GU52

It Begins!

GU52 hit live servers today, and I decided that instead of rushing right out to RoK zones and having to battle hordes of players who were also after the new updates, I would instead putter around the guild hall, crafting and ogling the new items from a distance. First thing I noticed is that a few previously no-trade items were made trade-able. Able to be listed on the broker, too. Neat. I attuned them since I still use them all, and set about having Wpus make me one of every book there is available for players to make.

I decided that much like my ShutterCal project, I would start an online diary – for every single day that I am online, my character will post a journal entry. Each journal will be added to her library, and I’ve decided to use 10% of the book each day per page. ABove is just a very rough first entry, I’m sure they’ll get more interesting as time goes on – or maybe they won’t.

I’m hoping that over the years that I’m playing EQ2 (I assume I’ll still be playing) I’ll have a fine collection of memories in game that I can glance through and remember fondly, friends and adventures that I’ve had along the way.

There are a lot of other ideas I have for these books, and I’m excited about them all. Ellithia is my wood elf, and that’s what she’s writing the book in. Language options are amazing. In fact the whole patch has been pretty neat, although there are a few bugs like Unrest is not working on Kithicor so I can’t try to get the new carpenter recipe book.

Once I was done playing around with the fancy new books I decided to work on the alchemist some. With 40k faction alchemists can make some pretty nice new poisons and potions that everyone can use (as compensation for the nerf to procs perhaps?) and as luck would happen, Goudia (my troubador) has that faction. She was at level 75, I’d stopped leveling her quickly after that level because she was able to make smoldering adornments and that’s all I wanted. A few quick hours later and I’d managed to hit level 79. Using a potion and having 50% bonus experience (due to my other crafters) is an amazing bonus, even without the vitality.

The amount of achievement experience that you can gain through quests and experience is a very nice change, and I’m glad they went through with the change. I worked on some Everfrost quests just to see what it was like, and was pleasantly surprised. Perhaps my characters will make the climb to 200aa before the next expansion comes out after all (though I’m not holding my breath).

I also set my research assistants to work! The coercer is expecting a copy of enraging demeanor before too long (it’s a lower level spell that doesn’t get an upgrade) while the mystic is waiting for her T8 single target ward. I headed over to Najena and set the research assistants over there to work on a new single target heal for the warden – even though I’m not playing there these days who knows when that will change (or when I’ll transfer that character and why not get a spell while I’m at it).

What has everyone else thought of the update? Anything that you particularly enjoy? Let me know!

What Epic Was that Again?

Alright. I admit, I didn’t do that much in game yesterday because I spent most of it betraying my level 80 illusionist over to a coercer, and then I spent the remainder of it convincing my guild mates to help me with (yet another) epic quest. It wasn’t nearly as painful as some other epics have been though, the coercer one is VERY simple.

I’ve lost track of how many epics that is now. I believe I have finished epics for dirge x2, troubador, coercer x2, illusionist, templar, warden, and mystic. That’s a lot.

I had a good reason this time (don’t I always!) for wanting to betray. I had a level 40 coercer and just could not fathom the idea of leveling up ANOTHER alt. I have so many. I want to be able to concentrate on them properly and not just get to 80 and have them sit on the back burner. At least this way I can play the coercer (which I adore) and concentrate on bettering the character. Does that make sense? Well, it does to me.

The coercer epic is by far the simplest epic I have ever completed. There are no prerequisites aside from being level 80. There are no named required aside from Drusella in Maidens at the end. The entire thing took maybe three hours and that was including travel time, with four of us working on it. Now I just need to find a pretty adornment for it.

Today is GU52! I’m excited. I hope it goes well and I hope everyone is pleased with the new features. I’m off to the doctors again today and my fingers are crossed that it goes just as well. In the mean time, have a great Tuesday!

GU52 Patch Notes!

Going live today, LOTS of fantastic goodies!

FEATURED

Emperor’s Athenaeum

  • The Order of Rime has managed to re-open this ancient vault of Venril Sathir’s. What secrets lie within? What terrible guardians? Venture in with a single group of adventurers to find out what awaits!

Kunark Overland Quests

  • A mysterious army has appeared upon the shores of Kunark and begun pillaging the land and slaughtering those that oppose them.  Citizens of Dreg’s Landing in Kylong Plains, Sathir’s Span in Fens of Nathsar, the City of Jinisk in Kunzar Jungle and Danak’s Upper Command Camp in Jarsath Wastes are looking for your help in learning about the invaders and defeating them.

Kurn’s Tower

  • After Najena’s magic revealed the void tear slowly consuming the tower, the Bellywhumpers have frantically dug a passage into Kurn’s Tower once again! Delve into your choice of the x2 raid or the single group instance, and attempt to solve the mysteries within!

