questing

Questing Away in Prophecy of Ro

Yesterday was my first foray into the Prophecy of Ro expansion, even though it’s been out since 2006. Well, it was my first ‘real’ adventure in it, I do have a few of the evolving crafting trophies that were released at that time in place of the old tokens that players used to wear. The story to the expansion is wonderful, here’s what zam had to say about it:

Mayong Mistmoore’s release into godhood has turned the gods’ focus back to the mortal realm. Druzzil Ro foresaw the devastation of the world and in turn beckoned all mortals to her Plane of Magic, a plane ruled by her creations, the scrykin. 

The scrykin have a problem, though. As they age, they succumb to madness, paranoia, and instability — something which led the first born scrykin, Daosheen, to lock himself in the tower of Skylance. As the elder scrykin continued to deteriorate mentally, the dragons of Relic assumed more political power. They, however, are at odds one another as they each want control of the magical channeling platforms built within the city. And so it is the second born scrykin, Porthio, who has assumed the role as governor of Relic while at the same time remaining focused on his studies. 

In addition to the Plane of Magic portal, another passage appeared in Freeport, one which leads to the home of Sullon Zek — the Plane of Rage. It is said that when one mortal kills another in a fit of rage, the killer is sent here when they die. The Seething Wall which lines the plane covers the killer in an all-consuming darkness. They feel cold, leathery flesh, and the pinch and scrape of armor against their bodies, crushing them from every direction. With the stench of death in the cold air and the calling of Sullon Zek’s rage, they soon feel an urgent need to destroy and vent their unrelenting rage, as well as a desire to fight for Sullon Zek and earn her respect. Sullon Zek remains in the tower of Razorthorn within her plane’s stronghold, alongside those who are most dedicated to increasing their rage and learning how to focus it. 

Another magical passage formed in the Desert of Ro. Druzzil Ro wasn’t the only god to take action after Mayong Mistmoore was released into godhood. Tunare, too, saw the need to beckon mortals to her realm. Using rains from Karana and magic from Druzzil Ro, a sandstorm was created in the desert, revealing the ruins of the Elddar city Takish-Hiz. Also created was a portal into the past and the glory of the Elddar Forest and great elven city as it stood in the Age of Monuments, before Solusek Ro created the Serpent’s Spine Mountains and turned the forest into a desert. 

There is one god who has already fallen to the corruption of Mayong Mistmoore. She is Ayonae Ro, the ruler of the once-beautiful Plane of Music, a place which has turned into a dark, bloody cesspool of terror and rage while Ayonae remains holed up in the plane’s tower of Deathknell. 

The very power of mortals that the gods despised for unleashing Mayong Mistmoore into godhood is being called upon to save them and the world.

You can read more about the expansion over here on the zam site, and don’t cringe too hard as you read Mayong Mistmoore is one of the leads to yet another story. In both EQ and EQ2 he seems to be a very popular character. My dynamic trio was down to a duo as one friend deals with life for the next little while, so we were down one person. To start the day Ninga asked what gear I was wearing for jewelery and I sheepishly lined my level 40 items that I’d been sporting since early last week. He ran us through some Depths of Darkhollow missions and upgraded a whole lot of items on both my enchanter and my necromancer. Both of them managed to get a few aa as well – then he suggested we head to Arcstone, and work on an evolving cloak. 

I have to admit, I have a special fondness for evolving items in EQ. Yes, I realize they are a PAIN to level and take huge amounts of time and effort. Before I started playing EQ I played a MUD called Redemption. It was based here in Ottawa, and had a pretty good following of players. I met a lot of amazing people at ‘mud meets’ – I even coded for them and created a zone based around “Gulliver’s Travels”, as well as an old broken down gnome amusement park. Anyhow, there were evolving weapons added to this mud over time. You’d wear them and they’d develop as you slaughtered creatures (or players) and it was just something I really enjoyed. I loved that weapons could have a ‘mind’ of their own and change. So the fact that evolving items are in EQ really makes me feel nostalgic about the mud. 

