EQ2

Those +Harvesting Skills are Not Useless!

I used to wonder what harvesting skills were good for. I never bothered actually putting ON any of the gear that would raise the stats, unless I was in a zone where my skill wasn’t high enough to even reach the nodes.

Until Sentinel’s Fate, and I required rares to make expert spells that I simply didn’t want to fork out the cash for. To the left is what my current harvesting skills are at. This is with Ellithia (wood elf mystic) using the Grandmaster crafter earring, the reinforced dwarven work boots (drop from the final named in unrest), the harvesters cloak, tinkering tools that raise the stats, the harvest mount sold in Mara (10 tokens and 40k faction later), and the artisan tool set that raises harvesting statistics by a little amount.

For those who don’t know, the chances of you getting a rare are based on your skill vs. the skill required by the zone. The higher your skill is OVER that level, the higher your chances of getting a rare are.

To test this theory I set out on Ellithia for three hours, running around Sentinel’s Fate zones. Most of my time was spent actually looking for places to harvest that wouldn’t require too much killing, or having to fight off other players. By the time all was said and done I walked away with 15 rares, although for some odd reason not a single rare pelt was found despite the fact that I harvested more pelts then anything else (I mean significantly more). Pleased? Yes, I really was. I’ve stashed all of these rares along with Hamal’s rares in my guild bank for the time being. Set aside to make pretty furniture for the guild hall that should be coming up VERY soon. Dragon’s Flight managed to clench on to level 29 yesterday, which I am very excited about.

Brisbane day starts tomorrow, which is always great for a laugh. Happy gaming, and I’ll see you in Norrath!

Dirge Mythical Obtained

Not as much gaming was completed yesterday as Saturday, but it was still a fairly good day none the less. Especially for one main reason. The dirge (who had only completed her fabled epic weapon, and not the mythical version) completed the quest that converts that weapon to a buff. Now, if you’re not aware when you do this and you only have the fabled epic, it converts to the mythical buff + mythical weapon (minus those effects because they’re placed on the buff). So essentially this allows you to only complete the fabled epic + the quest to obtain your mythical weapon.

I’m torn on this. On one hand I think it’s silly because we worked really hard to get those mythical weapons. On the other hand they’re now two expansions behind and I don’t imagine too many folks are going to want to run Veeshan’s Peak especially when it’s green. It allows half of the quests to still be relevant (the fabled versions) without forcing people to raid obsolete content.

The little guild I have over on Oasis is inching closer and closer to 30 (we’re almost 29) and that means a new guild hall. Since I’ve cut down on the servers I play on and am now only located on Oasis (I’ve written about why already) it’s been much more relaxing. I am however still in three separate guilds, which makes for interesting times (two if you don’t count my personal guild).

One guild is Iniquity, which is a fantastic bunch of people who have known each other for quite some time. They’re a little more casual then previous guilds I’ve been in, but are a lot of fun. Last night they invited me along for the crafting instance, which I haven’t done since achievements came out. I took my little tailor along for the ride, picked up a new crafting book, some faction, and had a blast.Now I just need to get that done on all my crafters.

I’ve also decided to (surprise surprise) betray another one of my characters. Which one? I’ll leave that for the masses to figure out!

Happy gaming, and I will see you in Norrath!

One Absolutely Incredible Weekend of Gaming

Wow. This was by far one of the best weekends (or at least Saturdays) I have spent gaming in a very long time. It’s not often I dedicate an entire day to gaming (aside from the basics of course) but Saturday was ‘the day’. No other real life obligations on the table, and the weather way too cold to wander far from home meant I could spend it gaming guilt free – and so I did.

My dirge was part way through 88, and I had ever intention of finally hitting 90 – which I did (and then some). I was sitting at a shameful 110 alternate advancement points, which is not bad if you’re a power leveled character with 4 days played time. I wanted to change that (and I did).

  • The Hole: Demitrik’s Bastion
  • The Hole: Outer Vault
  • The Hole: Spirit’s Resonance
  • Vasty Deep: The Abandoned Labs
  • Vasty Deep: The Conservatory
  • Vasty Deep: The Vestigial Cella

Each instance rewarded a LOT of achievements, experience, gear, and tokens to use towards shard merchants. I went from a level 88 dirge to 90 with 129 aa (still well below where I want to be – but it is a start). I did more quests in one day on that character that I had in the four days playing her.