Research Assistants

  • Research Assistants have moved into many cities in Norrath.  These hardworking men and women will do the research to upgrade a spell or combat art from journeyman to adept or from expert to master.  They will only assist one character per account at a time and only help those level 20 or higher.  Research Assistants can be found in each of the six hoods and villages of Freeport and Qeynos, Neriak, Haven, Gorowyn and Kelethin.  You can ask any guard in those areas to point you in the direction of a Research Assistant if you can’t find them.

Shadow System

  • A new shadow system has been implemented for the game.  This new system uses your graphics card to build the shadows rather than your CPU and it comes with a few extras as well.  Using the shadow mapping technique and 3.0 Shaders we’re now able to cast softer shadows, fade shadows, and cast dynamic shadows from trees, plants, feathers, and more!  The new system fixes a few shadowing glitches found in certain armor sets and self-shadowing and depending on your computer’s settings may also significantly improve performance.

Spell Renaming

  • All spells have been renamed to have a consistent naming structure across all levels. New spells will now be differentiated by roman numerals.  So you will see Ice Comet, Ice Comet II, and so on in your spell book now.  All combat text will refer to the base name though.  In addition, the tier structure has changed to be more distinct.  Apprentice I – III are now renamed just Apprentice, Apprentice IV is now Journeyman, Adept I is now Adept, Adept III is now Expert, Master I is simply Master and Master II is now Grandmaster.

User Books

  • Players can now leave their permanent mark in the world of Norrath by authoring their own books. Empty books will be available from level 50+ sages.  Once you edit the content of an empty book you become the author and from that point forward you are the only one who can edit the book content.  Player-written books are tradable so you can give them to your friends or even sell them on the broker.  Find them on the broker by selecting “user books” under the advanced search options.

Voice Chat

  • Station Launcher will soon have a new release with voice capability. It will allow you to start voice chatting as any of your EQII characters before running the client or while patching. Going into game while voice chatting in Station Launcher will be seamless. If you’re already chatting, the client will detect this. If you’re voice chatting as a different character than you’re playing, a new button will appear on the voice bar allowing you to switch (or you may switch in Station Launcher). Station Launcher will also keep voice chat active after the client closes.

GENERAL

  • All characters have been given an AA respec.
  • Indus Surion (the Qeynos librarian) should no longer sell “The Freeport’s Guide to Opportunity – 2nd Edition”.
  • Navarius Orvalis (the Freeport librarian) should no longer sell “Welcome to Qeynos, Citizen! – 2nd Edition”.
  • Class Trainers will now only sell Entertainment spells and not Apprentice II spells.
  • By popular demand, the Gigglegibber Gamblin’ Lotto game has expanded onto the Lavastorm docks (void where prohibited by Norrathian law).
  • After a disturbing number of Koada’Dal disappeared while speaking with him, Vindain Greenfaith has moved slightly away from the entrance to The Down Below in Castleview Hamlet.
  • Daily faction missions in Tupta, Grobb, and Firmroot Moot now award more faction.
  • Killing NPCs will now accumulate achievement experience faster.
  • Missions now grant slightly higher achievement experience.
  • Merchants who formerly made a living selling Apprentice II spells are experiencing an economic downturn and have either found new employment or departed the city to seek fortune elsewhere.
  • Menders based in Kunark will now assist you even though they may be apprehensive.  Brokers are also willing to deal with you once they consider you indifferently.  Fens of Nathsar now has a mender, banker, and fence.
  • Mounts will now persist through death.
  • Most Baubles that apply illusions will show the illusion in the dressing room when Ctrl+Left Clicked.
  • Beneficial spells will no longer fail to cast if you have an object such as a harvest node or non-attackable npc targeted.
  • Cosmetic pets will no longer be killed by AOE from monsters.
  • Castable items will no longer trigger proc spells.
  • Item based triggered effects can no longer critical or have their damage components modified unless done directly through something like an achievement or set bonus.
  • You can now cancel a maintained spell by using /cancel_maintained spell name.
  • Fixed a case where some triggered spells would cause reactive damage triggers to go off.
  • Power draining dots will no longer trigger reactive damage once applied.
  • The elusive Schizophylum Spore in upper and lower Guk instances can now be found!
  • Disabling combat experience will no longer convert combat experience to achievement experience.
  • Camping to an alt without shutting down the client will no longer cause the welcome screen to display.
  • Awnya N’Kval on the Lavastorm Docks now offers upgrades to some Ward of Elements items for a small fee.
  • Attribute modifiers like those on the ranger and templar epics should now update appropriately when the underlying attribute changes.
  • Health, power, and regen values have been modified on several mount buffs. The Djinn Master Carpet ward now refreshes much more frequently.
  • Combat animations have been tuned for when running side to side and away from your target while in combat.

