questing

Norrath Grotto Live Event

If you happen to be a housing buff (or even a quest-o-holic) then there is no doubt that you had heard about the 5 new grotto that (as of yesterday) appear in Norrath the 20th of every month for players to explore and quest in. If for some reason you were unable to partake in the event this month – don’t worry, there will be another one next month, same date. When I started working on these quests I had so many questions shot my way about it that I put all of the information I knew into a player-written book, made 10 copies of it, and sold it on the broker for others who did not want to spend the time to look it up. Surprisingly enough, I sold out. Of course I also advertised the books on the channels too.

The grotto appear in Antonica, Darklight Woods, Greater Faydark, Enchanted Lands, and Nektulos Forest. Each zone has a collection quest associated with it, as well as one regular quest (aside from Darklight Woods, which has two). Each zone has a merchant with 10-15 house items for sale that use the tokens you receive from completing the quests. If you do not collect the purple shiny in the zone, you will only have a 39 minute lock out and you can go back in and complete the zone again for another house item. I am not certain if this is intended. The 2 day 12 hour lock out only sets once you have collected the purple shiny.

I have never seen so many house items at once before that I wanted to have. They were absolutely beautiful. I ran through the quest on three of my characters for this month and decided that would be more then enough for me. I love the work that must have went into an event such as this, and the giggles of pleasure from watching everyone and their new house items. There were sea shells, coral, flowers, vines, trees, grass, illusions, 20 charges of temporary mounts (that lasted a day each, fantastic for those lowbie alts since the quests scaled and were quite simple). There were plushies of every shape and size, and all of it for a very limited time only, until next month. What a fantastic idea.

I don’t think people understand the scale of the content that gets added to EQ2 every single month (or two). We have huge massive updates on a steady basis that give players not only basic bug fixes and updates to things like graphics but incredible zones, house items, gear, and even the more unique like player-written books. I think a lot of us take advantage of the fact that we expect these updates to happen – but they should NOT be expected. We pay our monthly fee and while there are those who may say the developers of the game are obligated due to the fact that this is to keep subscriptions, it’s simply not true. This content is something that is extra, and done amazingly well in EverQuest II.

On that same note, there is also the guide program in EQ, EQ2, VG, and the EQ that’s on the mac (the name escapes me right now). How many other games have a guide program, where a group of volunteers are set to interact with the player base on a daily time frame, giving away goodies, providing role play opportunities, and other games that can reward players. The time and effort that goes into these games is astounding and every once in a while we all need to sit back and appreciate that effort. I know, I know, we pay $15/m and that’s a lot of money and we should be getting everything for free and how dare anything break in the game without us the players the game would be nothing. I’ve heard it all before. I even agree with certain aspects. That doesn’t mean we can’t be thankful and appreciate what we’re getting as a player base. I hear often on 70-79 players ranting about how no one listens to them, and about how they feel ‘screwed over’. I think this opinion is slightly misguided, while individual players may feel as though no one listens to their specific set of unique problems, over all, things are not that bad.

Sorry, I got carried away there and started ranting. You certainly don’t have to agree with me, but if I’ve learned anything over the past five years it’s to be thankful, both in game and out.

The grotto quests are amazing. So amazing that I spent my time in game yesterday doing nothing but that, and decorating the museum I posted about yesterday. It was one of those nice calm relaxing days that are typically so rare. I ended up crawling into bed with a book at 9:30, and watched ‘Pretty Woman’ until I fell asleep. I couldn’t have thought of a more perfect way to spend my Saturday if I tried (except maybe down in San Diego, I’m so jealous of all of you who are headed to Fan Faire)!

Have a fantastic Father’s Day, everyone. I’ll see you in Norrath (and Telon)!

Exploring Ruin Falls (Level 44)

One thing Vanguard does not do for you, is hold your hand as you adventure. If you want to figure out where to go after being away for a while, it can be difficult. Especially if you’ve already turned in all of those rift seeker quests that rewarded you with pies that give bonus experience. Those quests used to tell you where to head for level appropriate areas. I spent a lot of yesterday spending money and flying around from place to place trying to figure out where I should be. At level 44 I’m too small for a lot of the higher places, and to big for a lot of the lower. I could head back to the Harbor but I’d already spent so much time there, it was time for a change.

Growlius suggested we head to Ruin Falls, which is located in the southern portion of Thestra. I’d been there once just flying through but had not completed any of the quests yet, so I found a rift stone and off I went.

There were only three or four quests that we could obtain right away but that was fine by me. We set off to kill some frogs first as we eased our way into the game and learned how to play together again. I’ve always loved the blood mage (there’s a reason why she’s my only level 44+ character) and they make a perfect duo with a dreadknight.

