lots of research involved. I don’t consider myself to be very much of (what I term) a journalistic reporter. I don’t write about the ups and downs of industries, or coorperate matters. I do write about the people behind the games, the emotions and feelings games evoke, and other things along those subjects. Does it limit me? Sure it does, but it’s what I know and it’s what I’m comfortable writing. That does not mean that styles don’t change and that my writing won’t evolve over the course of time (it always does) or even that you shouldn’t step outside of your box when you’re thinking of a path to take. If you’re not comfortable writing in a particular style, it will be apparent to your readers and they will (eventually) call you out on it. 

Cater to a niche. This one has good and bad points, and some people may not want to do it at all, but it’s what has personally worked for me. My ‘main’ site (MmoQuests.com) is a site about my exploration through games – MMOs in specific. While I do throw in other posts from time to time (my artwork, rambles, posts like this one) the main bulk of my writing is all about games and very specific games at that, games I’m playing or have played. If your web site covers everything from cooking to gaming to cars and doesn’t settle on at least a general ‘topic’ it is harder for people to notice what you write about, and then contact you based on what they’ve read. Friends, family, and fellow bloggers will of course be eager to read all of that but the general internet audience may not. Streamlining things a little bit is not so bad. I’ve got my main site and my personal site so I don’t clutter too much (of course it happens, I’m not perfect!). 

Network. You may not like twitter (just one example, I know there are lots of social networking platforms and instruments this day in age), and you may not like linking people off of your site but these are the bread and butter of my writing career. You have to get noticed somehow and while it’s great to think that you will be noticed by your writing alone, that is not always the case. I do have a few rules for myself, such as I don’t link anyone off of my site if I don’t read their site on a fairly constant basis. I also didn’t go around asking to exchange links. I’m not saying that either of these things are bad if you do them, but they were just not the path I wanted to take. It also made things much slower for me in regards to networking. People love to read opinions. They love to read news. They love to read all sorts of things. 

Networking is a big deal to me on multiple levels. First of all it’s allowed me to interact and meet some of the most amazing people I’ve ever had the pleasure of meeting. It’s also how I got started writing to begin with, I owe being contacted by Beckett to Tipa from West Karana, she was writing for Massively at the time. MMORPG.com actually contacted me through a friend who saw my facebook status. It’s not always fun being social when you’d rather just be left alone, but it’s how you get your name (and your work) out. I’ve never really cared too much about networking until I started doing freelance. I was always very passionate and wrote for me, and just for me. I still write for me, but I really want to see where I can take this, and what I can do with it. If writing ends up being a huge flop then that’s alright, at least I tried. Without getting my foot in the door I’d have no idea. 

Find your style. I’ve already mentioned that I write a particular way. It’s rare that I’ll rant and rave (though it DOES happen) and I try to be polite and refrain from ‘rage’ writing. I’ve been called a ‘care bear’ before because of my style but it doesn’t get to me since it’s just the way I am. If you find a style that works for you, and you enjoy writing that way, then by all means hone in on it. 

Luck. I personally think a lot of my writing has progressed just through luck. Sure, I did the above things but it just happened to be me writing in the right place at the right time about the right thing. When I think back some times I ask myself ‘wow, why are they paying ME to write?!’ like it’s some sort of joke. I never expected it, and I sort of just fell into it. 

In the end: A few other random things to keep in mind, like the work load involved. If you want to get your name out there you have to expect to do a lot of work for some times very little return. It’s all about long term progress though (at least for me). I feel that my web site has paid for itself in the simple fact that I am paid to write a little now and had I not started that site all those years ago, I would not be where I am. No, I don’t make enough to make a living off of my writing alone. This is a start for me though, it’s my foot in the door. Of course I want more, I want to move up and progress even further. Will I get to? I’ve got no idea. It’s all new to me and I stumble around as much as the next person. I don’t have the faintest idea how to go from where I am to where I want to be. It’s an exciting (stressful) ride. The excitement of working under deadlines (oh gawd how I have learned to work under deadlines) and making yourself available and flexible for your editors is an incredible rush and it may not be for everyone – if it’s not, that’s ok too. There’s no rules set in stone for this line of work which can be both a blessing and a curse. 

When it comes right down to it, it doesn’t matter if I’m writing for anyone else as long as I keep doing what I enjoy, first. It’s not fun to write if you don’t enjoy the basics.