The quest was fairly simple, though I can see how it would have been quite difficult in 2006. You have to go around killing 5 named, each of which represent an element, and each does unique attacks during their encounter. For example, wind came with four adds that you had to defeat first before you could damage the gigantic creature (or you could spend an hour trying to whittle him down), fire re-spawned a number of times and did a few AoE, Earth had an AoE root and so on. The battles were great, and even the base cloak was an upgrade for me. 

Today my parents come back from their cruise (much later) and I’m taking my baby brother out for Pho for lunch, it should be a nice day. Even with the snow (yes, lots of snow still falling here, ah well). Safe travels and I hope everyone is having an incredible weekend!

Plains of Anguish

Managed to team up on Saturday with Growlius and Agaton from Safe Haven and work on some of my Plains of Anguish quests (which I had a lot of). We finally cleared out enough to be working on the Brotherhood quests, which we all had multiples of. One thing that I didn’t know is that the named in the area have a chance to drop an unmarked piece of gear which is used in a quest to give you a skeleton illusion clicky. I’m all about clickies, I love them, have ever since EQ1 and all of those rogue masks that I camped for hours (and days) on end. 

The group was Growlius as his Dreadknight, and Agaton is a Psionicist. Apparently mez doesn’t work on undead, which I wasn’t aware of. I played healer, blood mage. Growlius got level 42, which of course meant new spells for him, and I managed to hit level 44! Brings me one level closer to being able to do my swamp armor quests at 45, and I got to purchase some new spells. I actually only had four quests to pick up, a little disappointing but it looks like 46 will be nice. I am really excited to be getting closer to 50, even if the experience has slowed down drastically. I also want to work on my crafting this week and make the push to 50 in that. It’ll be nice to be hitting 50/50 at pretty close to the same time. I’m not sure yet if I plan on getting diplomacy up to 50 but I probably will. It would be really nice to have a 50/50/50 character in Vanguard. Why? Because (for me personally at least) it’s a huge accomplishment and takes a lot of work. Guild was talking about how level 50’s are bored and typically playing nothing but alts, but since I’ve never had a level 50 character before, I have a feeling I’ll still play mine for quite some time. We’ll have to see. 

There was one death yesterday of the psionicist because lets face it they’re cloth wearers and I just couldn’t heal fast enough when they had so much agro, but aside from that I had a blast and I hope everyone else did too. 

I’m not sure where to head to after PoA, but I should work on that skeleton illusion mask some time I suppose.

Boats move, and Faction in Tehatamani Harbor

Just hours after I made this post yesterday about how someone had parked their boat right on top of the riftway and I found it frustrating, I came back to the harbor to find that they had moved their boat (or someone had moved it for them, either way)! It made me giggle and I just had to get a screen shot of it. 

I did the first two quests in Tehatamani Harbor, turned them in and got two shards. Right clicked the necklace I had also gotten from the Lucent Circle and it upgraded the piece for me. Went to a new NPC, picked up two more quests. These quests only reward coin, and they appear to be repeatable tasks. One makes you kill 100 creatures around the pyramids, and the other makes you collect 50 vials of liquid from these same creatures. As a blood mage I’m primarily a healer, but it’s basically a necromancer healer. You heal via life taps off of mobs. If I’m not damaging mobs, I’m not healing. The mobs are level 46 or so around this area, at level 43 that’s red. Still, they’re two dots and can be taken down, it just means that my spells don’t always land, and the fights tend to be a little drawn out. I killed the first 100 mobs and gathered my 50 vials in about an hour and a half, maybe slightly more. Went back to the NPC who gave me my 5 silver (ew, repairs were 9 silver) and gave me the exact same quests.

Double ew. I wasn’t sure why they were just giving me the same quests over again, so I checked online and it looks like I need level 44 in order to move up in the ranks. 

