Plane of Water

The Fabled Binden Concerrentia

I spent most of yesterday questing, and completing old quests to clear out some (not a lot but some!) space in my bags that was sorely needed. Earlier on in the day I had started working on the regular Clockwork Talisman in order to one day finish off the fabled version (pictured to the right). The regular talisman used to be difficult when the planes were used for leveling up, but now that the cap is 85, well. Things are significantly easier. 

Part One – involves a bottle drop from the rats in Plane of Justice, and then two drops in Plane of Innovation, a drop in Plane of Nightmare, and a drop in Plane of disease. You turn all this in, and get to move on to part two. You also receive a lesser powered necklace, although the first time I did this quest it was an upgrade to my enchanter. That was a long time ago. 

Part Two – involves four drops. One from Plane of Valor, one from Plane of Torment, one from Plane of Tactics, and then finally some powder from the Tower of Solusek Ro. These drops were fairly frequent last night but like I said, way back when the planes were common grounds for leveling, it was far more difficult. As it was, I didn’t see a single other person in any one of these zones while I worked on the quest (hence my desire for old hot zones to remain hot zones). Since most of the access quests have been removed from all of these zones, and all you need now are proper levels it also makes getting this item a whole lot easier then it used to be way back when. 

Part Three – probably the simplest these days since there are a lot of people in the higher planes. You need a fragment drop (none fabled for the original version) from Plane of Water, Plane of Air, Plane of Fire, and Plane of Earth. Combine all this together in a special container from the npc and ta da, you’ll end up with The Binden Concerrentia. None-fabled for now. It’s quite easy to upgrade it though – if – you happen to be around during the anniversaries. 

To upgrade to the fabled version you simply need the regular version and four fabled drops from mobs in each of the planes (Earth, Water, Air, Fire) and combine it all together in a container. Since the mobs are fabled they do pack quite a punch, but are one group-able. I have this quest completed to stage two on my rogue and I still remember how difficult it was for me to get as far as I did on it. She probably won’t ever finish the first version let alone the fabled version, but I’m still glad I completed it on someone.

Aside from working on that particular quest I managed to get one of the 10th anniversary quests done, though it is a repeat from last year. The reward is a brick that gates you to plane of knowledge every 20 hours. A little excessive as far as time goes, but it was still a cute quest. You have to go to a bunch of different planes and find collectors items, and combine them in a pouch. I still wish the planes had of had more people in them. I remember killing the spiders and rock men for hours in Plane of Valor way back when, but it was (like most zones) empty when I headed there today. Ah well. 

Also managed to do a little experience grinding with Ninga and Ultann, we headed to The Mechamatic Guardian zone in Dragonscale Hills to kill for a few hours. Kameeko (enchanter) is inching her way to level 80, and Minxes (necromancer) is still plugging away to 81. These levels seem to drag by (it’s been a while since I leveled) but I devoted some time to gaining aa, so I can’t expect it to be that fast. A pre-grats to Ultann who has probably hit level 85 by the time I write this, and Ninga is close behind! I hope everyone is having an amazing weekend.

Your Typical Friday Night

The group headed back to camp for the ever elusive augment that refuses to drop for us, ever. We spent a few more hours clearing place holders and a good portion of the zone before deciding that life is too short, and we moved on to greener pastures. Well, not exactly greener. More like blue. 

Our first destination was Plane of Water, to camp a few more fabled. The zone is quite small, so even with two other groups it felt crowded. Plus things are on a 40 minute timer which means lots of time standing around doing nothing. The ‘regular’ fabled mobs who drop the gate necklace bit were all over the place, and they’re hard and mean. We did see the bard swarm weapon fabled a few times – but we had no bards around, so grats rot. 

The highlight of the evening was Kameeko getting a clicky that transforms her into an inanimate object. It has 600 power on it and some fairly nice stats, plus it’s a clicky so how could you not adore it. At first I didn’t think it was an upgrade, but my eyes were obviously failing me and I wasn’t reading the stats proper. 

I was feeling pretty cranky for the evening, purchasing a new video card wasn’t exactly on my list of things to do, and a few other (smaller) things kept it from being one of those awesome Friday nights that you have oodles of fun with. After camping water for a little while we decided to head back to Valdeholm which I am honestly just tired of. I love the idea that there are hot zones – but what I wish is that every zone that was previously a hot zone, remained. Why? Well it’s simple.