Necromancers and Missions

I took a little break from gaming yesterday to play around with some more art pieces, learning (yet another) new program that I’m trying to get the hang of. I’m not that great at it yet, it’s a lot more complicated then the previous one I was using, but the images also come out a lot nicer too (as shown above). I want to do an image with my rendition of my EQ necromancer – she’s Drakkin though and I’d like to add the scales / tattoos that cover her body (in red). There’s no post work on the image above, so it still needs a lot of work, but I decided to scrap it and start over again from scratch. 

I did play for a brief bit last night, Ultann is still in the process of moving, so it was just Ninga and I. We decided to do some more Depths of Darkhollow missions, working on getting more of my spells (and a few other pretties in the process). We did one that involved slaying a lot of mushroom men, annoying ones that liked to path funny. 

I also had two glowing runes to turn in (level 70 spells) as well as two greater runes on Kameeko – she finally obtained her level 69 mez and can take care of creatures up to level 73. The previous one only worked up to level 70, so this is a good thing for me. She earned three more aa, and I unlocked yet another tradeskill to 300 instead of 200. Not sur which it will be yet, as I haven’t crafted in quite some time and the guides on leveling on EQ traders are quite out dated. 

The mission runs were fun and relatively painless, since we had to rely on my one mercenary healing us we just did the easy versions. Normally it would be no problem at all to do the hard missions, but alas my mercenary is not the most reliable of healers even on the best of days. 

As we head into March I’m getting more and more excited about the 10th anniversary of EQ. I think it will be great to see old players return to check out the events (there’s no doubt in my mind that a few will at least), and maybe even drag a few new players out that way as well. We’ll just have to see!

As always, happy gaming no matter where you happen to find yourself, see you in Norrath!

The Simple Things are Often the Sweetest

I saw the sweetest thing last night in EQ and I had to mention it here of course. In both EQ and EQ2 you’re able to edit a small box of text on your description window. People use these for numerous things, favorite song lyrics, a list of their accomplishments and other random goodies, whatever really happens to cross your mind. When you examine someone these boxes of text are on display for all the world to see. 

So it was that I happened to be standing in the guild lobby last night, and I spotted a character with a very interesting looking shield. Naturally I wanted to see what shield it was, so I examined them. 

I wish I had of taken a screen shot. It was just that sweet. 

In their description was a letter from a husband, written to his wife on his wife’s character. He must have logged her in with the hopes that she would see the message. It was written just before he left for Iraq, or so the brief message said. It was a note about how much he loved his darling wife, and went along the lines of “Hey baby, I love you so much you’re incredible, I’ll see you when I get back from Iraq” – short, and sweet. 

The message moved me so much. I almost teared up, reading some strangers description. I don’t even know who they were and they zoned before I could get their name or send them a tell about the message to ask if it was new or how long ago he had left or if he had returned safely. I probably won’t ever know now, unless by some weird fluke they happen to read this site which would be really weird. The emotional connections we all make as human beings within these video games we play astounds me every single day. It reminds me of the great people I have met, the close friends, and everyone I love. Anyone else have amazing stories like this? I’d love to hear them.

Trip to San Diego – Part III

I’m still processing the trip down to San Diego, mostly because I haven’t had the time (yet) to sit down and just reflect on it. As soon as I landed back home  (pretty much) I was thust head first into writing 6 articles (that are due tomorrow) and I also came down with a horrible cold that’s left me sounding like a frog and sneezing every 10 minutes with a cough. I know I’ll be feeling back to my normal self in no time, but you’ll have to forgive the lack of posts on my site in the mean time. 

Picture is a member of the EverQuest team, showing off his sponge bob pillow. I actually took this particular picture for my Mom who is an avid fan. There’s another picture with a project that he was working on, but I’m saving that for Beckett (I know, what a tease). 

So what exactly did I do for my day in San Diego? It was pretty amazing and surreal for me on a very personal level. I was up at 3am on Tuesday the 3rd of February. Headed to the Ottawa International Airport where I flew from Ottawa at 6am to Detroit. Switched plains in Detroit to Minneapolis and then flew from Minneapolis to San Diego. I landed at around 1pm, grabbed a taxi to my suite which was pretty close to the SOE studio, and waited for a room. By the time I got settled all I wanted to do was let everyone know I was safe and sound, and sleep. So the night ended early for me at 8:30pm PST. Remember, this trip also takes place after two very stressful weeks of getting my passport organized, and was very short notice for me. I still had a blast.