The area is all swamp land and we spent a lot of time slaying disgusting hag like creatures that looked like deformed trees with pus, I kid you not. Channels were actually quiet, although there was word of a Tipa sighting!

Most of the mobs we had to kill for the starter quests were only two dot (solo) mobs, but they came three at a time. Eventually as we progressed the quests we had to kill a few three dot mobs. When they hang out in bunches it’s hard to solo and we teamed up with a shaman who happened to be adventuring at the same time.

Once we’d completed the first few quests it was time to turn them in and prepare for the guild meeting that Safe Haven would be having. I tried to stay online for the meeting but alas about 20 minutes before it was due to start I was called away by real life and had to log off. Next time perhaps!

I’m still finding my footing in game, and still learning good areas to hang out. It’s difficult when I’ve been (semi) away for a length of time now, I would prefer to solo but rarely know of any good locations. I know they’re out there, it’s just a matter of me learning where to go once again.

I hope everyone had a fantastic weekend no matter where you spent your time, and here’s hoping this is the beginning of another wonderful week! Safe travels!

Another Great Thursday Night

Yesterday EQ was down for a few hours (as it was on Wednesday) for a few changes, and when the game came back up Ninga and myself headed to Lower Guk to see if we couldn’t snag a named or two that may have been up after the restart. Lucky for us, both the assassin and the supplier were up in the cuby we had been camping before, so we brought out the mercenary and made quick work of each.

The supplier dropped a 90% weight reduction bag, not incredibly amazing nor was it bad. The assassin who dropped my darkened guise of the deceiver the night before this time was sporting the darkened serrated bone dirk – which procs a very nice snare. It was a huge upgrade to my rogue who has been sporting some less then optimal daggers for a very long time now. I haven’t played her seriously in a number of years and she normally just gets items that would other wise rot.

A quick glance towards frenzy (which was camped) and we decided to scope out the Unrest revamp for a little while before it got to crowded. We camped on the roof of the mansion itself, a great view to watch all of the other players camping around, and it also allowed us one named (Reclaimed hand I believe, or something similar) that dropped a nice bracelet and a ring. We also got a few patterns to the glowing othni armor which I will pass down to an alt I believe. We scrounged up the hat, boots, and gloves. The gear is better then the defiant stuff, but not as amazing as regular drops, either way it’s upgrades to me.

When we had our fill of Unrest (which came sooner rather then later, that zone fills up fast) we headed to The Buried Sea to work on a hand augment quest that requires 20+ tasks. We managed to complete nine of the tasks, and have another 18 to go I believe. Basically each task rewards you a body part, and then you can purchase a container from an npc and combine those body parts into lesser augments. Then you can take those and combine them (from what I understand) into a super augment. It’s basically another quest that will remind you a lot of Breakdown in Communication which was another monster sized quest.

Since I haven’t spent a great deal of time in The Buried Sea I had a lot of fun, even though some of the camps are exceptionally long – especially if you’re doing the quest with friends and they all need updates. Ninga and I managed to move on to the next portion though and I was happy to do so.

I called it an early night (around 10) not wanting to over do things. Hopefully this weekend I’ll be getting some more much needed spring cleaning done and turning my balcony outside into a small garden with an area for reading / writing. We’ll see how that goes. I hope everyone has an amazing Friday, see you in Norrath!

Questing, Leveling, Options!

One of the main reasons I enjoy EverQuest is that there is simply so much to do. While there may not be player housing (which draws me to Vanguard as well as EQ2) there is so much other stuff I never feel as though I have nothing to do. This also comes with a downside though – you can feel overwhelmed, like there is too much to do. If you’re a fan of alts (and lets face it, I can’t even pretend that I’m not) this may make you feel even MORE overwhelmed because of the desire to accomplish everything on all characters. 

Take for instance crafting. It’s a long complicated process (that has gone through many changes over time) especially if you take into consideration the crafting trophies. Then there are also the aa you dedicate to the skills. Not to mention the fact that any character can learn all crafts (minus tinkering and things like alchemy and poison making). Countless hours go into farming supplies for crafting, and if not farming, well a whole lot of money goes into the process. That’s just one aspect of the game.

Questing is another complicated side. Have you heard of the quest Breakdown in Communication (also known as BiC)? It’s one of the longest quests in game and people worked for (literally) years completing it. Yesterday my group started working on a second one that came out with The Buried Sea for a hand augment. The quest chain is 39 tasks long. I think we got close to 10 of them done yesterday, maybe 8. Each quest rewarded a bit of bone that I assume gets combined into the final skeletal hand augment by the end of things. 

What makes things even more complicated is that this quest in particular is a solo quest. If you do it in a group (as I was, with two others) it takes even longer because none of the drops are group drops. You’re not just looking for 10 ultra-rare bottles of rum, you’re looking for 30. It’s one aspect of EQ I wish would change to encourage grouping a little more. 