Why restrict where people are leveling. I realize you probably want to see a concentrated population for groups, but people don’t group all that much anyhow. I’d love to see options on where to group. As it is if you want a hot zone for the higher levels you’re restricted to two places, and after grinding experience in those two places you get fairly bored of it. Why not leave all the previous hot zones as hot zones, and allow the community to spread out a little bit. There are lots of places I’d love to go but it’s either too hard and above my skill level right now – or the experience is so insignificant that there’s no reason to even be there.

Games need to stop trivializing their own zones. In EQ2 I’ve talked about this with the con system, how encounters can go grey so unless you’re an avid quest person (or you have someone to mentor) there’s no real reason to travel back to any zone that you’ve already out leveled. In EQ at least the mobs still drop items if they’re ‘grey’ to you since there is no grey mobs really. Would this create issues with players camping named? Well, no one is camping those old grey zones anyhow, so maybe breath a little life back into it. 

I believe today my trio is headed to Anguish to (try to) kill some mobs that drop augments. We’re not big enough (or well geared enough) to take on the named by ourselves, but there is trash that will drop handy things, plus the few brief glimpses I had of the zone were mostly of the floor, as I was dying. I haven’t been back since the necromancer got her 2.0 completed. 

Which reminds me, I still want to work on Kameeko’s (enchanter) 1.0 and 1.5 – it’s a little more difficult with fabled up though. When the old world gods are all fabled versions of the original they hurt a LOT more. Other then that, I’m not sure what’s going on this weekend. Grand adventures of some sort no doubt! Monday night I’ll be playing LotRO with Kasul (supposed to be during the day but he’s switched his shift around to help out a coworker, so it will be in the evening instead) so look for some updates then. 

In the mean time, happy gaming and see you in Norrath!

New Zones, New Gear

There were a lot of wars going on, and that was pretty much the extent of what I knew about this zone my group decided to travel to. It was fun to watch them all fighting with one another – not so fun when we were after a specific race in order to get some quest drops. We ended up giving up after a few hours of unsuccessfully killing eye stalkers in order to get their skin to drop. You would think that every eye has skin, but alas such was not the case. 

The day was spent playing EverQuest and exploring zones I’d never been to. The druid managed to hit level 73 and then I started feeling nostalgic for the necromancer so I logged over to Minxes for the remainder of the evening. My two partners in crime and I decided to try to work on getting ourselves a few bits of fabled gear – a lot of it is too difficult for just the three of us to trio, but there were some drops we could certainly go after. Our first stop was Plane of Earth, which I had been to a few times before. We managed to get Aerrem the shadowknight 2h weapon that drops, and we got a number of the fabled rings (screen shot down below) for the enchanter, cleric, and necromancer. A nice ranged item also dropped for the enchanter, and another fabled ranged item for the monk. Once we’d gotten our fill of pretties from Earth, we headed to Plane of Water – which I had never been to before at all. 

The zone is beautiful. Schools of fish that swim through the water made it feel so life like, as plants and other living organisms go about their business with ease. We decided to try and get the shadowknight swarm weapon to drop, so we went to work killing sharks. Lots of sharks. While we were killing, an Australian raid came through on their way to an encounter.  Our fabled shark happened to spawn right when their mass of 20 people decided to swim through. Things got messy, and laggy. Not fun. 

 In the end the shadowknight did get his fancy sword, and I also got the fabled drop that allows me to work on an upgraded version of the gate necklace. It was a lot of fun and hopefully everyone had a good time. 

I’m not sure what other fabled spawn, but I believe we’ll be looking into it. The encounters are up for a month (approx) for the 10th anniversary, so there should be lots of time for people to get the items that they want. The ring on the right is a fairly common drop, we ended up spawning the fabled that drops it 3 times in the hour or two that we spent clearing the outside of earth. There were a few other groups in the zone but I’m not sure where they were experiencing at, I didn’t end up seeing them.

It’s been wonderful to see everyone in game lately. A lot have returned to check out the festivities, and that reminds me! Some time I really want to buckle down and do the new quests that were added. If you do all 16 of the god ones, you’ll get yourself a shiny new roboboar which you can also turn in with a mount for a faster version. I don’t exactly care about the speed of the mount, but I would like one just so that I can sit and regen mana and still cast. Not sure if I’ll get all 16 of those quests done, but it’s a nice thought and a project to work on some time. While you work on the quests you also get a lot of potions, and about 32,000 plat since each quest rewards a bit. 

We’ll see how that goes though. In the mean time, I’ve got to get back to work. Safe travels!