The next day at 9:30am I was met in the lobby by Katie, who is the public relations person for SOE and who I get to annoy on a regular basis. We drove to the SOE studio which is fairly close to where I was staying. The day was absolutely amazing, bright sunshine and no snow. I ogled all of the palm trees that I’ve never seen before. The landscape is completely different from what I’m used to. I’ve seen hills and mountains before when I lived in Germany, but Ottawa is fairly flat and our houses sit on flat streets, not up the sides of hills one under another. I was feeling pretty nervous, but calmed down as the day went on.

I had a brief tour of the SOE buildings, I’d looked at older pictures trying to get a feel for the layout and recognize where I was. My first round of meetings was with the EQ1 team, some absolutely amazing people. I spoke with Alan Couvering, Adam Bell, and Ed Hardin. The passion they demonstrated for their game was just mind boggling. It’s not something I’ll soon forget. Anyone who has read my Beckett articles before knows that I don’t exactly write from an investigative journalism point of view, but I write as a gamer first and try to keep that theme throughout everything I write. Having the opportunity to talk to these people who created the games I love in such a setting was fantastic. 

Afterwards I spoke with the EQ2 team – Bruce Ferguson, Joy Parks, Noel Walling, Tim Heydelaar, Bill Yeats, and Joshua Kriegshauser. Again they displayed the same amount of passion that the EQ1 team had for their game, and the comradery displayed was fantastic. I also spoke with Rich Waters, who is the creative director for the EQ Franchise, and then it was time for lunch.

Lunch was amazing. The community team consisting of Brenlo, Kiara, and Ashlanne (who you may recognize on forums and from Podcasts) were great. We went to a surf shack type place called ‘Hodads’ (I believe that’s the name at least) which was plastered on the inside with old license plates. The atmosphere was very laid back and easy going and the fact that I was eating lunch in San Diego in the sunshine and not home in Ottawa in the freezing temperatures with four feet of snow on the ground did not go unnoticed. We took a little walk down to the beach (not far away) and even had a little time to stop by a comic book store that was along the way back to the van. They were easy to talk to, joked around a lot, and I felt completely at ease. Once lunch was done it was time to get back to work and Lydia joined in the conversation. 

Once it was noticed that I also play Vanguard (and love the game despite the rocky launch and issues that still persist) I was granted an opportunity to talk to the VG team, something I had not planned for. This was probably one of the most fantastic parts of the trip, because it was just so odd for me. If you had of asked me a year ago if I thought I’d be talking (in person) to Silius (Salim Grant, lead designer) I’d have laughed so hard milk would have shot out my nose even if I wasn’t drinking milk. I remember seeing the NPC version of his character in game outside the crafting area in the high elf place. I remember seeing him on Seradon on the craft channel, and I even own (or rather, my bloodmage owns) the craft bag named after him. You can flag me as a fan and I’m perfectly ok with it. I didn’t just speak with him though, I also got to talk to Christian Akesson (VGThor, Lead artist), and Thom Terrazas (Phathom, producer). VG is one of those diamond in the rough games (for me at least) and to watch other people who actually worked on the game talk about it to me was just so inspiring. I can not even put it into words. 

By the end of the day I was exhausted (again) and Katie brought me back to my suite where I crashed for the night at 8:30. I would be flying out at 10:30am, and wanted to be at the airport early so I could go through security and all the rest. 

At 7am I headed back to the airport, where I flew from San Diego to LA (short flight), and then from LA to Detroit, and finally from Detroit back home. It was 11pm EST by the time I finally got home, back to the wind and snow and negative temperatures. 

Another huge thank you to the people from SOE for flying me out and granting me the opportunity, as well as Beckett MOG since I was there to do work for them. My friends were absolutely amazing (and continue to be) and supportive while I ranted about all of the stress I was feeling and my excitement as I went through this whole process. It’s been an incredible rush. 

Now that I’m home and settled, I have three more pieces to write for Beckett and then I can get back to what brought me here in the first place – gaming! See you in Norrath.