That’s alright. I headed off next to Vsurog Moor, which is where I’ll be living pretty much from 45-50. At level 45 I can begin to work on faction for the swamp armor that everyone talks about. I’ll be going into more detail about this when I get there. It’s pretty nice armor, and should keep me fairly busy. Rumor has it that Growlius (Dreadknight partner in crime) may be coming back to the game this weekend. That would totally rock, I may put out some nice dps some times but I can’t actually tank, being a cloth wearer and all. For the odd person out there who IS playing VG (I know the numbers may be few) if you’re looking for a friendly guild with a very active player base, check out Safe Haven on the Seradon server. 

Safe Haven has branches in multiple games (like a lot of guilds do these days) and have been established for quite a long time. In Vanguard there are over 585 members (as of today, yesterday someone deleted a few alts if you recall it being at 588!) and there is typically anywhere from 7-20 people on every night. I’d like to say ‘most’ people are PST, but there are a good amount in other time zones too. They’re friendly, organize guild events, and have a guild hall. They also have the trophies that get placed in halls, giving members some awesome buffs. You can either group up and hang out, or just do your own thing and have a social network, either way it’s fantastic. Just be careful, I hear Joodah bites. 

After the few brief quests I did yesterday along with the killing, I’m 40% into level 43. I can’t complain that’s a pretty good portion into the level. I know 40-50 takes the longest, but I’m confident that before too long I’ll be there.

© 2008 MmoQuests.com

Round Two: Cavern of the Afflicted

That’s always the way it happens. Monday the ‘daily double’ (which seems to reward 2 shards for some people, while others only get 1 shard) was Cavern of the Afflicted – which is the zone I did Tuesday. Tuesday’s daily double was Halls of the Forsaken – which is the zone i did Monday. Ah well. I dusted Arysh (warden) off after dinner and headed to the zone. At least the zone in issues seem to be slightly under control. It does still take a few minutes to get anywhere, but it wasn’t near the 10 minute mark from the night before. Cavern of the Afflicted is a shadowknight’s dream. This zone has so many mobs. Warlocks love it too. We constantly pulled 2-3 groups at once and Shadowgeist was parsing 8-14k an encounter. Very fun stuff. 

I want to thank the people at SOE who linked my site on their Tuesday Town Crier (it’s posted weekly) with six of my posts. I really appreciate the EQ2 community and readers. 

I’m collecting a fair amount of void shards now, I’m almost up to 10. I haven’t even looked at the merchants to see what they offer and what would be upgrades. I believe that there are some pieces that cost less then what I have right now, so I should look into it today. I also want to find a crafter who can make the pieces for me so that I don’t have to pay extra shards. A lot of the crafters that can be hired on Najena are asking for 1p per piece, and I’m of two minds about this. The craft books are not especially hard to get, and they cost practically nothing to actually craft the piece. On the other hand, money is not hard to come by in EQ2 especially from level 70+ so why shouldn’t they charge this amount. I’m still hoping I can find friends and guild mates who have the books rather then paying coin for simple combines. 

Cavern of the Afflicted is a fairly easy zone, though I was reminded some times how frustrating it can be to play a healer. During one encounter (the one that burrows) group members are hit with a noxious dot. This drains your power, and it drains it fast. The problem is that my group did not have a group noxious cure. The way I typically fight this worm is to bring it upstairs to the room with the well in it, and any time the worm ‘burrows’ and it’s stone shield is up, train it around the room in circles so that players avoid the nasty things that happen (knock backs, aoe’s etc). When they do this, their noxious aoe also goes off. One of the group members said in group that if the group didn’t get cured fast enough (while we all had the dot of course) that we’d not have any power, and would die. 

Well, I know that. However when an entire group is spread out over a well, some times not everyone is range. Not to mention we’re constantly running around for that encounter, and I have to cure everyone one at a time. I wish I could do it all but alas it takes a second or two. For the most part I think I am fairly prompt on the cures, they’re one of the most important aspects for healers in EQ2 especially from level 70+ if you’re not curing things are going to go bad, and fast. 

We defeated the encounter, and got the same cinch that just dropped off of another trash mob, even though the encounter was a named one. 