If I’m not in the mood to quest nor to craft there’s always just plain leveling. Already at the cap of 85? No worries, there are a LOT of achievement points to obtain. Afraid of not being able to catch up? Since the points now scale based on how many you already have it’s quicker then ever to gain a few. Especially if you are in a hot zone. 

Simply exploring some place new is great too. Just watch out because you may find yourself lost (as I do, often) or being chased down by large groups of angry critters. 

The only time I find myself floundering on what to do in game is when I’m personally feeling restless and that’s simply because there is so many options I can’t settle on just one. Give me a game that offers me multiple venues to explore and that’s the game I’ll end up sticking with the longest even if it’s a combination of questing and pvp and crafting or some other weird combination. I’m sure the main reason for my choices comes from the fact that I have quite a bit of spare time to play these games. People who are a little more restricted in that aspect may dislike the fact that there are so many choices and so many paths to take. A game with fewer options can easily become appealing if you’ve only got time for so much. 

Enough with the rambling! The druid hit level 72 yesterday, exploring through The Buried Sea working on the hand augment quest and then hanging out in Valdeholm for the evening. The enchanter is practically level 79, but I just didn’t have the patience last night to try to gain the last 3% she needs. When you’re watching the experience bar it seems to just stand still.

Today? Crafting, aside from some real life chores. I’d really like to get my halfling tailor her craft trophy and there are of course numerous other side quests I’m looking forward to doing. 

Happy gaming, no matter where you find yourself!

Quests and all the Rest

Admittedly a large portion of my time in various games has been spent questing. I enjoy quests, even the ones that tend to be a grind. What I don’t enjoy, is ONLY questing (example: Ruins of Kunark) in order to progress in a game. I like a mixture of things, be it quests, experience grind (just good ‘ol plain killing) crafting, and simply hanging out. It’s all of these things combined that draws me into any MMO. If I start to feel pressured to do one thing or another, chances are I’ll end up giving the game up. 

Yesterday was spent doing a combination of things in EverQuest, as well as peeking my head into some Spellborn, though I didn’t have much time to do anything before I had to go out for a few hours. First I spent some time hanging out in Stoneroot, and my little halfling druid managed to inch her way to level 71. Friends make this type of grind so much easier, I burned my lesson of the devoted and we were set. Drachnid fell every which way. It only took half an hour or so to get the level, and then the group broke up a little. Next? It was time to work on my epic. Now, I had given up on the epic the day before in frustration because the Bloodgill foragers that I needed decided to spawn inside of the walls of a building. Not fun. Today we hoped that would not happen – but if it did we would be prepared. You can order your pet to attack by text command rather then a target, and that’s what we did. It worked, thankfully. My little Bobo (name of my druids bear) headed into the wall very brave like and calling him back caused those foragers to head right for us. 

I thought that would be the most difficult portion of the day, but alas it was not. Once I’d moved past a few more steps it was time to play Hide and Seek with a bunch of Goblins in Frontier Mountains. This requires you to first make a disguise, hang out in the front of the Temple of Droga, wait for 7pm game time, and then use the disguise, mention starting a contest, and then the King sends all these Seekers out and a few Hiders. Your job? Kill the correct Hider, before the King says the game is over (30 minutes).

Well dang. I ran around with track going and managed (with the help of Ninga of course) to kill a good portion of Hiders, but it was not the specific one that I needed. 30 minutes passed by and I lost the game. Unhappy that I’d lost and the disguise at the beginning only has one charge so you have to start way at the beginning again – I decided to call it a night. It’s always better to step away during those frustrating times (I’m sure lots of people have stories like this) then risk getting upset in game. 

It was fine by me of course, I have a few books I’ve been neglecting and I ended up spending the rest of my evening playing scrabble on yahoo which was something I haven’t done in years. Today my mood has calmed some and I’m not quite so cranky at having to start all over. Not that I’ll be doing it again any time soon, teehee. 

I’ve been trying to plan out my schedule game-wise for the next three weeks. Not for my personal game play, but because I have a few Beckett Articles (few = 5) due in early April (not to mention my birthday is coming up, dang I feel old!) and I have a review for MMORPG that needs to be completed. I love the way I have a few weeks of quiet and then everything comes all at once. Typically it begins with me emailing my editor about a separate issue and then the casual ‘Oh by the way, we need it a week earlier and we need five pieces not two’ comes into the conversation. I am quite used to it now, and it’s actually something I adore about this line of work. Gets the blood going!

In any case, I hope everyone is having an amazing weekend and enjoying some of that nice weather if you’ve been so blessed. Hopefully I’ll get some more game time in this weekend, I’ve got a few projects on the go that need some work first.

Safe travels!