ACHIEVEMENTS

General

  • Castable Achievement abilities have been moved to the Combat Art or Spells tab depending on the class and the ability type.

Assassin

  • Poison Mastery has changed slightly since poisons no longer critical.

Bard

  • Heroic Storytelling will now apply properly to damage and heals.

Druid

  • Reduced the recast of Rebirth to 5 minutes.

Predator

  • Toxic Expertise will now improve the damage of poisons instead of increasing spell critical chance.

Shadowknight

  • The Shadowknight will now be healed properly from Malevolent Protection.

Summoner

  • Reanimate pet will properly apply TSO pet modifiers now.

Templar

  • You can no longer cancel Disable Smite Wrath.

SPELLS

General

  • Fighter avoidance buffs will once again persist through zoning.
  • Persistent spells should apply modification data properly upon zoning now.
  • Interpose effects will no longer trigger reactive procs while intercepting damage from another player.

Assassin

  • The Death Mark line will now use melee effect modifiers instead of spell modifiers.

Defiler

  • Spiritual Circle will once again apply to raid members.

Dirge

  • Cacophany of Blades will now make a melee attack instead of using a spell attack.

Enchanter

  • Mesmerize spells will no longer trigger additional spells.

Summoners

  • Some pet appearances have changed to match the new spell names.

Swashbuckler

  • The Inspired Daring line will now use melee effect modifiers instead of spell modifiers.

AUTOFOLLOW

  • Improved auto follow to avoid having the follower sometimes run large circles around the character they are following.
  • Auto follow now works when following someone who starts climbing down a cliff.
  • Autofollow while climbing used to only go up or down, now it also goes left or right.

GUILDS

  • User now gets the message “GuildLeader has kicked YourAltName from the guild” if you are online and one of your alts is kicked (used to say “GuildLeader has kicked YOU from the guild”.)
  • Changed the guild hall teleport pop up window to reuse the existing window rather than spawn multiples of the existing window.
  • Fixed a bug that sometimes causes a guild rally banner to deactivate before the two hour time limit.
  • Guilds are able to hire a research assistant hireling for their guild hall.
  • Fixed a bug causing level 79 guilds to only get 25 amenities instead of 29.
  • The guild hall amenity limit is no longer constrained by the size of the guild hall.  The number of amenities allowed is now only based on your guild’s level.

ITEMS

  • Upgraded the appearances on Aiden’s cloaks from Ward of Elements.
  • The Ground Granite Helm should now match the coloration of the rest of its set.
  • Adept and Master spell scrolls for Unyielding Will are no longer no-trade.
  • Bite of the Wolf will now trigger properly and apply to the warden.
  • The Desecrated Wristguards of Darkness will no longer prevent other ward procs from triggering.
  • The wounding effect on Precision Flightrift Leggings will now base its critical chance off of the player’s ranged crit chance.
  • The Hate’s Fate effect on the Cord of Innoruuk’s Favor now adds deflection chance in addition to shield effectiveness.

PLAYER HOUSING

  • The front door of a player house now always leads back to the city.

PVP

  • Teleporters in Lavastorm can no longer be used while engaged in PvP combat.

QUESTS

  • Kunzar Jungle: Any players who have completed the quest “Slice Your Way Up the Ladder” will now be able to get “Do Unto Havik” regardless of the order in which they did the Swifttails quests.
  • Characters that feign death or run away from the grave watchers for “Gathering Feathers” can now return and try again.
  • Gerun Pontian in the Commonlands will now update “Speckled Rattler Venom” for non-Freeport aligned citizens.
  • Kregnok Legbreaker in the Commonlands is not quite as good at breaking legs anymore.
  • The Clefts of Rujark – Players that have already completed “The Key of Coins” quest no longer need “a fancy steel key” in their inventory to access the Rujark treasure chamber.
  • Citizens of Gorowyn should be able to complete the Qeynos Claymore quest now.

TRADESKILLS

  • Magmatic Bronze armor from Najena’s Forge now requires fewer components to create.
  • Tailors across Norrath have been experimenting, and have discovered a way to improve the utility of crafted hex dolls.  Already existing pristine quality hex dolls will automatically improve.
  • Meledi Augren in the Village of Shin is looking for assistance from an experienced Sage.
  • Scholar recipes have been modified to reflect the spell naming changes.
  • Woodworkers and tailors have improved their recipes, and can now make improved versions of tradeskilled ranged weapons (bows, satchels, bandoliers, pouches, and sheaths).  Old ranged weapons that already exist will not be affected, only new ones created henceforth.
  • Carpenters may find it worthwhile to investigate — or send their friends to investigate — the Estate of Unrest a little more closely.
  • Provisioners may find it worthwhile to investigate — or send their friends to investigate — the arena in Charasis West Wing.
  • Harvests are now more plentiful in the tradeskill instance of the Palace of the Ancient One.
  • Sages are now able to craft the level 34 illusionist spell “Manatap”, formerly known as “Devitalizing Gaze”.
  • Alchemists among the Far Seas Supply Division have found new uses for Reflective Smoldering Shards, which will also be found more frequently in both KoS and TSO dungeons.
  • Wasps around Tupta are now building their nests in somewhat easier to reach locations.