Ugh. Transmuted it went. 

Unlike my first trip through the zone, we found the key for the treasure chest at the end of this one along our way, and each of us got our two shards. Now it’s just time to find something to spend them all on! I’m still debating leveling up my templar, but I think I’ve come to an easier solution then just quest grinding in RoK or even TSO. The templar is sitting at level 77 and is on my ‘main’ account. She gets a 30% experience bonus for adventuring due to the others on the account who are already max level. I have been looking for an excuse to level my swashbuckler (newly betrayed from brigand) on the 2nd account. Swashbucklers get stances (All dps scouts do, except bards) and taunts, making them some what effective tanks, especially at lower levels. She’s 45, and has a lot of leveling to go. Even if the experience is significantly reduced for the templar, leveling along with a 45 dps is better then leveling alone, or leveling through more quest grinding. Don’t get me wrong, I actually enjoy the ‘questing to level’ method that’s implemented in EQ2 (I know a lot of people are quite tired of that) and I love seeing my achievements from leveling. Some times, I just want to play EQ1-style. Find a nice camp some place, sit down, and pull to the location for hours. EQ2 doesn’t do this very well, groups are constantly moving. Also not a bad thing, just different then another game. 

Hope everyone else is having a great week thus far, happy gaming in whichever game you happen to play!

© 2008 MmoQuests.com

Exploring Tehatamani Harbor

Screen shot is of someones annoying boat. The fact that they own a boat is great. The problem is that they parked it RIGHT on top of the riftway (that red column in the back end of the ship). When you port in, you end up getting a ‘you are on a boat wee’ compass that shows up and if you’ve never been to this particular area before, it’s annoying. Have a little curtsey and park your boats some place else! Like NOT right on the riftway. Shesh. 

I began my slow trek to 50. On some advice of a friend I made my way to Tehatamani Harbor, although I’m too low to get most of the quests there the area DOES have a fantastic story. The chunk itself is located in Qalia, bottom left hand area. A little piece of land that juts out into the ocean. It’s beautiful. There’s a group of people who belong to the Lucent Circle hanging out, they have a little camp all set up. The very first introductory quest gives you a necklace (well, it gave me one at least, two choices of them) and as you work on tasks for this group of people, you can combine the shards (rewards from tasks) and upgrade your necklace. I’ve only done the first few quests so far, but the necklace is already an upgrade for me. 

The Lucent Circle is made up of Paladins who are there to right wrongs and do all that good holy stuff. Apparently they have opened recruitment to anyone who wants to help, and not everyone within their ranks are happy about that. The Lucent Circle is there to fight against the Tehatamani Empire. Basically like an old Robin Hood story, the Empire steals artifacts from other cultures and takes them for their own. They ransack and pillage civilizations and cultures, amassing great wealth. The Tehatamani are at war with the Vakrin, who were the last civilization that they stole from. They managed to get some sort of sacred artifact that gave them huge powers that they shouldn’t have. 

The first task sent me to learn a little about their history, and then head off to some pyramids in the distance that were surrounded by snakes and bugs. Apparently their grounds keepers are on holiday and they want me to kill the diseased creatures. I did notice a raid mob also pathing around the pyramids (or maybe it was just a group mob, I forget what so many dots over the mobs heads mean now, it was at least five) and I stayed well clear of them. I killed 12 creatures, learned my history lesson, and upgraded my necklace. I love these types of quests, and the story is pretty good. I need to earn more rank with the Lucent Circle, so I picked up the next round of quests. They’re level 46 though, and I’m level 43 which means they’re red to me. They want me to kill more creatures, and I think I should be able to do that easily enough. I’ll need a few more levels before I advance too much further, so I’ll have to find some place a little lower to gain some experience. The next round of quests sends me back to collect some vials of liquid and take care of 100 of the icky creatures that surround the pyramids. 

The kills all net me faction with the Lucent Circle as well, and there’s some nice heroic gear on a vendor if I turn in tokens to them. We’ll see how it goes!

© 2008 MmoQuests.com