I also managed to complete two very simple heritage quests in Sentinel’s Fate, Justice for JoJo, and Digging in the Dirt. Both of these rewarded weapons with really neat appearances, and the Grimblade was an upgrade over the master crafted I was wearing in my offhand.

I also learned about my newest favorite encounter, pictured above. Within the zone there are six npcs that players speak to and obtain as pets. Each one takes on a class role, and aid the group in encounters. I of course picked up the dirge – who kept over writing my buffs! It was both funny and sad at the same time. These npc are required for the final encounter, which is a x2 epic. They provide the group with the means to defeat it, especially because without them the x2 will complete heal itself. Not fun.

I actually found that all of these zones had very well done encounters (at least the final names of each zone) and I had a blast exploring them. The head of Queen Gwarthlea is hilarious, and I should be including some video of it shortly. I just love the snakes, what can I say.

How did everyone else spend their weekend? I hope it was fun! Happy gaming, and I’ll see you in Norrath.

Raiding, Adventuring, and Having a Good Time

What have I been up to in EQ2 lately, you may ask. Well. Things have been pretty busy – which is a sure indication of why I haven’t been keeping up as steadily with my posts as I should be! I have deadlines for work looming in and that always makes for some sporadic posting as well as a lot of real life happening at the moment. Things should settle back down in a few weeks (just in time for them to take off again, as always).

I’ve joined up with a new guild on Oasis, and I’ve been busy trying to get comfortable – which is harder then it sounds. All 12 of my EQ2 characters are over there now, and I’m happy that I seem to have at least broken myself from the multi server gaming habit. It was just getting too hard to be in three places at once and I was constantly left feeling as though I was letting someone down by not playing with them on their server. What’s the point if I’m not having any fun myself. I’ve added three of my characters to the new guild, my mystic, the dirge, and my paladin (mostly so I could grind crafting writs). So far things are going nicely. I got to explore Erudian Research Halls with them, and on Wednesday we did Ward of Elements, which was fun (especially since most of us were 90 and hence the zone was green).

The dirge is now level 88, and half way through 89. I’m excited, although I have a LOT of work to do on this character still. She only has 112 aa and that hurts very badly. That’s what you get from power leveling though. The paladin is also at level 82, almost 83, and I’ve been doing battlegrounds with her which I quite enjoy. There’s something decidedly satisfying about taunting attackers off of your dps so that your dps can cause their heads to explode. I’ve got her wearing the level 80 set of PvP gear, which doesn’t do much for me in terms of PvE, but that’s alright.

Crafting has taken a small back seat while I just roam around Norrath looking for trouble. I’ll get back to it before too long no doubt, as I’d really like all 9 crafters at level 90. We’ll just have to see how that goes.

In the mean time, it’s FRIDAY and I’m looking forward to hearing about everyone and their adventures at PAX East this weekend. I won’t be attending – but I WILL be going to the SOE Fan Faire in August. Hope to see everyone there!

Transmuting and Adorning, Oh my!

I’ve been working on my adorning, and my transmuting. Thankfully my character was already at 400 when the changes went in, because I’m not so sure that I’d want to level the two skills up separately. Right now I’m restricted by my adventure / craft level. Transmuting is one of those subset of skills that have a max based on your level. At level 82 I can only transmute up to a skill level of 410 out of 450. This allows me to transmute items up to around level 84, but no higher. Ideally I’d like to be able to transmute items that are level 90 which means I need to be of an adventure or craft level of 85.

On the plus side I can still create adornments for levels 1-90, my last book having already been scribed. I also enjoy the new revamp of adornments, I really like how no slot really feels useless now. Like belts. There were barely any good adornments for belts, and now you can find a handful.

Hopefully with transmuting being a separate skill more people will pick it up and then more shards and powders will be put for sale on the broker for those of us who adorn (not that I purchase those things, I tend to just save up all my loot and go on a transmuting binge). Having the price of adornments come down slightly would be nice, although it’s not too bad on Oasis currently. You can purchase the level 88 adornments for roughly 12-20 plat.

Nomadic Gamer