USER INTERFACE

  • Statistic labels on the persona window now display the same tooltip as their values.
  • Updated the heading on the compass tool tip to be in line with the direction the compass is pointing.
  • Updated the deposit window to take 8 digits rather than just 7.
  • Changed tool tips to auto widen if there are very long lines.
  • The friends list on the welcome screen will now ignore offline friends if that option is enabled on the community window.
  • Items that are appearance-only will now show APPEARANCE-ONLY in the examine window and on the tool tips of those items.
  • Fixed a bug causing hidden quests in players’ quest journal to become unhidden after zoning.
  • You can now specify the text format of your hotbars from the Hotkey Settings window.
  • You can now use the macro window to equip weapons in appearance slots.
  • You can now modify the key setting for toggling your point-of-view (F9) under Options->Controls->View Keys.
  • Fixed a bug when a player would complete the last quest in the journal there would still be information from the completed quest showing both in the details window and in the active quest window.
  • Textboxes now support selecting all text by pressing CTRL-A.

EVERNIGHT ABBEY

  • Marcus Thex should be a little less reluctant to give up certain items.

LAVASTORM

  • “Efforts Repaid” has had the number of kills required reduced.
  • “Snuff the Flare Reapers” has had the number of kills required reduced and now all flare men count as quest targets.
  • “Colossal Lava Rocks” now includes hardened colossi as quest targets.
  • There is no longer a group of goblin ritualists that cause the Fiery Apparition to attempt to attack from across the zone.
  • There should no longer be any heroic encounters in the Temple of Sol Ro.
  • There should no longer be the occasional mob that can see invis in the Temple of Sol Ro.

MISTMYR MANOR

  • The Stewardess should no longer occasionally reset.
  • The 3 reward chests no longer have an unintentional 1-hour time limit before they despawn.
  • The Primogens should be a little less reluctant to give up certain items.
  • The Primogens teleport less frequently.
  • The Curator has slightly fewer hitpoints.

PALACE OF THE ANCIENT ONE

  • The Void handlers with Pentaclypse and Ultaclypse now do slashing damage.
  • The Nether cloud that Pentaclypse/Ultaclypse now cast on players debuffs only crushing mitigation, not slash/crush/pierce as before.

RAVENSCALE REPOSITORY

  • T’Lon the Powermonger should be a little less reluctant to give up certain items.

WARD OF ELEMENTS

  • Najena should no longer occasionally be floating up above the tower after Aiden has been slain.
  • Dayakara summons her imp minions slightly less frequently.
  • Najena’s Ward of Elements lock out timer has been reduced from five days to three.

YKESHA’S INNER STRONGHOLD

  • Ykesha’s Whirling Blades has had its mid and long range damage reduced and its mid and long range distances decreased.
  • Lore for the next EQ2 Expansion – in a book!

    Curious about the new expansion? Want to hear a cool new way that it’s being implemented into game? Well here’s what I found out yesterday:

    Kiara says: “we’re going to be doing something fun with the lore leading up to the next expansion”
    Kiara says: “with the introduction of the player written books, we’ll be putting lore installments in those books and putting them on random vendors”
    Kiara says: “the books will only be available for about a week”
    Kiara says:  “and we’ll be giving clues on which vendors are carrying them on the forums.  sort of a treasure hunt sort of thing.”
    Kiara says:  “and they’ll be written by our lore dev :)”
    Kiara says: “we thought it would be a fun way to introduce the new lore :)  the first installment should be coming the week of fan faire.”
    Kiara says: “so you guys will have to keep an eye out :D”

    How neat is that!

    For more information on GU52 and little tid bits that came out during the tour I participated in yesterday, be sure to check out the Beckett MOG forums! I’ll be adding a whole lot of screen shots and other great things that I got to see on the test server later today.

    Just a Glimpse!

    Busy night and not sure if I’ll get around to posting first thing tomorrow morning (which is my usual routine) so as a teaser post here’s a screen shot of just a small portion of GU52!

    Once I get my other articles done I’ve got a whole slew of GU52 information to process and I’ll be posting it over on the new (and improved) Beckett MOG forums, and of course mentioning it here on my site. This is a major GU, and it’s going to be wonderful to see it all go live (slated for the 16th for those who are curious – but that is always subject to change so don’t write it in stone quite yet!) if you’re curious about everything that’s going on yourself, remember you can always head over to the test copy server and peek around!

    See you in Norrath!

    Nomadic Gamer